@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Dutchman vs Pejon_88 BM3
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 10 armour, 5 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 11 armour, 9 artilleries and 7 mech_infantrys moved from Germany to Greater Southern Germany 4 armour and 1 mech_infantry moved from Poland to Greater Southern Germany 6 armour moved from Romania to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Novosibirsk to Olgiy Russians take Olgiy from Japanese Combat - Russians Battle in Northern Italy Russians attack with 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor and 3 mech_infantrys Russians roll dice for 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 5,50 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits 1 infantry owned by the Russians, 3 mech_infantrys owned by the Italians and 3 armour owned by the Russians lost in Northern Italy Russians roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits, 3,83 expected hits Italians roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Northern Italy Russians win, taking Northern Italy from Italians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Russians: 4 armour and 1 infantry Casualties for Italians: 1 armour and 3 mech_infantrys Battle in Greater Southern Germany Russians attack with 15 armour, 9 artilleries and 8 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 15 armour, 9 artilleries and 8 mech_infantrys in Greater Southern Germany, round 2 : 13/32 hits, 13,17 expected hits Italians roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Italians with 15 armour, 9 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 armour moved from Volgograd to Tsinghai 3 armour moved from Ukraine to Volgograd 5 armour and 2 mech_infantrys moved from Novosibirsk to Shensi 7 armour moved from Russia to Novosibirsk 3 armour moved from Novgorod to Smolensk 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 bomber moved from Northern Italy to Volgograd 1 tactical_bomber moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey Place Units - Russians 3 armour placed in Volgograd 4 armour, 5 bombers and 1 fighter placed in Russia 3 armour placed in Ukraine Turn Complete - Russians Russians collect 64 PUs; end with 64 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 67 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 73 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 75 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 102 PUsCombat Hit Differential Summary :
Italians : 2,67 Russians : -3,50 -
TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 10 armour, 5 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 11 armour, 9 artilleries and 7 mech_infantrys moved from Germany to Greater Southern Germany 4 armour and 1 mech_infantry moved from Poland to Greater Southern Germany 6 armour moved from Romania to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Novosibirsk to Olgiy Russians take Olgiy from Japanese Combat - Russians Battle in Northern Italy Russians attack with 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor and 3 mech_infantrys Russians roll dice for 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 5,50 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits 1 infantry owned by the Russians, 3 mech_infantrys owned by the Italians and 3 armour owned by the Russians lost in Northern Italy Russians roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits, 3,83 expected hits Italians roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Northern Italy Russians win, taking Northern Italy from Italians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Russians: 4 armour and 1 infantry Casualties for Italians: 1 armour and 3 mech_infantrys Battle in Greater Southern Germany Russians attack with 15 armour, 9 artilleries and 8 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 15 armour, 9 artilleries and 8 mech_infantrys in Greater Southern Germany, round 2 : 13/32 hits, 13,17 expected hits Italians roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Italians with 15 armour, 9 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 armour moved from Volgograd to Tsinghai 3 armour moved from Ukraine to Volgograd 5 armour and 2 mech_infantrys moved from Novosibirsk to Shensi 7 armour moved from Russia to Novosibirsk 3 armour moved from Novgorod to Smolensk 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 bomber moved from Northern Italy to Volgograd 1 tactical_bomber moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey Place Units - Russians 3 armour placed in Volgograd 4 armour, 5 bombers and 1 fighter placed in Russia 3 armour placed in Ukraine Turn Complete - Russians Russians collect 64 PUs; end with 64 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 67 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 73 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 75 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 102 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Poland: 2 bombers EDIT: Adding units owned by Russians to Russia: 2 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 2,67 Russians : -3,50 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 19 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 4 mech_infantrys moved from Kweichow to Yunnan 1 armour and 2 artilleries moved from Hunan to Yunnan 1 artillery, 2 bombers and 3 mech_infantrys moved from French Indo China to Yunnan 6 submarines moved from 35 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 5 fighters and 6 submarines Americans defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 5 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits 3 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 3 : 8/11 hits, 5.67 expected hits 5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 4 transports remaining. Battle score for attacker is -78 Casualties for Japanese: 5 fighters and 6 submarines Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys British defend with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys; Russians defend with 1 fighter and 1 tactical_bomber Japanese roll dice for 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys in Yunnan, round 2 : 7/15 hits, 5.50 expected hits Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 9/22 hits, 8.00 expected hits 2 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 5 infantry owned by the British lost in Yunnan Japanese roll dice for 3 armour, 1 artillery and 2 bombers in Yunnan, round 3 : 1/6 hits, 3.17 expected hits Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/15 hits, 5.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 3 armour owned by the Japanese lost in Yunnan Chinese win with 1 armour, 6 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -55 Casualties for Japanese: 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys Casualties for British: 5 infantry and 3 mech_infantrys 5 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Shantung 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3 Japanese collect 46 PUs (4 lost to blockades); end with 47 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : 4.33 Japanese : -3.67 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 bombers, 1 factory_minor, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Iwo Jima to Japan 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from France to Switzerland Americans take Switzerland from Germans 1 infantry moved from France to Western Germany Americans take Western Germany from Germans Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Japan AA fire in Japan : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Japan causes 0 damage total. Non Combat Move - Americans 1 bomber moved from Tsinghai to Korea 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Eastern United States to Midway 6 fighters moved from Sumatra to Yunnan 3 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Spain to 91 Sea Zone 2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 1 infantry and 2 mech_infantrys moved from 101 Sea Zone to Eastern United States 1 mech_infantry moved from Spain to Normandy Bordeaux Place Units - Americans 4 bombers and 4 infantry placed in Western United States 1 factory_minor and 1 harbour placed in Korea 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
AA fire in Japan : : 1,67 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 bombers, 1 factory_minor, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Iwo Jima to Japan 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from France to Switzerland Americans take Switzerland from Germans 1 infantry moved from France to Western Germany Americans take Western Germany from Germans Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Japan AA fire in Japan : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Japan causes 0 damage total. Non Combat Move - Americans 1 bomber moved from Tsinghai to Korea 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Eastern United States to Midway 6 fighters moved from Sumatra to Yunnan 3 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Spain to 91 Sea Zone 2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 1 infantry and 2 mech_infantrys moved from 101 Sea Zone to Eastern United States 1 mech_infantry moved from Spain to Normandy Bordeaux Place Units - Americans 4 bombers and 4 infantry placed in Western United States 1 factory_minor and 1 harbour placed in Korea 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British repair damage of 8x factory_major, 2x airfield; Remaining resources: 37 PUs; British buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 6 artilleries and 5 mech_infantrys moved from Yunnan to French Indo China 1 armour and 2 mech_infantrys moved from Burma to Malaya 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to French Indo China 2 armour and 2 mech_infantrys moved from Shan State to Malaya 1 fighter moved from India to Malaya 4 infantry moved from Holland Belgium to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 2 fighters moved from France to Norway 4 fighters moved from France to Norway Combat - British Battle in French Indo China British attack with 1 armour, 6 artilleries and 5 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor and 3 infantry British roll dice for 1 armour, 6 artilleries and 5 mech_infantrys in French Indo China, round 2 : 3/12 hits, 4,17 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 6 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Norway British attack with 6 fighters and 4 infantry Germans defend with 1 infantry British roll dice for 6 fighters and 4 infantry in Norway, round 2 : 7/10 hits, 3,67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 6 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Malaya British attack with 3 armour, 1 fighter and 4 mech_infantrys Japanese defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 3 armour, 1 fighter and 4 mech_infantrys in Malaya, round 2 : 4/8 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Malaya British win, taking Malaya from Japanese with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 mech_infantrys Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter moved from Malaya to Shan State 1 fighter moved from Shan State to Yunnan 5 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 3 mech_infantrys moved from West India to Burma 3 mech_infantrys moved from Eastern Persia to India 3 armour moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 1 mech_infantry moved from 79 Sea Zone to West India 3 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 6 fighters moved from Norway to Western Germany 2 fighters moved from Slovakia Hungary to Western Germany Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 transports placed in 80 Sea Zone 1 infantry placed in Persia 1 artillery placed in Egypt Turn Complete - British British collect 41 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : -0,33 British : 3,50 AA fire in Japan : : 1,67 Japanese : 0,00 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 12 PUs; Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 3 PUs; end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 46 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 destroyer remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Queensland to Marianas 1 fighter moved from Sumatra to Kwangsi Place Units - ANZAC 3 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : 0,67 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 46 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 destroyer remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Queensland to Marianas 1 fighter moved from Sumatra to Kwangsi Place Units - ANZAC 3 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - French French buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - French Non Combat Move - French 2 infantry moved from Burma to Shan State 1 infantry moved from Yugoslavia to Northern Italy Place Units - French 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China Turn Complete - French French collect 20 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : 0,67 -
@Pejon_88 I’m sorry for not responding sooner! I have been very busy and I forgot about our game. That is victory for you is it not? You played a very good game.
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Do not worry about it. Yes, I believe so. If you enjoy this game you should take a look at the League. There are a lot of different ranked players so everyone can play competitively. Good luck!





