@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Dutchman vs Pejon_88 BM3
-
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 carriers, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Malta to Western Germany 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 fighter and 1 tactical_bomber moved from Spain to Western Germany 1 fighter moved from Spain to Western Germany 3 fighters moved from Spain to Normandy Bordeaux 4 artilleries and 4 infantry moved from Spain to 91 Sea Zone 3 infantry moved from Spain to Normandy Bordeaux 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 3 fighters moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Germany Americans attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys; Italians defend with 1 fighter AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 4,50 expected hits Germans roll dice for 3 aaGuns, 1 armour, 1 fighter and 5 mech_infantrys in Western Germany, round 2 : 4/7 hits, 2,83 expected hits 3 aaGuns owned by the Germans, 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 6/7 hits, 3,17 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1,50 expected hits 1 armour owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Americans: 1 artillery, 1 fighter and 4 infantry Casualties for Germans: 3 aaGuns, 1 armour and 5 mech_infantrys Casualties for Italians: 1 fighter Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to Slovakia Hungary 3 fighters moved from Normandy Bordeaux to Spain 2 fighters moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to Normandy Bordeaux 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Queensland to Sumatra 2 transports moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 16 Sea Zone to 7 Sea Zone 3 fighters moved from Hawaiian Islands to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Spain 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 carriers placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow 4 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 fighters and 6 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 6 artilleries, 5 infantry and 6 mech_infantrys moved from India to Burma 2 mech_infantrys moved from West India to Burma 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer and 1 transport British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Burma British attack with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys in Burma, round 2 : 6/20 hits, 5,67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 armour moved from Afghanistan to India 2 armour moved from Eastern Persia to India 1 artillery moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 80 Sea Zone to West India 4 fighters and 2 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Slovakia Hungary Place Units - British 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Persia 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0,00 British : 0,33 Americans : 5,67 AA fire in Western Germany : : 0,33 Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 8 PUs; Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 1 PU (2 lost to blockades); end with 1 PU Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from India to Burma 1 infantry moved from Albania to Yugoslavia Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 27 PUs; Germans buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Sweden to Norway Germans take Norway from Russians 1 infantry moved from Sweden to Finland Germans take Finland from Russians 1 artillery and 1 infantry moved from France to Southern France 2 bombers moved from Germany to Greater Southern Germany 2 bombers moved from Germany to Western Germany 1 bomber moved from Germany to Northern Italy 1 infantry moved from France to Western Germany 1 infantry moved from France to Northern Italy 2 infantry moved from Germany to Greater Southern Germany 1 mech_infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany Combat - Germans Battle in Northern Italy Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Western Germany Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 5/6 hits, 2.33 expected hits Americans roll dice for 3 artilleries in Western Germany, round 2 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 3 artilleries Battle in Greater Southern Germany Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Greater Southern Germany retreated to Greater Southern Germany Russians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Northern Italy to Germany 2 bombers moved from Greater Southern Germany to Germany 2 bombers moved from Western Germany to Germany 2 mech_infantrys moved from Southern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany Place Units - Germans 7 infantry placed in Germany 2 infantry placed in France Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 4.00 Americans : -0.67 Russians : 1.67 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 16 armour; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Finland 1 infantry moved from Poland to Germany 1 artillery moved from Greater Southern Germany to Germany 3 armour moved from Eastern Poland to Germany 8 armour, 15 artilleries, 2 fighters, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Germany 1 bomber moved from Russia to Germany 2 bombers moved from Vologda to Germany 1 armour, 6 infantry and 1 mech_infantry moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 3 armour moved from Novgorod to Finland Combat - Russians Battle in Hunan Russians attack with 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/10 hits, 2,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hunan Russians win, taking Hunan from Japanese with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Finland Russians attack with 3 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 1 artillery and 2 infantry in Finland, round 2 : 4/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Germany Russians attack with 11 armour, 16 artilleries, 3 bombers, 2 fighters, 20 infantry, 14 mech_infantrys and 1 tactical_bomber Germans defend with 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 1 factory_major, 12 infantry and 16 mech_infantrys AA fire in Germany : 0/6 hits, 1,00 expected hits Russians roll dice for 11 armour, 16 artilleries, 3 bombers, 2 fighters, 20 infantry, 14 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 24/67 hits, 22,83 expected hits Germans roll dice for 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 12 infantry and 16 mech_infantrys in Germany, round 2 : 14/56 hits, 18,17 expected hits 14 infantry owned by the Russians, 3 aaGuns owned by the Germans, 5 bombers owned by the Germans, 12 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Germany Russians roll dice for 11 armour, 16 artilleries, 3 bombers, 2 fighters, 6 infantry, 14 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 15/53 hits, 20,50 expected hits Germans roll dice for 2 armour, 21 artilleries and 12 mech_infantrys in Germany, round 3 : 10/35 hits, 12,00 expected hits 6 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 artilleries owned by the Russians and 12 mech_infantrys owned by the Germans lost in Germany Russians roll dice for 11 armour, 12 artilleries, 3 bombers, 2 fighters, 14 mech_infantrys and 1 tactical_bomber in Germany, round 4 : 23/43 hits, 17,50 expected hits Germans roll dice for 2 armour and 18 artilleries in Germany, round 4 : 8/20 hits, 7,00 expected hits 5 mech_infantrys owned by the Russians, 18 artilleries owned by the Germans, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Germany Russians captures 35PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 11 armour, 9 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 163 Casualties for Russians: 7 artilleries, 20 infantry and 5 mech_infantrys Casualties for Germans: 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 12 infantry and 16 mech_infantrys triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Russians 1 bomber, 2 fighters and 1 tactical_bomber moved from Germany to Yugoslavia 3 aaGuns moved from Slovakia Hungary to Yugoslavia 4 armour and 1 mech_infantry moved from Western Ukraine to Poland 2 bombers moved from Germany to Poland 6 armour moved from Ukraine to Romania 1 aaGun moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 6 armour and 2 mech_infantrys moved from Russia to Novosibirsk Place Units - Russians 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 7 armour placed in Russia Turn Complete - Russians Russians collect 59 PUs; end with 95 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 98 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 100 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 102 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 104 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 106 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 130 PUsCombat Hit Differential Summary :
Germans : -5,50 Russians : 4,00 Japanese : 0,67 AA fire in Germany : : -1,00 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour and 3 mech_infantrys moved from Shantung to Kweichow 1 bomber moved from French Indo China to Kweichow 1 armour and 2 mech_infantrys moved from French Indo China to Hunan 1 bomber moved from French Indo China to Kweichow 2 artilleries moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to Kweichow 2 mech_infantrys moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Hunan 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to French Indo China 1 mech_infantry moved from Malaya to Yunnan 5 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 2 armour, 2 bombers and 6 mech_infantrys Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 2 armour, 2 bombers and 6 mech_infantrys in Kweichow, round 2 : 3/10 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 2.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 armour, 2 bombers and 5 mech_infantrys in Kweichow, round 3 : 4/9 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 fighter and 4 infantry Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 1 armour, 2 artilleries and 6 mech_infantrys Russians defend with 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 2 artilleries and 6 mech_infantrys in Hunan, round 2 : 1/9 hits, 2.50 expected hits Chinese roll dice for 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 2.50 expected hits 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Hunan Japanese roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Hunan, round 3 : 5/7 hits, 2.17 expected hits Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 3 : 3/7 hits, 2.50 expected hits 5 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Hunan Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Hunan, round 4 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6 Casualties for Japanese: 6 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry Non Combat Move - Japanese 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Kweichow to French Indo China Place Units - Japanese 2 fighters and 2 infantry placed in Japan 1 armour and 3 mech_infantrys placed in Japan 1 artillery and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.83 Japanese : 1.00 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 5 fighters moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France 3 artilleries and 5 infantry moved from Spain to Southern France 2 fighters moved from Spain to France 3 fighters moved from Spain to Southern France 3 fighters moved from Sumatra to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Korea Battle in 42 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 3 destroyers, 2 submarines and 2 transports Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits 3 destroyers owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Americans Submerged 2 submarines owned by the Japanese Submerged 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 38 Casualties for Japanese: 3 destroyers and 2 transports Battle in Southern France Americans attack with 3 artilleries, 3 fighters and 5 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 3 artilleries, 3 fighters and 5 infantry in Southern France, round 2 : 3/11 hits, 3,83 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/7 hits, 2,67 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in France Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 3/7 hits, 2,67 expected hits Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 3 fighters moved from Southern France to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Slovakia Hungary to Tsinghai 6 fighters moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 7 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 2 bombers moved from 6 Sea Zone to Iwo Jima Place Units - Americans 3 artilleries, 3 bombers and 3 infantry placed in Western United States Americans undo move 1. 4 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States 3 bombers placed in Eastern United States 3 mech_infantrys placed in Spain Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : -0,33 Americans : -2,50 Japanese : -1,33 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 0,50 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 5 fighters moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France 3 artilleries and 5 infantry moved from Spain to Southern France 2 fighters moved from Spain to France 3 fighters moved from Spain to Southern France 3 fighters moved from Sumatra to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Korea Battle in 42 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 3 destroyers, 2 submarines and 2 transports Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits 3 destroyers owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Americans Submerged 2 submarines owned by the Japanese Submerged 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 38 Casualties for Japanese: 3 destroyers and 2 transports Battle in Southern France Americans attack with 3 artilleries, 3 fighters and 5 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 3 artilleries, 3 fighters and 5 infantry in Southern France, round 2 : 3/11 hits, 3,83 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/7 hits, 2,67 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in France Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 3/7 hits, 2,67 expected hits Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 3 fighters moved from Southern France to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Slovakia Hungary to Tsinghai 6 fighters moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 7 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 2 bombers moved from 6 Sea Zone to Iwo Jima Place Units - Americans 3 artilleries, 3 bombers and 3 infantry placed in Western United States Americans undo move 1. 4 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States 3 bombers placed in Eastern United States 3 mech_infantrys placed in Spain Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 6 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 3 armour and 2 mech_infantrys moved from India to Shan State 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys moved from Burma to Yunnan Combat - British Battle in Shan State British attack with 3 armour and 2 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 3 armour and 2 mech_infantrys in Shan State, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan British attack with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 7/20 hits, 5,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 armour and 2 mech_infantrys moved from West India to Burma 4 artilleries and 1 fighter moved from West India to India 3 mech_infantrys moved from Eastern Persia to India 3 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 carrier, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 carrier and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to France 4 fighters moved from Normandy Bordeaux to France Place Units - British 1 mech_infantry placed in Union of South Africa 3 armour placed in Persia 3 armour placed in Egypt 1 transport placed in 71 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0,33 British : 2,50 Americans : -2,50 Chinese : 0,50 Japanese : -1,33 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Southern Italy to Greater Southern Germany Italians take Greater Southern Germany from Russians 1 mech_infantry moved from Southern Italy to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone ANZAC take 62 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC win with 1 fighter remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Sumatra 1 fighter moved from 46 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,33 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone ANZAC take 62 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC win with 1 fighter remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Sumatra 1 fighter moved from 46 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French French collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,33 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Combat Move - Germans 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Northern Italy to Germany 2 armour and 6 mech_infantrys moved from Southern Italy to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 2 armour and 6 mech_infantrys French defend with 1 infantry; Russians defend with 3 aaGuns, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Germans roll dice for 2 armour and 6 mech_infantrys in Yugoslavia, round 2 : 2/8 hits, 2.00 expected hits Russians roll dice for 3 aaGuns, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/6 hits, 2.67 expected hits 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Yugoslavia Germans roll dice for 2 armour and 2 mech_infantrys in Yugoslavia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5/6 hits, 2.67 expected hits 2 armour owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Yugoslavia Russians win with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for Germans: 2 armour and 6 mech_infantrys Casualties for Russians: 3 aaGuns Battle in Germany Germans attack with 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys Russians defend with 11 armour, 9 artilleries, 1 factory_minor and 9 mech_infantrys Germans roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Germany, round 2 : 2/9 hits, 2.17 expected hits Russians roll dice for 11 armour, 9 artilleries and 9 mech_infantrys in Germany, round 2 : 8/29 hits, 11.50 expected hits 2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Germany Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 11 armour, 9 artilleries and 7 mech_infantrys in Germany, round 3 : 15/27 hits, 10.83 expected hits 1 armour owned by the Germans lost in Germany Russians win with 11 armour, 9 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -29 Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
Germans : -1.00 Russians : 4.33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 10 armour, 5 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 11 armour, 9 artilleries and 7 mech_infantrys moved from Germany to Greater Southern Germany 4 armour and 1 mech_infantry moved from Poland to Greater Southern Germany 6 armour moved from Romania to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Novosibirsk to Olgiy Russians take Olgiy from Japanese Combat - Russians Battle in Northern Italy Russians attack with 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor and 3 mech_infantrys Russians roll dice for 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 5,50 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits 1 infantry owned by the Russians, 3 mech_infantrys owned by the Italians and 3 armour owned by the Russians lost in Northern Italy Russians roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits, 3,83 expected hits Italians roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Northern Italy Russians win, taking Northern Italy from Italians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Russians: 4 armour and 1 infantry Casualties for Italians: 1 armour and 3 mech_infantrys Battle in Greater Southern Germany Russians attack with 15 armour, 9 artilleries and 8 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 15 armour, 9 artilleries and 8 mech_infantrys in Greater Southern Germany, round 2 : 13/32 hits, 13,17 expected hits Italians roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Italians with 15 armour, 9 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 armour moved from Volgograd to Tsinghai 3 armour moved from Ukraine to Volgograd 5 armour and 2 mech_infantrys moved from Novosibirsk to Shensi 7 armour moved from Russia to Novosibirsk 3 armour moved from Novgorod to Smolensk 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 bomber moved from Northern Italy to Volgograd 1 tactical_bomber moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey Place Units - Russians 3 armour placed in Volgograd 4 armour, 5 bombers and 1 fighter placed in Russia 3 armour placed in Ukraine Turn Complete - Russians Russians collect 64 PUs; end with 64 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 67 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 73 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 75 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 102 PUsCombat Hit Differential Summary :
Italians : 2,67 Russians : -3,50 -
TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 10 armour, 5 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 11 armour, 9 artilleries and 7 mech_infantrys moved from Germany to Greater Southern Germany 4 armour and 1 mech_infantry moved from Poland to Greater Southern Germany 6 armour moved from Romania to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Novosibirsk to Olgiy Russians take Olgiy from Japanese Combat - Russians Battle in Northern Italy Russians attack with 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor and 3 mech_infantrys Russians roll dice for 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 5,50 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits 1 infantry owned by the Russians, 3 mech_infantrys owned by the Italians and 3 armour owned by the Russians lost in Northern Italy Russians roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits, 3,83 expected hits Italians roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Northern Italy Russians win, taking Northern Italy from Italians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Russians: 4 armour and 1 infantry Casualties for Italians: 1 armour and 3 mech_infantrys Battle in Greater Southern Germany Russians attack with 15 armour, 9 artilleries and 8 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 15 armour, 9 artilleries and 8 mech_infantrys in Greater Southern Germany, round 2 : 13/32 hits, 13,17 expected hits Italians roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Italians with 15 armour, 9 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 armour moved from Volgograd to Tsinghai 3 armour moved from Ukraine to Volgograd 5 armour and 2 mech_infantrys moved from Novosibirsk to Shensi 7 armour moved from Russia to Novosibirsk 3 armour moved from Novgorod to Smolensk 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 bomber moved from Northern Italy to Volgograd 1 tactical_bomber moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey Place Units - Russians 3 armour placed in Volgograd 4 armour, 5 bombers and 1 fighter placed in Russia 3 armour placed in Ukraine Turn Complete - Russians Russians collect 64 PUs; end with 64 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 67 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 73 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 75 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 102 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Poland: 2 bombers EDIT: Adding units owned by Russians to Russia: 2 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 2,67 Russians : -3,50 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 19 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 4 mech_infantrys moved from Kweichow to Yunnan 1 armour and 2 artilleries moved from Hunan to Yunnan 1 artillery, 2 bombers and 3 mech_infantrys moved from French Indo China to Yunnan 6 submarines moved from 35 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 5 fighters and 6 submarines Americans defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 5 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits 3 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 3 : 8/11 hits, 5.67 expected hits 5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 4 transports remaining. Battle score for attacker is -78 Casualties for Japanese: 5 fighters and 6 submarines Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys British defend with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys; Russians defend with 1 fighter and 1 tactical_bomber Japanese roll dice for 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys in Yunnan, round 2 : 7/15 hits, 5.50 expected hits Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 9/22 hits, 8.00 expected hits 2 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 5 infantry owned by the British lost in Yunnan Japanese roll dice for 3 armour, 1 artillery and 2 bombers in Yunnan, round 3 : 1/6 hits, 3.17 expected hits Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/15 hits, 5.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 3 armour owned by the Japanese lost in Yunnan Chinese win with 1 armour, 6 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -55 Casualties for Japanese: 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys Casualties for British: 5 infantry and 3 mech_infantrys 5 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Shantung 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3 Japanese collect 46 PUs (4 lost to blockades); end with 47 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : 4.33 Japanese : -3.67 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 bombers, 1 factory_minor, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Iwo Jima to Japan 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from France to Switzerland Americans take Switzerland from Germans 1 infantry moved from France to Western Germany Americans take Western Germany from Germans Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Japan AA fire in Japan : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Japan causes 0 damage total. Non Combat Move - Americans 1 bomber moved from Tsinghai to Korea 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Eastern United States to Midway 6 fighters moved from Sumatra to Yunnan 3 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Spain to 91 Sea Zone 2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 1 infantry and 2 mech_infantrys moved from 101 Sea Zone to Eastern United States 1 mech_infantry moved from Spain to Normandy Bordeaux Place Units - Americans 4 bombers and 4 infantry placed in Western United States 1 factory_minor and 1 harbour placed in Korea 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
AA fire in Japan : : 1,67 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 bombers, 1 factory_minor, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Iwo Jima to Japan 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from France to Switzerland Americans take Switzerland from Germans 1 infantry moved from France to Western Germany Americans take Western Germany from Germans Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Japan AA fire in Japan : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Japan causes 0 damage total. Non Combat Move - Americans 1 bomber moved from Tsinghai to Korea 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Eastern United States to Midway 6 fighters moved from Sumatra to Yunnan 3 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Spain to 91 Sea Zone 2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 1 infantry and 2 mech_infantrys moved from 101 Sea Zone to Eastern United States 1 mech_infantry moved from Spain to Normandy Bordeaux Place Units - Americans 4 bombers and 4 infantry placed in Western United States 1 factory_minor and 1 harbour placed in Korea 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British repair damage of 8x factory_major, 2x airfield; Remaining resources: 37 PUs; British buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 6 artilleries and 5 mech_infantrys moved from Yunnan to French Indo China 1 armour and 2 mech_infantrys moved from Burma to Malaya 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to French Indo China 2 armour and 2 mech_infantrys moved from Shan State to Malaya 1 fighter moved from India to Malaya 4 infantry moved from Holland Belgium to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 2 fighters moved from France to Norway 4 fighters moved from France to Norway Combat - British Battle in French Indo China British attack with 1 armour, 6 artilleries and 5 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor and 3 infantry British roll dice for 1 armour, 6 artilleries and 5 mech_infantrys in French Indo China, round 2 : 3/12 hits, 4,17 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 6 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Norway British attack with 6 fighters and 4 infantry Germans defend with 1 infantry British roll dice for 6 fighters and 4 infantry in Norway, round 2 : 7/10 hits, 3,67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 6 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Malaya British attack with 3 armour, 1 fighter and 4 mech_infantrys Japanese defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 3 armour, 1 fighter and 4 mech_infantrys in Malaya, round 2 : 4/8 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Malaya British win, taking Malaya from Japanese with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 mech_infantrys Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter moved from Malaya to Shan State 1 fighter moved from Shan State to Yunnan 5 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 3 mech_infantrys moved from West India to Burma 3 mech_infantrys moved from Eastern Persia to India 3 armour moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 1 mech_infantry moved from 79 Sea Zone to West India 3 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 6 fighters moved from Norway to Western Germany 2 fighters moved from Slovakia Hungary to Western Germany Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 transports placed in 80 Sea Zone 1 infantry placed in Persia 1 artillery placed in Egypt Turn Complete - British British collect 41 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : -0,33 British : 3,50 AA fire in Japan : : 1,67 Japanese : 0,00





