The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Dutchman vs Pejon_88 BM3
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Do you want to scramble in SZ6?
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Yes. Please scramble.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 3 carriers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Queensland to Yunnan 1 fighter moved from Queensland to 46 Sea Zone 1 bomber moved from Iwo Jima to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Romania to Northern Italy 1 bomber moved from Romania to Southern Italy Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 armour, 3 artilleries, 6 infantry and 5 transports 6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 5 transports owned by the Japanese and 1 armour owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 71 Casualties for Japanese: 1 armour, 3 artilleries, 6 infantry and 5 transports Battle in 6 Sea Zone Americans attack with 4 bombers Japanese defend with 2 destroyers, 1 fighter and 2 transports Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 1/4 hits, 2,67 expected hits Japanese roll dice for 2 destroyers, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -32 Casualties for Americans: 4 bombers Casualties for Japanese: 2 destroyers Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber moved from Southern Italy to Malta 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain 4 fighters moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 16 Sea Zone to Midway 1 fighter moved from 46 Sea Zone to Queensland 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 91 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands Place Units - Americans 3 carriers placed in 10 Sea Zone 1 artillery and 2 infantry placed in Spain 2 transports placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
AA fire in Southern Italy : : -0,17 Americans : -2,17 AA fire in Northern Italy : : 0,83 Japanese : 2,00 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 3 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 3 carriers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Queensland to Yunnan 1 fighter moved from Queensland to 46 Sea Zone 1 bomber moved from Iwo Jima to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Romania to Northern Italy 1 bomber moved from Romania to Southern Italy Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 armour, 3 artilleries, 6 infantry and 5 transports 6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 5 transports owned by the Japanese and 1 armour owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 71 Casualties for Japanese: 1 armour, 3 artilleries, 6 infantry and 5 transports Battle in 6 Sea Zone Americans attack with 4 bombers Japanese defend with 2 destroyers, 1 fighter and 2 transports Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 1/4 hits, 2,67 expected hits Japanese roll dice for 2 destroyers, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -32 Casualties for Americans: 4 bombers Casualties for Japanese: 2 destroyers Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber moved from Southern Italy to Malta 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain 4 fighters moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 16 Sea Zone to Midway 1 fighter moved from 46 Sea Zone to Queensland 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 91 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands Place Units - Americans 3 carriers placed in 10 Sea Zone 1 artillery and 2 infantry placed in Spain 2 transports placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 3 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 46 PUs; British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 6 artilleries, 6 infantry and 4 mech_infantrys moved from West India to India 2 mech_infantrys moved from Eastern Persia to India 1 armour moved from Persia to Afghanistan British take Afghanistan from Japanese Combat - British Battle in India British attack with 1 armour, 6 artilleries, 6 infantry and 6 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 armour, 6 artilleries, 6 infantry and 6 mech_infantrys in India, round 2 : 6/19 hits, 5,50 expected hits Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 armour, 6 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 3 artilleries moved from Eastern Persia to West India 2 mech_infantrys moved from Persia to West India 1 artillery moved from Persia to Eastern Persia 2 armour moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 carrier, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Eastern Persia to 81 Sea Zone 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 1 carrier moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from Normandy Bordeaux to Spain Place Units - British 2 fighters placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0,50 AA fire in Southern Italy : : -0,17 Americans : -2,17 AA fire in Northern Italy : : 0,83 Chinese : 0,33 Japanese : 1,67 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Italians collect 4 PUs (3 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6 ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6 ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from West India to India 1 infantry moved from Greece to Albania Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 37 PUs; Germans buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 2 bombers moved from Western Germany to Sweden 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 3 mech_infantrys moved from Southern France to Southern Italy 2 armour moved from Southern France to Southern Italy 1 armour moved from Southern France to Southern Italy 1 mech_infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 armour and 10 mech_infantrys moved from France to Germany 3 artilleries and 5 mech_infantrys moved from Western Germany to Germany 2 mech_infantrys moved from France to Germany 2 infantry moved from Germany to Greater Southern Germany 2 bombers moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Southern France to Yugoslavia 1 bomber moved from Western Germany to Yugoslavia Combat - Germans Battle in Sweden Germans attack with 2 bombers and 2 infantry Russians defend with 1 armour Germans roll dice for 2 bombers and 2 infantry in Sweden, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Sweden, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Sweden Germans win, taking Sweden from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Yugoslavia Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia retreated to Yugoslavia Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Greater Southern Germany Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 bombers moved from Greater Southern Germany to Germany 1 bomber moved from Yugoslavia to Germany 2 bombers moved from Sweden to Germany 1 armour and 1 mech_infantry moved from Southern France to Western Germany Place Units - Germans 3 artilleries placed in Germany 3 infantry placed in France 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : -0.17 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 12 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Slovakia Hungary to Northern Italy 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Northern Italy 2 fighters moved from Slovakia Hungary to Greater Southern Germany 1 artillery and 2 infantry moved from Slovakia Hungary to Greater Southern Germany 10 infantry moved from Szechwan to Yunnan 6 infantry moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Sikang to Kweichow 2 bombers moved from Russia to Yenisey 1 infantry moved from Timguska to Yenisey 1 mech_infantry moved from Kansu to Yenisey 1 mech_infantry moved from Urals to Yenisey Combat - Russians Battle in Northern Italy Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Northern Italy Russians win, taking Northern Italy from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 1 infantry Casualties for Italians: 2 infantry Battle in Kweichow Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/8 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yenisey Russians attack with 2 bombers, 1 infantry and 2 mech_infantrys Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Yenisey, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Greater Southern Germany Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Yunnan Russians attack with 10 infantry Japanese defend with 1 artillery Russians roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan Russians win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Tsinghai to Kweichow 2 bombers moved from Yenisey to Vologda 1 infantry moved from Albania to Yugoslavia 1 tactical_bomber moved from Northern Italy to Slovakia Hungary 2 fighters moved from Greater Southern Germany to Slovakia Hungary 2 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 3 mech_infantrys moved from Romania to Slovakia Hungary 3 armour moved from Ukraine to Eastern Poland 4 armour and 1 mech_infantry moved from Russia to Western Ukraine 3 armour moved from Volgograd to Ukraine Place Units - Russians 3 armour placed in Ukraine 3 armour placed in Novgorod 6 armour, 1 bomber and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 59 PUs; end with 59 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 62 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 64 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 66 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 68 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 70 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 2 infantry EDIT: Adding units owned by Russians to Karelia: 1 artillery and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,67 Italians : 1,33 Russians : 2,00 Japanese : 0,50 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 7 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 armour moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan 2 artilleries, 3 infantry and 3 mech_infantrys moved from Burma to Yunnan 3 bombers moved from Burma to Yunnan 1 mech_infantry moved from Malaya to Burma 1 mech_infantry moved from Malaya to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Malaya to Yunnan 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 62 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 3 bombers, 3 infantry and 9 mech_infantrys Russians defend with 1 aaGun and 9 infantry AA fire in Yunnan : 1/3 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 8/17 hits, 4.83 expected hits Chinese roll dice for 1 aaGun and 9 infantry in Yunnan, round 2 : 4/9 hits, 3.00 expected hits 3 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 8 mech_infantrys in Yunnan, round 3 : 2/13 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 bomber, 3 infantry and 2 mech_infantrys Casualties for Russians: 1 aaGun and 9 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China Place Units - Japanese 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Yunnan : : 0.50 Chinese : 1.33 Japanese : 0.33 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 carriers, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Malta to Western Germany 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 fighter and 1 tactical_bomber moved from Spain to Western Germany 1 fighter moved from Spain to Western Germany 3 fighters moved from Spain to Normandy Bordeaux 4 artilleries and 4 infantry moved from Spain to 91 Sea Zone 3 infantry moved from Spain to Normandy Bordeaux 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 3 fighters moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Germany Americans attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys; Italians defend with 1 fighter AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 4,50 expected hits Germans roll dice for 3 aaGuns, 1 armour, 1 fighter and 5 mech_infantrys in Western Germany, round 2 : 4/7 hits, 2,83 expected hits 3 aaGuns owned by the Germans, 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 6/7 hits, 3,17 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1,50 expected hits 1 armour owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Americans: 1 artillery, 1 fighter and 4 infantry Casualties for Germans: 3 aaGuns, 1 armour and 5 mech_infantrys Casualties for Italians: 1 fighter Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to Slovakia Hungary 3 fighters moved from Normandy Bordeaux to Spain 2 fighters moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to Normandy Bordeaux 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Queensland to Sumatra 2 transports moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 16 Sea Zone to 7 Sea Zone 3 fighters moved from Hawaiian Islands to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Spain 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 carriers placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 0,33 Americans : 5,67 AA fire in Western Germany : : 0,33 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow 4 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 carriers, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Malta to Western Germany 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 fighter and 1 tactical_bomber moved from Spain to Western Germany 1 fighter moved from Spain to Western Germany 3 fighters moved from Spain to Normandy Bordeaux 4 artilleries and 4 infantry moved from Spain to 91 Sea Zone 3 infantry moved from Spain to Normandy Bordeaux 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 3 fighters moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Germany Americans attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys; Italians defend with 1 fighter AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 4,50 expected hits Germans roll dice for 3 aaGuns, 1 armour, 1 fighter and 5 mech_infantrys in Western Germany, round 2 : 4/7 hits, 2,83 expected hits 3 aaGuns owned by the Germans, 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 6/7 hits, 3,17 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1,50 expected hits 1 armour owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Americans: 1 artillery, 1 fighter and 4 infantry Casualties for Germans: 3 aaGuns, 1 armour and 5 mech_infantrys Casualties for Italians: 1 fighter Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to Slovakia Hungary 3 fighters moved from Normandy Bordeaux to Spain 2 fighters moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to Normandy Bordeaux 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Queensland to Sumatra 2 transports moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 16 Sea Zone to 7 Sea Zone 3 fighters moved from Hawaiian Islands to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Spain 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 carriers placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow 4 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 fighters and 6 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 6 artilleries, 5 infantry and 6 mech_infantrys moved from India to Burma 2 mech_infantrys moved from West India to Burma 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer and 1 transport British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Burma British attack with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys in Burma, round 2 : 6/20 hits, 5,67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 armour moved from Afghanistan to India 2 armour moved from Eastern Persia to India 1 artillery moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 80 Sea Zone to West India 4 fighters and 2 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Slovakia Hungary Place Units - British 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Persia 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0,00 British : 0,33 Americans : 5,67 AA fire in Western Germany : : 0,33 Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 8 PUs; Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 1 PU (2 lost to blockades); end with 1 PU Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from India to Burma 1 infantry moved from Albania to Yugoslavia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 27 PUs; Germans buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Sweden to Norway Germans take Norway from Russians 1 infantry moved from Sweden to Finland Germans take Finland from Russians 1 artillery and 1 infantry moved from France to Southern France 2 bombers moved from Germany to Greater Southern Germany 2 bombers moved from Germany to Western Germany 1 bomber moved from Germany to Northern Italy 1 infantry moved from France to Western Germany 1 infantry moved from France to Northern Italy 2 infantry moved from Germany to Greater Southern Germany 1 mech_infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany Combat - Germans Battle in Northern Italy Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Western Germany Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 5/6 hits, 2.33 expected hits Americans roll dice for 3 artilleries in Western Germany, round 2 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 3 artilleries Battle in Greater Southern Germany Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Greater Southern Germany retreated to Greater Southern Germany Russians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Northern Italy to Germany 2 bombers moved from Greater Southern Germany to Germany 2 bombers moved from Western Germany to Germany 2 mech_infantrys moved from Southern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany Place Units - Germans 7 infantry placed in Germany 2 infantry placed in France Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 4.00 Americans : -0.67 Russians : 1.67 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 16 armour; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Finland 1 infantry moved from Poland to Germany 1 artillery moved from Greater Southern Germany to Germany 3 armour moved from Eastern Poland to Germany 8 armour, 15 artilleries, 2 fighters, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Germany 1 bomber moved from Russia to Germany 2 bombers moved from Vologda to Germany 1 armour, 6 infantry and 1 mech_infantry moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 3 armour moved from Novgorod to Finland Combat - Russians Battle in Hunan Russians attack with 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/10 hits, 2,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hunan Russians win, taking Hunan from Japanese with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Finland Russians attack with 3 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 1 artillery and 2 infantry in Finland, round 2 : 4/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Germany Russians attack with 11 armour, 16 artilleries, 3 bombers, 2 fighters, 20 infantry, 14 mech_infantrys and 1 tactical_bomber Germans defend with 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 1 factory_major, 12 infantry and 16 mech_infantrys AA fire in Germany : 0/6 hits, 1,00 expected hits Russians roll dice for 11 armour, 16 artilleries, 3 bombers, 2 fighters, 20 infantry, 14 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 24/67 hits, 22,83 expected hits Germans roll dice for 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 12 infantry and 16 mech_infantrys in Germany, round 2 : 14/56 hits, 18,17 expected hits 14 infantry owned by the Russians, 3 aaGuns owned by the Germans, 5 bombers owned by the Germans, 12 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Germany Russians roll dice for 11 armour, 16 artilleries, 3 bombers, 2 fighters, 6 infantry, 14 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 15/53 hits, 20,50 expected hits Germans roll dice for 2 armour, 21 artilleries and 12 mech_infantrys in Germany, round 3 : 10/35 hits, 12,00 expected hits 6 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 artilleries owned by the Russians and 12 mech_infantrys owned by the Germans lost in Germany Russians roll dice for 11 armour, 12 artilleries, 3 bombers, 2 fighters, 14 mech_infantrys and 1 tactical_bomber in Germany, round 4 : 23/43 hits, 17,50 expected hits Germans roll dice for 2 armour and 18 artilleries in Germany, round 4 : 8/20 hits, 7,00 expected hits 5 mech_infantrys owned by the Russians, 18 artilleries owned by the Germans, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Germany Russians captures 35PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 11 armour, 9 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 163 Casualties for Russians: 7 artilleries, 20 infantry and 5 mech_infantrys Casualties for Germans: 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 12 infantry and 16 mech_infantrys triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Russians 1 bomber, 2 fighters and 1 tactical_bomber moved from Germany to Yugoslavia 3 aaGuns moved from Slovakia Hungary to Yugoslavia 4 armour and 1 mech_infantry moved from Western Ukraine to Poland 2 bombers moved from Germany to Poland 6 armour moved from Ukraine to Romania 1 aaGun moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 6 armour and 2 mech_infantrys moved from Russia to Novosibirsk Place Units - Russians 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 7 armour placed in Russia Turn Complete - Russians Russians collect 59 PUs; end with 95 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 98 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 100 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 102 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 104 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 106 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 130 PUsCombat Hit Differential Summary :
Germans : -5,50 Russians : 4,00 Japanese : 0,67 AA fire in Germany : : -1,00 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour and 3 mech_infantrys moved from Shantung to Kweichow 1 bomber moved from French Indo China to Kweichow 1 armour and 2 mech_infantrys moved from French Indo China to Hunan 1 bomber moved from French Indo China to Kweichow 2 artilleries moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to Kweichow 2 mech_infantrys moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Hunan 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to French Indo China 1 mech_infantry moved from Malaya to Yunnan 5 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 2 armour, 2 bombers and 6 mech_infantrys Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 2 armour, 2 bombers and 6 mech_infantrys in Kweichow, round 2 : 3/10 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 2.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 armour, 2 bombers and 5 mech_infantrys in Kweichow, round 3 : 4/9 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 fighter and 4 infantry Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 1 armour, 2 artilleries and 6 mech_infantrys Russians defend with 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 2 artilleries and 6 mech_infantrys in Hunan, round 2 : 1/9 hits, 2.50 expected hits Chinese roll dice for 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 2.50 expected hits 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Hunan Japanese roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Hunan, round 3 : 5/7 hits, 2.17 expected hits Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 3 : 3/7 hits, 2.50 expected hits 5 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Hunan Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Hunan, round 4 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6 Casualties for Japanese: 6 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry Non Combat Move - Japanese 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Kweichow to French Indo China Place Units - Japanese 2 fighters and 2 infantry placed in Japan 1 armour and 3 mech_infantrys placed in Japan 1 artillery and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.83 Japanese : 1.00





