@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 FRENCH 3.tsvg
Yes both fighters please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 4 artilleries and 7 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 armour, 4 artilleries, 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 7 infantry, 6 submarines, 7 tactical_bombers and 6 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 54 Sea Zone to Queensland
Combat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 6 submarines, 7 tactical_bombers and 6 transports
Americans defend with 1 battleship, 8 carriers, 2 destroyers, 8 fighters and 1 tactical_bomber; ANZAC defend with 4 fighters
Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 7 tactical_bombers and 6 transports in 54 Sea Zone, round 2 : 7/15 hits, 8.17 expected hits
Units damaged: 6 carriers owned by the Americans
Americans roll dice for 1 battleship, 8 carriers, 2 destroyers, 12 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 12/24 hits, 12.50 expected hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the Americans, 3 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 5 submarines in 54 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 7 tactical_bombers and 6 transports in 54 Sea Zone, round 3 : 7/15 hits, 8.17 expected hits
Americans roll dice for 1 battleship, 8 carriers, 1 destroyer, 12 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 13/23 hits, 12.17 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 7 carriers owned by the Americans and 5 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 4 fighters, 4 tactical_bombers and 6 transports in 54 Sea Zone, round 4 : 7/9 hits, 5.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 12 fighters and 1 tactical_bomber in 54 Sea Zone, round 4 : 12/15 hits, 9.50 expected hits
4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
5 transports owned by the Japanese retreated to 46 Sea Zone
Americans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -113
Casualties for Japanese: 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 6 submarines, 7 tactical_bombers and 1 transport
Casualties for Americans: 8 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 4 fighters
7 fighters owned by the Americans forced to land in Queensland
Non Combat Move - Japanese
3 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 artilleries and 3 bombers moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Shantung to Hunan
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
5 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Caroline Islands
Place Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in Shantung
2 artilleries, 1 fighter and 1 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 2.83
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 3 carriers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Queensland to Yunnan
1 fighter moved from Queensland to 46 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat Hit Differential Summary :
Do you want to scramble in SZ6?
Yes. Please scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 3 carriers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Queensland to Yunnan
1 fighter moved from Queensland to 46 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Romania to Northern Italy
1 bomber moved from Romania to Southern Italy
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 armour, 3 artilleries, 6 infantry and 5 transports
6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 5 transports owned by the Japanese and 1 armour owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 71
Casualties for Japanese: 1 armour, 3 artilleries, 6 infantry and 5 transports
Battle in 6 Sea Zone
Americans attack with 4 bombers
Japanese defend with 2 destroyers, 1 fighter and 2 transports
Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 1/4 hits, 2,67 expected hits
Japanese roll dice for 2 destroyers, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -32
Casualties for Americans: 4 bombers
Casualties for Japanese: 2 destroyers
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Southern Italy to Malta
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
4 fighters moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 46 Sea Zone to Queensland
1 marine moved from Queensland to 54 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
Place Units - Americans
3 carriers placed in 10 Sea Zone
1 artillery and 2 infantry placed in Spain
2 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Southern Italy : : -0,17
Americans : -2,17
AA fire in Northern Italy : : 0,83
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Szechwan
3 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 3 carriers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Queensland to Yunnan
1 fighter moved from Queensland to 46 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Romania to Northern Italy
1 bomber moved from Romania to Southern Italy
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 armour, 3 artilleries, 6 infantry and 5 transports
6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 5 transports owned by the Japanese and 1 armour owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 71
Casualties for Japanese: 1 armour, 3 artilleries, 6 infantry and 5 transports
Battle in 6 Sea Zone
Americans attack with 4 bombers
Japanese defend with 2 destroyers, 1 fighter and 2 transports
Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 1/4 hits, 2,67 expected hits
Japanese roll dice for 2 destroyers, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -32
Casualties for Americans: 4 bombers
Casualties for Japanese: 2 destroyers
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Southern Italy to Malta
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
4 fighters moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 46 Sea Zone to Queensland
1 marine moved from Queensland to 54 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
Place Units - Americans
3 carriers placed in 10 Sea Zone
1 artillery and 2 infantry placed in Spain
2 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Szechwan
3 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 46 PUs;
British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 6 artilleries, 6 infantry and 4 mech_infantrys moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
1 armour moved from Persia to Afghanistan
British take Afghanistan from Japanese
Combat - British
Battle in India
British attack with 1 armour, 6 artilleries, 6 infantry and 6 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 6 artilleries, 6 infantry and 6 mech_infantrys in India, round 2 : 6/19 hits, 5,50 expected hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 armour, 6 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
3 artilleries moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
1 artillery moved from Persia to Eastern Persia
2 armour moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 carrier, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Eastern Persia to 81 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 carrier moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Normandy Bordeaux to Spain
Place Units - British
2 fighters placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0,50
AA fire in Southern Italy : : -0,17
Americans : -2,17
AA fire in Northern Italy : : 0,83
Chinese : 0,33
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 4 PUs (3 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from West India to India
1 infantry moved from Greece to Albania
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 37 PUs;
Germans buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
2 bombers moved from Western Germany to Sweden
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
3 mech_infantrys moved from Southern France to Southern Italy
2 armour moved from Southern France to Southern Italy
1 armour moved from Southern France to Southern Italy
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 armour and 10 mech_infantrys moved from France to Germany
3 artilleries and 5 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from France to Germany
2 infantry moved from Germany to Greater Southern Germany
2 bombers moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Southern France to Yugoslavia
1 bomber moved from Western Germany to Yugoslavia
Combat - Germans
Battle in Sweden
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 2 infantry in Sweden, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Sweden, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Sweden
Germans win, taking Sweden from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Yugoslavia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
retreated to Yugoslavia
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 bombers moved from Greater Southern Germany to Germany
1 bomber moved from Yugoslavia to Germany
2 bombers moved from Sweden to Germany
1 armour and 1 mech_infantry moved from Southern France to Western Germany
Place Units - Germans
3 artilleries placed in Germany
3 infantry placed in France
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 12 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Northern Italy
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Northern Italy
2 fighters moved from Slovakia Hungary to Greater Southern Germany
1 artillery and 2 infantry moved from Slovakia Hungary to Greater Southern Germany
10 infantry moved from Szechwan to Yunnan
6 infantry moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
2 bombers moved from Russia to Yenisey
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Kansu to Yenisey
1 mech_infantry moved from Urals to Yenisey
Combat - Russians
Battle in Northern Italy
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Northern Italy
Russians win, taking Northern Italy from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Italians: 2 infantry
Battle in Kweichow
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/8 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yenisey
Russians attack with 2 bombers, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Yenisey, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Greater Southern Germany
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Yunnan
Russians attack with 10 infantry
Japanese defend with 1 artillery
Russians roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan
Russians win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 aaGun moved from Szechwan to Yunnan
1 aaGun moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
2 bombers moved from Yenisey to Vologda
1 infantry moved from Albania to Yugoslavia
1 tactical_bomber moved from Northern Italy to Slovakia Hungary
2 fighters moved from Greater Southern Germany to Slovakia Hungary
2 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Romania to Slovakia Hungary
3 armour moved from Ukraine to Eastern Poland
4 armour and 1 mech_infantry moved from Russia to Western Ukraine
3 armour moved from Volgograd to Ukraine
Place Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
6 armour, 1 bomber and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 59 PUs; end with 59 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 64 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 66 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 68 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 70 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Karelia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
Italians : 1,33
Russians : 2,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 7 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
2 artilleries, 3 infantry and 3 mech_infantrys moved from Burma to Yunnan
3 bombers moved from Burma to Yunnan
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Caroline Islands to Japan
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 62 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 3 bombers, 3 infantry and 9 mech_infantrys
Russians defend with 1 aaGun and 9 infantry
AA fire in Yunnan : 1/3 hits, 0.50 expected hits
1 bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 8/17 hits, 4.83 expected hits
Chinese roll dice for 1 aaGun and 9 infantry in Yunnan, round 2 : 4/9 hits, 3.00 expected hits
3 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 8 mech_infantrys in Yunnan, round 3 : 2/13 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber, 3 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 9 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : 0.50
Chinese : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 carriers, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Malta to Western Germany
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 fighter and 1 tactical_bomber moved from Spain to Western Germany
1 fighter moved from Spain to Western Germany
3 fighters moved from Spain to Normandy Bordeaux
4 artilleries and 4 infantry moved from Spain to 91 Sea Zone
3 infantry moved from Spain to Normandy Bordeaux
4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Germany
Americans attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys; Italians defend with 1 fighter
AA fire in Western Germany : 1/4 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 4,50 expected hits
Germans roll dice for 3 aaGuns, 1 armour, 1 fighter and 5 mech_infantrys in Western Germany, round 2 : 4/7 hits, 2,83 expected hits
3 aaGuns owned by the Germans, 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 6/7 hits, 3,17 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1,50 expected hits
1 armour owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
Casualties for Germans: 3 aaGuns, 1 armour and 5 mech_infantrys
Casualties for Italians: 1 fighter
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Slovakia Hungary
3 fighters moved from Normandy Bordeaux to Spain
2 fighters moved from 91 Sea Zone to Spain
1 aaGun moved from Spain to Normandy Bordeaux
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Queensland to Sumatra
2 transports moved from 10 Sea Zone to 26 Sea Zone
3 carriers moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 16 Sea Zone to 7 Sea Zone
3 fighters moved from Hawaiian Islands to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Spain
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 carriers placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : 5,67
AA fire in Western Germany : : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
4 infantry moved from Szechwan to Kweichow
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 carriers, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Malta to Western Germany
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 fighter and 1 tactical_bomber moved from Spain to Western Germany
1 fighter moved from Spain to Western Germany
3 fighters moved from Spain to Normandy Bordeaux
4 artilleries and 4 infantry moved from Spain to 91 Sea Zone
3 infantry moved from Spain to Normandy Bordeaux
4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Germany
Americans attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys; Italians defend with 1 fighter
AA fire in Western Germany : 1/4 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 4,50 expected hits
Germans roll dice for 3 aaGuns, 1 armour, 1 fighter and 5 mech_infantrys in Western Germany, round 2 : 4/7 hits, 2,83 expected hits
3 aaGuns owned by the Germans, 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 6/7 hits, 3,17 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1,50 expected hits
1 armour owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
Casualties for Germans: 3 aaGuns, 1 armour and 5 mech_infantrys
Casualties for Italians: 1 fighter
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Slovakia Hungary
3 fighters moved from Normandy Bordeaux to Spain
2 fighters moved from 91 Sea Zone to Spain
1 aaGun moved from Spain to Normandy Bordeaux
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Queensland to Sumatra
2 transports moved from 10 Sea Zone to 26 Sea Zone
3 carriers moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 16 Sea Zone to 7 Sea Zone
3 fighters moved from Hawaiian Islands to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Spain
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 carriers placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
4 infantry moved from Szechwan to Kweichow
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 fighters and 6 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 6 artilleries, 5 infantry and 6 mech_infantrys moved from India to Burma
2 mech_infantrys moved from West India to Burma
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
Combat - British
Battle in 113 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Burma
British attack with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys in Burma, round 2 : 6/20 hits, 5,67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 armour moved from Afghanistan to India
2 armour moved from Eastern Persia to India
1 artillery moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 80 Sea Zone to West India
4 fighters and 2 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Slovakia Hungary
Place Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,00
British : 0,33
Americans : 5,67
AA fire in Western Germany : : 0,33
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 8 PUs;
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 1 PU (2 lost to blockades); end with 1 PU
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from India to Burma
1 infantry moved from Albania to Yugoslavia
Turn Complete - French
Combat Hit Differential Summary :