@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Dutchman vs Pejon_88 BM3
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Spain to Southern France 1 fighter moved from Gibraltar to Southern France 1 bomber moved from Eastern Poland to Germany 1 bomber moved from Gibraltar to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Germany causes 10 damage total. Battle in Southern France Americans attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France retreated to Southern France Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Americans 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Southern France to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 marine moved from Marshall Islands to 32 Sea Zone 1 battleship and 1 marine moved from 32 Sea Zone to 26 Sea Zone 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 bombers moved from Germany to Romania Place Units - Americans 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Spain 2 destroyers and 2 submarines placed in 10 Sea Zone 2 bombers and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : 1,00 Americans : -3,67 AA fire in Germany : : -0,33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 1 fighter moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : -1,50 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Spain to Southern France 1 fighter moved from Gibraltar to Southern France 1 bomber moved from Eastern Poland to Germany 1 bomber moved from Gibraltar to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Germany causes 10 damage total. Battle in Southern France Americans attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France retreated to Southern France Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Americans 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Southern France to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 marine moved from Marshall Islands to 32 Sea Zone 1 battleship and 1 marine moved from 32 Sea Zone to 26 Sea Zone 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 bombers moved from Germany to Romania Place Units - Americans 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Spain 2 destroyers and 2 submarines placed in 10 Sea Zone 2 bombers and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 1 fighter moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 45 PUs; British buy 2 armour, 5 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Spain to Southern France 2 fighters moved from Spain to Southern France 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 5 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 armour, 6 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys Japanese defend with 1 armour, 1 infantry and 13 mech_infantrys British roll dice for 1 armour, 6 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 10/25 hits, 6,83 expected hits Japanese roll dice for 1 armour, 1 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 3/15 hits, 5,17 expected hits 1 infantry owned by the Japanese, 9 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia British roll dice for 1 armour, 6 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys in Eastern Persia, round 3 : 7/22 hits, 6,33 expected hits Japanese roll dice for 1 armour and 4 mech_infantrys in Eastern Persia, round 3 : 3/5 hits, 1,83 expected hits 4 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 43 Casualties for British: 6 infantry Casualties for Japanese: 1 armour, 1 infantry and 13 mech_infantrys Battle in Southern France British attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Southern France to United Kingdom 1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Eastern Persia to Persia 1 artillery moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Southern France to Spain 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain Place Units - British 2 armour placed in Persia 1 artillery placed in Persia 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 fighter placed in United Kingdom British undo move 1. 2 armour placed in Egypt 2 artilleries placed in Persia Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1,33 British : 5,00 Americans : -3,67 Chinese : -1,50 Japanese : -2,00 AA fire in Germany : : -0,33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Syria to Turkey Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Northern Italy to Southern Italy 6 mech_infantrys moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Southern Italy 6 bombers and 2 fighters moved from Western Germany to Karelia 1 artillery and 10 infantry moved from Finland to Karelia 2 infantry moved from Germany to 113 Sea Zone 3 infantry moved from France to Southern France 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Germany to Slovakia Hungary Combat - Germans Battle in Karelia Germans attack with 1 artillery, 6 bombers, 2 fighters and 10 infantry Russians defend with 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys AA fire in Karelia : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 10 infantry in Karelia, round 2 : 11/19 hits, 7.17 expected hits Russians roll dice for 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Karelia, round 2 : 5/18 hits, 6.50 expected hits 1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 5 infantry in Karelia, round 3 : 7/14 hits, 6.33 expected hits Russians roll dice for 3 armour, 4 artilleries and 1 mech_infantry in Karelia, round 3 : 5/8 hits, 3.17 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Karelia Germans roll dice for 1 artillery, 6 bombers and 2 fighters in Karelia, round 4 : 6/9 hits, 5.33 expected hits Russians roll dice for 1 armour in Karelia, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Karelia Germans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 40 Casualties for Germans: 1 artillery and 10 infantry Casualties for Russians: 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys Battle in Southern France Germans attack with 1 armour and 3 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Southern Italy Germans attack with 2 armour and 10 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 2 armour and 10 mech_infantrys in Southern Italy, round 2 : 1/12 hits, 2.67 expected hits Americans roll dice for 5 infantry in Southern Italy, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans roll dice for 2 armour and 10 mech_infantrys in Southern Italy, round 3 : 3/12 hits, 2.67 expected hits Americans roll dice for 4 infantry in Southern Italy, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy Germans roll dice for 2 armour and 9 mech_infantrys in Southern Italy, round 4 : 4/11 hits, 2.50 expected hits Americans roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 2 armour and 9 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Americans: 5 infantry Casualties for Germans: 1 mech_infantry Battle in Slovakia Hungary Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria to Yugoslavia 2 infantry moved from Greece to Albania 2 infantry moved from Bulgaria to Albania 2 fighters moved from Karelia to Finland 6 bombers moved from Karelia to Sweden 2 infantry moved from 113 Sea Zone to Sweden 3 armour moved from Greater Southern Germany to Northern Italy 1 armour moved from Greater Southern Germany to Western Germany 5 mech_infantrys moved from Greater Southern Germany to Northern Italy 4 mech_infantrys moved from Greater Southern Germany to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 3 artilleries and 6 mech_infantrys placed in Western Germany Germans undo move 2. 3 artilleries and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 7.67 British : 1.33 AA fire in Karelia : : -0.50 Americans : -2.33 Russians : 0.50 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vyborg to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 2 mech_infantrys moved from Novgorod to Finland 1 armour moved from Novgorod to Finland 1 infantry moved from Turkey to Greece Russians take Greece from Italians 2 fighters moved from Novgorod to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 artillery and 2 infantry moved from Romania to Slovakia Hungary 1 artillery moved from Romania to Slovakia Hungary 5 armour and 9 mech_infantrys moved from Romania to Bulgaria 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour and 2 mech_infantrys moved from Kazakhstan to Kansu 1 fighter and 1 tactical_bomber moved from Russia to Kansu 1 mech_infantry moved from Novosibirsk to Kansu Combat - Russians Battle in Yugoslavia Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Finland Russians attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 fighters Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 2 fighters in Finland, round 2 : 1/2 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 fighters owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 1 infantry Casualties for Germans: 2 fighters Battle in Bulgaria Russians attack with 5 armour and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 armour and 9 mech_infantrys in Bulgaria, round 2 : 5/14 hits, 4,00 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Italians with 5 armour and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters moved from Yugoslavia to Romania 2 infantry moved from Romania to Bulgaria 1 artillery and 2 infantry moved from Bessarabia to Romania 2 aaGuns and 16 infantry moved from Kazakhstan to Sikang 2 mech_infantrys moved from Volgograd to Sikang 1 mech_infantry moved from Russia to Urals 1 infantry moved from Kazakhstan to Novosibirsk 1 armour moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Kansu to Sikang 1 armour and 2 mech_infantrys moved from Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Finland to Novgorod Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 2 bombers placed in Russia 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 47 PUs; end with 48 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -1,00 Italians : -0,67 Russians : 4,17 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 5 destroyers, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 armour and 4 artilleries moved from Japan to 6 Sea Zone 7 infantry moved from Japan to 6 Sea Zone 1 armour, 4 artilleries, 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 7 infantry, 6 submarines, 4 tactical_bombers and 6 transports moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 armour, 4 artilleries and 7 infantry moved from 33 Sea Zone to Caroline Islands 3 carriers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from Japan to 33 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 mech_infantrys moved from Szechwan to Kansu 1 mech_infantry moved from Shensi to Kansu 3 bombers moved from Yunnan to Kansu 1 infantry moved from Afghanistan to West India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Evenkiyskiy 1 mech_infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Szechwan to Burma 1 artillery moved from French Indo China to Yunnan Combat - Japanese Battle in Caroline Islands Battle in 80 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer and 2 transports Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone 2 transports owned by the British lost in 80 Sea Zone Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking Caroline Islands from Americans, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer and 2 transports Battle in Kansu Japanese attack with 3 bombers and 3 mech_infantrys Russians defend with 1 armour and 3 mech_infantrys Japanese roll dice for 3 bombers and 3 mech_infantrys in Kansu, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 armour and 3 mech_infantrys in Kansu, round 2 : 0/4 hits, 1.50 expected hits 3 mech_infantrys owned by the Russians lost in Kansu Japanese roll dice for 3 bombers and 3 mech_infantrys in Kansu, round 3 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 armour and 3 mech_infantrys Casualties for Japanese: 1 mech_infantry Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Evenkiyskiy Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 3 bombers moved from Kansu to Yunnan Place Units - Japanese 3 infantry placed in India 2 fighters placed in Japan 5 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
British : 0.67 Americans : -0.33 Chinese : -1.00 Russians : -0.33 Japanese : 2.67 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Spain to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 4 fighters moved from Gibraltar to Southern France 1 bomber moved from Queensland to 21 Sea Zone 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 8 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 8 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 4 fighters and 3 infantry Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Southern France, round 2 : 2/8 hits, 3,00 expected hits Germans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Americans 4 fighters moved from Southern France to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 7 fighters and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 8 carriers, 2 destroyers, 2 fighters and 1 marine moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 21 Sea Zone to Iwo Jima 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 2 bombers and 2 fighters placed in Western United States 1 submarine placed in 10 Sea Zone 1 artillery and 2 infantry placed in Spain 4 artilleries and 6 infantry placed in Central United States Americans undo move 4. 3 artilleries and 5 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States Americans undo move 4. Americans undo move 4. 2 artilleries and 4 infantry placed in Central United States 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : -0,83 Americans : -1,67 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Spain to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 4 fighters moved from Gibraltar to Southern France 1 bomber moved from Queensland to 21 Sea Zone 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 8 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 8 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 4 fighters and 3 infantry Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Southern France, round 2 : 2/8 hits, 3,00 expected hits Germans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Americans 4 fighters moved from Southern France to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 7 fighters and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 8 carriers, 2 destroyers, 2 fighters and 1 marine moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 21 Sea Zone to Iwo Jima 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 2 bombers and 2 fighters placed in Western United States 1 submarine placed in 10 Sea Zone 1 artillery and 2 infantry placed in Spain 4 artilleries and 6 infantry placed in Central United States Americans undo move 4. 3 artilleries and 5 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States Americans undo move 4. Americans undo move 4. 2 artilleries and 4 infantry placed in Central United States 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France 1 fighter moved from Spain to France 3 fighters moved from United Kingdom to France 1 armour, 6 artilleries, 7 infantry and 4 mech_infantrys moved from Eastern Persia to West India 1 fighter moved from Persia to West India 1 carrier, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 carrier, 1 cruiser and 3 destroyers Japanese defend with 1 submarine British roll dice for 1 carrier, 1 cruiser and 3 destroyers in 80 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Japanese with 1 carrier, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in France British attack with 2 artilleries, 4 fighters and 3 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry British roll dice for 2 artilleries, 4 fighters and 3 infantry in France, round 2 : 1/9 hits, 3,50 expected hits Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in France British roll dice for 2 artilleries, 4 fighters and 3 infantry in France, round 3 : 5/9 hits, 3,50 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 infantry Battle in West India British attack with 1 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys in West India, round 2 : 7/19 hits, 5,83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 1 armour, 6 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 artilleries moved from Persia to Eastern Persia 1 artillery moved from Iraq to Persia 2 mech_infantrys moved from Iraq to Eastern Persia 2 armour moved from Egypt to Iraq 4 fighters moved from France to Spain 1 fighter moved from West India to Eastern Persia 2 infantry moved from Spain to Normandy Bordeaux Place Units - British 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt 1 infantry placed in United Kingdom British undo move 3. 1 carrier placed in 109 Sea Zone 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -1,50 British : 0,67 Americans : -1,67 Chinese : -0,67 Japanese : 1,50 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Italians Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Turkey to Greece 2 infantry moved from Eastern Persia to West India Turn Complete - French French collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,67 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Germans 2 infantry moved from Sweden to Finland 3 bombers moved from Sweden to Finland 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Sweden to Slovakia Hungary 2 mech_infantrys moved from Southern Italy to Southern France 4 infantry moved from Albania to Yugoslavia 1 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Sweden to Yugoslavia 1 bomber moved from Sweden to Finland 1 artillery moved from Western Germany to France 1 armour moved from Western Germany to France 10 mech_infantrys moved from Western Germany to France 3 armour moved from Northern Italy to Southern France 1 armour moved from Southern Italy to Southern France 1 armour moved from Southern Italy to France 2 mech_infantrys moved from Northern Italy to Southern France 2 mech_infantrys moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Southern France 4 mech_infantrys moved from Northern Italy to France Combat - Germans Battle in Yugoslavia Germans attack with 1 bomber and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 4 infantry in Yugoslavia, round 2 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 4 bombers and 2 infantry Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 4 bombers and 2 infantry in Finland, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 3/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians, 1 bomber owned by the Germans and 2 infantry owned by the Germans lost in Finland retreated to Finland Russians win with 1 armour remaining. Battle score for attacker is -10 Casualties for Germans: 1 bomber and 2 infantry Casualties for Russians: 2 mech_infantrys Battle in France Germans attack with 2 armour, 1 artillery and 14 mech_infantrys British defend with 2 artilleries and 2 infantry; French defend with 1 airfield and 1 factory_minor Germans roll dice for 2 armour, 1 artillery and 14 mech_infantrys in France, round 2 : 2/17 hits, 3.83 expected hits French roll dice for 2 artilleries and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in France Germans roll dice for 2 armour, 1 artillery and 12 mech_infantrys in France, round 3 : 2/15 hits, 3.50 expected hits French roll dice for 2 artilleries in France, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in France Germans destroys 18PUs while taking French capital Germans win, taking France from French with 2 armour, 1 artillery and 12 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 artilleries and 2 infantry Battle in Southern France Germans attack with 4 armour and 7 mech_infantrys French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 3 infantry Germans roll dice for 4 armour and 7 mech_infantrys in Southern France, round 2 : 2/11 hits, 3.17 expected hits French roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 4 armour and 6 mech_infantrys in Southern France, round 3 : 3/10 hits, 3.00 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from French with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery and 3 infantry Battle in Slovakia Hungary Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 artillery and 1 bomber in Slovakia Hungary, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary retreated to Slovakia Hungary Russians win with 2 artilleries remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Slovakia Hungary to Western Germany 1 bomber moved from Yugoslavia to Western Germany 3 bombers moved from Finland to Western Germany Place Units - Germans 1 artillery, 2 infantry and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 31 PUs; end with 36 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -6.00 French : -1.00 Russians : 3.17 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 10 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Slovakia Hungary to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 infantry moved from Greece to Albania Russians take Albania from Italians 2 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Sikang to Kansu 2 bombers moved from Russia to Kansu 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 10 infantry moved from Sikang to Szechwan 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Norway to Sweden Russians take Sweden from Germans 2 fighters moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Novgorod to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/7 hits, 2,67 expected hits Germans roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Kansu Russians attack with 2 bombers and 2 mech_infantrys Japanese defend with 2 mech_infantrys Russians roll dice for 2 bombers and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians roll dice for 2 bombers and 2 mech_infantrys in Kansu, round 3 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 mech_infantry Battle in Szechwan Russians attack with 1 fighter, 10 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/12 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Sikang to Shensi 1 aaGun moved from Sikang to Szechwan 1 fighter and 1 tactical_bomber moved from Szechwan to Sikang 6 infantry moved from Sikang to Shensi 1 armour moved from Kazakhstan to Tsinghai 2 bombers moved from Kansu to Russia 1 mech_infantry moved from Volgograd to Tsinghai 3 aaGuns, 1 armour, 15 artilleries, 21 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary 5 armour and 9 mech_infantrys moved from Bulgaria to Slovakia Hungary 3 mech_infantrys moved from Ukraine to Romania 3 fighters and 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 submarine moved from 81 Sea Zone to 97 Sea Zone Place Units - Russians 2 infantry and 1 mech_infantry placed in Novgorod Russians undo move 1. 1 artillery and 2 infantry placed in Novgorod 3 armour placed in Ukraine 3 armour placed in Volgograd 4 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 57 PUs; end with 57 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 60 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 62 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 64 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 66 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 68 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 1,00 Russians : 1,17 Japanese : -0,33 -
TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 artilleries and 7 infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 armour, 4 artilleries, 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 7 infantry, 6 submarines, 7 tactical_bombers and 6 transports moved from 33 Sea Zone to 54 Sea Zone 1 armour, 4 artilleries and 7 infantry moved from 54 Sea Zone to QueenslandCombat Hit Differential Summary :
-
Do you want to scramble in SZ 33
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Yes both fighters please.





