@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 46 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Northern Italy to Germany
2 armour and 6 mech_infantrys moved from Southern Italy to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 2 armour and 6 mech_infantrys
French defend with 1 infantry; Russians defend with 3 aaGuns, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans roll dice for 2 armour and 6 mech_infantrys in Yugoslavia, round 2 : 2/8 hits, 2.00 expected hits
Russians roll dice for 3 aaGuns, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/6 hits, 2.67 expected hits
2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Yugoslavia
Germans roll dice for 2 armour and 2 mech_infantrys in Yugoslavia, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5/6 hits, 2.67 expected hits
2 armour owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Yugoslavia
Russians win with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 6 mech_infantrys
Casualties for Russians: 3 aaGuns
Battle in Germany
Germans attack with 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Russians defend with 11 armour, 9 artilleries, 1 factory_minor and 9 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Germany, round 2 : 2/9 hits, 2.17 expected hits
Russians roll dice for 11 armour, 9 artilleries and 9 mech_infantrys in Germany, round 2 : 8/29 hits, 11.50 expected hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Germany
Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 11 armour, 9 artilleries and 7 mech_infantrys in Germany, round 3 : 15/27 hits, 10.83 expected hits
1 armour owned by the Germans lost in Germany
Russians win with 11 armour, 9 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -29
Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
Germans : -1.00
Russians : 4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 10 armour, 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
11 armour, 9 artilleries and 7 mech_infantrys moved from Germany to Greater Southern Germany
4 armour and 1 mech_infantry moved from Poland to Greater Southern Germany
6 armour moved from Romania to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Novosibirsk to Olgiy
Russians take Olgiy from Japanese
Combat - Russians
Battle in Northern Italy
Russians attack with 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 5,50 expected hits
Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits
1 infantry owned by the Russians, 3 mech_infantrys owned by the Italians and 3 armour owned by the Russians lost in Northern Italy
Russians roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits, 3,83 expected hits
Italians roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Northern Italy
Russians win, taking Northern Italy from Italians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Russians: 4 armour and 1 infantry
Casualties for Italians: 1 armour and 3 mech_infantrys
Battle in Greater Southern Germany
Russians attack with 15 armour, 9 artilleries and 8 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 15 armour, 9 artilleries and 8 mech_infantrys in Greater Southern Germany, round 2 : 13/32 hits, 13,17 expected hits
Italians roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Italians with 15 armour, 9 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
3 armour moved from Volgograd to Tsinghai
3 armour moved from Ukraine to Volgograd
5 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
7 armour moved from Russia to Novosibirsk
3 armour moved from Novgorod to Smolensk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Northern Italy to Volgograd
1 tactical_bomber moved from Northern Italy to Turkey
1 fighter moved from Northern Italy to Turkey
1 fighter moved from Northern Italy to Turkey
Place Units - Russians
3 armour placed in Volgograd
4 armour, 5 bombers and 1 fighter placed in Russia
3 armour placed in Ukraine
Turn Complete - Russians
Russians collect 64 PUs; end with 64 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 73 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 75 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 102 PUs
Combat Hit Differential Summary :
Italians : 2,67
Russians : -3,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 10 armour, 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
11 armour, 9 artilleries and 7 mech_infantrys moved from Germany to Greater Southern Germany
4 armour and 1 mech_infantry moved from Poland to Greater Southern Germany
6 armour moved from Romania to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Novosibirsk to Olgiy
Russians take Olgiy from Japanese
Combat - Russians
Battle in Northern Italy
Russians attack with 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 5,50 expected hits
Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits
1 infantry owned by the Russians, 3 mech_infantrys owned by the Italians and 3 armour owned by the Russians lost in Northern Italy
Russians roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits, 3,83 expected hits
Italians roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Northern Italy
Russians win, taking Northern Italy from Italians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Russians: 4 armour and 1 infantry
Casualties for Italians: 1 armour and 3 mech_infantrys
Battle in Greater Southern Germany
Russians attack with 15 armour, 9 artilleries and 8 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 15 armour, 9 artilleries and 8 mech_infantrys in Greater Southern Germany, round 2 : 13/32 hits, 13,17 expected hits
Italians roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Italians with 15 armour, 9 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
3 armour moved from Volgograd to Tsinghai
3 armour moved from Ukraine to Volgograd
5 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
7 armour moved from Russia to Novosibirsk
3 armour moved from Novgorod to Smolensk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Northern Italy to Volgograd
1 tactical_bomber moved from Northern Italy to Turkey
1 fighter moved from Northern Italy to Turkey
1 fighter moved from Northern Italy to Turkey
Place Units - Russians
3 armour placed in Volgograd
4 armour, 5 bombers and 1 fighter placed in Russia
3 armour placed in Ukraine
Turn Complete - Russians
Russians collect 64 PUs; end with 64 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 73 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 75 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Poland: 2 bombers
EDIT: Adding units owned by Russians to Russia: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2,67
Russians : -3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 19 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 4 mech_infantrys moved from Kweichow to Yunnan
1 armour and 2 artilleries moved from Hunan to Yunnan
1 artillery, 2 bombers and 3 mech_infantrys moved from French Indo China to Yunnan
6 submarines moved from 35 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 5 fighters and 6 submarines
Americans defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Japanese roll dice for 5 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits
3 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 3 : 8/11 hits, 5.67 expected hits
5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 4 transports remaining. Battle score for attacker is -78
Casualties for Japanese: 5 fighters and 6 submarines
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys
British defend with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys; Russians defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys in Yunnan, round 2 : 7/15 hits, 5.50 expected hits
Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 9/22 hits, 8.00 expected hits
2 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 5 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 armour, 1 artillery and 2 bombers in Yunnan, round 3 : 1/6 hits, 3.17 expected hits
Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/15 hits, 5.67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 3 armour owned by the Japanese lost in Yunnan
Chinese win with 1 armour, 6 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -55
Casualties for Japanese: 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys
Casualties for British: 5 infantry and 3 mech_infantrys
5 fighters owned by the Americans forced to land in Korea
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Shantung
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Japanese collect 46 PUs (4 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 4.33
Japanese : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Iwo Jima to Japan
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from France to Switzerland
Americans take Switzerland from Germans
1 infantry moved from France to Western Germany
Americans take Western Germany from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Japan
AA fire in Japan : 2/2 hits, 0,33 expected hits
2 bombers killed by AA
Bombing raid in Japan causes 0 damage total.
Non Combat Move - Americans
1 bomber moved from Tsinghai to Korea
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 11 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Eastern United States to Midway
6 fighters moved from Sumatra to Yunnan
3 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Spain to 91 Sea Zone
2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys moved from 101 Sea Zone to Eastern United States
1 mech_infantry moved from Spain to Normandy Bordeaux
Place Units - Americans
4 bombers and 4 infantry placed in Western United States
1 factory_minor and 1 harbour placed in Korea
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Iwo Jima to Japan
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from France to Switzerland
Americans take Switzerland from Germans
1 infantry moved from France to Western Germany
Americans take Western Germany from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Japan
AA fire in Japan : 2/2 hits, 0,33 expected hits
2 bombers killed by AA
Bombing raid in Japan causes 0 damage total.
Non Combat Move - Americans
1 bomber moved from Tsinghai to Korea
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 11 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Eastern United States to Midway
6 fighters moved from Sumatra to Yunnan
3 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Spain to 91 Sea Zone
2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys moved from 101 Sea Zone to Eastern United States
1 mech_infantry moved from Spain to Normandy Bordeaux
Place Units - Americans
4 bombers and 4 infantry placed in Western United States
1 factory_minor and 1 harbour placed in Korea
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British repair damage of 8x factory_major, 2x airfield; Remaining resources: 37 PUs;
British buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
6 artilleries and 5 mech_infantrys moved from Yunnan to French Indo China
1 armour and 2 mech_infantrys moved from Burma to Malaya
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
2 armour and 2 mech_infantrys moved from Shan State to Malaya
1 fighter moved from India to Malaya
4 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 fighters moved from France to Norway
4 fighters moved from France to Norway
Combat - British
Battle in French Indo China
British attack with 1 armour, 6 artilleries and 5 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
British roll dice for 1 armour, 6 artilleries and 5 mech_infantrys in French Indo China, round 2 : 3/12 hits, 4,17 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 6 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Norway
British attack with 6 fighters and 4 infantry
Germans defend with 1 infantry
British roll dice for 6 fighters and 4 infantry in Norway, round 2 : 7/10 hits, 3,67 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 6 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Malaya
British attack with 3 armour, 1 fighter and 4 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 3 armour, 1 fighter and 4 mech_infantrys in Malaya, round 2 : 4/8 hits, 2,67 expected hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Malaya
British win, taking Malaya from Japanese with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 fighter moved from Malaya to Shan State
1 fighter moved from Shan State to Yunnan
5 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
3 mech_infantrys moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
3 armour moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from 79 Sea Zone to West India
3 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
6 fighters moved from Norway to Western Germany
2 fighters moved from Slovakia Hungary to Western Germany
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 transports placed in 80 Sea Zone
1 infantry placed in Persia
1 artillery placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0,33
British : 3,50
AA fire in Japan : : 1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 12 PUs;
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 3 PUs; end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 46 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 1 destroyer remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Queensland to Marianas
1 fighter moved from Sumatra to Kwangsi
Place Units - ANZAC
3 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 46 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 1 destroyer remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Queensland to Marianas
1 fighter moved from Sumatra to Kwangsi
Place Units - ANZAC
3 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - French
French buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - French
Non Combat Move - French
2 infantry moved from Burma to Shan State
1 infantry moved from Yugoslavia to Northern Italy
Place Units - French
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Turn Complete - French
French collect 20 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : 0,67
@Pejon_88 I’m sorry for not responding sooner! I have been very busy and I forgot about our game. That is victory for you is it not? You played a very good game.
Do not worry about it. Yes, I believe so. If you enjoy this game you should take a look at the League. There are a lot of different ranked players so everyone can play competitively. Good luck!