@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Iraq to Syria
2 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 71 PUs;
Germans buy 2 armour, 6 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Southern France
6 infantry moved from Turkey to Greece
4 armour and 5 mech_infantrys moved from Turkey to Bulgaria
1 fighter moved from Western Germany to Southern France
1 armour moved from France to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 4 bombers and 1 fighter
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 4 bombers and 1 fighter in Normandy Bordeaux, round 2 : 1/6 hits, 3.67 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 bombers and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Southern France, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 bombers and 1 fighter moved from Southern France to Western Germany
4 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
1 artillery and 3 infantry moved from Vyborg to Finland
1 mech_infantry moved from Slovakia Hungary to Romania
3 aaGuns, 3 artilleries and 1 infantry moved from Poland to Germany
1 infantry moved from Poland to Slovakia Hungary
3 armour moved from Slovakia Hungary to Greater Southern Germany
8 mech_infantrys moved from Slovakia Hungary to Northern Italy
4 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
2 armour moved from Greater Southern Germany to Northern Italy
6 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
6 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
10 infantry moved from Western Germany to Germany
Place Units - Germans
4 artilleries placed in Germany
2 artilleries and 1 infantry placed in France
2 armour and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -2.83
British : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Turkey
Russians take Turkey from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Bessarabia to Romania
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Bryansk to Slovakia Hungary
1 fighter moved from Russia to Romania
1 fighter moved from Bryansk to Romania
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Romania to Eastern Poland
3 aaGuns, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
5 armour moved from Archangel to Belarus
6 mech_infantrys moved from Russia to Belarus
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
1 armour placed in Russia
1 mech_infantry placed in Novgorod
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers, 1 fighter, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Burma to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Anhwe to Hunan
1 armour moved from Shantung to Hunan
2 tactical_bombers moved from French Indo China to Hunan
2 infantry moved from Afghanistan to Kazakhstan
1 bomber moved from India to Kazakhstan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Olgiy to Evenkiyskiy
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 armour moved from Yenisey to Evenkiyskiy
1 bomber moved from India to Kazakhstan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour and 2 tactical_bombers in Hunan, round 3 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Japan
2 tactical_bombers moved from Hunan to 35 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 battleship, 4 carriers, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Malaya to Shan State
5 mech_infantrys moved from Burma to Yunnan
2 infantry moved from Shantung to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kansu to Hopei
2 bombers moved from Kazakhstan to India
1 artillery moved from Burma to Yunnan
2 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Afghanistan to Eastern Persia
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 fighter and 1 infantry placed in Japan
1 infantry and 1 mech_infantry placed in Shantung
1 submarine placed in 6 Sea Zone
2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.33
Chinese : 1.00
Russians : -1.00
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Spain to Northern Italy
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to Northern Italy
1 artillery and 2 infantry moved from Spain to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Northern Italy
Americans attack with 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 8 mech_infantrys; Italians defend with 1 factory_major
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/14 hits, 6,17 expected hits
Italians roll dice for 2 armour and 8 mech_infantrys in Northern Italy, round 2 : 6/10 hits, 3,67 expected hits
2 infantry owned by the Americans, 4 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber in Northern Italy, round 3 : 6/8 hits, 4,17 expected hits
Italians roll dice for 2 armour and 2 mech_infantrys in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits
2 armour owned by the Germans, 2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 4 artilleries, 2 fighters and 2 infantry
Casualties for Germans: 2 armour and 8 mech_infantrys
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Marshall Islands: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from Marianas: 1 marine
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
1 bomber moved from Western United States to Queensland
6 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Northern Italy to Gibraltar
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Spain
2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians : 2,67
Americans : 2,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Spain to Northern Italy
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to Northern Italy
1 artillery and 2 infantry moved from Spain to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Northern Italy
Americans attack with 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 8 mech_infantrys; Italians defend with 1 factory_major
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/14 hits, 6,17 expected hits
Italians roll dice for 2 armour and 8 mech_infantrys in Northern Italy, round 2 : 6/10 hits, 3,67 expected hits
2 infantry owned by the Americans, 4 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber in Northern Italy, round 3 : 6/8 hits, 4,17 expected hits
Italians roll dice for 2 armour and 2 mech_infantrys in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits
2 armour owned by the Germans, 2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 4 artilleries, 2 fighters and 2 infantry
Casualties for Germans: 2 armour and 8 mech_infantrys
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Marshall Islands: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from Marianas: 1 marine
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
1 bomber moved from Western United States to Queensland
6 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Northern Italy to Gibraltar
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Spain
2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to India
Combat - British
Battle in India
British attack with 1 bomber
Japanese defend with 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
British roll dice for 1 bomber in India, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 3 bombers in India, round 2 : 0/3 hits, 0,50 expected hits
British roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 3 bombers in India, round 3 : 2/3 hits, 0,50 expected hits
1 bomber owned by the British lost in India
Japanese win with 3 bombers remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Non Combat Move - British
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 carrier and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to Spain
Place Units - British
1 artillery and 2 infantry placed in Persia
1 factory_minor placed in Egypt
2 infantry placed in Quebec
1 fighter placed in United Kingdom
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from Germans to British
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 2,67
British : -1,33
Americans : 2,17
Chinese : 1,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 42 PUs;
Germans buy 2 artilleries, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
4 mech_infantrys moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Northern Italy
6 mech_infantrys moved from Greater Southern Germany to Northern Italy
2 mech_infantrys moved from Greater Southern Germany to Northern Italy
2 mech_infantrys moved from Greater Southern Germany to Northern Italy
2 mech_infantrys moved from Bulgaria to Romania
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Western Germany to Romania
1 fighter moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Romania
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Northern Italy
Germans attack with 2 armour and 14 mech_infantrys
Americans defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 armour and 14 mech_infantrys in Northern Italy, round 2 : 1/16 hits, 3.33 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 armour and 14 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Romania
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Southern France, round 4 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
2 bombers moved from Romania to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from Southern France to Western Germany
4 armour and 3 mech_infantrys moved from Bulgaria to Greater Southern Germany
4 infantry moved from Greece to Bulgaria
Place Units - Germans
1 transport placed in 113 Sea Zone
3 infantry placed in France
2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -5.17
British : 2.33
Americans : -1.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 artillery and 2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Eastern Poland to Slovakia Hungary
3 armour, 15 artilleries, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 3 armour, 16 artilleries, 26 infantry and 4 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 3 armour, 16 artilleries, 26 infantry and 4 mech_infantrys in Romania, round 2 : 10/49 hits, 14,50 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 armour, 16 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Kazakhstan
Russians attack with 18 infantry
Japanese defend with 2 infantry
Russians roll dice for 18 infantry in Kazakhstan, round 2 : 2/18 hits, 3,00 expected hits
Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Caucasus to Kazakhstan
1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 aaGun, 4 artilleries, 8 infantry and 1 mech_infantry moved from Novgorod to Karelia
2 armour moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
3 aaGuns moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Novgorod
1 mech_infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour moved from Belarus to Karelia
2 armour and 5 mech_infantrys moved from Belarus to Romania
Place Units - Russians
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
1 tactical_bomber placed in Russia
3 mech_infantrys placed in Volgograd
Russians undo move 4.
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
Russians undo move 4.
1 armour placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -6,67
Japanese : 0,33
Sorry I haven’t done my turn yet! I was out of town for a few days. I’ll do my turn tonight
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 6 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Evenkiyskiy to Yenisey
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
2 artilleries and 4 mech_infantrys moved from Yunnan to Szechwan
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Kansu to Tsinghai
3 bombers moved from India to Tsinghai
1 infantry moved from Eastern Persia to Afghanistan
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yenisey
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 mech_infantrys in Szechwan, round 2 : 3/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 1 infantry in Tsinghai, round 2 : 1/4 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 bombers and 1 infantry in Tsinghai, round 3 : 3/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 mech_infantry moved from Szechwan to Yunnan
3 bombers moved from Tsinghai to Yunnan
1 artillery and 1 infantry moved from Shan State to French Indo China
1 armour, 1 battleship, 4 carriers, 3 destroyers, 2 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
4 transports placed in 6 Sea Zone
5 artilleries placed in Japan
1 transport placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
Japanese undo move 2.
4 artilleries and 1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery placed in French Indo China
Turning on Edit Mode
Turn Complete - Japanese
Japanese collect 76 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1.33
Russians : 0.67
Japanese : 1.17
@Dutchman No problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Gibraltar to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
retreated to Southern France
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Southern France to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 marine moved from Marshall Islands to 32 Sea Zone
1 battleship and 1 marine moved from 32 Sea Zone to 26 Sea Zone
4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 bombers moved from Germany to Romania
Place Units - Americans
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Spain
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 1,00
Americans : -3,67
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -1,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Gibraltar to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
retreated to Southern France
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Southern France to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 marine moved from Marshall Islands to 32 Sea Zone
1 battleship and 1 marine moved from 32 Sea Zone to 26 Sea Zone
4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 bombers moved from Germany to Romania
Place Units - Americans
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Spain
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 45 PUs;
British buy 2 armour, 5 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Spain to Southern France
2 fighters moved from Spain to Southern France
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
5 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 6 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys
Japanese defend with 1 armour, 1 infantry and 13 mech_infantrys
British roll dice for 1 armour, 6 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 10/25 hits, 6,83 expected hits
Japanese roll dice for 1 armour, 1 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 3/15 hits, 5,17 expected hits
1 infantry owned by the Japanese, 9 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour, 6 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys in Eastern Persia, round 3 : 7/22 hits, 6,33 expected hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Eastern Persia, round 3 : 3/5 hits, 1,83 expected hits
4 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 43
Casualties for British: 6 infantry
Casualties for Japanese: 1 armour, 1 infantry and 13 mech_infantrys
Battle in Southern France
British attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Southern France to United Kingdom
1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Eastern Persia to Persia
1 artillery moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Southern France to Spain
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
Place Units - British
2 armour placed in Persia
1 artillery placed in Persia
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 fighter placed in United Kingdom
British undo move 1.
2 armour placed in Egypt
2 artilleries placed in Persia
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33
British : 5,00
Americans : -3,67
Chinese : -1,50
Japanese : -2,00
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :