I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to India
1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys moved from Burma to India
1 bomber, 1 fighter and 4 tactical_bombers moved from French Indo China to India
9 mech_infantrys moved from Burma to India
3 fighters moved from Malaya to India
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Hopei to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Battle in Timguska
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Java from ANZAC, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 19 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 2 armour, 5 artilleries and 14 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 5 infantry, 19 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/39 hits, 12.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 5 artilleries and 14 infantry in India, round 2 : 2/21 hits, 7.33 expected hits
2 infantry owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 3 infantry, 19 mech_infantrys and 5 tactical_bombers in India, round 3 : 10/37 hits, 12.17 expected hits
UK_Pacific roll dice for 2 armour, 5 artilleries and 1 infantry in India, round 3 : 4/8 hits, 3.00 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 artilleries owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 19 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 armour, 5 artilleries and 14 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in India and was removed
3 fighters and 5 tactical_bombers moved from India to Shan State
1 bomber moved from India to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from India to Burma
1 tactical_bomber moved from Amur to Japan
1 artillery, 1 battleship, 3 carriers, 5 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Siberia to Ulaanbaatar
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
3 infantry placed in Japan
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 70 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
UK_Pacific : -4.33
Russians : -0.33
AA fire in India : : 0.50
Japanese : 1.67
Why did you add a tactical bomber in Shan State?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Southern France to France
1 armour moved from Spain to France
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in France
Americans attack with 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3,33 expected hits
Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans, taking Southern France from Americans with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
2 aaGuns moved from Southern France to France
1 fighter moved from Normandy Bordeaux to France
3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Spain to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 battleship and 1 marine moved from 49 Sea Zone to 45 Sea Zone
3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Eastern United States to Gibraltar
2 carriers, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from France to Spain
Place Units - Americans
1 artillery and 2 infantry placed in Spain
1 bomber placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 tactical_bomber placed in Eastern United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Americans : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Burma
3 infantry moved from Yunnan to Burma
2 artilleries and 14 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 14 infantry
Japanese defend with 1 aaGun and 1 mech_infantry
Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 2/16 hits, 3,33 expected hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Battle in Burma
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Southern France to France
1 armour moved from Spain to France
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in France
Americans attack with 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3,33 expected hits
Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans, taking Southern France from Americans with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
2 aaGuns moved from Southern France to France
1 fighter moved from Normandy Bordeaux to France
3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Spain to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 battleship and 1 marine moved from 49 Sea Zone to 45 Sea Zone
3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Eastern United States to Gibraltar
2 carriers, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from France to Spain
Place Units - Americans
1 artillery and 2 infantry placed in Spain
1 bomber placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 tactical_bomber placed in Eastern United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Burma
3 infantry moved from Yunnan to Burma
2 artilleries and 14 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 14 infantry
Japanese defend with 1 aaGun and 1 mech_infantry
Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 2/16 hits, 3,33 expected hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Battle in Burma
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 33 PUs;
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
1 bomber, 1 fighter and 7 infantry moved from Persia to Iraq
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Spain to France
1 artillery and 9 infantry moved from Southern France to France
2 fighters moved from United Kingdom to France
1 carrier, 1 destroyer and 4 transports moved from 88 Sea Zone to 91 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Americans : -0,17
Chinese : -0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Southern Italy
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 aaGun, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
French roll dice for 1 aaGun, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 5 : 1/3 hits, 1.17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 6 : 2/2 hits, 0.83 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,5,4,3,6,4,6,2,4
Italians collect 12 PUs (6 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.67
French : -1.00
AA fire in Normandy Bordeaux : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from New South Wales to 45 Sea Zone
2 aaGuns and 2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from New South Wales to 45 Sea Zone
2 aaGuns and 2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Syria to Turkey
French take Turkey from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 10 infantry; Remaining resources: 7 PUs;
Combat Move - Germans
1 armour and 2 infantry moved from Northwest Persia to Caucasus
4 armour, 6 infantry and 5 mech_infantrys moved from Northwest Persia to Turkey
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
6 mech_infantrys moved from Germany to France
1 armour, 5 artilleries, 5 bombers, 2 fighters, 8 infantry and 3 mech_infantrys moved from Western Germany to France
1 bomber moved from Germany to France
Combat - Germans
Battle in France
Germans attack with 1 armour, 5 artilleries, 6 bombers, 2 fighters, 8 infantry and 9 mech_infantrys
British defend with 1 artillery, 3 fighters and 9 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
AA fire in France : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 armour, 5 artilleries, 6 bombers, 2 fighters, 8 infantry and 9 mech_infantrys in France, round 2 : 12/31 hits, 10.83 expected hits
French roll dice for 2 aaGuns, 2 armour, 3 artilleries, 3 fighters, 17 infantry and 3 mech_infantrys in France, round 2 : 10/28 hits, 10.67 expected hits
2 aaGuns owned by the Americans, 8 infantry owned by the Germans, 4 infantry owned by the Americans, 4 infantry owned by the French, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in France
Germans roll dice for 1 armour, 5 artilleries, 6 bombers, 2 fighters and 7 mech_infantrys in France, round 3 : 12/21 hits, 9.17 expected hits
French roll dice for 2 armour, 3 artilleries, 3 fighters, 7 infantry and 3 mech_infantrys in France, round 3 : 8/18 hits, 7.33 expected hits
1 artillery owned by the Germans, 2 artilleries owned by the Americans, 7 mech_infantrys owned by the Germans, 7 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in France
Germans roll dice for 1 armour, 4 artilleries, 6 bombers and 2 fighters in France, round 4 : 7/13 hits, 6.83 expected hits
French roll dice for 2 armour, 1 artillery and 3 fighters in France, round 4 : 3/6 hits, 3.33 expected hits
3 artilleries owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the British and 3 fighters owned by the British lost in France
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 1 armour, 1 artillery, 6 bombers and 2 fighters remaining. Battle score for attacker is 51
Casualties for Germans: 4 artilleries, 8 infantry and 9 mech_infantrys
Casualties for Americans: 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Casualties for British: 1 artillery, 3 fighters and 9 infantry
Casualties for French: 4 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 4 armour, 6 infantry and 5 mech_infantrys
French defend with 1 infantry
Germans roll dice for 4 armour, 6 infantry and 5 mech_infantrys in Turkey, round 2 : 2/15 hits, 3.83 expected hits
French roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Turkey
Germans win, taking Turkey from French with 4 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
7 infantry moved from Vyborg to Finland
1 artillery and 3 infantry moved from Novgorod to Vyborg
2 armour and 19 mech_infantrys moved from Baltic States to Slovakia Hungary
1 armour and 6 mech_infantrys moved from Poland to Slovakia Hungary
1 artillery moved from Baltic States to Poland
6 bombers and 2 fighters moved from France to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
10 artilleries placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 3.17
AA fire in France : : -1.00
French : -0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Russia to Bessarabia
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
20 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Bessarabia
10 artilleries and 10 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 5/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 10 artilleries and 10 infantry
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 10 artilleries and 10 infantry in Eastern Poland, round 2 : 11/20 hits, 6,67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 10 artilleries and 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Caucasus
Russians attack with 20 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 20 infantry in Caucasus, round 2 : 2/20 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 20 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Archangel to Urals
1 aaGun moved from Belarus to Novgorod
3 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
15 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
3 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Novgorod
1 artillery moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
5 armour moved from Russia to Archangel
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0,17
Russians : 5,83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Russia to Bessarabia
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
20 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Bessarabia
10 artilleries and 10 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 5/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 10 artilleries and 10 infantry
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 10 artilleries and 10 infantry in Eastern Poland, round 2 : 11/20 hits, 6,67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 10 artilleries and 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Caucasus
Russians attack with 20 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 20 infantry in Caucasus, round 2 : 2/20 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 20 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Archangel to Urals
1 aaGun moved from Belarus to Novgorod
3 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
15 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
3 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Novgorod
1 artillery moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
5 armour moved from Russia to Archangel
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,17
Russians : 5,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 91 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 3 infantry and 5 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber, 3 fighters and 6 tactical_bombers moved from Shan State to Hunan
3 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from Anhwe to Hunan
2 armour and 1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 artilleries moved from India to Burma
3 mech_infantrys moved from India to Burma
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 2 artilleries and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 5 mech_infantrys in Burma, round 2 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese roll dice for 2 artilleries and 5 mech_infantrys in Burma, round 3 : 0/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 5 mech_infantrys in Burma, round 4 : 3/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from French with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Hunan
Japanese attack with 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 6 tactical_bombers
Chinese defend with 2 artilleries and 14 infantry
Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 6 tactical_bombers in Hunan, round 2 : 9/17 hits, 7.83 expected hits
Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 3/16 hits, 5.33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 9 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 6 tactical_bombers in Hunan, round 3 : 7/14 hits, 7.33 expected hits
Chinese roll dice for 2 artilleries and 5 infantry in Hunan, round 3 : 2/7 hits, 2.33 expected hits
2 mech_infantrys owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 bomber, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 infantry and 4 mech_infantrys
Casualties for Chinese: 2 artilleries and 14 infantry
Non Combat Move - Japanese
3 fighters and 5 tactical_bombers moved from Hunan to 36 Sea Zone
1 bomber moved from Hunan to India
1 tactical_bomber moved from Hunan to French Indo China
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 battleship, 3 carriers, 5 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Japan to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 mech_infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
1 mech_infantry moved from Buyant-Uhaa to Chahar
11 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from India to Burma
1 mech_infantry moved from Sakha to Yakut S.S.R.
Place Units - Japanese
1 carrier and 2 submarines placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
2 bombers placed in India
1 armour and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Japanese collect 71 PUs (3 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Chinese : -3.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
8 artilleries and 8 infantry moved from Spain to 91 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
8 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 fighter moved from Spain to Southern Italy
1 infantry moved from Spain to Southern France
1 bomber moved from Eastern United States to Southern France
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Marianas
Battle in Southern Italy
Americans attack with 8 artilleries, 5 fighters and 8 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 9 infantry and 5 mech_infantrys
AA fire in Southern Italy : 2/5 hits, 0,83 expected hits
2 fighters owned by the Americans lost in Southern Italy
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 8 artilleries, 3 fighters and 8 infantry in Southern Italy, round 2 : 7/19 hits, 6,83 expected hits
Italians roll dice for 4 aaGuns, 9 infantry and 5 mech_infantrys in Southern Italy, round 2 : 9/14 hits, 4,67 expected hits
4 aaGuns owned by the Italians, 8 infantry owned by the Americans, 1 artillery owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries and 3 fighters in Southern Italy, round 3 : 7/10 hits, 3,83 expected hits
Italians roll dice for 4 infantry and 5 mech_infantrys in Southern Italy, round 3 : 2/9 hits, 3,00 expected hits
3 mech_infantrys owned by the Italians, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 5 artilleries and 3 fighters in Southern Italy, round 4 : 5/8 hits, 3,17 expected hits
Italians roll dice for 2 mech_infantrys in Southern Italy, round 4 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy
Americans captures 13PUs while taking Italians capital
Americans win, taking Marianas from Japanese, taking Southern Italy from Italians with 4 artilleries and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 4 artilleries, 2 fighters and 8 infantry
Casualties for Italians: 4 aaGuns, 9 infantry and 5 mech_infantrys
Battle in Southern France
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from Southern France to Spain
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Spain
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Spain
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Germany to Eastern Poland
Place Units - Americans
1 artillery and 2 infantry placed in Spain
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : 3,33
AA fire in Southern Italy : : 1,17
Americans : 6,17
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Hunan, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Hunan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
8 artilleries and 8 infantry moved from Spain to 91 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
8 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 fighter moved from Spain to Southern Italy
1 infantry moved from Spain to Southern France
1 bomber moved from Eastern United States to Southern France
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Marianas
Battle in Southern Italy
Americans attack with 8 artilleries, 5 fighters and 8 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 9 infantry and 5 mech_infantrys
AA fire in Southern Italy : 2/5 hits, 0,83 expected hits
2 fighters owned by the Americans lost in Southern Italy
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 8 artilleries, 3 fighters and 8 infantry in Southern Italy, round 2 : 7/19 hits, 6,83 expected hits
Italians roll dice for 4 aaGuns, 9 infantry and 5 mech_infantrys in Southern Italy, round 2 : 9/14 hits, 4,67 expected hits
4 aaGuns owned by the Italians, 8 infantry owned by the Americans, 1 artillery owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries and 3 fighters in Southern Italy, round 3 : 7/10 hits, 3,83 expected hits
Italians roll dice for 4 infantry and 5 mech_infantrys in Southern Italy, round 3 : 2/9 hits, 3,00 expected hits
3 mech_infantrys owned by the Italians, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 5 artilleries and 3 fighters in Southern Italy, round 4 : 5/8 hits, 3,17 expected hits
Italians roll dice for 2 mech_infantrys in Southern Italy, round 4 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy
Americans captures 13PUs while taking Italians capital
Americans win, taking Marianas from Japanese, taking Southern Italy from Italians with 4 artilleries and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 4 artilleries, 2 fighters and 8 infantry
Casualties for Italians: 4 aaGuns, 9 infantry and 5 mech_infantrys
Battle in Southern France
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from Southern France to Spain
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Spain
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Spain
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Germany to Eastern Poland
Place Units - Americans
1 artillery and 2 infantry placed in Spain
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Hunan, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Hunan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 4 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to Spain
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Quebec
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Union of South Africa: 2 artilleries
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Changing PUs for British from 50 to 47
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 3,00
British : 1,17
AA fire in Southern Italy : : 1,17
Americans : 6,17
Chinese : 1,00
Japanese : 0,00
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 fighter moved from Western Germany to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 110 Sea Zone to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Iraq to Syria
2 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 71 PUs;
Germans buy 2 armour, 6 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Southern France
6 infantry moved from Turkey to Greece
4 armour and 5 mech_infantrys moved from Turkey to Bulgaria
1 fighter moved from Western Germany to Southern France
1 armour moved from France to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 4 bombers and 1 fighter
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 4 bombers and 1 fighter in Normandy Bordeaux, round 2 : 1/6 hits, 3.67 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 bombers and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Southern France, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 bombers and 1 fighter moved from Southern France to Western Germany
4 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
1 artillery and 3 infantry moved from Vyborg to Finland
1 mech_infantry moved from Slovakia Hungary to Romania
3 aaGuns, 3 artilleries and 1 infantry moved from Poland to Germany
1 infantry moved from Poland to Slovakia Hungary
3 armour moved from Slovakia Hungary to Greater Southern Germany
8 mech_infantrys moved from Slovakia Hungary to Northern Italy
4 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
2 armour moved from Greater Southern Germany to Northern Italy
6 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
6 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
10 infantry moved from Western Germany to Germany
Place Units - Germans
4 artilleries placed in Germany
2 artilleries and 1 infantry placed in France
2 armour and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -2.83
British : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Turkey
Russians take Turkey from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Bessarabia to Romania
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Bryansk to Slovakia Hungary
1 fighter moved from Russia to Romania
1 fighter moved from Bryansk to Romania
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Romania to Eastern Poland
3 aaGuns, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
5 armour moved from Archangel to Belarus
6 mech_infantrys moved from Russia to Belarus
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
1 armour placed in Russia
1 mech_infantry placed in Novgorod
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,17