@noneshallpass It’s another holdover from v2. It it one got +1 IPP/turn from having won the war, not +inf/turn. The V3 way is a little more valuable. :)
Another fine example of being wrongly influenced by Axis and Allies in this game. In A&A Global, the submarines have first strike on each round of naval combat. Thanks for the clarification GHG.
“In other words you could place 5 infantry AND 5 ships at a territory with a major shipyard and a major factory. The shipyard is a factory for ships but needs to be connected to the factory for supply purposes.”
@GeneralHandGrenade very good point. Hadn’t considered it would negate the bonus Germany gets that first turn at war. Very interesting. Something more to think about for future games! I appreciate you clarifying that whole thing for me.