@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber moved from Western Ukraine to Holland Belgium
3 infantry moved from Southern France to Normandy Bordeaux
3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 infantry and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1,00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 2/6 hits, 1,00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
4 fighters moved from Western Germany to Gibraltar
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 aaGuns and 2 infantry moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern France
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1,00
British : -1,00
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 3 artilleries, 5 fighters, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry
Cyprus : 1 flag
Malta : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Algeria : 1 flag, 1 airfield and 2 infantry
Southern France : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 5 infantry
Tunisia : 1 flag
Western Germany : 2 aaGuns and 1 bomber
Holland Belgium : 2 mech_infantrys
Northern Italy : 1 factory_major
Libya : 1 armour
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
95 Sea Zone : 1 destroyer and 1 transport
Crete : 1 flag
Greece : 1 flag
98 Sea Zone : 1 battleship, 2 cruisers and 1 submarine
Production/PUs Summary :
Germans : 51 / 82
Russians : 23 / 30
Japanese : 61 / 83
Americans : 60 / 80
Chinese : 1 / 2
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 21 / 36
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Do you intend to make a stand in Persia? I’m pretty sure Japan got enough aligned to crush Persia at the price of making the cleanup in Indonesia take more time. If you’ve miscalculated how much Japan can throw at Persia feel free to adjust your ncm. :)
@Misterblue sorry for this delay, returned home to find this covid pandemic wreaking havoc on my personal and business life. oh, boy hope to get back to this fun stuff soon and yes I intend to make a stand in Persia. If not the IC is taken by Germany anyway…
@666 No rush. The game will be there when you got time to play it. :)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in Java
Battle in New Guinea
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
46 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
62 Sea Zone : 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 51 / 82
Russians : 23 / 30
Japanese : 54 / 83
Americans : 60 / 80
Chinese : 1 / 2
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 21 / 36
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in Java
Battle in New Guinea
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
46 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
62 Sea Zone : 1 destroyer
Egypt : 3 infantry
Tobruk : 1 flag, 1 infantry
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 51 / 82
Russians : 23 / 30
Japanese : 54 / 83
Americans : 60 / 80
Chinese : 1 / 2
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 21 / 36
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
1 fighter moved from Turkmenistan to Caucasus
4 armour moved from Turkmenistan to Volgograd
3 bombers and 1 fighter moved from Western Ukraine to Volgograd
1 bomber moved from Western Ukraine to Caucasus
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Novgorod to 125 Sea Zone
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Philippines to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
1 fighter moved from Turkmenistan to Caucasus
4 armour moved from Turkmenistan to Volgograd
3 bombers and 1 fighter moved from Western Ukraine to Volgograd
1 bomber moved from Western Ukraine to Caucasus
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Novgorod to 125 Sea Zone
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Philippines to 46 Sea Zone
Combat - Germans
Battle in 46 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour, 3 bombers and 1 fighter
Russians defend with 1 artillery, 1 factory_minor and 5 infantry
Germans roll dice for 4 armour, 3 bombers and 1 fighter in Volgograd, round 2 : 4/8 hits, 4,50 expected hits
Russians roll dice for 1 artillery and 5 infantry in Volgograd, round 2 : 0/6 hits, 2,00 expected hits
4 infantry owned by the Russians lost in Volgograd
Germans roll dice for 4 armour, 3 bombers and 1 fighter in Volgograd, round 3 : 4/8 hits, 4,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 19
Casualties for Russians: 1 artillery and 5 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from 46 Sea Zone to French Indo China
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
4 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
1 aaGun, 1 artillery and 14 infantry moved from France to Normandy Bordeaux
1 fighter moved from 125 Sea Zone to Western Germany
2 aaGuns, 2 armour, 10 artilleries, 21 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
3 bombers moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Kazakhstan
1 fighter moved from Archangel to Ukraine
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Yenisey to Kansu
1 armour moved from Evenkiyskiy to Kansu
Place Units - Germans
2 submarines placed in 113 Sea Zone
4 fighters placed in Western Germany
3 infantry placed in Novgorod
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0,17
Americans : -0,33
Russians : -4,00
Territory Summary for Germans :
Kansu : 2 armour
Sikang : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Timguska : 1 flag
Kazakhstan : 1 fighter
French Indo China : 1 bomber
Gibraltar : 1 aaGun, 1 artillery, 4 fighters, 6 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 aaGun, 1 artillery and 14 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major and 7 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 5 armour and 5 mech_infantrys
Ukraine : 2 aaGuns, 2 armour, 10 artilleries, 4 bombers, 2 fighters, 21 infantry and 11 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 4 armour and 1 factory_minor
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Caucasus : 1 flag, 2 armour and 1 mech_infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 2 submarines
95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Bulgaria : 1 flag
Eastern Persia : 1 flag
115 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flag, 2 artilleries and 6 infantry
Production/PUs Summary :
Germans : 58 / 80
Russians : 16 / 30
Japanese : 54 / 83
Americans : 60 / 80
Chinese : 1 / 2
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 21 / 36
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
All blanks for the allies. :face_with_rolling_eyes:
@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
All blanks for the allies. :face_with_rolling_eyes:
yeah, I think they were all 4,5 & 6’s
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 fighter; Japanese defend with 1 artillery
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery
Casualties for Germans: 1 fighter
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Persia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
5 artilleries and 8 infantry moved from Russia to Bryansk
2 armour and 4 mech_infantrys moved from Urals to Russia
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.17
Japanese : 0.33
Territory Summary for Russians :
Evenkiyskiy : 1 mech_infantry
Yenisey : 1 infantry
Yakut S.S.R. : 2 aaGuns and 11 infantry
Timguska : 1 infantry
Kazakhstan : 1 artillery
Bryansk : 2 aaGuns, 18 artilleries and 50 infantry
Rostov : 1 infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 10 infantry and 4 mech_infantrys
Novosibirsk : 1 infantry
Persia : 3 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 53 / 80
Russians : 22 / 29
Japanese : 53 / 83
Americans : 60 / 80
Chinese : 1 / 2
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 21 / 36
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia
3 fighters and 1 mech_infantry moved from Turkmenistan to Persia
2 fighters and 2 tactical_bombers moved from India to Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
2 bombers moved from Sikang to Persia
5 bombers moved from French Indo China to Persia
1 marine moved from Shan State to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
@666 I’ve reconsidered my purchase. Instead of redoing my turn I’ll trade in two arm and one saved PU for 3 inf, mech. I’ll edit it after deployment. Hmm I noticed there are no time stamp on the turn report. So I’ll re-post my pre-battle report with the one ipc edit included and do the the rest at the end…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 1 to 0
EDIT: Turning off Edit Mode
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia
3 fighters and 1 mech_infantry moved from Turkmenistan to Persia
2 fighters and 2 tactical_bombers moved from India to Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
2 bombers moved from Sikang to Persia
5 bombers moved from French Indo China to Persia
1 marine moved from Shan State to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 1 to 0
EDIT: Turning off Edit Mode
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia
3 fighters and 1 mech_infantry moved from Turkmenistan to Persia
2 fighters and 2 tactical_bombers moved from India to Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
2 bombers moved from Sikang to Persia
5 bombers moved from French Indo China to Persia
1 marine moved from Shan State to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 2 armour, 4 artilleries, 7 bombers, 9 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers; Russians defend with 3 fighters and 1 tactical_bomber
AA fire in Persia : 2/6 hits, 1,00 expected hits
2 fighters owned by the Japanese lost in Persia
Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers in Persia, round 2 : 16/40 hits, 17,50 expected hits
British roll dice for 2 aaGuns, 2 armour, 1 artillery, 7 fighters, 15 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 11/32 hits, 13,83 expected hits
9 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 14 infantry owned by the British lost in Persia
Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 3 mech_infantrys and 6 tactical_bombers in Persia, round 3 : 19/29 hits, 15,50 expected hits
British roll dice for 2 armour, 1 artillery, 7 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 3 : 9/18 hits, 9,17 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 2 tactical_bombers owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour, 7 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Japanese: 1 armour, 4 artilleries, 3 fighters, 9 infantry and 5 mech_infantrys
Casualties for British: 2 aaGuns, 2 armour, 1 artillery, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 3 fighters and 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 9 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 bomber moved from Persia to India
1 bomber moved from Persia to India
5 bombers moved from Persia to Eastern Persia
1 infantry moved from West India to Eastern Persia
3 fighters and 3 tactical_bombers moved from Persia to India
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
3 infantry moved from Manchuria to Amur
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
3 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Japan to Chahar
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Removing units owned by Japanese from Burma: 5 mech_infantrys
EDIT: Adding units owned by Japanese to West India: 5 mech_infantrys
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Malaya
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
3 armour placed in India
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 armour
EDIT: Adding units owned by Japanese to India: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Persia : : 1,00
British : -3,00
Americans : 0,67
ANZAC : 0,67
Chinese : -0,33
Japanese : 7,00
@Misterblue I was pleasantly surprised to see I hit with 2 AA but then rolling under on the first defense hurt. Was hoping for it to be more like 40-50 TVC change…
@666 That would have been closer to the expected TUV than what we got.
@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
@666 That would have been closer to the expected TUV than what we got.
There aren’t many good options for me at this point