@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Misterblue (axis) vs 666 bm3 20L
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 2 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 63 Sea Zone to New Zealand 5 fighters moved from 55 Sea Zone to 63 Sea Zone 1 aaGun, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 10 submarines and 4 transports moved from 10 Sea Zone to 89 Sea Zone 4 infantry, 1 marine and 3 mech_infantrys moved from 89 Sea Zone to Central America 1 aaGun moved from 89 Sea Zone to Central America 1 fighter moved from Western United States to 89 Sea Zone 1 bomber and 1 fighter moved from Western United States to Eastern United States 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 destroyer moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 infantry placed in Western United States 8 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Suiyuyan 1 artillery and 1 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 aaGun, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Egypt 2 transports moved from 82 Sea Zone to 71 Sea Zone 1 bomber moved from Persia to Egypt 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Persia 1 mech_infantry moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Gibraltar to United Kingdom 3 fighters moved from Gibraltar to Egypt Place Units - British 1 aaGun and 2 infantry placed in Persia 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5 British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0.17 Chinese : 1.50 Japanese : 0.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 fighter and 3 infantry Suiyuyan : 2 infantry Hopei : 1 artillery and 1 infantry Queensland : 2 infantry New Zealand : 1 artillery, 1 infantry and 2 marines Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 10 Sea Zone : 1 destroyer and 1 transport 63 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 2 transports 54 Sea Zone : 1 destroyer Central United States : 1 factory_major Central America : 1 aaGun, 4 infantry, 1 marine and 3 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 airfield, 1 harbour and 4 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 2 mech_infantrys Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry Scotland : 1 airfield United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber Anglo Egyptian Sudan : 1 artillery and 2 infantry Tobruk : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 106 Sea Zone : 1 flag, 1 destroyer 89 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 10 submarines and 4 transports Iraq : 1 flag, 3 mech_infantrys Eastern Persia : 1 flag 101 Sea Zone : 8 submarines 71 Sea Zone : 2 transports 81 Sea Zone : 1 cruiser and 1 transport Brazil : 1 flag Northwest Persia : 1 flag Persia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers 98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 64 Russians : 29 / 37 Japanese : 60 / 75 Americans : 52 / 72 Chinese : 8 / 8 British : 33 / 33 UK_Pacific : 2 / 0 Italians : 17 / 27 ANZAC : 10 / 15 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov 3 armour and 3 fighters moved from Ukraine to Rostov 3 artilleries, 3 infantry and 2 marines moved from Morocco to 92 Sea Zone 3 artilleries, 3 infantry and 2 marines moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to 98 Sea Zone -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov 3 armour and 3 fighters moved from Ukraine to Rostov 3 artilleries, 3 infantry and 2 marines moved from Morocco to 92 Sea Zone 3 artilleries, 3 infantry and 2 marines moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 3 artilleries, 3 infantry and 2 marines British defend with 1 airfield, 1 harbour and 2 infantry; Americans defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 3 artilleries, 3 infantry and 2 marines in Gibraltar, round 2 : 2/8 hits, 2,67 expected hits British roll dice for 4 infantry in Gibraltar, round 2 : 4/4 hits, 1,33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 2 marines in Gibraltar, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 2 marines remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 3 infantry Casualties for Americans: 2 infantry Casualties for British: 2 infantry Battle in Rostov Italians attack with 3 armour, 3 fighters and 1 mech_infantry Russians defend with 1 aaGun and 3 infantry AA fire in Rostov : 1/3 hits, 0,50 expected hits 1 fighter owned by the Italians lost in Rostov Italians roll dice for 3 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/6 hits, 2,67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Russians lost in Rostov Italians roll dice for 3 armour, 2 fighters and 1 mech_infantry in Rostov, round 3 : 3/6 hits, 2,67 expected hits Russians roll dice for 3 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in 98 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 artillery and 2 infantry moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Libya to Algeria 1 bomber moved from 98 Sea Zone to Southern Italy 2 fighters moved from Rostov to Greece 2 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to France 1 aaGun moved from Southern France to France Place Units - Italians 1 bomber placed in Southern Italy 1 submarine placed in 93 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -3,33 British : 1,67 AA fire in Rostov : : 0,50 Russians : -1,00Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 marines Cyprus : 1 flag Malta : 1 flag Morocco : 1 flag Algeria : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Southern France : 1 flag, 1 factory_minor and 1 harbour France : 2 aaGuns Tunisia : 1 flag Romania : 2 infantry and 1 mech_infantry Northern Italy : 1 factory_major and 2 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 4 infantry Rostov : 1 flag, 3 armour Bessarabia : 1 flag 93 Sea Zone : 1 submarine Crete : 1 flag Greece : 1 flag, 2 fighters 92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 49 / 64 Russians : 27 / 37 Japanese : 60 / 75 Americans : 52 / 72 Chinese : 8 / 8 British : 33 / 33 UK_Pacific : 2 / 0 Italians : 19 / 33 ANZAC : 10 / 15 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 63 Sea Zone to New Zealand 1 carrier and 1 fighter moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from Queensland to 63 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry New Zealand : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine New South Wales : 1 factory_minor, 1 fighter and 1 harbour 63 Sea Zone : 1 carrier, 1 cruiser, 3 fighters, 2 submarines and 2 transports Egypt : 4 infantry United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 49 / 64 Russians : 27 / 37 Japanese : 60 / 75 Americans : 52 / 72 Chinese : 8 / 8 British : 33 / 33 UK_Pacific : 2 / 0 Italians : 19 / 33 ANZAC : 10 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 8 armour and 16 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel 2 bombers moved from Western Germany to Archangel 1 bomber moved from Western Germany to Western Ukraine 1 bomber and 1 fighter moved from Ukraine to Western Ukraine -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 8 armour and 16 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel 2 bombers moved from Western Germany to Archangel 1 bomber moved from Western Germany to Western Ukraine 1 bomber and 1 fighter moved from Ukraine to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 8 armour and 16 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 8 armour and 16 mech_infantrys in Volgograd, round 2 : 9/24 hits, 6,67 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour and 15 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Belarus 2 bombers moved from Western Ukraine to Novgorod 2 bombers moved from Archangel to Novgorod 1 fighter moved from Western Ukraine to Greece 2 aaGuns, 10 artilleries and 24 infantry moved from Ukraine to Bessarabia 4 infantry moved from Yugoslavia to Romania 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 104 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from Algeria to Gibraltar 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Jehol to Philippines 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 aaGun and 3 infantry moved from France to Southern France 2 infantry moved from Northern Italy to Southern France 1 aaGun and 2 infantry moved from Western Germany to France Place Units - Germans 3 artilleries placed in Novgorod 1 infantry placed in Ukraine 3 infantry placed in Normandy Bordeaux 1 infantry placed in France 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 2,33 Russians : -0,67Territory Summary for Germans :
Philippines : 1 bomber Gibraltar : 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry Southern France : 1 aaGun and 5 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry Western Germany : 1 airfield, 1 factory_major and 1 harbour Romania : 4 infantry Germany : 2 armour, 1 factory_major and 6 mech_infantrys Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 3 infantry Eastern Poland : 1 flag, 2 mech_infantrys Bessarabia : 2 aaGuns, 10 artilleries and 24 infantry Ukraine : 1 flag, 1 factory_minor and 1 infantry Western Ukraine : 1 flag, 2 infantry Volgograd : 1 flag, 8 armour, 1 factory_minor and 15 mech_infantrys Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 4 bombers, 1 factory_minor, 1 harbour and 6 infantry Caucasus : 1 flag, 1 mech_infantry Smolensk : 1 flag, 1 mech_infantry 125 Sea Zone : 1 flag, 1 submarine 113 Sea Zone : 1 destroyer Bulgaria : 1 flag Greece : 1 fighter 92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports Yugoslavia : 1 flag Finland : 1 flag 105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 80 Russians : 19 / 37 Japanese : 60 / 75 Americans : 52 / 72 Chinese : 8 / 8 British : 33 / 33 UK_Pacific : 2 / 0 Italians : 19 / 33 ANZAC : 10 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 8 armour and 16 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel 2 bombers moved from Western Germany to Archangel 1 bomber moved from Western Germany to Western Ukraine 1 bomber and 1 fighter moved from Ukraine to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 8 armour and 16 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 8 armour and 16 mech_infantrys in Volgograd, round 2 : 9/24 hits, 6,67 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour and 15 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Belarus 2 bombers moved from Western Ukraine to Novgorod 2 bombers moved from Archangel to Novgorod 1 fighter moved from Western Ukraine to Greece 2 aaGuns, 10 artilleries and 24 infantry moved from Ukraine to Bessarabia 4 infantry moved from Yugoslavia to Romania 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 104 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from Algeria to Gibraltar 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Jehol to Philippines 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 aaGun and 3 infantry moved from France to Southern France 2 infantry moved from Northern Italy to Southern France 1 aaGun and 2 infantry moved from Western Germany to France Place Units - Germans 3 artilleries placed in Novgorod 1 infantry placed in Ukraine 3 infantry placed in Normandy Bordeaux 1 infantry placed in France 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Philippines: 1 bomber EDIT: Adding units owned by Germans to Japan: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2,33 Russians : -0,67 -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Smolensk 1 fighter moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 13 artilleries and 42 infantry moved from Bryansk to Rostov -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Smolensk 1 fighter moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 13 artilleries and 42 infantry moved from Bryansk to Rostov Combat - Russians Battle in Ukraine Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 5 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 13 artilleries and 42 infantry Italians defend with 3 armour Russians roll dice for 13 artilleries and 42 infantry in Rostov, round 2 : 14/55 hits, 13.50 expected hits Italians roll dice for 3 armour in Rostov, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians and 3 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 13 artilleries and 39 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Italians: 3 armour Non Combat Move - Russians 5 infantry moved from Samara to Russia 2 infantry moved from Kazakhstan to Samara 1 aaGun moved from Bryansk to Rostov 2 armour and 2 mech_infantrys moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 1.50 Russians : -0.33Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Kazakhstan : 1 infantry Bryansk : 1 aaGun and 4 infantry Rostov : 1 aaGun, 13 artilleries and 39 infantry Russia : 1 aaGun, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber Tambov : 3 infantry Ukraine : 1 factory_minor and 2 infantry Western Ukraine : 2 infantry Smolensk : 2 infantry Samara : 2 infantryProduction/PUs Summary :
Germans : 52 / 80 Russians : 26 / 33 Japanese : 60 / 75 Americans : 52 / 72 Chinese : 8 / 8 British : 33 / 33 UK_Pacific : 2 / 0 Italians : 17 / 33 ANZAC : 10 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 bombers, 6 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 1 bomber moved from Shan State to Hopei 1 bomber moved from French Indo China to Hopei 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 bombers, 6 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 1 bomber moved from Shan State to Hopei 1 bomber moved from French Indo China to Hopei 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 0/4 hits, 1,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 3/3 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from India to West India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 79 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 1 artillery and 2 infantry moved from 79 Sea Zone to West India 1 carrier and 1 fighter moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 37 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter moved from 37 Sea Zone to India 1 fighter and 3 tactical_bombers moved from French Indo China to India 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to French Indo China 1 marine moved from New Guinea to 46 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 marine and 3 submarines moved from 46 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 46 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Shan State 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from Jehol to Chahar 2 infantry moved from Manchuria to Jehol 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Hopei to Burma Place Units - Japanese 3 mech_infantrys placed in India 3 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in French Indo China 2 bombers and 2 infantry placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -0,33 Chinese : -0,33 Japanese : -1,67Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 infantry Jehol : 1 flag, 2 infantry Manchuria : 1 flag, 1 aaGun and 8 infantry Yunnan : 1 flag, 4 artilleries and 3 infantry Hunan : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 mech_infantry Anhwe : 1 flag, 1 infantry Ceylon : 1 flag Shan State : 1 flag, 1 infantry Burma : 1 flag, 2 bombers India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 mech_infantrys and 4 tactical_bombers Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour New Guinea : 1 flag Philippines : 1 flag, 1 airfield, 1 harbour and 1 marine Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 37 Sea Zone : 1 carrier, 2 fighters and 2 transports 35 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 3 fighters, 8 submarines, 3 tactical_bombers and 1 transport 6 Sea Zone : 1 destroyer, 1 submarine and 1 transport West India : 1 flag, 1 armour, 2 artilleries and 5 infantry 79 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 52 / 80 Russians : 26 / 33 Japanese : 64 / 77 Americans : 52 / 72 Chinese : 6 / 8 British : 33 / 33 UK_Pacific : 0 / 0 Italians : 17 / 33 ANZAC : 10 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 bombers, 6 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 1 bomber moved from Shan State to Hopei 1 bomber moved from French Indo China to Hopei 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 0/4 hits, 1,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 3/3 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from India to West India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 79 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 1 artillery and 2 infantry moved from 79 Sea Zone to West India 1 carrier and 1 fighter moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 37 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter moved from 37 Sea Zone to India 1 fighter and 3 tactical_bombers moved from French Indo China to India 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to French Indo China 1 marine moved from New Guinea to 46 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 marine and 3 submarines moved from 46 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 46 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Shan State 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from Jehol to Chahar 2 infantry moved from Manchuria to Jehol 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Hopei to Burma Place Units - Japanese 3 mech_infantrys placed in India 3 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in French Indo China 2 bombers and 2 infantry placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 4 artilleries EDIT: Adding units owned by Japanese to Szechwan: 4 artilleries EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0,33 Chinese : -0,33 Japanese : -1,67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun, 4 infantry, 1 marine and 3 mech_infantrys moved from Central America to 89 Sea Zone 1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 10 submarines and 4 transports moved from 89 Sea Zone to 103 Sea Zone 8 submarines moved from 101 Sea Zone to 103 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Eastern United States to Iceland 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 2 marines moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 63 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers, 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Territory Summary for Americans :
Queensland : 2 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 marines Midway : 1 airfield 26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 transports 10 Sea Zone : 2 carriers, 2 destroyers and 4 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Iceland : 2 fighters United Kingdom : 1 bomber, 1 fighter and 1 tactical_bomber Brazil : 1 flag 103 Sea Zone : 1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 18 submarines and 4 transportsProduction/PUs Summary :
Germans : 52 / 80 Russians : 26 / 33 Japanese : 64 / 77 Americans : 52 / 72 Chinese : 6 / 8 British : 33 / 33 UK_Pacific : 0 / 0 Italians : 17 / 33 ANZAC : 10 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 3 infantry moved from Shensi to Hopei -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 3 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -2.00 Japanese : 0.67Territory Summary for Chinese :
Shensi : 1 infantry Suiyuyan : 1 infantry Kweichow : 1 infantry Kansu : 1 fighter Chahar : 1 infantryProduction/PUs Summary :
Germans : 52 / 80 Russians : 26 / 33 Japanese : 63 / 77 Americans : 52 / 72 Chinese : 7 / 9 British : 33 / 33 UK_Pacific : 0 / 0 Italians : 17 / 33 ANZAC : 10 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - British British buy 1 aaGun and 5 infantry; Remaining resources: 13 PUs; Combat Move - British 2 mech_infantrys moved from Iraq to Caucasus 1 bomber moved from Egypt to Caucasus 1 fighter and 2 tactical_bombers moved from Persia to Caucasus -
@Misterblue sorry going to change my USA NCM…navy is going to 91
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@666 No worries. :)
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun, 4 infantry, 1 marine and 3 mech_infantrys moved from Central America to 89 Sea Zone 1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 10 submarines and 4 transports moved from 89 Sea Zone to 103 Sea Zone 8 submarines moved from 101 Sea Zone to 103 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Eastern United States to Iceland 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 2 marines moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 63 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers, 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 3 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 aaGun and 5 infantry; Remaining resources: 13 PUs; Combat Move - British 2 mech_infantrys moved from Iraq to Caucasus 1 bomber moved from Egypt to Caucasus 1 fighter and 2 tactical_bombers moved from Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Persia 1 mech_infantry moved from Iraq to Persia 1 cruiser and 1 transport moved from 81 Sea Zone to 72 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 2 transports moved from 71 Sea Zone to 70 Sea Zone 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 transports moved from 70 Sea Zone to 68 Sea Zone 1 fighter moved from Egypt to Persia 1 fighter moved from Egypt to Persia 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Persia 1 aaGun and 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 46 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 103 Sea Zone: 1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 18 submarines and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 18 submarines and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 1 aaGun, 4 infantry, 1 marine and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 68 Sea Zone: 2 transports EDIT: Adding units owned by British to 83 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Iceland: 2 fighters EDIT: Adding units owned by Americans to British Guiana: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 British : 0.33 Chinese : -2.00 Japanese : 0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 infantry Suiyuyan : 1 infantry Kweichow : 1 infantry Kansu : 1 fighter Chahar : 1 infantry Queensland : 2 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 marines Midway : 1 airfield 26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 transports 10 Sea Zone : 2 carriers, 2 destroyers and 4 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Belgian Congo : 1 artillery Iceland : 1 airfield Quebec : 1 factory_minor New Brunswick Nova Scotia : 1 harbour Egypt : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 14 infantry and 2 mech_infantrys Union of South Africa : 1 factory_minor and 1 harbour British Guiana : 2 fighters Scotland : 1 airfield United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber Rhodesia : 2 infantry Tobruk : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Caucasus : 2 mech_infantrys 106 Sea Zone : 1 flag Iraq : 1 flag Eastern Persia : 1 flag 71 Sea Zone : 1 cruiser and 1 transport 83 Sea Zone : 2 transports Brazil : 1 flag Northwest Persia : 1 flag Persia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers 91 Sea Zone : 1 aaGun, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 18 submarines and 4 transportsProduction/PUs Summary :
Germans : 50 / 80 Russians : 28 / 33 Japanese : 63 / 77 Americans : 52 / 72 Chinese : 7 / 9 British : 33 / 46 UK_Pacific : 0 / 0 Italians : 17 / 33 ANZAC : 10 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 bombers moved from Southern Italy to Kazakhstan





