Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
Went as well for you as it could; just not my game lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
Went as well for you as it could; just not my game lol
@TheShrike I agree, bad dice for axis all along this game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Novosibirsk from Russians to Germans
EDIT: Removing units owned by Germans from Urals: 1 infantry
EDIT: Adding units owned by Germans to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Vologda to Smolensk
6 artilleries, 3 infantry and 2 marines moved from Archangel to Smolensk
3 aaGuns, 12 armour, 5 artilleries, 7 fighters, 22 infantry, 23 mech_infantrys and 6 tactical_bombers moved from Belarus to Smolensk
2 armour moved from Baltic States to Smolensk
3 armour moved from Novgorod to Smolensk
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 fighter and 9 infantry placed in Germany
3 armour placed in Novgorod
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,3,5,6,3
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Timguska to Novosibirsk
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun and 1 infantry moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kweichow: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Hunan: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Caroline Islands to 46 Sea Zone
1 bomber moved from Caroline Islands to 43 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 30 Sea Zone to 49 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 49 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 marine moved from 35 Sea Zone to Philippines
6 carriers, 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
3 bombers moved from Caroline Islands to 46 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Battle in 46 Sea Zone
Japanese attack with 5 bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 bombers in 46 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win, taking Philippines from Americans with 4 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 destroyer, 5 fighters, 1 marine and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 6 carriers, 1 destroyer, 5 fighters and 7 tactical_bombers in 49 Sea Zone, round 2 : 7/14 hits, 7.83 expected hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 battleship, 6 carriers, 1 destroyer, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
4 bombers moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from 43 Sea Zone to Kiangsi
1 aaGun, 3 artilleries, 4 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Shantung to Kiangsu
1 infantry moved from Siberia to Amur
2 infantry moved from Tsagaan Olom to Suiyuyan
1 tactical_bomber moved from Caroline Islands to New Guinea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to Hawaiian Islands
Place Units - Japanese
4 fighters placed in Japan
2 artilleries and 1 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Japanese : 0.83
Welp; I can’t blame my terrible Japan play on dice. I was really aimless with them this game. I now need the dice to return to me big time to have a prayer of grabbing Sydney with TWO land units.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Hawaiian Islands
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to France
4 carriers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 carrier and 1 submarine moved from 11 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
Welp; I can’t blame my terrible Japan play on dice. I was really aimless with them this game. I now need the dice to return to me big time to have a prayer of grabbing Sydney with TWO land units.
I think Japan needed to be more patient, your fleet out there is strong but with no transports, well you can’t do much, I was sure you were going to attack Hawaii with everything you had, but you chose to attack all the small islands, which gave me some easy targets… and when your fleet is near Anzac, I feel like the supply chain is far from home. But we shall see what happens with Anzac. Scramble sz 26?
Yes, I am still learning high level play; just started in January. I will concede now actually; I have no win condition. I can’t take Moscow, Japan is as good as dead. I completely missed the presence of transports in range of HI. Well played, I learn something every game. I think the wins are coming.