1 hit in sz111, OOL?
Sovietishcat (L) -VS- The Shrike (X) BalMod3
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TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Gibraltar: 1 fighter EDIT: Adding units owned by French to Trans-Jordan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@TheShrike Plz use last file.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 infantry, 1 marine, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 4 bombers moved from Western Germany to United Kingdom 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 6 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Novgorod Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 3/4 hits, 0.67 expected hits 3 bombers killed by AA Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Scotland Battle in Novgorod Germans attack with 7 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 7 infantry in Novgorod, round 2 : 2/7 hits, 1.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Scotland from British, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Eastern Poland to Western Germany 3 tactical_bombers moved from Romania to Western Germany 1 bomber moved from United Kingdom to Western Germany 3 aaGuns, 8 armour, 5 artilleries, 21 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 10 mech_infantrys moved from Germany to Baltic States 3 fighters moved from Southern Italy to Western Germany 1 mech_infantry moved from Greece to Romania Place Units - Germans 1 marine placed in Normandy Bordeaux 5 transports placed in 112 Sea Zone 3 artilleries and 2 infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -0.67 AA fire in United Kingdom : : 2.33
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Welp; jesus. Your dice on the London raid just save you England and sunk my chances at the game lol. I will play on but needed close to a 20 IPC hit on your factory to have a shot at London. Probably going to have to go elsewhere with those forces now, which pretty much never works. Germany can’t be sinking too many IPC’s into transports without sacking London with them. Womp womp.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 4 infantry moved from Timguska to Kansu Combat - Russians Battle in Kansu Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 4 infantry moved from Timguska to Novosibirsk 2 aaGuns and 13 infantry moved from Yenisey to Timguska 2 artilleries and 8 infantry moved from Russia to Bryansk 3 artilleries moved from Vologda to Russia 1 artillery and 2 infantry moved from Volgograd to Tambov Place Units - Russians 4 artilleries and 6 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : -0,67 Japanese : 0,00
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@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
Welp; jesus. Your dice on the London raid just save you England and sunk my chances at the game lol. I will play on but needed close to a 20 IPC hit on your factory to have a shot at London. Probably going to have to go elsewhere with those forces now, which pretty much never works. Germany can’t be sinking too many IPC’s into transports without sacking London with them. Womp womp.
@TheShrike Ouch, hate when those dice happen, you really kept me guessing with Germany, was very worried about those bombers, and was not expecting a sealion at all. I was so backed off with allies in Europe, you had a free run at London…
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I hadn’t planned on doing it; I mean you can tell with my buys I wasn’t. But I ran the math and if I had gotten 14-20 damage on London with 2 bombers surviving (I thought that was a conservative estimate…) battle calculator said I had between a 66-90% if taking it; depending on if all 4 bombers lived etc. Oh well. Guess I have to try to pull it off in the Pacific…
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I was so far away with Russia to even bother Germany if you had taken London…:grimacing:
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 2 factory_minors, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 marine moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 destroyer and 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 4 fighters and 1 tactical_bomber moved from Hunan to Yunnan 2 bombers moved from Hunan to India 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 4 artilleries, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 carrier moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in India causes 9 damage total. Battle in Aleutian Islands Battle in Dutch New Guinea Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from Dutch, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 4 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry and 1 mech_infantry Japanese roll dice for 4 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/15 hits, 5.67 expected hits Chinese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 infantry and 1 mech_infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Hunan to 6 Sea Zone 4 fighters and 1 tactical_bomber moved from Yunnan to Hunan 2 bombers moved from India to Hunan 1 infantry moved from Hunan to Kweichow 3 mech_infantrys moved from Kiangsu to Hunan 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from 41 Sea Zone to 45 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 factory_minor placed in Shantung 1 factory_minor placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : -0.17 Chinese : -1.00 AA fire in India : : -0.33 Japanese : -1.33
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I’m heartbroken about it lol. The circumstances broke perfectly for it; but hey, dice game. The dice are what makes it interesting. If we played Low Luck, the game wouldn’t have so much replayability.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 27 PUs; British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 3 infantry moved from United Kingdom to Scotland 1 bomber moved from Gibraltar to Scotland 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 artillery moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 83 Sea Zone to 70 Sea Zone Combat - British Battle in Scotland British attack with 1 bomber and 3 infantry Germans defend with 1 airfield, 1 artillery and 1 infantry British roll dice for 1 bomber and 3 infantry in Scotland, round 2 : 1/4 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 bomber and 2 infantry in Scotland, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Scotland British roll dice for 1 bomber and 1 infantry in Scotland, round 4 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Scotland to United Kingdom 3 fighters moved from Trans-Jordan to Gibraltar 1 fighter moved from Trans-Jordan to 91 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Syria to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,3,6,2,3,3,2 British collect 26 PUs (8 lost to blockades); end with 26 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : -1,00
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@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
I’m heartbroken about it lol. The circumstances broke perfectly for it; but hey, dice game. The dice are what makes it interesting. If we played Low Luck, the game wouldn’t have so much replayability.
No combat is ever granted, I stand with the dice as well!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Italians 3 armour moved from Western Ukraine to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 3 armour Russians defend with 1 infantry Italians roll dice for 3 armour in Eastern Poland, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 3 infantry moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Libya to Tunisia Place Units - Italians 2 tactical_bombers placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,4 Italians collect 13 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Trans-Jordan to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from Sikang: 1 fighter EDIT: Adding units owned by British to Hopei: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@TheShrike Plz use last file, I completly forgot about moving my plane into Hopei… I don’t think it affected Italy that much, let me know if you are not okay with edit.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from Sikang: 1 fighter EDIT: Adding units owned by British to Hopei: 1 fighter EDIT: Turning off Edit Mode Germans buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Western Germany to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 3 aaGuns, 9 armour, 5 artilleries, 19 infantry and 11 mech_infantrys moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 10 mech_infantrys moved from Baltic States to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Western Germany Place Units - Germans 1 artillery placed in Western Germany 1 infantry placed in Western Germany 2 fighters placed in Western Germany 10 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 5. Germans undo move 4. 3 infantry placed in France Germans undo move 4. 10 infantry placed in Germany Germans undo move 4. 3 infantry placed in Novgorod 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5 Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Kansu to Suiyuyan 2 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Archangel 1 fighter moved from Bryansk to Archangel 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Suiyuyan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Archangel to Bryansk 1 artillery and 2 infantry moved from Tambov to Bryansk 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Volgograd to Rostov 7 artilleries and 6 infantry moved from Russia to Bryansk 4 infantry moved from Novosibirsk to Samara 2 infantry moved from Timguska to Kansu 1 aaGun moved from Timguska to Kansu 1 aaGun and 11 infantry moved from Timguska to Novosibirsk 1 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Ulaanbaatar to Yakut S.S.R. Place Units - Russians 2 armour and 3 mech_infantrys placed in Russia 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Russians : 0,67 Japanese : 0,33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 12 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 artillery, 1 marine and 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Japan: 1 artillery and 1 marine EDIT: Turning off Edit Mode 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 artilleries moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain 1 artillery and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Sakha to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 marine moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 battleships, 6 carriers, 2 destroyers, 6 fighters, 1 marine, 1 submarine and 6 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 42 Sea Zone to 61 Sea Zone 1 destroyer moved from 41 Sea Zone to 55 Sea Zone Combat - Japanese Battle in New Britain Battle in Midway Battle in Solomon Islands Battle in Wake Island Non Combat Move - Japanese 2 bombers moved from Hunan to Japan 1 marine moved from 33 Sea Zone to Caroline Islands 4 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Hunan to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 aaGun, 4 fighters and 1 tactical_bomber moved from Hunan to Kweichow 1 destroyer moved from 16 Sea Zone to 31 Sea Zone 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 3 infantry and 3 tactical_bombers placed in Japan 3 infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 9x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 14 infantry moved from India to Burma 1 fighter moved from Hopei to Shensi 1 infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 3 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Ethiopia to British Somaliland 1 tactical_bomber moved from Trans-Jordan to British Somaliland Combat - British Battle in British Somaliland British attack with 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in British Somaliland, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 3 artilleries and 14 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 14 infantry in Burma, round 2 : 4/17 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone British attack with 1 bomber and 3 fighters Germans defend with 1 destroyer British roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the British lost in 104 Sea Zone British roll dice for 3 fighters in 104 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 3 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 bomber Casualties for Germans: 1 destroyer Non Combat Move - British 1 fighter moved from 104 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to Gibraltar 1 marine moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 battleship and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan 3 aaGuns moved from India to Burma 1 transport moved from 70 Sea Zone to 71 Sea Zone Place Units - British 1 submarine placed in 98 Sea Zone 1 transport placed in 106 Sea Zone 2 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 British collect 34 PUs (1 lost to blockades); end with 34 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : 0,33 British : -0,17 Italians : -0,33 Japanese : -0,33