I suppose Germany could have taken Greece but it isn’t ideal.
Sovietishcat (L) -VS- The Shrike (X) BalMod3
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 marine and 10 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 6 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Eastern Poland to Baltic States 2 tactical_bombers moved from Western Germany to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 mech_infantrys moved from Yugoslavia to Greece 3 tactical_bombers moved from Western Germany to Greece 3 fighters moved from Western Germany to Greece 1 submarine moved from 123 Sea Zone to 119 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 2 bombers moved from Western Germany to Greece 1 bomber moved from Western Germany to 105 Sea Zone Combat - Germans Battle in Iceland Battle in 105 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking Iceland from British, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Greece Germans attack with 2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 6/11 hits, 5.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 mech_infantrys owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Neutral_Allies: 4 infantry Battle in Baltic States Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Baltic States to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Romania to Eastern Poland 2 bombers moved from Greece to Western Germany 2 bombers moved from 105 Sea Zone to Western Germany 3 fighters moved from Greece to Southern Italy 3 tactical_bombers moved from Greece to Romania 1 armour and 1 mech_infantry moved from Western Germany to Poland 5 armour moved from Yugoslavia to Eastern Poland 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 1 marine placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.67 Neutral_Allies : 0.67 Russians : 0.50
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Strange game we have going here. Did you get diced in the Med or something? I didn’t follow closely but how did UK navy get wiped?
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@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
Strange game we have going here. Did you get diced in the Med or something? I didn’t follow closely but how did UK navy get wiped?
@TheShrike Bad dice indeed, well below what was expected… oh well
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Archangel to Novgorod 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Archangel to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Archangel to Novgorod 1 fighter moved from Bryansk to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 5 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 2 armour and 2 mech_infantrys moved from Archangel to Bryansk 3 artilleries moved from Archangel to Vologda 4 artilleries and 6 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Yenisey 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 3 infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Russians undo move 2. Russians undo move 1. 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -2,83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 marine, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Jehol to Buyant-Uhaa 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 infantry moved from Hunan to Yunnan 5 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,4 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in Sumatra Battle in Java Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Sumatra from Dutch, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 aaGun and 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Hunan 5 fighters and 2 tactical_bombers moved from Yunnan to Hunan 2 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Manchuria to Amur 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 aaGun, 2 artilleries and 1 infantry moved from Anhwe to Hunan 2 bombers moved from India to Hunan Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 1 artillery and 1 marine placed in Japan 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.67 UK_Pacific : 0.33 AA fire in India : : -0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns EDIT: Adding units owned by Americans to Quebec: 2 aaGuns EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode British buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 artillery and 1 mech_infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Syria British take Syria from Neutral_Axis 4 fighters and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Alexandria British attack with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/7 hits, 3,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Alexandria to Trans-Jordan 1 marine moved from French Madagascar to 72 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 marine moved from 72 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 1 infantry moved from Belgian Congo to French Equatorial Africa 1 transport moved from 92 Sea Zone to 83 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 aaGun moved from Burma to India 1 fighter moved from Yunnan to Sikang 1 infantry moved from West India to India Place Units - British 1 airfield placed in Trans-Jordan 2 submarines placed in 98 Sea Zone 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 British collect 30 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,6,4,1,4,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : -0,33 Italians : 0,67 Japanese : -1,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 2 armour moved from Eastern Poland to Western Ukraine 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in Western Ukraine Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Western Ukraine, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery and 1 infantry moved from Tobruk to Libya 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry and 1 tactical_bomber placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.33 Russians : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Gibraltar: 1 fighter EDIT: Adding units owned by French to Trans-Jordan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@TheShrike Plz use last file.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 infantry, 1 marine, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 4 bombers moved from Western Germany to United Kingdom 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 6 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Novgorod Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 3/4 hits, 0.67 expected hits 3 bombers killed by AA Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Scotland Battle in Novgorod Germans attack with 7 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 7 infantry in Novgorod, round 2 : 2/7 hits, 1.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Scotland from British, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Eastern Poland to Western Germany 3 tactical_bombers moved from Romania to Western Germany 1 bomber moved from United Kingdom to Western Germany 3 aaGuns, 8 armour, 5 artilleries, 21 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 10 mech_infantrys moved from Germany to Baltic States 3 fighters moved from Southern Italy to Western Germany 1 mech_infantry moved from Greece to Romania Place Units - Germans 1 marine placed in Normandy Bordeaux 5 transports placed in 112 Sea Zone 3 artilleries and 2 infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -0.67 AA fire in United Kingdom : : 2.33
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Welp; jesus. Your dice on the London raid just save you England and sunk my chances at the game lol. I will play on but needed close to a 20 IPC hit on your factory to have a shot at London. Probably going to have to go elsewhere with those forces now, which pretty much never works. Germany can’t be sinking too many IPC’s into transports without sacking London with them. Womp womp.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 4 infantry moved from Timguska to Kansu Combat - Russians Battle in Kansu Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 4 infantry moved from Timguska to Novosibirsk 2 aaGuns and 13 infantry moved from Yenisey to Timguska 2 artilleries and 8 infantry moved from Russia to Bryansk 3 artilleries moved from Vologda to Russia 1 artillery and 2 infantry moved from Volgograd to Tambov Place Units - Russians 4 artilleries and 6 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : -0,67 Japanese : 0,00
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@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
Welp; jesus. Your dice on the London raid just save you England and sunk my chances at the game lol. I will play on but needed close to a 20 IPC hit on your factory to have a shot at London. Probably going to have to go elsewhere with those forces now, which pretty much never works. Germany can’t be sinking too many IPC’s into transports without sacking London with them. Womp womp.
@TheShrike Ouch, hate when those dice happen, you really kept me guessing with Germany, was very worried about those bombers, and was not expecting a sealion at all. I was so backed off with allies in Europe, you had a free run at London…
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I hadn’t planned on doing it; I mean you can tell with my buys I wasn’t. But I ran the math and if I had gotten 14-20 damage on London with 2 bombers surviving (I thought that was a conservative estimate…) battle calculator said I had between a 66-90% if taking it; depending on if all 4 bombers lived etc. Oh well. Guess I have to try to pull it off in the Pacific…
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I was so far away with Russia to even bother Germany if you had taken London…:grimacing:
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 2 factory_minors, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 marine moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 destroyer and 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 4 fighters and 1 tactical_bomber moved from Hunan to Yunnan 2 bombers moved from Hunan to India 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 4 artilleries, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 carrier moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in India causes 9 damage total. Battle in Aleutian Islands Battle in Dutch New Guinea Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from Dutch, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 4 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry and 1 mech_infantry Japanese roll dice for 4 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/15 hits, 5.67 expected hits Chinese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 infantry and 1 mech_infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Hunan to 6 Sea Zone 4 fighters and 1 tactical_bomber moved from Yunnan to Hunan 2 bombers moved from India to Hunan 1 infantry moved from Hunan to Kweichow 3 mech_infantrys moved from Kiangsu to Hunan 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from 41 Sea Zone to 45 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 factory_minor placed in Shantung 1 factory_minor placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : -0.17 Chinese : -1.00 AA fire in India : : -0.33 Japanese : -1.33
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I’m heartbroken about it lol. The circumstances broke perfectly for it; but hey, dice game. The dice are what makes it interesting. If we played Low Luck, the game wouldn’t have so much replayability.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 27 PUs; British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 3 infantry moved from United Kingdom to Scotland 1 bomber moved from Gibraltar to Scotland 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 artillery moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 83 Sea Zone to 70 Sea Zone Combat - British Battle in Scotland British attack with 1 bomber and 3 infantry Germans defend with 1 airfield, 1 artillery and 1 infantry British roll dice for 1 bomber and 3 infantry in Scotland, round 2 : 1/4 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 bomber and 2 infantry in Scotland, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Scotland British roll dice for 1 bomber and 1 infantry in Scotland, round 4 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Scotland to United Kingdom 3 fighters moved from Trans-Jordan to Gibraltar 1 fighter moved from Trans-Jordan to 91 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Syria to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,3,6,2,3,3,2 British collect 26 PUs (8 lost to blockades); end with 26 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : -1,00
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@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
I’m heartbroken about it lol. The circumstances broke perfectly for it; but hey, dice game. The dice are what makes it interesting. If we played Low Luck, the game wouldn’t have so much replayability.
No combat is ever granted, I stand with the dice as well!