Bid: Axis + 12
*German sub in SZ 111 (6)
*Japanese TT in SZ 7 (6)
No tech
Regular luck
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 5 tactical_bombers moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 5 tactical_bombers in Ukraine, round 2 : 3/9 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Ukraine to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns, 9 armour, 5 artilleries, 16 infantry and 23 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
6 infantry moved from Archangel to Belarus
2 armour moved from Germany to Baltic States
2 fighters moved from 127 Sea Zone to Belarus
1 tactical_bomber moved from Western Germany to Belarus
3 fighters moved from Western Germany to Belarus
1 submarine moved from 119 Sea Zone to 112 Sea Zone
6 artilleries, 3 infantry and 2 marines moved from Nenetsia to Archangel
Place Units - Germans
3 armour placed in Novgorod
6 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,1,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
3 aaGuns, 4 armour, 18 artilleries, 45 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 aaGun and 10 infantry moved from Samara to Russia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun and 4 infantry moved from Shensi to Kweichow
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 battleship, 6 carriers, 5 fighters and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in Johnston Island
Battle in 21 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Johnston Island from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
4 bombers moved from Japan to Caroline Islands
6 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Anhwe to Chahar
Place Units - Japanese
4 fighters and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 5 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from Trans-Jordan to Cyprus
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - British
Battle in Iceland
Battle in Cyprus
British attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus
British win, taking Iceland from Germans, taking Cyprus from Italians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Cyprus to Syria
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Iraq to Syria
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from India to Shan State
1 fighter moved from Kweichow to Hunan
2 aaGuns, 1 armour, 3 artilleries and 10 infantry moved from Yunnan to Hunan
Place Units - British
5 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 4 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 4 infantry and 6 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 4 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : 0,17
Italians : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Crete to 92 Sea Zone
1 fighter moved from Northern Italy to 99 Sea Zone
Scramble in 92?
@TheShrike Yes please Best OOL.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Crete to 92 Sea Zone
1 fighter moved from Northern Italy to 99 Sea Zone
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer and 2 fighters; French defend with 1 destroyer; Americans defend with 1 fighter
Italians roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British, 1 tactical_bomber owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
British roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 tactical_bombers owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 2 fighters and 3 tactical_bombers
Casualties for Americans: 1 fighter
Casualties for British: 1 destroyer and 2 fighters
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern France
2 aaGuns, 3 artilleries and 8 infantry moved from Northern Italy to Southern France
2 armour moved from Yugoslavia to Southern France
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,4,1,4,2
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : 1.00
Went as well for you as it could; just not my game lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
Went as well for you as it could; just not my game lol
@TheShrike I agree, bad dice for axis all along this game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Novosibirsk from Russians to Germans
EDIT: Removing units owned by Germans from Urals: 1 infantry
EDIT: Adding units owned by Germans to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Vologda to Smolensk
6 artilleries, 3 infantry and 2 marines moved from Archangel to Smolensk
3 aaGuns, 12 armour, 5 artilleries, 7 fighters, 22 infantry, 23 mech_infantrys and 6 tactical_bombers moved from Belarus to Smolensk
2 armour moved from Baltic States to Smolensk
3 armour moved from Novgorod to Smolensk
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 fighter and 9 infantry placed in Germany
3 armour placed in Novgorod
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,3,5,6,3
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Timguska to Novosibirsk
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun and 1 infantry moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kweichow: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Hunan: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Caroline Islands to 46 Sea Zone
1 bomber moved from Caroline Islands to 43 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 30 Sea Zone to 49 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 49 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 marine moved from 35 Sea Zone to Philippines
6 carriers, 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
3 bombers moved from Caroline Islands to 46 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Battle in 46 Sea Zone
Japanese attack with 5 bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 bombers in 46 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win, taking Philippines from Americans with 4 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 destroyer, 5 fighters, 1 marine and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 6 carriers, 1 destroyer, 5 fighters and 7 tactical_bombers in 49 Sea Zone, round 2 : 7/14 hits, 7.83 expected hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 battleship, 6 carriers, 1 destroyer, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
4 bombers moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from 43 Sea Zone to Kiangsi
1 aaGun, 3 artilleries, 4 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Shantung to Kiangsu
1 infantry moved from Siberia to Amur
2 infantry moved from Tsagaan Olom to Suiyuyan
1 tactical_bomber moved from Caroline Islands to New Guinea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to Hawaiian Islands
Place Units - Japanese
4 fighters placed in Japan
2 artilleries and 1 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Japanese : 0.83
Welp; I can’t blame my terrible Japan play on dice. I was really aimless with them this game. I now need the dice to return to me big time to have a prayer of grabbing Sydney with TWO land units.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Hawaiian Islands
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to France
4 carriers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 carrier and 1 submarine moved from 11 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
Welp; I can’t blame my terrible Japan play on dice. I was really aimless with them this game. I now need the dice to return to me big time to have a prayer of grabbing Sydney with TWO land units.
I think Japan needed to be more patient, your fleet out there is strong but with no transports, well you can’t do much, I was sure you were going to attack Hawaii with everything you had, but you chose to attack all the small islands, which gave me some easy targets… and when your fleet is near Anzac, I feel like the supply chain is far from home. But we shall see what happens with Anzac. Scramble sz 26?
Yes, I am still learning high level play; just started in January. I will concede now actually; I have no win condition. I can’t take Moscow, Japan is as good as dead. I completely missed the presence of transports in range of HI. Well played, I learn something every game. I think the wins are coming.