Bid: Axis + 12
*German sub in SZ 111 (6)
*Japanese TT in SZ 7 (6)
No tech
Regular luck
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 5 tactical_bombers moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 5 tactical_bombers in Ukraine, round 2 : 3/9 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Ukraine to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns, 9 armour, 5 artilleries, 16 infantry and 23 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
6 infantry moved from Archangel to Belarus
2 armour moved from Germany to Baltic States
2 fighters moved from 127 Sea Zone to Belarus
1 tactical_bomber moved from Western Germany to Belarus
3 fighters moved from Western Germany to Belarus
1 submarine moved from 119 Sea Zone to 112 Sea Zone
6 artilleries, 3 infantry and 2 marines moved from Nenetsia to Archangel
Place Units - Germans
3 armour placed in Novgorod
6 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,1,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
3 aaGuns, 4 armour, 18 artilleries, 45 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 aaGun and 10 infantry moved from Samara to Russia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun and 4 infantry moved from Shensi to Kweichow
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 battleship, 6 carriers, 5 fighters and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in Johnston Island
Battle in 21 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Johnston Island from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
4 bombers moved from Japan to Caroline Islands
6 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Anhwe to Chahar
Place Units - Japanese
4 fighters and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 5 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from Trans-Jordan to Cyprus
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - British
Battle in Iceland
Battle in Cyprus
British attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus
British win, taking Iceland from Germans, taking Cyprus from Italians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Cyprus to Syria
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Iraq to Syria
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from India to Shan State
1 fighter moved from Kweichow to Hunan
2 aaGuns, 1 armour, 3 artilleries and 10 infantry moved from Yunnan to Hunan
Place Units - British
5 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 4 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 4 infantry and 6 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 4 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : 0,17
Italians : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Crete to 92 Sea Zone
1 fighter moved from Northern Italy to 99 Sea Zone
Scramble in 92?
@TheShrike Yes please Best OOL.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Crete to 92 Sea Zone
1 fighter moved from Northern Italy to 99 Sea Zone
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer and 2 fighters; French defend with 1 destroyer; Americans defend with 1 fighter
Italians roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British, 1 tactical_bomber owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
British roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 tactical_bombers owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 2 fighters and 3 tactical_bombers
Casualties for Americans: 1 fighter
Casualties for British: 1 destroyer and 2 fighters
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern France
2 aaGuns, 3 artilleries and 8 infantry moved from Northern Italy to Southern France
2 armour moved from Yugoslavia to Southern France
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,4,1,4,2
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : 1.00
Went as well for you as it could; just not my game lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
Went as well for you as it could; just not my game lol
@TheShrike I agree, bad dice for axis all along this game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Novosibirsk from Russians to Germans
EDIT: Removing units owned by Germans from Urals: 1 infantry
EDIT: Adding units owned by Germans to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Vologda to Smolensk
6 artilleries, 3 infantry and 2 marines moved from Archangel to Smolensk
3 aaGuns, 12 armour, 5 artilleries, 7 fighters, 22 infantry, 23 mech_infantrys and 6 tactical_bombers moved from Belarus to Smolensk
2 armour moved from Baltic States to Smolensk
3 armour moved from Novgorod to Smolensk
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 fighter and 9 infantry placed in Germany
3 armour placed in Novgorod
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,3,5,6,3
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Timguska to Novosibirsk
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun and 1 infantry moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kweichow: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Hunan: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Caroline Islands to 46 Sea Zone
1 bomber moved from Caroline Islands to 43 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 30 Sea Zone to 49 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 49 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 marine moved from 35 Sea Zone to Philippines
6 carriers, 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
3 bombers moved from Caroline Islands to 46 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Battle in 46 Sea Zone
Japanese attack with 5 bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 bombers in 46 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win, taking Philippines from Americans with 4 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 destroyer, 5 fighters, 1 marine and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 6 carriers, 1 destroyer, 5 fighters and 7 tactical_bombers in 49 Sea Zone, round 2 : 7/14 hits, 7.83 expected hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 battleship, 6 carriers, 1 destroyer, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
4 bombers moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from 43 Sea Zone to Kiangsi
1 aaGun, 3 artilleries, 4 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Shantung to Kiangsu
1 infantry moved from Siberia to Amur
2 infantry moved from Tsagaan Olom to Suiyuyan
1 tactical_bomber moved from Caroline Islands to New Guinea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to Hawaiian Islands
Place Units - Japanese
4 fighters placed in Japan
2 artilleries and 1 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Japanese : 0.83
Welp; I canāt blame my terrible Japan play on dice. I was really aimless with them this game. I now need the dice to return to me big time to have a prayer of grabbing Sydney with TWO land units.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Hawaiian Islands
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to France
4 carriers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 carrier and 1 submarine moved from 11 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
Welp; I canāt blame my terrible Japan play on dice. I was really aimless with them this game. I now need the dice to return to me big time to have a prayer of grabbing Sydney with TWO land units.
I think Japan needed to be more patient, your fleet out there is strong but with no transports, well you canāt do much, I was sure you were going to attack Hawaii with everything you had, but you chose to attack all the small islands, which gave me some easy targets⦠and when your fleet is near Anzac, I feel like the supply chain is far from home. But we shall see what happens with Anzac. Scramble sz 26?
Yes, I am still learning high level play; just started in January. I will concede now actually; I have no win condition. I canāt take Moscow, Japan is as good as dead. I completely missed the presence of transports in range of HI. Well played, I learn something every game. I think the wins are coming.