Maxi VS Enigma Winner takes it all:)


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 artillery moved from Szechwan to Yunnan
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Tsinghai
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
            2 armour, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from United Kingdom to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from Queensland to 45 Sea Zone
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in France
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 aaGun
                    1 aaGun owned by the Italians lost in France
                Americans win, taking France from Germans, taking Algeria from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Philippines
            Battle in 44 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
                Americans attack with 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits, 3,33 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to New Guinea
            3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 2 Sea Zone to 10 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from Gibraltar to 91 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Morocco to United Kingdom
            2 fighters moved from Southern France to 110 Sea Zone
            1 bomber moved from Southern France to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 91 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 artillery moved from Szechwan to Yunnan
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Tsinghai
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            2 fighters moved from Egypt to Northern Italy
            1 bomber moved from Egypt to Northern Italy
            1 tactical_bomber moved from Tobruk to Northern Italy
            1 fighter moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Northern Italy
    
        Combat - British
            Battle in Northern Italy
                British attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery, 1 factory_major and 1 infantry
                    British roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 4/6 hits, 3,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                British converts factory_major into different units
                British win, taking Northern Italy from Italians with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Holland Belgium
                British attack with 3 fighters, 4 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/8 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            3 fighters moved from Holland Belgium to France
            1 tactical_bomber moved from Holland Belgium to France
            3 fighters moved from Northern Italy to France
            1 tactical_bomber moved from Northern Italy to France
            1 bomber moved from Northern Italy to France
            1 armour moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Normandy Bordeaux to France
            2 artilleries and 5 infantry moved from Tobruk to Libya
            1 infantry moved from Eastern Persia to West India
            2 mech_infantrys moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 fighters placed in 110 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in United Kingdom
            1 transport placed in 81 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,2,4,6,4
            British collect 35 PUs (4 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 2 destroyers
            EDIT: Adding units owned by British to 91 Sea Zone: 2 destroyers
            EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -2,83
    Japanese regular : -0,83
    Italians regular : -1,00
    Germans regular : -0,67
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Western Germany to 93 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 cruiser, 2 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 fighter moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Northern Italy
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 98 Sea Zone
                Italians attack with 1 cruiser, 2 destroyers and 2 submarines
                French defend with 1 destroyer
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            2 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Italians regular : 0,67
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 46 Sea Zone to 44 Sea Zone
            1 submarine moved from 43 Sea Zone to 55 Sea Zone
            1 fighter moved from New South Wales to 55 Sea Zone
            1 infantry moved from Libya to Tunisia
                  French take Tunisia from Italians
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Northern Territory
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 46 Sea Zone to 44 Sea Zone
            1 submarine moved from 43 Sea Zone to 55 Sea Zone
            1 fighter moved from New South Wales to 55 Sea Zone
            1 infantry moved from Libya to Tunisia
                  French take Tunisia from Italians
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Northern Territory
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Libya to Tunisia
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to France
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,5,1,2,5,1
            French collect 15 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Eastern Poland to Bessarabia
            2 bombers moved from Western Germany to Bessarabia
            10 armour and 7 mech_infantrys moved from Belarus to Western Ukraine
            7 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 infantry moved from Belarus to Archangel
            3 bombers moved from Western Germany to Archangel
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters, 2 infantry and 4 tactical_bombers
                British defend with 4 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 4,33 expected hits
                    British roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Holland Belgium, round 3 : 4/8 hits, 4,17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 4 infantry
            Battle in Western Ukraine
                Germans attack with 10 armour and 14 mech_infantrys
                Russians defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 10 armour and 14 mech_infantrys in Western Ukraine, round 2 : 8/24 hits, 7,33 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 10 armour and 14 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Archangel
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Archangel to Novgorod
            3 armour moved from Novgorod to Belarus
            3 armour moved from Belarus to Eastern Poland
            2 bombers moved from Bessarabia to Germany
            3 fighters and 4 tactical_bombers moved from Holland Belgium to Western Germany
            6 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 artillery and 1 infantry placed in Western Germany
            9 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,67
    Germans regular : -1,83
    British regular : -0,67
    

    Savegame


  • Jeg giver mig. Der er ikke nogen vej til aksens sejr. Godt spillet, og tak for spillet:)


  • @Maxiheimer Jeg er enig. For at vรฆre helt รฆrlig, sรฅ synes jeg altsรฅ ogsรฅ, at alliancen pรฅ Europasiden nรฆrmest havde patent pรฅ heldetโ€ฆ Og i et lige spil bliver det afgรธrende. Jeg undrer mig stadig over dice-serveren og har observeret absurd mange enten-eller rul igen. 2-3 runder med missere pรฅ 8-9 terninger og pludselig nรฆsten kun 1โ€™ere. Nรฅ, jeg tror jeg er ved at lรฆre at acceptere det faktum her pรฅ tripleA. Og sรฅ er det sindssygt sjovt og spรฆndende.
    Tak for spillet og godt kรฆmpet :-).
    Rematch? Eller juleferieโ€ฆ?


  • Jeg er nu ikke sรฅ skeptisk omkring den. Har haft flere spil med jeppe pรฅ brรฆttet, hvor terningerne har vรฆret helt absurteโ€ฆ
    Jeg napper juleferien til at slikke mine sรฅr:)


  • @Maxiheimer OK. Bare giv lyd nรฅr/hvis du igen fรฅr lyst til et spil ๐Ÿ˜Š. God jul๐ŸŽ„๐ŸŽ๐ŸŽ‡๐ŸŽ†๐Ÿท


  • Det kan du tro:) Ogsรฅ god jul til dig!

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