@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Maxi VS Enigma Winner takes it all:)
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 3 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Hopei to Shensi 1 bomber moved from Kiangsu to Chahar 1 bomber moved from Kiangsu to Shensi 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kwangsi 1 bomber moved from Chahar to Kwangtung 1 bomber moved from Shensi to Kiangsu 2 fighters moved from Japan to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 3 Sea Zone to 1 Sea Zone 1 bomber moved from Kwangtung to Kiangsi Place Units - Japanese 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Manchuria 2 armour and 1 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Manchuria 1 transport placed in 19 Sea Zone 2 fighters placed in Japan 1 destroyer placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 2 bombers EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,83
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Kan du ikke bare sætte dem ind og så redigere dem væk?
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France 4 artilleries moved from Normandy Bordeaux to 110 Sea Zone 4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone 4 artilleries moved from 125 Sea Zone to Norway 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Combat Hit Differential Summary :
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Jeg er begyndt at spille på det gamle post, så du må lige redigere dem i japans næste tur.
VIl du bruge dine kamikaze?
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@Maxiheimer
To på hver destroyer -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France 4 artilleries moved from Normandy Bordeaux to 110 Sea Zone 4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone 4 artilleries moved from 125 Sea Zone to Norway 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1 Battle in Norway Battle in 6 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Holland Belgium Americans attack with 2 artilleries and 2 fighters Germans defend with 2 infantry Americans roll dice for 2 artilleries and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 1 fighter in Southern France, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya 1 fighter moved from Burma to French Indo China 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 4 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Changing PUs for Americans from 82 to 83 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : -0,50 Germans regular : -1,33
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Fik dummet mig med mine køb, så byttede en transporter ud med en ubåd.
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France 4 artilleries moved from Normandy Bordeaux to 110 Sea Zone 4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone 4 artilleries moved from 125 Sea Zone to Norway 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1 Battle in Norway Battle in 6 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Holland Belgium Americans attack with 2 artilleries and 2 fighters Germans defend with 2 infantry Americans roll dice for 2 artilleries and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 1 fighter in Southern France, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya 1 fighter moved from Burma to French Indo China 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 4 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Changing PUs for Americans from 82 to 83 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Iraq to Syria 1 mech_infantry moved from Egypt to Syria 2 mech_infantrys moved from Persia to Syria 1 fighter moved from Egypt to 99 Sea Zone 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 3 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Yunnan British attack with 1 fighter, 4 infantry and 1 mech_infantry Japanese defend with 1 armour and 3 mech_infantrys British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,50 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 4 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 5 : 3/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Yunnan, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for British: 1 infantry Battle in Syria British attack with 5 mech_infantrys Italians defend with 2 infantry British roll dice for 5 mech_infantrys in Syria, round 2 : 0/5 hits, 0,83 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Syria British roll dice for 4 mech_infantrys in Syria, round 3 : 2/4 hits, 0,67 expected hits Italians roll dice for 2 infantry in Syria, round 3 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for British: 3 mech_infantrys Casualties for Italians: 2 infantry Non Combat Move - British 2 mech_infantrys moved from Tobruk to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 99 Sea Zone to Iraq 1 infantry moved from Siam to French Indo China 2 infantry moved from India to Burma 1 fighter moved from Yunnan to Burma 1 aaGun, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from Normandy Bordeaux to Southern France 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 aaGun and 1 infantry moved from 125 Sea Zone to Norway 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 mech_infantrys placed in Persia 1 artillery, 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5 British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5 UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,83 Italians regular : 1,67 Japanese regular : -2,83 Germans regular : -1,33 British regular : 1,50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from Ukraine to Bryansk 1 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Southern Italy to Caucasus 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 armour and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in Borneo Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in Borneo Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from India: 2 mech_infantrys EDIT: Adding units owned by UK_Pacific to French Indo China: 2 mech_infantrys EDIT: Turning off Edit Mode 1 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Jeg var kommet til at sætte ind ved den forkerte fabrik med briterne i stillehavet, så har lige editeret enhederne jeg satte ind.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Western Germany to 125 Sea Zone 1 artillery and 5 infantry moved from Finland to Norway 4 bombers moved from Romania to Norway 2 artilleries moved from France to Southern France 3 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 artillery moved from France to Holland Belgium 3 infantry moved from France to Holland Belgium 1 infantry moved from France to Southern France 1 fighter moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Norway 1 fighter moved from Western Germany to Norway 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 3 infantry moved from Volgograd to Samara 1 fighter moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Archangel 1 armour moved from Novgorod to Archangel 1 fighter moved from Bryansk to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 1 submarine and 4 transports 1 submarine owned by the Americans Submerged 1 transport owned by the British and 4 transports owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 35 Casualties for Americans: 4 transports Casualties for British: 1 transport Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 2 artilleries Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1,50 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in Southern France Germans attack with 2 artilleries and 5 infantry British defend with 1 aaGun and 1 infantry; Americans defend with 2 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 1,83 expected hits Americans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the British lost in Southern France Germans roll dice for 2 artilleries and 5 infantry in Southern France, round 3 : 3/7 hits, 1,83 expected hits Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 16 Casualties for British: 1 aaGun and 1 infantry Casualties for Americans: 2 artilleries Battle in Archangel Germans attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Samara Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Norway Germans attack with 1 artillery, 4 bombers, 3 fighters and 5 infantry British defend with 1 aaGun and 1 infantry; Americans defend with 4 artilleries British roll AA dice in Norway : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 5 infantry in Norway, round 2 : 4/13 hits, 5,50 expected hits Americans roll dice for 1 aaGun, 4 artilleries and 1 infantry in Norway, round 2 : 2/5 hits, 1,67 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the Americans and 1 infantry owned by the British lost in Norway Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 3 infantry in Norway, round 3 : 1/11 hits, 5,17 expected hits Americans roll dice for 2 artilleries in Norway, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 2 infantry in Norway, round 4 : 6/10 hits, 5,00 expected hits Americans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 4 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Casualties for Americans: 4 artilleries Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Germans 2 armour moved from Novgorod to Bryansk 2 armour moved from Eastern Poland to Bryansk 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Archangel to Bryansk 1 fighter moved from Holland Belgium to Western Germany 4 bombers moved from Norway to Western Germany 2 fighters moved from Norway to Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 2 mech_infantrys moved from Bryansk to Volgograd 2 armour moved from Germany to Eastern Poland 2 artilleries moved from France to Northern Italy 2 infantry moved from Western Germany to Northern Italy 2 armour moved from Western Germany to Germany 2 armour moved from Germany to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 aaGun moved from France to Southern France 1 tactical_bomber moved from Samara to Bryansk 1 fighter moved from Samara to Bryansk Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Volgograd 2 artilleries, 7 infantry and 1 tactical_bomber placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 British AA : -0,50 Russians regular : 0,83 Germans regular : -3,17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Kazakhstan to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,67 expected hits Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2,17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/6 hits, 2,50 expected hits Germans roll dice for 3 armour in Volgograd, round 3 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour and 2 mech_infantrys Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Samara 1 artillery owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 3 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 aaGun moved from Timguska to Urals 1 aaGun moved from Kazakhstan to Sikang 1 mech_infantry moved from Libya to Alexandria 1 mech_infantry moved from Egypt to Iraq Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -0,50 Russians regular : -2,00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 50 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. Combat - Japanese Japanese creates battle in territory 19 Sea Zone Place Units - Japanese 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Enigma
Jeg har lige postet en tom tur, hvor jeg fjernede de enheder der lå i banken. Spiller nu og poster igen. Det kunne jeg så ikke - må redigere i samme tur. -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. Turning on Edit Mode EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers EDIT: Turning off Edit Mode 1 artillery moved from Shensi to Sikang 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 mech_infantrys moved from Kwangsi to 36 Sea Zone 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Shan State 1 mech_infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 mech_infantry moved from Kwangsi to French Indo China 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 2 bombers moved from Kiangsu to French Indo China Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Battle in Sikang Japanese attack with 1 artillery Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Sikang Japanese win, taking Shan State from UK_Pacific, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Malaya Battle in French Indo China Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry British defend with 1 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 factory_minor and 2 mech_infantrys Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in French Indo China, round 2 : 1/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 3 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the UK_Pacific lost in French Indo China Japanese roll dice for 1 armour, 1 artillery and 2 bombers in French Indo China, round 4 : 1/4 hits, 2,17 expected hits UK_Pacific roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China Japanese win, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 infantry Casualties for UK_Pacific: 2 mech_infantrys Casualties for Americans: 1 fighter Non Combat Move - Japanese 1 infantry moved from Kiangsu to Kiangsi 2 bombers moved from French Indo China to 35 Sea Zone 2 bombers moved from 35 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 2 fighters moved from Japan to Philippines Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Manchuria 1 destroyer and 2 submarines placed in 6 Sea Zone 1 factory_minor placed in Kwangtung 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50 UK_Pacific regular : 0,33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 5 artilleries, 1 carrier, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 2 artilleries and 1 infantry moved from 125 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France 3 fighters moved from 110 Sea Zone to Southern France 1 destroyer moved from 10 Sea Zone to 1 Sea Zone Combat - Americans Battle in Norway Americans attack with 2 artilleries, 1 bomber and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Norway, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 2 artilleries and 1 bomber in Norway, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry Germans roll AA dice in Southern France : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/13 hits, 4,50 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 2,33 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 3 : 4/12 hits, 4,33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 25 Casualties for Americans: 1 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 5 infantry Non Combat Move - Americans 1 bomber moved from Norway to United Kingdom 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Southern France to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux Place Units - Americans 1 armour and 2 infantry placed in Normandy Bordeaux 1 carrier and 2 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from Queensland: 1 fighter EDIT: Adding units owned by Americans to Java: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,17 Japanese regular : -0,17 Germans AA : -0,50 Germans regular : -2,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 3 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Shensi 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : 0,00