TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 artillery moved from Soviet Far East to Siberia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 mech_infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Shan State to Yunnan
1 artillery moved from Shan State to Siam
Americans take Siam from Japanese
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
Americans take French Indo China from Japanese
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 3 submarines
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Southern France from Italians, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 3 submarines
Battle in Normandy Bordeaux
Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians roll AA dice in Normandy Bordeaux : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/18 hits, 6,83 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4,33 expected hits
2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 9 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/14 hits, 5,50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits
2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Americans: 4 infantry
Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry
Battle in 37 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 3 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Japanese: 1 carrier
Battle in Siberia
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Siberia, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Siberia
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from India to Kweichow
5 mech_infantrys moved from Shan State to Kweichow
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
Combat - British
Battle in Norway
Battle in Kweichow
British attack with 1 fighter and 5 mech_infantrys
Japanese defend with 1 armour and 3 mech_infantrys
British roll dice for 1 fighter and 5 mech_infantrys in Kweichow, round 2 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
1 mech_infantry owned by the British lost in Kweichow
British roll dice for 1 fighter and 4 mech_infantrys in Kweichow, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 3 : 0/4 hits, 1,50 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
British roll dice for 1 fighter and 4 mech_infantrys in Kweichow, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 4 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British roll dice for 1 fighter and 3 mech_infantrys in Kweichow, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow
British roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 6 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kweichow
British win, taking Norway from Germans, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Holland Belgium
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 3,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery, 1 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Burma to Yunnan
4 infantry moved from Shan State to Yunnan
3 infantry moved from India to Burma
1 fighter moved from Kweichow to French Indo China
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Changing PUs for Americans from 80 to 81
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 5,67
Italians regular : -1,67
Japanese regular : -2,50
Germans regular : -1,17
British regular : -1,50
Italians AA : -0,67
Jeg glemte at tage tunesien med usa, så editerede det efterfølgende
@Maxiheimer
Jo jeg mener den er afgjort. Kig på Japans tur, jeg lavede ikke non combat eller satte ind. Skulle også have trukket angrebet efter første runde hvis der skulle spilles videre. Jeg er på vej i biffen, skriver senere
Haha… Det bed jeg slet ikke mærke i, fordi jeg var så fokuseret på europafelttoget!
Jamen tak for spillet så, og godt spillet! Havde faktisk troet sejren lå mere til dig!
Hvad er din holdning i øvrigt til at spille her 1. november, med de nye corona tiltag???
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Chahar to Kweichow
1 artillery and 2 infantry moved from Chahar to Hopei
2 armour moved from Yunnan to Shan State
1 armour, 8 artilleries, 2 bombers and 7 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from Philippines to Shan State
1 mech_infantry moved from Kiangsu to Kweichow
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
British defend with 10 infantry and 5 mech_infantrys; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; ANZAC defend with 3 fighters
Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 6/24 hits, 10,00 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 14 infantry and 6 mech_infantrys in Shan State, round 2 : 12/25 hits, 9,50 expected hits
7 infantry owned by the Japanese, 5 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Shan State, round 3 : 4/12 hits, 6,00 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys in Shan State, round 3 : 10/19 hits, 7,50 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the Americans lost in Shan State
Japanese roll dice for 2 bombers in Shan State, round 4 : 0/2 hits, 1,33 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys in Shan State, round 4 : 8/15 hits, 6,17 expected hits
2 bombers owned by the Japanese lost in Shan State
UK_Pacific win with 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is -106
Casualties for Japanese: 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 6 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Japanese collect 51 PUs (5 lost to blockades); end with 54 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Shan State: 4 infantry
EDIT: Adding units owned by Japanese to French Indo China: 3 armour and 3 artilleries
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 2 bombers and 3 mech_infantrys
EDIT: Adding units owned by Japanese to French Indo China: 1 armour, 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -7,00
UK_Pacific regular : 6,83
ANZAC regular : 0,67
@Enigma
Så har jeg redigeret. Tillod mig også at ændre damage fra carrier til battleship - havde ikke set at tripleA havde valgt den - det ville man jo aldrig gøre. Du kan evt. lige tjekke efter. Og ændre hvis, hellere du ville have haft tabene på amerikansk side.
Jeg prøver at komme videre, men puha den var grufuld for Japan - du ramte dobbelt så mange enheder som mig! Den bliver næsten umulig at komme videre fra, især hvis (når) flåden ryger. Jeg har ikke stor tiltro til, at heldet pludselig tilsmiler Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from India to French Indo China
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Shan State to French Indo China
1 artillery moved from Soviet Far East to Siberia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers, 2 fighters and 3 submarines
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -12
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians roll AA dice in Normandy Bordeaux : 2/4 hits, 0,67 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 7 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 3/16 hits, 5,67 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 3/13 hits, 4,33 expected hits
2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 7/13 hits, 4,67 expected hits
Italians roll dice for 2 artilleries and 9 infantry in Normandy Bordeaux, round 3 : 4/11 hits, 3,67 expected hits
4 infantry owned by the Americans and 7 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 2/9 hits, 3,33 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries and 2 fighters in Normandy Bordeaux, round 5 : 5/9 hits, 3,33 expected hits
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 7 artilleries and 2 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry
Battle in 37 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 2/8 hits, 4,17 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Siberia
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 4 armour, 4 artilleries, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in French Indo China, round 2 : 2/8 hits, 2,33 expected hits
Japanese roll dice for 4 armour, 4 artilleries and 1 infantry in French Indo China, round 2 : 2/9 hits, 3,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 3 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 4 armour and 3 artilleries in French Indo China, round 3 : 5/7 hits, 3,00 expected hits
2 artilleries owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China
retreated to French Indo China
Japanese win with 4 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter moved from French Indo China to Burma
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 artilleries, 1 bomber and 5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Changing ownership of Southern France from Italians to Americans
EDIT: Adding units owned by Americans to Southern France: 1 artillery
EDIT: Changing PUs for Americans from 75 to 78
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,83
Italians regular : -3,00
Japanese regular : -3,33
Italians AA : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from India to French Indo China
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Shan State to French Indo China
1 artillery moved from Soviet Far East to Siberia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers, 2 fighters and 3 submarines
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -12
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians roll AA dice in Normandy Bordeaux : 2/4 hits, 0,67 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 7 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 3/16 hits, 5,67 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 3/13 hits, 4,33 expected hits
2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 7/13 hits, 4,67 expected hits
Italians roll dice for 2 artilleries and 9 infantry in Normandy Bordeaux, round 3 : 4/11 hits, 3,67 expected hits
4 infantry owned by the Americans and 7 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 2/9 hits, 3,33 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries and 2 fighters in Normandy Bordeaux, round 5 : 5/9 hits, 3,33 expected hits
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 7 artilleries and 2 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry
Battle in 37 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 2/8 hits, 4,17 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Siberia
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 4 armour, 4 artilleries, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in French Indo China, round 2 : 2/8 hits, 2,33 expected hits
Japanese roll dice for 4 armour, 4 artilleries and 1 infantry in French Indo China, round 2 : 2/9 hits, 3,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 3 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 4 armour and 3 artilleries in French Indo China, round 3 : 5/7 hits, 3,00 expected hits
2 artilleries owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China
retreated to French Indo China
Japanese win with 4 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter moved from French Indo China to Burma
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 artilleries, 1 bomber and 5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Changing ownership of Southern France from Italians to Americans
EDIT: Adding units owned by Americans to Southern France: 1 artillery
EDIT: Changing PUs for Americans from 75 to 78
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 4 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 fighter moved from India to French Indo China
3 infantry and 5 mech_infantrys moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Holland Belgium
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 3,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter, 3 infantry and 5 mech_infantrys
Japanese defend with 4 armour, 1 artillery and 1 factory_minor
British roll dice for 1 fighter, 3 infantry and 5 mech_infantrys in French Indo China, round 2 : 3/9 hits, 1,83 expected hits
Japanese roll dice for 4 armour and 1 artillery in French Indo China, round 2 : 3/5 hits, 2,33 expected hits
1 artillery owned by the Japanese, 2 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 5 mech_infantrys in French Indo China, round 3 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 2 armour in French Indo China, round 3 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 4 mech_infantrys in French Indo China, round 4 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 2 armour in French Indo China, round 4 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in French Indo China, round 5 : 0/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in French Indo China
British roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 6 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in French Indo China, round 6 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 7 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in French Indo China, round 7 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry and 4 mech_infantrys
Casualties for Japanese: 4 armour and 1 artillery
Battle in Caucasus
British attack with 1 artillery, 1 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 mech_infantrys moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from French Indo China to Burma
1 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
Place Units - British
4 artilleries and 4 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,1,5,2,2,2,1,2
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0,83
Italians regular : -3,00
Japanese regular : -2,67
Germans regular : -0,17
British regular : -3,33
Italians AA : 1,33
Det var jo ikke ligefrem de samme lækre resultater jeg fik første gang jeg tog runden… Men det hele lykkedes lige med nød og næppe. Jeg var en enhed fra at du havde beholdt french indo china:relieved:
Nu bliver det spændende om ANZAC kan finde ud af at ramme:hand_with_index_and_middle_fingers_crossed: :hand_with_index_and_middle_fingers_crossed: :hand_with_index_and_middle_fingers_crossed:
@Maxiheimer
Mon ikke de kan ;-)
@Enigma
Jeg har 96 % chance så mon ikke du tager den :-)
@Enigma
Nej, nu skal jeg nok gemme sarkasmen væk - det bliver spændende. Men puha Japan har lang vej op. Du prøvede alligevel med ubådene ved Japan :-).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
Combat - Italians
Battle in Syria
Battle in Southern France
Italians attack with 1 armour and 1 fighter
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour and 1 fighter in Southern France, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Southern France
retreated to Southern France
Americans win, taking Syria from Russians with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery, 1 infantry and 3 mech_infantrys
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Caucasus
retreated to Caucasus
Russians win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
Place Units - Italians
2 mech_infantrys placed in Ukraine
2 infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -1,33
Russians regular : 1,33
Det der bliver spændende ved søslaget er hvordan du vælger tab. For du kan ikke lande dine fly! Det var en lidt kedelig runde for italienerne…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 artillery
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 artillery
Battle in 37 Sea Zone
ANZAC attack with 7 fighters
Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports
ANZAC roll dice for 7 fighters in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
Japanese regular : -1,17
ANZAC regular : 1,17
Hvordan vil du gerne tage tab?
Jeg tillod mig at vælge i første runde, da jeg fik 4 hits, og så fjernede 1 carrier og 2 fly. Kan ikke se at der var andre muligheder der gav mere mening.
@Maxiheimer
Ja, det kører for aksen ;-).
De var til gengæld ikke så kritiske, men kunne have sparet tyskerne lidt besvær…
@Maxiheimer
Selvfølgelig. Næste gang BS, så fly og til sidst carrier. Du må vælge i forhold til antal hits osv. det har jeg fuld tillid til.