@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Maxi VS Enigma Winner takes it all:)
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@Maxiheimer
Havde godt set odds’ne efter Kina gik på. Den blev dyr for os begge. -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Romania 2 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 bomber moved from Southern France to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber and 2 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 0/4 hits, 1,50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 3 : 3/4 hits, 1,50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Libya to Tobruk 1 mech_infantry moved from Algeria to Libya 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 aaGuns moved from Southern France to Normandy Bordeaux 1 fighter moved from Western Germany to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Tobruk 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone 1 fighter and 1 infantry placed in Southern Italy 1 infantry placed in Normandy Bordeaux Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 British regular : -0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Yunnan to India Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Yunnan to India Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 4 bombers and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 5 armour, 10 artilleries, 15 infantry and 5 mech_infantrys moved from Poland to Baltic States Germans take Baltic States from Russians 10 mech_infantrys moved from Germany to Baltic States 3 armour moved from Romania to Baltic States Combat - Germans
Combat Hit Differential Summary :
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@Enigma
Så er der lige lidt scrambling at tage stilling til :-) -
ingen scrambling
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 4 bombers and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 5 armour, 10 artilleries, 15 infantry and 5 mech_infantrys moved from Poland to Baltic States Germans take Baltic States from Russians 10 mech_infantrys moved from Germany to Baltic States 3 armour moved from Romania to Baltic States Combat - Germans Battle in 98 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 destroyers; French defend with 1 destroyer Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 7/12 hits, 7,33 expected hits British roll dice for 1 battleship, 1 cruiser and 3 destroyers in 98 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the French, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from Neutral with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 1 fighter Casualties for British: 1 battleship, 1 cruiser and 2 destroyers Casualties for French: 1 destroyer Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 infantry moved from Romania to Eastern Poland 2 aaGuns moved from Poland to Baltic States 5 infantry moved from Bulgaria to Romania 1 infantry moved from France to Normandy Bordeaux 3 artilleries moved from Germany to Poland 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 armour and 3 infantry moved from Malta to 96 Sea Zone 1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 3 infantry moved from 97 Sea Zone to Greece 1 tactical_bomber moved from 98 Sea Zone to Greece 1 tactical_bomber moved from 98 Sea Zone to Greece 1 fighter moved from 98 Sea Zone to Southern Italy 4 bombers moved from 98 Sea Zone to Western Germany Place Units - Germans 8 armour placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 armour EDIT: Adding units owned by Germans to Western Germany: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,33 British regular : -0,17
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@Maxiheimer
Jeg er vist ved at være træt nu - blev nødt til at redigere igen. Et par tanks i Vesttyskland. -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 infantry moved from Tsagaan Olom to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Western Ukraine to Eastern Poland 3 fighters moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/5 hits, 2,33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour and 8 mech_infantrys moved from Novgorod to Smolensk 2 aaGuns, 1 artillery, 19 infantry and 1 mech_infantry moved from Belarus to Smolensk 2 aaGuns, 2 artilleries and 19 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk 5 infantry moved from Russia to Bryansk 3 infantry moved from Ulaanbaatar to Buryatia 1 aaGun moved from Ulaanbaatar to Buryatia 1 aaGun and 14 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 9 infantry placed in Russia Russians undo move 1. 1 infantry and 2 mech_infantrys placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 1,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Sakha to Amur 1 infantry moved from Manchuria to Amur 1 bomber moved from Korea to Amur 2 artilleries moved from French Indo China to Yunnan 3 infantry moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 44 Sea Zone to Philippines 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 tactical_bombers moved from 42 Sea Zone to Malaya 2 fighters moved from 42 Sea Zone to Malaya 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Amur Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 3/7 hits, 2,83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter and 3 infantry Chinese defend with 1 fighter Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 4/6 hits, 2,00 expected hits Chinese roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Kwangsi Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 2,17 expected hits Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Malaya Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 7/9 hits, 3,83 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 fighters moved from French Indo China to 6 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 bomber moved from Philippines to Kwangtung 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 carriers moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Jehol to Manchuria 1 bomber moved from Amur to Manchuria 1 armour moved from Sakha to Manchuria 2 infantry moved from Hopei to Kweichow 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Yunnan to French Indo China 2 tactical_bombers moved from Kwangsi to French Indo China 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in Manchuria 3 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 bomber EDIT: Adding units owned by Japanese to Japan: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : -0,67 Japanese regular : 3,50 UK_Pacific regular : 0,67 Russians regular : -0,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in Gibraltar Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Gibraltar from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries and 2 infantry Japanese defend with 2 artilleries and 3 infantry Chinese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Chinese: 3 artilleries and 2 infantry Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in Gibraltar Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Gibraltar from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries and 2 infantry Japanese defend with 2 artilleries and 3 infantry Chinese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Chinese: 3 artilleries and 2 infantry Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber and 2 fighters moved from Egypt to Alexandria 1 mech_infantry moved from India to Yunnan Chinese take Yunnan from Japanese 2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone Combat - British Battle in Alexandria British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 1/5 hits, 2,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Alexandria British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Alexandria, round 3 : 2/5 hits, 2,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Alexandria to Egypt 2 infantry moved from Iraq to Trans-Jordan 2 transports moved from 81 Sea Zone to 71 Sea Zone 2 mech_infantrys moved from Belgian Congo to Egypt 1 aaGun moved from Szechwan to Yunnan 2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar Place Units - British 1 destroyer placed in 71 Sea Zone 1 airfield placed in Gibraltar 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,3,2,6 British collect 27 PUs (8 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,6,5,6,3,6,6,6,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys EDIT: Adding units owned by British to Union of South Africa: 2 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,83 Italians regular : 0,33 Japanese regular : 1,00 British regular : -1,67
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Romania 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 bomber moved from Tobruk to Trans-Jordan 1 fighter moved from Tobruk to 98 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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@Enigma
Ønsker den herre at scramble? -
Ohh hvor galant af dem at spørge, men nej herren har besluttet sig for at holde sine flyvemaskiner på jorden denne gang:)
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@Maxiheimer
Så lidt🤗. Var lige ved bare at spille turen for jeg kendte svaret på forhånd 😎 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Romania 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 bomber moved from Tobruk to Trans-Jordan 1 fighter moved from Tobruk to 98 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry British defend with 2 infantry; French defend with 1 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/6 hits, 2,17 expected hits British roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the French and 2 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for French: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Trans-Jordan to Tobruk 1 mech_infantry moved from Libya to Tobruk 1 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Slovakia Hungary to Romania 1 armour moved from Northern Italy to Normandy Bordeaux Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 6 infantry placed in Northern Italy Italians undo move 2. 3 infantry placed in Normandy Bordeaux 3 infantry placed in Northern Italy Italians undo move 3. Italians undo move 2. Italians undo move 1. 3 infantry placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy 3 infantry placed in Normandy Bordeaux Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : -1,00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from India to Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 1,17