Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from India to French Indo China
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Shan State to French Indo China
1 artillery moved from Soviet Far East to Siberia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers, 2 fighters and 3 submarines
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -12
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians roll AA dice in Normandy Bordeaux : 2/4 hits, 0,67 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 7 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 3/16 hits, 5,67 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 3/13 hits, 4,33 expected hits
2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 7/13 hits, 4,67 expected hits
Italians roll dice for 2 artilleries and 9 infantry in Normandy Bordeaux, round 3 : 4/11 hits, 3,67 expected hits
4 infantry owned by the Americans and 7 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 2/9 hits, 3,33 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries and 2 fighters in Normandy Bordeaux, round 5 : 5/9 hits, 3,33 expected hits
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 7 artilleries and 2 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry
Battle in 37 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 2/8 hits, 4,17 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Siberia
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 4 armour, 4 artilleries, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in French Indo China, round 2 : 2/8 hits, 2,33 expected hits
Japanese roll dice for 4 armour, 4 artilleries and 1 infantry in French Indo China, round 2 : 2/9 hits, 3,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 3 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 4 armour and 3 artilleries in French Indo China, round 3 : 5/7 hits, 3,00 expected hits
2 artilleries owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China
retreated to French Indo China
Japanese win with 4 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter moved from French Indo China to Burma
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 artilleries, 1 bomber and 5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Changing ownership of Southern France from Italians to Americans
EDIT: Adding units owned by Americans to Southern France: 1 artillery
EDIT: Changing PUs for Americans from 75 to 78
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 4 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 fighter moved from India to French Indo China
3 infantry and 5 mech_infantrys moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Holland Belgium
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 3,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter, 3 infantry and 5 mech_infantrys
Japanese defend with 4 armour, 1 artillery and 1 factory_minor
British roll dice for 1 fighter, 3 infantry and 5 mech_infantrys in French Indo China, round 2 : 3/9 hits, 1,83 expected hits
Japanese roll dice for 4 armour and 1 artillery in French Indo China, round 2 : 3/5 hits, 2,33 expected hits
1 artillery owned by the Japanese, 2 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 5 mech_infantrys in French Indo China, round 3 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 2 armour in French Indo China, round 3 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 4 mech_infantrys in French Indo China, round 4 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 2 armour in French Indo China, round 4 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in French Indo China, round 5 : 0/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in French Indo China
British roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 6 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in French Indo China, round 6 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 7 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in French Indo China, round 7 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry and 4 mech_infantrys
Casualties for Japanese: 4 armour and 1 artillery
Battle in Caucasus
British attack with 1 artillery, 1 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 mech_infantrys moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from French Indo China to Burma
1 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
Place Units - British
4 artilleries and 4 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,1,5,2,2,2,1,2
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0,83
Italians regular : -3,00
Japanese regular : -2,67
Germans regular : -0,17
British regular : -3,33
Italians AA : 1,33
Det var jo ikke ligefrem de samme lækre resultater jeg fik første gang jeg tog runden… Men det hele lykkedes lige med nød og næppe. Jeg var en enhed fra at du havde beholdt french indo china:relieved:
Nu bliver det spændende om ANZAC kan finde ud af at ramme:hand_with_index_and_middle_fingers_crossed: :hand_with_index_and_middle_fingers_crossed: :hand_with_index_and_middle_fingers_crossed:
@Maxiheimer
Mon ikke de kan ;-)
@Enigma
Jeg har 96 % chance så mon ikke du tager den :-)
@Enigma
Nej, nu skal jeg nok gemme sarkasmen væk - det bliver spændende. Men puha Japan har lang vej op. Du prøvede alligevel med ubådene ved Japan :-).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
Combat - Italians
Battle in Syria
Battle in Southern France
Italians attack with 1 armour and 1 fighter
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour and 1 fighter in Southern France, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Southern France
retreated to Southern France
Americans win, taking Syria from Russians with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery, 1 infantry and 3 mech_infantrys
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Caucasus
retreated to Caucasus
Russians win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
Place Units - Italians
2 mech_infantrys placed in Ukraine
2 infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -1,33
Russians regular : 1,33
Det der bliver spændende ved søslaget er hvordan du vælger tab. For du kan ikke lande dine fly! Det var en lidt kedelig runde for italienerne…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 artillery
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 artillery
Battle in 37 Sea Zone
ANZAC attack with 7 fighters
Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports
ANZAC roll dice for 7 fighters in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
Japanese regular : -1,17
ANZAC regular : 1,17
Hvordan vil du gerne tage tab?
Jeg tillod mig at vælge i første runde, da jeg fik 4 hits, og så fjernede 1 carrier og 2 fly. Kan ikke se at der var andre muligheder der gav mere mening.
@Maxiheimer
Ja, det kører for aksen ;-).
De var til gengæld ikke så kritiske, men kunne have sparet tyskerne lidt besvær…
@Maxiheimer
Selvfølgelig. Næste gang BS, så fly og til sidst carrier. Du må vælge i forhold til antal hits osv. det har jeg fuld tillid til.
@Enigma
Nej fighter før battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 artillery
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 artillery
Battle in 37 Sea Zone
ANZAC attack with 7 fighters
Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports
ANZAC roll dice for 7 fighters in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 37 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 carrier and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 7 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 artillery
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 artillery
Battle in 37 Sea Zone
ANZAC attack with 7 fighters
Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports
ANZAC roll dice for 7 fighters in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 37 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 carrier and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 7 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 2,17
Kan være lige meget, for du mistede begge. Men ja undrede også mig du valgte den rækkefølge:)
Vi ramte begge rimelig snitligt i søslaget. Det er rigtigt at BC gav dig 94%, men den falder drastisk når hits skal tages på mange af de høje terninger først.
@Maxiheimer
Jeg havde så overset en fighter, så det ændrer lidt. Men jeg synes nu på ingen måde det var snitligt, som hitraten også viser. Jeg burde have bedre terninger i alle runder og alligevel ramte du fire i første runde mod mine tre. Anyways, den er ikke helt urimelig men Japan kunne måske godt tillade sig at håbe på lidt mere tur i den - slagskibet burde have overlevet.
Og Italien - Mamma Mia. Det betyder da sindssygt meget kun at pille en enhed og selv miste fire i den situation aksen er i.
Ja altså 4 hits er en over snit. og ja hvis BB havde overlevet havde det nok passet meget godt.
Altså mht. italienernes hitrate, er du jo nødt til at indregne at de er italienere…:joy:
@Maxiheimer
Ha, ja :-) Der må have været en rumæner eller andet imellem - de ramte jo en :sunglasses: