@SuperbattleshipYamato I’m not surprised. G42 does favor the Allies. But the Axis still have a decent chance at least Japan.
Maxi VS Enigma Winner takes it all:)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Amur to Sakha 10 infantry moved from Rostov to Ukraine 4 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 4 fighters, 10 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor and 8 infantry Russians roll dice for 4 fighters, 10 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/15 hits, 4,33 expected hits Germans roll dice for 2 artilleries and 8 infantry in Ukraine, round 2 : 4/10 hits, 3,33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 4 fighters, 6 infantry and 1 tactical_bomber in Ukraine, round 3 : 5/11 hits, 3,67 expected hits Germans roll dice for 2 artilleries and 6 infantry in Ukraine, round 3 : 6/8 hits, 2,67 expected hits 6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Ukraine retreated to Ukraine Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 10 infantry Casualties for Germans: 7 infantry Battle in Sakha Russians attack with 18 infantry Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 18 infantry in Sakha, round 2 : 0/18 hits, 3,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Sakha, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 18 infantry in Sakha, round 3 : 1/18 hits, 3,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Sakha, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Sakha Russians roll dice for 18 infantry in Sakha, round 4 : 1/18 hits, 3,00 expected hits Japanese roll dice for 1 mech_infantry in Sakha, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 18 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Sakha 4 fighters and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns moved from Rostov to Volgograd 2 mech_infantrys moved from Russia to Rostov 2 infantry moved from Russia to Tambov Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 4,00 Russians : -8,00 Japanese : -1,67
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Se lige ruslands evne til at ramme… Havde 99% chance for at vinde i ukraine…
Jeg skulle bruge 3x18 terninger for at lave 2 hits mod japan… -
@Maxiheimern Tjahhh, det er så første gang Japan har været “heldige” i dette her spil, der bare har været en lang nedtur. Bortset fra at Japan så igen ikke ramte noget - der er jo stadig 18 russiske infanteri… Én dårlig spillet runde med Japan og skodterninger hele vejen igennem. Og du har spillet suverænt i Pacific.
Bortset fra det er det jo lige meget. Jeg skulle lige spille Tyskland hurtigt inden madlavning og flyttede de fire skibe ud af Østersøen selv om det var en del af min taktik at de skulle blive liggende. Så nu hedder det tre UK fightere og en destroyer mod tre fightere i scrambling og med mit hidtidige held er det goodbye Tyskland. Så jeg gætter på jeg kan lykønske dig med sejren senere i aften. -
Du kan bare editere skibene ind i japans tur:)
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from Jehol to Chahar 1 armour moved from Jehol to Shantung 1 infantry moved from Kiangsu to Shantung 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 2 cruisers moved from 35 Sea Zone to 36 Sea Zone 2 battleships moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Shantung 1 fighter moved from Japan to Shantung 1 tactical_bomber moved from Japan to Chahar 1 fighter moved from Japan to Chahar 2 fighters moved from Kiangsu to Anhwe 2 tactical_bombers moved from Kiangsu to Anhwe 2 fighters moved from Kiangsu to Kwangtung 2 tactical_bombers moved from Kiangsu to Kwangtung 2 tactical_bombers moved from 35 Sea Zone to Kwangsi 2 fighters moved from 35 Sea Zone to Kwangsi 1 fighter moved from Philippines to 20 Sea Zone 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 bomber moved from Philippines to Kwangsi 1 bomber moved from Philippines to Kwangsi Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 armour Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Shantung, round 2 : 3/4 hits, 1,67 expected hits Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Kwangsi Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry; Chinese defend with 1 artillery and 4 infantry Japanese roll dice for 2 battleships and 1 cruiser in Kwangsi, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5,00 expected hits Chinese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 4/9 hits, 4,67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 4 infantry Casualties for ANZAC: 2 infantry Battle in Anhwe Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/7 hits, 2,83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 3 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 3 infantry Non Combat Move - Japanese 2 fighters moved from Anhwe to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 2 bombers moved from Kwangsi to Kiangsu 2 tactical_bombers moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Chahar to Jehol 2 fighters moved from Shantung to Kiangsu 1 fighter moved from Manchuria to Kiangsu 1 fighter moved from Kwangtung to Kiangsu 1 fighter moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : -0,17 Chinese : -2,17 UK_Pacific : -0,33 Japanese : -3,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from Jehol to Chahar 1 armour moved from Jehol to Shantung 1 infantry moved from Kiangsu to Shantung 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 2 cruisers moved from 35 Sea Zone to 36 Sea Zone 2 battleships moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Shantung 1 fighter moved from Japan to Shantung 1 tactical_bomber moved from Japan to Chahar 1 fighter moved from Japan to Chahar 2 fighters moved from Kiangsu to Anhwe 2 tactical_bombers moved from Kiangsu to Anhwe 2 fighters moved from Kiangsu to Kwangtung 2 tactical_bombers moved from Kiangsu to Kwangtung 2 tactical_bombers moved from 35 Sea Zone to Kwangsi 2 fighters moved from 35 Sea Zone to Kwangsi 1 fighter moved from Philippines to 20 Sea Zone 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 bomber moved from Philippines to Kwangsi 1 bomber moved from Philippines to Kwangsi Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 armour Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Shantung, round 2 : 3/4 hits, 1,67 expected hits Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Kwangsi Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry; Chinese defend with 1 artillery and 4 infantry Japanese roll dice for 2 battleships and 1 cruiser in Kwangsi, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5,00 expected hits Chinese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 4/9 hits, 4,67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 4 infantry Casualties for ANZAC: 2 infantry Battle in Anhwe Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/7 hits, 2,83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 3 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 3 infantry Non Combat Move - Japanese 2 fighters moved from Anhwe to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 2 bombers moved from Kwangsi to Kiangsu 2 tactical_bombers moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Chahar to Jehol 2 fighters moved from Shantung to Kiangsu 1 fighter moved from Manchuria to Kiangsu 1 fighter moved from Kwangtung to Kiangsu 1 fighter moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 2 destroyers and 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 2 destroyers EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17 Chinese : -2,17 UK_Pacific : -0,33 Japanese : -3,17
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@Enigma OK, tak. Men jeg kan godt se, hvor det bærer hen. Hvis ikke Rusland falder indenfor to runder, så…
A propos terninger. I denne runde følte jeg for første gang, at Japan havde en OK runde. Men se hit-rates…
Husk at spille seneste gamesave. -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from United Kingdom to Northern Italy 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 infantry and 2 mech_infantrys moved from 95 Sea Zone to Northern Italy 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in Philippines Battle in Sumatra Battle in Southern France Battle in Northern Italy Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys Italians defend with 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Northern Italy, round 2 : 3/5 hits, 1,33 expected hits Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 bomber and 2 mech_infantrys in Northern Italy, round 3 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Philippines from Japanese, taking Sumatra from Japanese, taking Southern France from Italians, taking Northern Italy from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Italians: 1 artillery, 1 infantry and 2 mech_infantrys Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Northern Italy to Malta 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Americans undo move 4. Americans undo move 3. 1 destroyer placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,33 Americans : 2,67 Japanese : 0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Hopei to Anhwe 2 artilleries and 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 4/5 hits, 1,83 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Hunan 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : 1,50 Japanese : 1,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from United Kingdom to Northern Italy 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 infantry and 2 mech_infantrys moved from 95 Sea Zone to Northern Italy 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in Philippines Battle in Sumatra Battle in Southern France Battle in Northern Italy Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys Italians defend with 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Northern Italy, round 2 : 3/5 hits, 1,33 expected hits Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 bomber and 2 mech_infantrys in Northern Italy, round 3 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Philippines from Japanese, taking Sumatra from Japanese, taking Southern France from Italians, taking Northern Italy from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Italians: 1 artillery, 1 infantry and 2 mech_infantrys Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Northern Italy to Malta 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Americans undo move 4. Americans undo move 3. 1 destroyer placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Hopei to Anhwe 2 artilleries and 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 4/5 hits, 1,83 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Hunan 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Yunnan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 mech_infantry moved from Samara to Vologda 1 mech_infantry moved from Samara to Smolensk 2 fighters moved from Russia to Smolensk 3 fighters moved from Russia to Vologda 1 armour moved from Tunisia to Tobruk British take Libya from Italians British take Tobruk from Italians 2 mech_infantrys moved from Persia to Syria 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from India to Kwangtung Combat - British Battle in Kwangtung British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Smolensk British attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk British win, taking Smolensk from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Syria British attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 2/6 hits, 2,67 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Syria British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Italians: 2 infantry Battle in Vologda British attack with 3 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Vologda, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Vologda British win with 3 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Vologda to Russia 2 fighters moved from Smolensk to Russia 2 infantry moved from Alexandria to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Persia to Russia 1 aaGun and 1 infantry moved from Hunan to Kwangsi 4 infantry moved from Yunnan to Hunan 2 artilleries moved from Yunnan to Hunan 6 infantry moved from Yunnan to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Hunan 2 infantry moved from Yunnan to Hunan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 2 fighters moved from Syria to Persia 1 bomber and 1 tactical_bomber moved from Syria to Egypt 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - British 1 carrier and 1 fighter placed in 110 Sea Zone 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 37 PUs (1 lost to blockades); end with 37 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,4,3,2,4,5 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67 Italians : 2,33 British : 0,83 Americans : 2,67 Chinese : 1,50 Japanese : 2,00
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Ja - bliver spændende om du kan samle styrker til det:)
Japan er ved at være en smule pressede. Jeg bliver mere og mere tilhænger af tidlig krigserklæring med japan!
Efter min ruslands runde er det ikke tilladt at brokke sig over terningerne:)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from 95 Sea Zone to Northern Italy 1 infantry moved from France to Northern Italy 2 fighters moved from 99 Sea Zone to Northern Italy 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 1 armour moved from Western Ukraine to Smolensk 1 bomber moved from Western Germany to Smolensk Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Italy Italians attack with 1 artillery, 2 fighters and 2 infantry Americans defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1,83 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Smolensk Italians attack with 1 armour and 1 bomber British defend with 1 mech_infantry Italians roll dice for 1 armour and 1 bomber in Smolensk, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Smolensk Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 aaGuns and 2 infantry moved from Western Ukraine to Ukraine 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from Northern Italy to 95 Sea Zone 1 fighter moved from Northern Italy to Southern Italy 1 bomber moved from Smolensk to Eastern Poland Place Units - Italians 2 armour and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -1,50 Americans : 0,67 Russians : -0,33
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@Maxiheimer Det gør vi heldigvis begge to - brokker os :rolling_on_the_floor_laughing:
Jeg er måske slem til det, men Japan har godt nok været hårdt ramt i dette spil synes jeg. Indrømmer dog gerne, at jeg havde mest held i sidste spil… -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 fighters moved from Samara to Russia 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,4,4,2,6,1,4,5,1,6,5,4,1 ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 fighters moved from Samara to Russia 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,4,4,2,6,1,4,5,1,6,5,4,1 ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Trans-Jordan to Egypt Combat - French Battle in Holland Belgium French attack with 2 infantry Germans defend with 1 infantry French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : -0,67 French : 0,33
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Brokken følger gerne med hvordan spillet går for en - jo mere presset man er jo mere brokker man:) Det er en del af det de gør det sjovt - og viser at vi går op i det!!
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@MaxiheimerJeg vil lige have redigeret min fire bombere til Østpolen
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 1 destroyer, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from France to 95 Sea Zone 3 bombers moved from France to Southern France 2 fighters moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 95 Sea Zone Germans attack with 1 bomber; Italians loiter and taunt Americans defend with 2 transports 2 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers French defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/7 hits, 3,17 expected hits French roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Battle in Southern France Germans attack with 1 artillery, 3 bombers and 2 infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Southern France, round 2 : 4/6 hits, 2,83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from 95 Sea Zone to Western Ukraine 2 tactical_bombers moved from Holland Belgium to Eastern Poland 2 fighters moved from Holland Belgium to Eastern Poland 3 bombers moved from Southern France to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 3 armour moved from Novgorod to Bryansk 2 artilleries and 1 infantry moved from Ukraine to Bryansk 1 aaGun moved from France to Western Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 bombers placed in Western Germany 1 infantry and 1 tactical_bomber placed in Novgorod 3 armour placed in Ukraine Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 4 bombers EDIT: Removing units owned by Germans from Western Ukraine: 4 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 4,00 French : 0,33 Americans : -0,67
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@Enigma Så husk at spille seneste gamesave
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@Enigma Jep. Og det trælse på tripleA er, at man sidder her alene med frustrationen og kun kan skrive sig ud af det. Og ligge og tænke på det om natten…