The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
@Maxiheimer Tager den næste gang 😉
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
3 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
4 bombers moved from Western Germany to Holland Belgium
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 fighter moved from Bryansk to Volgograd
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Germans roll dice for 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/9 hits, 4,33 expected hits
British roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Volgograd, round 2 : 3/4 hits, 2,33 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
5 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 fighter moved from 115 Sea Zone to Western Germany
4 bombers moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to France
3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Germany
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
Place Units - Germans
1 mech_infantry placed in Germany
3 armour placed in Ukraine
3 armour placed in Novgorod
5 infantry placed in Western Germany
1 infantry placed in Western Germany
1 infantry placed in Western Germany
Germans undo move 6.
Germans undo move 5.
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 bombers
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,33
British : 0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Rostov
2 fighters moved from Russia to Rostov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
1 mech_infantry moved from Archangel to Russia
2 infantry moved from Novosibirsk to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Kweichow
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
2 bombers moved from Kiangsi to Yakut S.S.R.
1 artillery and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Celebes to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter and 2 tactical_bombers moved from Anhwe to Szechwan
2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kweichow
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Sumatra
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Java, round 2 : 7/9 hits, 4,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 5 mech_infantrys
Chinese defend with 1 artillery
Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 mech_infantrys in Hunan, round 3 : 0/5 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 mech_infantrys in Hunan, round 4 : 2/5 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Yakut S.S.R.
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Yakut S.S.R., round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Szechwan, round 2 : 1/4 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Szechwan
Japanese roll dice for 1 fighter and 2 tactical_bombers in Szechwan, round 3 : 2/3 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Szechwan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Sumatra, round 2 : 3/6 hits, 2,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 carriers moved from 44 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
1 fighter and 2 tactical_bombers moved from Szechwan to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Yakut S.S.R. to Buryatia
1 tactical_bomber moved from Kweichow to Kiangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 artilleries, 1 bomber and 1 infantry placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
Americans : -0,67
Chinese : -2,00
Russians : 0,33
Japanese : 4,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Norway
Battle in Holland Belgium
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 6 fighters
Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 6 fighters in 42 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 8/12 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans and 3 carriers owned by the Americans lost in 42 Sea Zone
2 cruisers owned by the Americans and 1 battleship owned by the Americans retreated to 55 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -56
Casualties for Americans: 3 carriers and 1 destroyer
3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
Non Combat Move - Americans
6 fighters moved from 42 Sea Zone to Northern Territory
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 armour and 7 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 bomber moved from Egypt to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Southern France
3 armour placed in Normandy Bordeaux
3 artilleries and 7 infantry placed in Eastern United States
Americans undo move 3.
2 artilleries and 6 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : -2,50
Japanese : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Norway
Battle in Holland Belgium
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 6 fighters
Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 6 fighters in 42 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 8/12 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans and 3 carriers owned by the Americans lost in 42 Sea Zone
2 cruisers owned by the Americans and 1 battleship owned by the Americans retreated to 55 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -56
Casualties for Americans: 3 carriers and 1 destroyer
3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
Non Combat Move - Americans
6 fighters moved from 42 Sea Zone to Northern Territory
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 armour and 7 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 bomber moved from Egypt to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Southern France
3 armour placed in Normandy Bordeaux
3 artilleries and 7 infantry placed in Eastern United States
Americans undo move 3.
2 artilleries and 6 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 mech_infantrys moved from Caucasus to Ukraine
1 armour moved from Caucasus to Ukraine
1 mech_infantry moved from Tambov to Ukraine
1 fighter moved from Russia to Ukraine
1 bomber moved from Egypt to Ukraine
2 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Samara to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Samara to Tsinghai
Chinese take Tsinghai from Japanese
Combat - British
Battle in Hunan
British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 5 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/6 hits, 2,17 expected hits
Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 3/5 hits, 1,67 expected hits
4 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Hunan
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Japanese: 5 mech_infantrys
Battle in Ukraine
British attack with 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Germans defend with 3 armour and 1 factory_minor; Italians defend with 1 fighter
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Ukraine, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 3 armour and 1 fighter in Ukraine, round 2 : 2/4 hits, 2,17 expected hits
2 mech_infantrys owned by the British and 2 armour owned by the Germans lost in Ukraine
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 fighter in Ukraine, round 3 : 1/2 hits, 1,17 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 fighter owned by the Italians lost in Ukraine
British win, taking Ukraine from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 3 mech_infantrys
Casualties for Germans: 3 armour
Casualties for Italians: 1 fighter
Non Combat Move - British
1 fighter moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Hunan to India
1 tactical_bomber moved from Hunan to India
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
6 infantry moved from Burma to India
2 aaGuns moved from Burma to India
3 mech_infantrys moved from Persia to Caucasus
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
2 mech_infantrys placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -1,00
British : 2,33
Americans : -2,50
Chinese : -0,17
Japanese : 3,50
øhhh har du ikke taget hits på mine battle ships ?? jeg ville da klart heller have hits på dem og så kunne bruge mine carriers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber moved from Novgorod to Southern France
1 fighter moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from France to Southern France
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship moved from 97 Sea Zone to 93 Sea Zone
2 armour moved from Bryansk to Rostov
1 infantry moved from Belarus to Archangel
Italians take Archangel from Russians
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship and 1 transport
French defend with 1 destroyer
Italians roll dice for 1 battleship and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 2 armour in Rostov, round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 1 armour, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour, 6 infantry and 1 tactical_bomber
AA fire in Southern France : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Southern France, round 2 : 2/10 hits, 2,83 expected hits
Americans roll dice for 2 aaGuns, 7 infantry and 1 tactical_bomber in Southern France, round 2 : 3/8 hits, 2,83 expected hits
1 aaGun owned by the British, 1 aaGun owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Southern France, round 3 : 1/7 hits, 2,33 expected hits
Americans roll dice for 7 infantry and 1 tactical_bomber in Southern France, round 3 : 4/8 hits, 2,83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
1 armour retreated to France
Americans win with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Italians: 6 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun and 1 infantry
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to France
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Italians undo move 1.
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,83
French : -0,33
Americans : 1,33
AA fire in Southern France : : -0,33
Russians : 0,17
@Maxiheimer TripleA valgte og jeg klikkede videre. Så det bagefter og undrede mig også, men tænkte at du bare redigerer det hvis du vil. Vidste jo heller ikke om du ville få ligeså håbløse terninger som mig, men uanset hvad vil man vel tage hits på battleship først.
Okay,
Jeg redigerer det bare:) …og ja de terninger du fik var da mildest talt favorable for mig:)
Jeg kan heller ikke rigtig forestille mig scenariet hvor det ikke ville være battle ship’sene der skulle tage prygl først…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Java: 1 fighter
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Java: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Java: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Java: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 42 Sea Zone: 3 tactical_bombers
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 submarines moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Persia to India
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Java: 1 fighter
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Java: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Java: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Java: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 42 Sea Zone: 3 tactical_bombers
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 submarines moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Persia to India
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
5 infantry moved from France to Southern France
6 bombers moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 fighter moved from Germany to Norway
3 infantry moved from Finland to Norway
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
5 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
8 armour moved from Bryansk to Caucasus
5 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 2 tactical_bombers moved from Bryansk to Caucasus
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/3 hits, 0,83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Norway
Germans attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Norway, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter and 3 infantry in Norway, round 3 : 1/4 hits, 1,00 expected hits
Americans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Norway
Germans roll dice for 1 fighter and 3 infantry in Norway, round 4 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Ukraine
Germans attack with 5 infantry and 3 mech_infantrys
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 5 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/8 hits, 1,33 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Southern France
Germans attack with 6 bombers, 1 fighter and 5 infantry
British defend with 1 infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
Germans roll dice for 6 bombers, 1 fighter and 5 infantry in Southern France, round 2 : 7/12 hits, 5,33 expected hits
Americans roll dice for 8 infantry and 1 tactical_bomber in Southern France, round 2 : 1/9 hits, 3,17 expected hits
1 infantry owned by the Germans, 5 infantry owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the British lost in Southern France
Germans roll dice for 6 bombers, 1 fighter and 4 infantry in Southern France, round 3 : 6/11 hits, 5,17 expected hits
Americans roll dice for 1 infantry and 1 tactical_bomber in Southern France, round 3 : 1/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Americans, 1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
Germans win, taking Southern France from Americans with 6 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 2 infantry
Casualties for Americans: 5 infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for French: 2 infantry
Battle in Caucasus
Germans attack with 8 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
British defend with 4 mech_infantrys
Germans roll dice for 8 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 8/16 hits, 6,67 expected hits
Russians roll dice for 4 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
4 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for British: 4 mech_infantrys
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
3 aaGuns and 7 infantry moved from Bryansk to Rostov
3 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Novgorod to Eastern Poland
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
6 bombers and 1 fighter moved from Southern France to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
3 armour placed in Novgorod
1 mech_infantry placed in Germany
10 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 3.
8 infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 5,67
Americans : -4,33
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 artillery moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Italians defend with 2 aaGuns
2 aaGuns owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 4 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Archangel to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,67
Russians : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 2 mech_infantrys moved from Sumatra to 41 Sea Zone
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 fighter and 2 tactical_bombers moved from Anhwe to Szechwan
1 mech_infantry moved from Suiyuyan to Szechwan
2 bombers moved from Buryatia to Szechwan
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from 37 Sea Zone to Malaya
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
vil du scramble ved australien?
@Maxiheimer Ja
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 2 mech_infantrys moved from Sumatra to 41 Sea Zone
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 fighter and 2 tactical_bombers moved from Anhwe to Szechwan
1 mech_infantry moved from Suiyuyan to Szechwan
2 bombers moved from Buryatia to Szechwan
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from 37 Sea Zone to Malaya
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Midway
Battle in Kweichow
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery
Battle in 54 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 destroyer and 1 fighter
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,00 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 artilleries, 1 fighter and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/6 hits, 3,17 expected hits
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Szechwan, round 2 : 3/4 hits, 1,67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Szechwan
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 2 artilleries, 1 fighter and 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 5 artilleries, 3 infantry and 2 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 5 artilleries, 3 infantry and 2 mech_infantrys in Malaya, round 2 : 5/10 hits, 3,33 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 5 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship and 2 cruisers; ANZAC defend with 2 submarines
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship and 2 cruisers in 55 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
2 cruisers owned by the Americans, 1 submarine owned by the ANZAC and 1 battleship owned by the Americans lost in 55 Sea Zone
Japanese win with 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for ANZAC: 2 submarines
Casualties for Americans: 1 battleship and 2 cruisers
Non Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 aaGun moved from Chahar to Hopei
2 bombers moved from Szechwan to Shensi
1 tactical_bomber moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Kweichow to Shensi
1 tactical_bomber moved from Hunan to Shensi
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 battleships and 2 carriers moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -1,83
Chinese : 1,33
UK_Pacific : 0,33
Japanese : 6,17
@Maxiheimer Nej nu er det sgu’ nok. Endnu en totalt latterlig runde med næsten fuldt hus til Japan og ene missere til USA ved Australien. Kald mig bare dårlig taber, men jeg hopper af her. Beklager, for jeg mener egentlig man skylder modparten at spille færdig og du synes naturligvis det er ganske sjovt at sidde med tur i den. Men jeg har siddet og gloet på 5’ere og 6’ere igennem hele spillet og det stinker.
Nu har jeg spillet tre spil med dig og to med David og jeg må konstatere at tendensen er den samme - den dice-server smider den ene vanvittige serie af terninger efter den anden. Det er enten eller og det er ikke gået min vej.
Global 1940 er et genialt spil, og jeg vil glæde mig til flere spil på brættet. Men tripleA-versionen er præget af en elendig dice-server og det gør det til det rene lotteri og det er ikke derfor jeg spiller.
Men tillykke, du er en dygtig spiller og har forstået at udnytte de appelsiner, der er røget ned i din turban undervejs.