• '21 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Italians
            1 unit repaired.
            2 Tanks moved from Serbia to 50 Sea Zone
            2 Infantrys moved from Serbia to 50 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 50 Sea Zone to 48 Sea Zone
            2 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk
            1 Destroyer moved from 50 Sea Zone to 48 Sea Zone
            1 T.Boat moved from 50 Sea Zone to 49 Sea Zone
            3 Infantrys moved from Campania to 46 Sea Zone
            3 Infantrys and 3 T.Boats moved from 46 Sea Zone to 48 Sea Zone
            3 Infantrys moved from 48 Sea Zone to Tobruk
            1 Fighter and 3 Infantrys moved from S.Tunisia to S.Algeria
            1 Tank moved from Tunis to S.Algeria
            1 Infantry moved from Tunis to 47 Sea Zone
            2 Infantrys moved from Sicily to 47 Sea Zone
            2 Artillerys moved from Tunis to 47 Sea Zone
            1 Destroyer and 1 Submarine moved from 47 Sea Zone to 51 Sea Zone
            1 Battleship moved from 47 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 50 Sea Zone to 48 Sea Zone
            2 Artillerys, 3 Infantrys and 3 Transports moved from 47 Sea Zone to 46 Sea Zone
            1 Mot.Inf moved from Rome to 46 Sea Zone
            2 Artillerys, 3 Infantrys, 1 Mot.Inf and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys, 3 Infantrys and 1 Mot.Inf moved from 48 Sea Zone to Tobruk
            1 Fighter moved from Hun to 51 Sea Zone
            1 Tank moved from Tunis to S.Algeria
            2 Artillerys and 2 Infantrys moved from Provence to Lombardy
            2 Fighters moved from Croatia to Tobruk
            1 Infantry moved from Tripoli to El Agheila
    
        Purchase Units - Italians
            Italians buy 1 Destroyer, 10 Infantrys and 4 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 51 Sea Zone
                Italians attack with 1 Destroyer, 1 Fighter and 1 Submarine
                French defend with 1 Submarine
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the French lost in 51 Sea Zone
                Italians win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for French: 1 Submarine
            Battle in S.Algeria
                Italians attack with 1 Fighter, 3 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in S.Algeria, round 2 : 0/6 hits, 1.83 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in S.Algeria
                    Italians roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in S.Algeria, round 3 : 2/5 hits, 1.67 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in S.Algeria
                Italians win, taking S.Algeria from French with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            1 Fighter moved from S.Algeria to Tunis
            1 Fighter moved from 51 Sea Zone to Tobruk
            1 Infantry moved from Sardinia to 46 Sea Zone
            1 Infantry moved from 46 Sea Zone to Campania
    
        Place Units - Italians
            4 Infantrys placed in Tunis
            1 T.Boat placed in 44 Sea Zone
            1 Destroyer and 3 T.Boats placed in 46 Sea Zone
            6 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    French : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - French
            1 Infantry moved from French Equatorial Africa to Equatoria
            1 Infantry moved from W.Morocco to E.Morocco
            1 Infantry moved from Languedoc to Orleanais
            1 Infantry moved from Orleanais to Paris
            1 Infantry moved from Normandy to Paris
            1 Infantry moved from French Somaliland to Italian East Africa
            1 Infantry moved from N.French Indochina to S.French Indochina
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 9 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Artillery and 1 Infantry moved from Greenland to 8 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
            1 Artillery and 1 Infantry moved from 10 Sea Zone to Scotland
    
        Place Units - French
            1 Infantry placed in Normandy
            4 Infantrys placed in E.Morocco
            2 Infantrys placed in Syria
            1 Adv.Fighter, 2 Infantrys and 5 Tanks placed in Paris
    
        Turn Complete - French
            French collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for French :

    Italian East Africa : 1 Infantry
    Paris : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory, 1 Fighter, 15 Infantrys and 5 Tanks
    Churchill : 1 AAGun, 1 Factory and 1 Infantry
    Orleanais : 1 Infantry
    Normandy : 1 AAGun, 1 Factory and 1 Infantry
    N.Algeria : 1 Infantry
    Keewatin : 1 Infantry
    S.French Indochina : 1 Infantry
    Syria : 1 Factory and 2 Infantrys
    E.Morocco : 1 AAGun, 1 Artillery, 1 Factory and 8 Infantrys
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Equatoria : 2 Infantrys
    Scotland : 1 Artillery and 1 Infantry
    Palestine : 1 AAGun and 2 Infantrys
    Greenland : 1 flag
    10 Sea Zone : 1 Destroyer and 1 Transport
    

    Production/PUs Summary :

    Germans : 89 / 94
    Russians : 112 / 112
    Italians : 47 / 47
    French : 44 / 44
    Yamamoto : 50 / 55
    Chinese : 44 / 44
    Hisaichi : 54 / 62
    British : 105 / 105
    Anzac : 36 / 36
    Dutch : 21 / 21
    Finns : 10 / 10
    Romanians : 12 / 13
    Thai : 8 / 8
    Americans : 96 / 98
    

    Savegame


  • @dawgoneit, if AA blocks a Blitz, can I habe the Norman AA in Orleanais and the Inf back in Languedoc, please?


  • TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - French
            1 Infantry moved from French Equatorial Africa to Equatoria
            1 Infantry moved from W.Morocco to E.Morocco
            1 Infantry moved from Languedoc to Orleanais
            1 Infantry moved from Orleanais to Paris
            1 Infantry moved from Normandy to Paris
            1 Infantry moved from French Somaliland to Italian East Africa
            1 Infantry moved from N.French Indochina to S.French Indochina
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 9 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Artillery and 1 Infantry moved from Greenland to 8 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
            1 Artillery and 1 Infantry moved from 10 Sea Zone to Scotland
    
        Place Units - French
            1 Infantry placed in Normandy
            4 Infantrys placed in E.Morocco
            2 Infantrys placed in Syria
            1 Adv.Fighter, 2 Infantrys and 5 Tanks placed in Paris
    
        Turn Complete - French
            French collect 44 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from Palestine: 1 AAGun and 2 Infantrys
            EDIT: Adding units owned by French to Syria: 1 AAGun and 2 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Wittmann

    WTF is this game?!

    Japan is split in two? LOL


  • @Karl7 yes. Yamamoto is the naval side that mostly holds back America and Hisachi fights the Chinese on land. Although, both can support each other. The Thais have a small mixed land and naval force too.
    Is a very good and detailed map, but can get confusing and adding all the possibilities (if visually impaired) can be a challenge.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Wittmann

    That’s a lot of game! This your baby?

  • '20 '18 '17 '15

    @Karl7 said in WaW Team Game V:

    @Wittmann

    WTF is this game?!

    Japan is split in two? LOL

    And Finland, Romania, Thailand, The Dutch, and Anzac are separate countries as well! It is true madness. Combined with Multiple capitals that see France and the Dutch continuing to collect and spend money throughout the game.


  • @Karl7 Perhaps you would be interested in joining us in our next game…we’ve have room for more players.

  • Liaison TripleA '11 '10

    France is about to get folded over like a lawn chair. You won’t have to worry about them much longer.


  • @Gargantua They will still collect income after Paris falls, so they can still be somewhat of a nuisance for the axis for the remainder of the game.

  • Liaison TripleA '11 '10

    Let them have their scraps.


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Artillerys moved from West Borneo to 106 Sea Zone
            2 Transports moved from 107 Sea Zone to 93 Sea Zone
            2 Tanks moved from Kyushu to 93 Sea Zone
            2 Infantrys moved from Kyushu to 93 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 93 Sea Zone to 92 Sea Zone
            2 Artillerys and 2 Transports moved from 106 Sea Zone to 93 Sea Zone
            2 Infantrys moved from Kyushu to 93 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 93 Sea Zone to 92 Sea Zone
            2 Artillerys, 4 Infantrys and 2 Tanks moved from 92 Sea Zone to Hong Kong
            2 Infantrys and 2 Tanks moved from Kwangtung to Hong Kong
            2 Infantrys moved from Tokyo to 85 Sea Zone
            1 B.Transport and 2 Infantrys moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry moved from Minamitori to 86 Sea Zone
            1 B.Transport and 4 Infantrys moved from 86 Sea Zone to 95 Sea Zone
            4 Infantrys moved from 95 Sea Zone to Wake
            1 Battleship, 2 Carriers and 4 Fighters moved from 96 Sea Zone to 95 Sea Zone
            4 Fighters moved from 95 Sea Zone to Wake
            1 Carrier moved from 95 Sea Zone to 102 Sea Zone
            1 Infantry moved from Peleliu to 107 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 107 Sea Zone to 102 Sea Zone
            1 Infantry moved from Ulithi to 102 Sea Zone
            1 Artillery and 1 Infantry moved from Woleai to Truk
            2 Fighters and 2 Infantrys moved from 102 Sea Zone to Truk
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone
            1 Adv.Fighter moved from Tokyo to 95 Sea Zone
            2 T.Boats moved from 106 Sea Zone to 92 Sea Zone
            1 Bomber moved from Formosa to Hong Kong
            1 Bomber moved from Kwajalein to Truk
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Wake
                Yamamoto attack with 4 Fighters and 4 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Wake
                    Yamamoto roll dice for 4 Fighters and 4 Infantrys in Wake, round 2 : 2/8 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 4 Fighters and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Hong Kong
                Yamamoto attack with 2 Artillerys, 1 Bomber, 6 Infantrys and 4 Tanks
                British defend with 1 AAGun, 1 Artillery, 1 Factory, 7 Infantrys and 1 Tank
                    AA fire in Hong Kong : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 6 Infantrys and 4 Tanks in Hong Kong, round 2 : 4/13 hits, 4.67 expected hits
                    British roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Hong Kong, round 2 : 3/9 hits, 3.17 expected hits
                    3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Hong Kong
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 4 Tanks in Hong Kong, round 3 : 5/10 hits, 4.17 expected hits
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 3 : 2/5 hits, 1.83 expected hits
                    1 Tank owned by the British, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Hong Kong
                Yamamoto win, taking Hong Kong from British with 2 Artillerys, 1 Bomber, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 5 Infantrys
                Casualties for British: 1 Artillery, 7 Infantrys and 1 Tank
            Battle in Truk
                Yamamoto attack with 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Truk, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Truk
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys in Truk, round 2 : 3/7 hits, 2.33 expected hits
                    Americans roll dice for 1 Artillery in Truk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Truk
                Yamamoto win, taking Truk from Americans with 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Truk to Saipan
            2 Fighters moved from Truk to 102 Sea Zone
            2 Fighters moved from Wake to 102 Sea Zone
            1 Fighter moved from Wake to 95 Sea Zone
            1 Fighter moved from Wake to Minamitori
            1 Bomber moved from Hong Kong to Saipan
    
        Place Units - Yamamoto
            1 Battleship and 1 Carrier placed in 85 Sea Zone
            1 Elite and 4 Infantrys placed in Tokyo
            1 Adv.Fighter placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    AA fire in Hong Kong : : -0.17
    Yamamoto : 1.50
    Americans : -0.67
    

    Savegame


  • @captainwalker said in WaW Team Game V:

    @Karl7 Perhaps you would be interested in joining us in our next game…we’ve have room for more players.

    Sure

  • '20 '18 '17 '15

    @redrum China is up!

  • TripleA

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Artillery moved from Kiangsi to Fukien
                  Chinese take Fukien from Yamamoto
            1 Infantry moved from Kwangsi to Kwangtung
                  Chinese take Kwangtung from Yamamoto
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 1 Factory and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 Infantry moved from Shanghai to Kiangsi
            1 Infantry moved from Hunan to Kwangsi
            1 Infantry moved from Anhwei to Hunan
            1 Artillery moved from Hupeh to Hunan
            1 Tank moved from Hunan to Hupeh
            1 Infantry moved from Shansi to Anhwei
            1 Infantry moved from Suiyuan to Shansi
            2 Infantrys moved from Shensi to Hupeh
            1 Infantry moved from Ningsia to Suiyuan
            1 Tank moved from Ningsia to Hupeh
            1 AAGun, 1 Artillery and 3 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            1 Tank moved from Gobi Altai to Shensi
            2 ArmoredCars and 1 Tank moved from Hsining to Ningsia
            1 AAGun and 2 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from Hunan to Shanghai
            1 Fighter moved from Shensi to Hupeh
            1 Fighter moved from Hupeh to Hunan
            2 Tanks moved from N.Thailand to Hunan
            1 Infantry moved from Hunan to N.French Indochina
            1 Tank moved from Hupeh to Hunan
    
        Place Units - Chinese
            1 Factory placed in Hupeh
            3 ArmoredCars and 3 Tanks placed in Hsining
            1 ArmoredCar placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • TripleA

    @Whackamatt You’re up!

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Vladivostok to Khabarovsk
            1 Tank moved from Vladivostok to Khabarovsk
            1 Tank moved from Heilungchiang to Khabarovsk
            3 Infantrys moved from Heilungchiang to Chita
            2 Artillerys and 2 Infantrys moved from Kirin to Heilungchiang
            1 Adv.Fighter moved from Changchun to Khabarovsk
            2 Tanks moved from Banjarmasin to East And South Borneo
                  Hisaichi take East And South Borneo from Dutch
            2 Tanks moved from East And South Borneo to British Borneo
            1 Fighter moved from 106 Sea Zone to British Borneo
            1 Fighter moved from 106 Sea Zone to Malaya
            1 Bomber and 1 Fighter moved from West Borneo to Malaya
            2 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone
            1 Artillery moved from Mindoro to 111 Sea Zone
            2 Artillerys, 1 Infantry and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Malaya
            1 Infantry and 1 Tank moved from Davao to 107 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya
            2 Tanks moved from Manila to 93 Sea Zone
            1 Infantry moved from Mindoro to 93 Sea Zone
            1 Infantry moved from Panay to 93 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 93 Sea Zone to 110 Sea Zone
            2 Infantrys and 2 Tanks moved from 110 Sea Zone to Malaya
            1 Battleship moved from 107 Sea Zone to 110 Sea Zone
            1 Infantry moved from Peking to Shantung
            1 T.Boat and 2 Transports moved from 93 Sea Zone to 84 Sea Zone
            5 Infantrys moved from Changchun to 84 Sea Zone
            5 Infantrys moved from 84 Sea Zone to Shantung
            1 Fighter moved from Peleliu to Shantung
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 Elites, 2 Factorys, 6 Infantrys and 1 Mech.Inf; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Khabarovsk
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 2 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 2 Tanks in Khabarovsk, round 2 : 0/5 hits, 2.17 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 2 Tanks in Khabarovsk, round 3 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in British Borneo
                Hisaichi attack with 1 Fighter and 2 Tanks
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 2 Tanks in British Borneo, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in British Borneo
                Hisaichi win, taking British Borneo from British with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Malaya
                Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 3 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank
                    AA fire in Malaya : 2/3 hits, 0.50 expected hits
                    1 Fighter owned by the Hisaichi and 1 Bomber owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks in Malaya, round 2 : 6/11 hits, 3.67 expected hits
                    British roll dice for 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank in Malaya, round 2 : 2/9 hits, 3.50 expected hits
                    6 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 3 Tanks in Malaya, round 3 : 5/9 hits, 3.33 expected hits
                    British roll dice for 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 3 : 3/3 hits, 1.50 expected hits
                    1 Fighter owned by the British, 1 Bunker owned by the British, 1 Tank owned by the British and 3 Infantrys owned by the Hisaichi lost in Malaya
                Hisaichi win, taking Malaya from British with 2 Artillerys, 1 Fighter and 3 Tanks remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Bomber, 1 Fighter and 5 Infantrys
                Casualties for British: 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Destroyer and 1 Submarine moved from 93 Sea Zone to 102 Sea Zone
            1 Fighter moved from Malaya to 110 Sea Zone
            1 Carrier moved from 106 Sea Zone to 110 Sea Zone
            1 Fighter moved from British Borneo to 110 Sea Zone
            1 Destroyer moved from 106 Sea Zone to 92 Sea Zone
            1 Submarine moved from 106 Sea Zone to 101 Sea Zone
            1 AAGun moved from Kirin to Heilungchiang
            1 Adv.Fighter moved from Khabarovsk to Chita
    
        Place Units - Hisaichi
            1 Factory placed in Chita
            2 Artillerys and 2 Elites placed in Banjarmasin
            6 Infantrys and 1 Mech.Inf placed in Changchun
            1 Factory placed in Heilungchiang
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.67
    British : -0.67
    AA fire in Malaya : : 1.50
    Russians : -1.00
    

    Savegame

  • '20 '18 '17 '15

    @redrum said in WaW Team Game V:

    @Whackamatt You’re up!

    and my planes are down! That was rough AA fire.

  • TripleA

    @Whackamatt Ouch, I can only hope the Russian and Chinese AA is as stout as those British AA guns!

    And wow a double factory placement in Russia! I think I’m beginning to see the plan here… :worried:

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