• TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            2 Artillerys and 2 Infantrys moved from Sumatra to Java
    
        Purchase Units - Dutch
            Dutch buy 1 Cruiser, 1 Marine and 1 Transport; Remaining resources: 3 PUs; 
    
        Combat - Dutch
            Battle in Java
                Dutch attack with 2 Artillerys and 2 Infantrys
                Thai defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Java
                    Dutch roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Java
                    Dutch roll dice for 2 Artillerys in Java, round 4 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Java
                    Dutch roll dice for 2 Artillerys in Java, round 5 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch and 1 Artillery owned by the Thai lost in Java
                Dutch win, taking Java from Thai with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Artillery and 2 Infantrys
                Casualties for Thai: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Cruiser and 1 Transport placed in 32 Sea Zone
            1 Marine placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.33
    Dutch : -0.67
    

    Territory Summary for Dutch :

    West Papua : 1 Artillery and 2 Infantrys
    Port Moresby : 1 Tank
    Jilolo : 1 Infantry
    Sumatra : 1 Bunker
    Suriname : 1 Factory, 1 Infantry, 1 Marine and 1 Tank
    Celebes : 1 Infantry
    Tanimbar : 1 Infantry
    Java : 1 Artillery
    Amazon : 1 flag
    32 Sea Zone : 1 Cruiser and 1 Transport
    67 Sea Zone : 1 Destroyer and 1 Submarine
    

    Production/PUs Summary :

    Germans : 91 / 103
    Russians : 105 / 107
    Italians : 48 / 50
    French : 42 / 40
    Yamamoto : 60 / 60
    Chinese : 44 / 44
    Hisaichi : 71 / 72
    British : 102 / 102
    Anzac : 36 / 36
    Dutch : 16 / 19
    Finns : 12 / 12
    Romanians : 13 / 13
    Thai : 6 / 10
    Americans : 93 / 97
    

    Savegame

  • TripleA

    @Gargantua You’re up in this one.

  • Liaison TripleA '11 '10

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:26:50 PM
    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            2 Artillerys and 3 Infantrys moved from Odessa to Vinnytsia
            1 Fighter moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 2 Artillerys, 1 Fighter and 3 Infantrys
                Russians defend with 1 AAGun, 1 Artillery and 3 Infantrys
                    AA fire in Vinnytsia : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Vinnytsia, round 2 : 3/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Vinnytsia, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians lost in Vinnytsia
                    Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Vinnytsia, round 3 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 2 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Romanians
            1 Mech.Inf moved from Odessa to E.Romania
            2 ArmoredCars and 1 Mech.Inf moved from Bucharest to E.Romania
            1 AAGun moved from Odessa to E.Romania
            1 Infantry moved from Bulgaria to E.Romania
            1 Fighter moved from Vinnytsia to E.Romania
    
        Place Units - Romanians
            2 ArmoredCars and 1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.33
    AA fire in Vinnytsia : : -0.17
    Russians : -1.67
    

    Savegame

  • Liaison TripleA '11 '10

    We can continue to play this out, but I don’t think the European situation is recoverable after France. Even with maximum pressure and an epic battle to recover, which may be possible the eastern front will collapse with little reward for Germany from the fall of france/paris.

    The 12 unit swing from the -10 hits and the +2 france ratio on Paris is what’s killed it. If france had been captured with that loss, it would have been one thing, but this debacle will only continue to worsen.

    I can’t speak for the rest of my allies, but I don’t think they’ve made any substantial gains even with the Wake fleet being destroyed.

    I’ll let you guys decide.

  • '21 '19 '18 '17 '16

    I can see Garg’s point about the initial wild dice in Paris effectively winning the game for the Allies. I would be happy to play again but would like to be Italy again as I am having fun learning that nation. Thanks.


  • @Gargantua said in WaW Team Game V:

    We can continue to play this out, but I don’t think the European situation is recoverable after France. Even with maximum pressure and an epic battle to recover, which may be possible the eastern front will collapse with little reward for Germany from the fall of france/paris.

    The 12 unit swing from the -10 hits and the +2 france ratio on Paris is what’s killed it. If france had been captured with that loss, it would have been one thing, but this debacle will only continue to worsen.

    I can’t speak for the rest of my allies, but I don’t think they’ve made any substantial gains even with the Wake fleet being destroyed.

    I’ll let you guys decide.

    I’d be willing to start another with the same teams.


  • We can play again, wit the sane nations.


  • Excellent.

    I will start a new game shortly!

    Conceded! You finally won Wittman…


  • @Gargantua it only took 6 years. Let’s see if there is another before 2026.


  • @Gargantua said in WaW Team Game V:

    Excellent.

    I will start a new game shortly!

    Conceded! You finally won Wittman…

    Karl would like to play so we’ll have to adjust the teams…


  • @captainwalker he can take France or Anzac/Dutch from me. Unless he wants to side with Garg and okay the Minors.

  • Liaison TripleA '11 '10


  • @Wittmann said in WaW Team Game V:

    @captainwalker he can take France or Anzac/Dutch from me. Unless he wants to side with Garg and okay the Minors.

    We usually combine France and china to accommodate another player. So you can choose if you want those two or Anzac and Dutch.

  • TripleA

    VICTORY!

    Yeah, tough game with the unlucky dice in Paris. I would have been open to editing the results of that battle but looks like a bit late at this point.

    So I guess I’m at least Russia again and maybe China?

    @captainwalker @Wittmann Would it be better to put the new player on Axis so its 4v5 rather than 3v6?

  • TripleA

    @redrum Disregard the second part of my previous post. I was thinking of NML teams…


  • @redrum said in WaW Team Game V:

    VICTORY!

    Yeah, tough game with the unlucky dice in Paris. I would have been open to editing the results of that battle but looks like a bit late at this point.

    So I guess I’m at least Russia again and maybe China?

    @captainwalker @Wittmann Would it be better to put the new player on Axis so its 4v5 rather than 3v6?

    axis have four players already, so it would be 4v5 if we took on another allies player.


  • @Karl7 said in WaW Team Game V:

    @captainwalker said in WaW Team Game V:

    @Karl7 Perhaps you would be interested in joining us in our next game…we’ve have room for more players.

    Sure

    We’ve started a new game. You’ll be playing on the allied side…


  • Way to puss out, Garg. The Pacific was doing very well, thank you very much. Maybe Germany is too much for you to handle? :stuck_out_tongue:

  • Liaison TripleA '11 '10

    Ahhh… what could have been in this game.

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