I am germany
I will move today
@Whackamatt what have the Dutch ever done to you? Picking on my peace loving troops is very mean, you low down dirty Jap!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
1 Cruiser moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Picardy
French take Picardy from Germans
2 Transports moved from 10 Sea Zone to 18 Sea Zone
1 Battleship moved from 10 Sea Zone to 20 Sea Zone
1 Tank moved from Wales to 18 Sea Zone
1 Tank moved from Manchester to 18 Sea Zone
2 Tanks and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
2 Infantrys moved from Dover to 20 Sea Zone
2 Infantrys and 2 Tanks moved from 20 Sea Zone to Belgium
4 Infantrys and 2 Tanks moved from Dublin to Munster
1 Fighter moved from Wales to Belgium
1 Bomber moved from Manchester to Belgium
1 Submarine moved from 56 Sea Zone to 51 Sea Zone
1 Fighter moved from Cairo to 51 Sea Zone
2 Fighters moved from 56 Sea Zone to 51 Sea Zone
1 Artillery moved from Nubia to 57 Sea Zone
1 Artillery and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
1 Infantry moved from Cairo to 56 Sea Zone
1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh
2 Infantrys moved from Cairo to 56 Sea Zone
2 Infantrys moved from 56 Sea Zone to Mersa Matruh
2 Infantrys moved from Lower Egypt to Mersa Matruh
1 Tank moved from Palestine to Mersa Matruh
1 Fighter moved from Italian East Africa to 62 Sea Zone
2 Infantrys and 1 Tank moved from Burma to S.Thailand
1 Artillery, 1 Infantry and 1 Tank moved from N.Thailand to S.Thailand
Purchase Units - British
British buy 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Submarine, 3 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in 62 Sea Zone
British attack with 1 Fighter
Italians defend with 1 Submarine
British roll dice for 1 Fighter in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Italians Submerged
Battle in 51 Sea Zone
British attack with 3 Fighters and 1 Submarine
Italians defend with 2 T.Boats
British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Italians lost in 51 Sea Zone
British roll dice for 3 Fighters in 51 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 Fighters in 51 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 T.Boat in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Submarine in 51 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Italians lost in 51 Sea Zone
British winBritish win with 1 Fighter remaining with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 12
Casualties for Italians: 2 T.Boats
Battle in Munster
British attack with 4 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
British roll dice for 4 Infantrys and 2 Tanks in Munster, round 2 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Munster
British roll dice for 4 Infantrys and 2 Tanks in Munster, round 3 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster
British loses 0 PUs for violating Munsters neutrality.
British win, taking Munster from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for British: 1 Infantry
Battle in Mersa Matruh
British attack with 1 Artillery, 5 Infantrys and 1 Tank
Italians defend with 1 Artillery and 2 Infantrys
British roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/7 hits, 1.83 expected hits
Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Mersa Matruh, round 3 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Italians lost in Mersa Matruh
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Mersa Matruh, round 4 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 Artillery in Mersa Matruh, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Casualties for Italians: 1 Artillery and 2 Infantrys
Battle in S.Thailand
British attack with 1 Artillery, 3 Infantrys and 2 Tanks
Thai defend with 1 Infantry
British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in S.Thailand, round 2 : 3/6 hits, 2.00 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Belgium
British attack with 1 Bomber, 1 Fighter, 2 Infantrys and 2 Tanks
Germans defend with 2 Mech.Infs
British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 2 Tanks in Belgium, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 2 Mech.Infs in Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Germans and 2 Infantrys owned by the British lost in Belgium
British roll dice for 1 Bomber, 1 Fighter and 2 Tanks in Belgium, round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 Mech.Inf in Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 2 Infantrys
Casualties for Germans: 2 Mech.Infs
Non Combat Move - British
1 Fighter moved from Belgium to Paris
1 Bomber moved from Belgium to Wales
2 Fighters moved from 11 Sea Zone to Paris
1 Carrier and 1 Destroyer moved from 11 Sea Zone to 20 Sea Zone
1 Destroyer and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone
1 Destroyer moved from 10 Sea Zone to 20 Sea Zone
2 Fighters moved from 51 Sea Zone to 56 Sea Zone
1 Fighter moved from 51 Sea Zone to Cairo
3 Infantrys and 1 Tank moved from Nubia to New Valley
1 Infantry moved from Darfur to New Valley
1 Tank moved from Nubia to New Valley
1 Artillery moved from Kordofan to Nubia
1 Infantry moved from Italian East Africa to Nubia
1 Infantry moved from Kenya to Italian East Africa
1 AAGun and 1 Infantry moved from Rhodesia to Kenya
1 Cruiser, 1 Destroyer and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
1 Artillery and 2 Infantrys moved from W.Iran to 58 Sea Zone
1 Artillery and 2 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Fighter moved from 62 Sea Zone to 58 Sea Zone
1 Artillery and 3 Infantrys moved from Madras to 60 Sea Zone
1 Artillery and 3 Infantrys moved from 60 Sea Zone to Assam
4 Infantrys moved from Assam to Burma
1 Artillery moved from Assam to Burma
1 Artillery and 4 Infantrys moved from Delhi to Bihar
1 Tank moved from British Columbia to Alaska
1 Infantry moved from Yukon to Alaska
1 Infantry moved from British Columbia to Yukon
1 Fighter moved from Northeast USA to Iceland
Place Units - British
1 Carrier placed in 58 Sea Zone
2 Adv.Fighters, 1 Cruiser and 1 Transport placed in 20 Sea Zone
2 Infantrys and 2 Tanks placed in Manchester
1 Destroyer and 1 Submarine placed in 56 Sea Zone
4 Infantrys placed in Cairo
5 Infantrys placed in Madras
1 Tank placed in Delhi
Turn Complete - British
British collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 1.00
Neutral : 0.00
British : -8.17
Italians : -0.33
Thai : -0.33
Territory Summary for British :
London : 1 AAGun and 1 Factory
British Guiana : 1 Infantry
Italian East Africa : 1 flag, 1 Artillery and 3 Infantrys
Paris : 3 Fighters
Picardy : 1 Infantry
French Sudan : 1 Infantry
New Valley : 4 Infantrys and 2 Tanks
Assam : 1 AAGun, 2 Artillerys and 3 Infantrys
Vancouver : 1 AAGun and 1 Factory
Burma : 1 Artillery and 4 Infantrys
Baluchistan : 1 Artillery
Bombay : 1 AAGun and 1 Factory
Yukon : 1 Infantry
Dover : 3 Infantrys
Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory and 3 Infantrys
Mersa Matruh : 1 Artillery, 3 Infantrys and 1 Tank
Fiji : 1 Artillery and 1 Infantry
Manchester : 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Nubia : 1 Artillery and 1 Infantry
Kenya : 1 AAGun and 1 Infantry
Madras : 1 AAGun, 1 Factory and 5 Infantrys
Montreal : 1 AAGun, 1 Factory and 2 Infantrys
Delhi : 1 Factory and 1 Tank
Bihar : 1 Artillery and 4 Infantrys
Nauru : 1 Infantry
Tarawa : 1 Infantry
Cairo : 1 AAGun, 1 Factory, 1 Fighter and 8 Infantrys
Gibraltar : 1 Bunker and 2 Infantrys
S.Thailand : 1 flag, 1 Artillery, 3 Infantrys and 2 Tanks
Alaska : 2 Infantrys and 1 Tank
Attu : 2 Infantrys
Cape Town : 1 Factory
Dublin : 1 flag
Crete : 1 flag, 1 AAGun and 1 Infantry
Iceland : 1 flag, 1 Fighter
W.Iran : 1 flag, 1 AAGun and 1 Factory
Belgium : 1 flag, 2 Tanks
Munster : 1 flag, 3 Infantrys and 2 Tanks
20 Sea Zone : 2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Submarine and 3 Transports
56 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 3 Transports
51 Sea Zone : 1 Submarine
71 Sea Zone : 1 Destroyer and 1 Transport
60 Sea Zone : 1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports
58 Sea Zone : 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport
67 Sea Zone : 1 Submarine
Production/PUs Summary :
Germans : 91 / 103
Russians : 105 / 107
Italians : 48 / 50
French : 42 / 40
Yamamoto : 60 / 60
Chinese : 44 / 44
Hisaichi : 72 / 72
British : 102 / 102
Anzac : 36 / 36
Dutch : 13 / 25
Finns : 12 / 12
Romanians : 13 / 13
Thai : 8 / 10
Americans : 93 / 97
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
2 Artillerys and 2 Infantrys moved from Sumatra to Java
Purchase Units - Dutch
Dutch buy 1 Cruiser, 1 Marine and 1 Transport; Remaining resources: 3 PUs;
Combat - Dutch
Battle in Java
Dutch attack with 2 Artillerys and 2 Infantrys
Thai defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Java
Dutch roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Java
Dutch roll dice for 2 Artillerys in Java, round 4 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Java
Dutch roll dice for 2 Artillerys in Java, round 5 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch and 1 Artillery owned by the Thai lost in Java
Dutch win, taking Java from Thai with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Dutch: 1 Artillery and 2 Infantrys
Casualties for Thai: 1 Artillery and 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
1 Cruiser and 1 Transport placed in 32 Sea Zone
1 Marine placed in Suriname
Turn Complete - Dutch
Dutch collect 16 PUs; end with 19 PUs
Combat Hit Differential Summary :
Thai : 0.33
Dutch : -0.67
Territory Summary for Dutch :
West Papua : 1 Artillery and 2 Infantrys
Port Moresby : 1 Tank
Jilolo : 1 Infantry
Sumatra : 1 Bunker
Suriname : 1 Factory, 1 Infantry, 1 Marine and 1 Tank
Celebes : 1 Infantry
Tanimbar : 1 Infantry
Java : 1 Artillery
Amazon : 1 flag
32 Sea Zone : 1 Cruiser and 1 Transport
67 Sea Zone : 1 Destroyer and 1 Submarine
Production/PUs Summary :
Germans : 91 / 103
Russians : 105 / 107
Italians : 48 / 50
French : 42 / 40
Yamamoto : 60 / 60
Chinese : 44 / 44
Hisaichi : 71 / 72
British : 102 / 102
Anzac : 36 / 36
Dutch : 16 / 19
Finns : 12 / 12
Romanians : 13 / 13
Thai : 6 / 10
Americans : 93 / 97
@Gargantua You’re up in this one.
Test summary from TripleA, engine version: 1.9, time: 11:26:50 PM
Savegame
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
2 Artillerys and 3 Infantrys moved from Odessa to Vinnytsia
1 Fighter moved from E.Romania to Vinnytsia
Purchase Units - Romanians
Romanians buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Vinnytsia
Romanians attack with 2 Artillerys, 1 Fighter and 3 Infantrys
Russians defend with 1 AAGun, 1 Artillery and 3 Infantrys
AA fire in Vinnytsia : 0/1 hits, 0.17 expected hits
Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Vinnytsia, round 2 : 3/6 hits, 1.83 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Vinnytsia, round 2 : 0/4 hits, 1.33 expected hits
3 Infantrys owned by the Russians lost in Vinnytsia
Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Vinnytsia, round 3 : 1/6 hits, 1.83 expected hits
Russians roll dice for 1 Artillery in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Vinnytsia
Romanians win, taking Vinnytsia from Russians with 2 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 Artillery and 3 Infantrys
Non Combat Move - Romanians
1 Mech.Inf moved from Odessa to E.Romania
2 ArmoredCars and 1 Mech.Inf moved from Bucharest to E.Romania
1 AAGun moved from Odessa to E.Romania
1 Infantry moved from Bulgaria to E.Romania
1 Fighter moved from Vinnytsia to E.Romania
Place Units - Romanians
2 ArmoredCars and 1 Mech.Inf placed in Bucharest
Turn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians : 0.33
AA fire in Vinnytsia : : -0.17
Russians : -1.67
We can continue to play this out, but I don’t think the European situation is recoverable after France. Even with maximum pressure and an epic battle to recover, which may be possible the eastern front will collapse with little reward for Germany from the fall of france/paris.
The 12 unit swing from the -10 hits and the +2 france ratio on Paris is what’s killed it. If france had been captured with that loss, it would have been one thing, but this debacle will only continue to worsen.
I can’t speak for the rest of my allies, but I don’t think they’ve made any substantial gains even with the Wake fleet being destroyed.
I’ll let you guys decide.
I can see Garg’s point about the initial wild dice in Paris effectively winning the game for the Allies. I would be happy to play again but would like to be Italy again as I am having fun learning that nation. Thanks.
@Gargantua said in WaW Team Game V:
We can continue to play this out, but I don’t think the European situation is recoverable after France. Even with maximum pressure and an epic battle to recover, which may be possible the eastern front will collapse with little reward for Germany from the fall of france/paris.
The 12 unit swing from the -10 hits and the +2 france ratio on Paris is what’s killed it. If france had been captured with that loss, it would have been one thing, but this debacle will only continue to worsen.
I can’t speak for the rest of my allies, but I don’t think they’ve made any substantial gains even with the Wake fleet being destroyed.
I’ll let you guys decide.
I’d be willing to start another with the same teams.
We can play again, wit the sane nations.
Excellent.
I will start a new game shortly!
Conceded! You finally won Wittman…
@Gargantua it only took 6 years. Let’s see if there is another before 2026.
@Gargantua said in WaW Team Game V:
Excellent.
I will start a new game shortly!
Conceded! You finally won Wittman…
Karl would like to play so we’ll have to adjust the teams…
@captainwalker he can take France or Anzac/Dutch from me. Unless he wants to side with Garg and okay the Minors.
The new battle has begun!
https://www.axisandallies.org/forums/topic/34741/waw-team-game-vi
@Wittmann said in WaW Team Game V:
@captainwalker he can take France or Anzac/Dutch from me. Unless he wants to side with Garg and okay the Minors.
We usually combine France and china to accommodate another player. So you can choose if you want those two or Anzac and Dutch.
VICTORY!
Yeah, tough game with the unlucky dice in Paris. I would have been open to editing the results of that battle but looks like a bit late at this point.
So I guess I’m at least Russia again and maybe China?
@captainwalker @Wittmann Would it be better to put the new player on Axis so its 4v5 rather than 3v6?
@redrum Disregard the second part of my previous post. I was thinking of NML teams…
@redrum said in WaW Team Game V:
VICTORY!
Yeah, tough game with the unlucky dice in Paris. I would have been open to editing the results of that battle but looks like a bit late at this point.
So I guess I’m at least Russia again and maybe China?
@captainwalker @Wittmann Would it be better to put the new player on Axis so its 4v5 rather than 3v6?
axis have four players already, so it would be 4v5 if we took on another allies player.
@Karl7 said in WaW Team Game V:
@captainwalker said in WaW Team Game V:
@Karl7 Perhaps you would be interested in joining us in our next game…we’ve have room for more players.
Sure
We’ve started a new game. You’ll be playing on the allied side…