TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Dutch
4 Infantrys, 1 Mech.Inf and 2 Tanks moved from Andalusia to La Mancha
Purchase Units - Dutch
Dutch buy 1 Destroyer, 2 Infantrys and 4 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in La Mancha
Dutch attack with 4 Infantrys, 1 Mech.Inf and 2 Tanks
Neutral defend with 2 Infantrys
Dutch roll dice for 4 Infantrys, 1 Mech.Inf and 2 Tanks in La Mancha, round 2 : 2/7 hits, 2.17 expected hits
Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in La Mancha
Dutch loses 0 PUs for violating La Manchas neutrality.
Dutch win, taking La Mancha from Neutral with 4 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Non Combat Move - Dutch
1 Artillery and 1 Elite moved from Mauritania to 31 Sea Zone
1 ArmoredCar and 1 Infantry moved from W.Morocco to 31 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry moved from 31 Sea Zone to Andalusia
1 ArmoredCar moved from Amazon to 32 Sea Zone
1 Artillery and 2 Infantrys moved from Suriname to 32 Sea Zone
1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
1 ArmoredCar, 1 Artillery and 2 Infantrys moved from 34 Sea Zone to Mauritania
1 Transport moved from 34 Sea Zone to 32 Sea Zone
Place Units - Dutch
1 Destroyer and 3 Transports placed in 110 Sea Zone
1 Transport placed in 32 Sea Zone
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral regular : -0.67
Dutch regular : -0.17
Savegame