Had to re-do my turn, since I mis-clicked and didn’t declare war with France. Only rolls were your convoy on Java, which you maxed out both times anyways, so no effect.
20L Odonis (L) vs Sovietishcat (X) BM3
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 3 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -1.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 39 Sea Zone Combat - Americans Battle in Kwangtung Battle in 39 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 39 Sea Zone Americans win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Guam Battle in 55 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking Guam from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers and 2 cruisers moved from 33 Sea Zone to 54 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 fighters moved from Western United States to Hawaiian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Tunisia to Tobruk 1 bomber moved from 39 Sea Zone to West India Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 3 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 36 PUs; British buy 2 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from West India to India 2 fighters and 1 tactical_bomber moved from Persia to India Combat - British Battle in India British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 4/7 hits, 2.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India British win, taking India from Japanese, taking Kwangtung from Americans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from India to West India 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Egypt to Trans-Jordan 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Libya to Alexandria Place Units - British 3 mech_infantrys placed in Persia 1 transport placed in 110 Sea Zone 2 artilleries placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
British : 1.33 Americans : -0.83 Chinese : 0.00 Japanese : -3.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 fighters moved from Southern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 2 mech_infantrys moved from Romania to Western Ukraine 2 armour moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Bessarabia to Western Ukraine Place Units - Italians 4 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 artillery moved from Normandy Bordeaux to Southern France French take Southern France from Italians Combat - French Non Combat Move - French 1 infantry moved from Tunisia to Libya 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus 2 bombers moved from Romania to Belarus 1 mech_infantry moved from Baltic States to Belarus 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk 1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 9 armour and 9 mech_infantrys moved from Western Ukraine to Ukraine Combat - Germans Battle in Bryansk Germans attack with 2 artilleries and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 10 armour, 2 infantry and 14 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 10 armour, 2 infantry and 14 mech_infantrys in Ukraine, round 2 : 8/26 hits, 7,67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 10 armour, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 armour moved from Baltic States to Western Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Belarus to Germany 4 artilleries and 4 infantry moved from France to Western Germany 2 aaGuns and 18 infantry moved from Western Ukraine to Ukraine 6 artilleries moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Southern Italy to Western Ukraine 1 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 1 fighter moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany 2 fighters moved from Western Germany to Germany Place Units - Germans 1 factory_minor placed in Western Ukraine 3 armour placed in Novgorod 5 infantry placed in Germany 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 1,00 Russians : -1,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 1 armour and 1 mech_infantry moved from Russia to Belarus 3 fighters moved from Russia to Belarus Combat - Russians Battle in Archangel Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 armour, 3 fighters and 1 mech_infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Belarus, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Belarus to Russia 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Rostov 1 aaGun, 4 artilleries, 12 infantry and 3 mech_infantrys moved from Tambov to Russia 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 6 infantry moved from Novosibirsk to Vologda 2 artilleries moved from Russia to Vologda 1 aaGun moved from Russia to Vologda Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 factory_minors, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 73 Sea Zone to 71 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Hunan to Anhwe 2 artilleries and 1 infantry moved from Burma to India 2 bombers moved from French Indo China to India 1 marine moved from Kwangsi to Kwangtung 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 4 marines moved from Philippines to 35 Sea Zone 2 battleships, 2 cruisers and 4 marines moved from 35 Sea Zone to 33 Sea Zone 4 marines moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe 2 fighters moved from Malaya to India 1 tactical_bomber moved from French Indo China to Sumatra 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from French Indo China to India 1 fighter moved from Shan State to 41 Sea Zone 1 tactical_bomber moved from Shan State to India 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangtung Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber Americans defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sumatra Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/3 hits, 1,33 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in Caroline Islands Japanese attack with 4 marines Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 4/4 hits, 2,33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 3 marines remaining. Battle score for attacker is -1 Casualties for Japanese: 1 marine Casualties for Americans: 1 artillery Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Guam Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 8/9 hits, 4,67 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the British and 3 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 tactical_bombers could not land in 33 Sea Zone and were removed 2 fighters and 2 tactical_bombers moved from India to Burma 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Yunnan to Hunan 1 mech_infantry moved from Malaya to Burma 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 3 carriers and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 20 Sea Zone to 33 Sea Zone 1 aaGun and 4 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 2 bombers moved from India to Malaya Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Philippines: 2 tactical_bombers EDIT: Turning off Edit Mode 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 factory_minor placed in Kiangsu 1 factory_minor placed in Manchuria 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 2 tactical_bombers EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
ANZAC : -0,67 Americans : 0,67 Chinese : -0,33 UK_Pacific : -1,67 Japanese : 6,67 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery moved from Normandy Bordeaux to France French take France from Germans French take Tunisia from Americans 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone -
Will need OOL off Caroline Islands (will do attack first). Also, I forgot to bring my two FTRs into the battle off of GErmany - up to you if you’re ok I add it to the battle (assuming you would scramble the 2 Italian FTRs)
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@Odonis , no scramble of W.Germany, best OOL for Carolines
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery moved from Normandy Bordeaux to France French take France from Germans French take Tunisia from Americans 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone Combat - Americans Battle in Norway Battle in Celebes Battle in 125 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone Americans win, taking Norway from Germans, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 submarine Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/15 hits, 7.00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 33 Sea Zone, round 2 : 5/17 hits, 8.67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/14 hits, 6.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters in 33 Sea Zone, round 3 : 9/16 hits, 8.33 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 6/11 hits, 5.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 6 fighters in 33 Sea Zone, round 4 : 5/11 hits, 6.67 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 5 : 2/6 hits, 3.33 expected hits Japanese roll dice for 2 battleships and 3 fighters in 33 Sea Zone, round 5 : 4/5 hits, 3.33 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans and 3 fighters owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship and 1 tactical_bomber in 33 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 battleships and 1 fighter in 33 Sea Zone, round 6 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship in 33 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 battleship in 33 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 8 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship remaining. Battle score for attacker is 9 Casualties for Americans: 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 submarine Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 submarine moved from 101 Sea Zone to 28 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from West India to Russia 1 armour moved from Tobruk to Egypt Place Units - Americans 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 2 fighters placed in Western United States 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 0.83 Americans : -4.17 Japanese : -6.50 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Yunnan 3 infantry moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Hunan 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Chahar Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 1 fighter moved from Yunnan to Shensi Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Hunan 1 infantry placed in Chahar Chinese undo move 3. 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : -1.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery moved from Normandy Bordeaux to France French take France from Germans French take Tunisia from Americans 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone Combat - Americans Battle in Norway Battle in Celebes Battle in 125 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone Americans win, taking Norway from Germans, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 submarine Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/15 hits, 7.00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 33 Sea Zone, round 2 : 5/17 hits, 8.67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/14 hits, 6.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters in 33 Sea Zone, round 3 : 9/16 hits, 8.33 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 6/11 hits, 5.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 6 fighters in 33 Sea Zone, round 4 : 5/11 hits, 6.67 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 5 : 2/6 hits, 3.33 expected hits Japanese roll dice for 2 battleships and 3 fighters in 33 Sea Zone, round 5 : 4/5 hits, 3.33 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans and 3 fighters owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship and 1 tactical_bomber in 33 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 battleships and 1 fighter in 33 Sea Zone, round 6 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship in 33 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 battleship in 33 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 8 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship remaining. Battle score for attacker is 9 Casualties for Americans: 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 submarine Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 submarine moved from 101 Sea Zone to 28 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from West India to Russia 1 armour moved from Tobruk to Egypt Place Units - Americans 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 2 fighters placed in Western United States 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Yunnan 3 infantry moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Hunan 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Chahar Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 1 fighter moved from Yunnan to Shensi Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Hunan 1 infantry placed in Chahar Chinese undo move 3. 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from West India to India 1 mech_infantry moved from Eastern Persia to India 1 armour moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux Combat - British Battle in India British attack with 1 artillery, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/15 hits, 4.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 artillery, 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - British 3 aaGuns moved from West India to India 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 3 mech_infantrys moved from Persia to West India 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 4 fighters moved from Normandy Bordeaux to Norway 1 bomber moved from United Kingdom to Norway 1 battleship moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from Alexandria to Trans-Jordan 1 artillery moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Eastern Persia to 80 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Persia 1 artillery placed in Persia 1 submarine placed in 98 Sea Zone 1 transport placed in 81 Sea Zone 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,3 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Germans : 0.83 British : -1.00 Americans : -4.17 Chinese : -0.50 Japanese : -8.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Western Germany to Southern France 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 bomber moved from Western Ukraine to Rostov 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 2 fighters and 2 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Non Combat Move - Italians 2 fighters moved from Southern France to Western Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 2 infantry moved from Northern Italy to Southern Italy 3 infantry and 1 mech_infantry moved from Northern Italy to Southern France 1 bomber moved from Rostov to Bryansk Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,3 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians : -0,67 French : -0,33 Russians : -0,33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 fighter moved from Northern Territory to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 2 aaGuns and 1 artillery moved from Northern Territory to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 fighter moved from Northern Territory to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 2 aaGuns and 1 artillery moved from Northern Territory to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Libya to Tobruk 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux Turn Complete - French French collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.50 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Eastern Poland to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus 2 bombers moved from Germany to Belarus 4 fighters moved from Germany to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries and 3 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 fighter moved from Southern Italy to Bryansk 1 mech_infantry moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Germany Combat - Germans Battle in Belarus Germans attack with 2 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 2 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/10 hits, 4,50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in France Germans attack with 2 artilleries and 4 infantry French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery Germans roll dice for 2 artilleries and 4 infantry in France, round 2 : 0/6 hits, 1,67 expected hits French roll dice for 1 artillery in France, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 artilleries and 4 infantry in France, round 3 : 1/6 hits, 1,67 expected hits French roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in France Germans destroys 14PUs while taking French capital Germans win, taking France from French with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 3 armour moved from Novgorod to Bryansk 7 infantry moved from Finland to Karelia 1 aaGun moved from Finland to Karelia 4 fighters moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 2 bombers moved from Belarus to Novgorod 1 armour moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 2 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 10 armour, 6 artilleries, 19 infantry and 12 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany Place Units - Germans 3 armour placed in Western Ukraine 3 armour placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 1 fighter and 2 infantry placed in Germany Germans undo move 3. 1 infantry and 2 mech_infantrys placed in Novgorod Germans undo move 2. Germans undo move 1. 2 armour placed in Western Ukraine 2 armour placed in Ukraine 2 armour placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 infantry EDIT: Adding units owned by Germans to Western Ukraine: 2 infantry EDIT: Adding units owned by Germans to Ukraine: 2 infantry EDIT: Removing units owned by Germans from Bryansk: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -3,83 French : -0,67 Russians : 0,17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Tambov to Rostov 1 mech_infantry moved from Russia to Rostov 2 mech_infantrys moved from Russia to Volgograd 2 fighters moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Volgograd 2 fighters moved from Russia to Belarus Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters in Belarus, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 aaGun, 2 artilleries and 6 infantry moved from Vologda to Russia 2 mech_infantrys moved from Archangel to Russia 2 fighters moved from Volgograd to Russia 2 fighters moved from Rostov to Russia 2 aaGuns and 12 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.17 Russians : 2.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier and 12 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Burma to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 carrier moved from 41 Sea Zone to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone 2 bombers moved from Malaya to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 3,7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in 33 Sea Zone Japanese attack with 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports Americans defend with 1 battleship Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 battleship in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 1 carrier, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 battleship Battle in Celebes Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 7 mech_infantrys and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 7 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 5/13 hits, 4,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from India to French Indo China 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands 2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 aaGun and 4 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Yunnan to Jehol 1 fighter and 1 tactical_bomber moved from Yunnan to Jehol 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 battleship and 1 carrier placed in 36 Sea Zone 3 infantry placed in Malaya 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans : 0,67 Chinese : 0,33 AA fire in India : : -0,33 Japanese : -2,83





