TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 3 artilleries and 9 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 bomber moved from Egypt to 76 Sea Zone
1 submarine moved from 98 Sea Zone to 76 Sea Zone
Combat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 76 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 76 Sea Zone to Egypt
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
3 transports moved from 98 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to Egypt
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : 0.67
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Queensland
1 aaGun moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
1 fighter moved from Shan State to 80 Sea Zone
2 fighters moved from Shan State to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Queensland
1 aaGun moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
1 fighter moved from Shan State to 80 Sea Zone
2 fighters moved from Shan State to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to 80 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Baltic States to Belarus
2 bombers moved from Eastern Poland to Belarus
2 fighters moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
6 armour moved from Baltic States to Novgorod
3 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Syria to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports; French defend with 1 fighter; ANZAC defend with 1 fighter
Germans roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 fighters in 80 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Germans
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 80 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the Germans, 1 cruiser owned by the British, 2 carriers owned by the Germans and 1 carrier owned by the British lost in 80 Sea Zone
Germans roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 cruiser, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
British roll dice for 1 fighter in 80 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 1 battleship and 2 transports in 80 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
2 transports owned by the British, 1 fighter owned by the French and 1 battleship owned by the British lost in 80 Sea Zone
Germans win, taking 80 Sea Zone from Neutral with 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 2 carriers and 1 destroyer
Casualties for ANZAC: 1 fighter
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 2 transports
Casualties for French: 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Belarus
Germans attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 4/9 hits, 4.17 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 fighters moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
2 fighters moved from Western Germany to Iraq
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from Holland Belgium to Western Germany
9 armour moved from Eastern Poland to Germany
3 aaGuns, 6 artilleries and 15 infantry moved from Eastern Poland to Slovakia Hungary
2 bombers moved from Belarus to Western Germany
2 tactical_bombers moved from Belarus to Germany
2 fighters moved from Belarus to Germany
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
Place Units - Germans
3 armour placed in Romania
3 armour placed in Germany
1 artillery and 3 infantry placed in Western Germany
Germans undo move 3.
4 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 0.83
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
8 artilleries and 41 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 3 infantry in Ukraine, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 8 artilleries and 41 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries and 41 infantry in Belarus, round 2 : 13/49 hits, 10,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 8 artilleries and 41 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Archangel to Belarus
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
5 infantry moved from Russia to Bryansk
3 armour moved from Russia to Belarus
1 fighter moved from Western Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 infantry moved from Suiyuyan to Central Mongolia
1 armour and 4 mech_infantrys moved from Smolensk to Novosibirsk
2 infantry moved from Novosibirsk to Timguska
5 infantry moved from Korea to Amur
Place Units - Russians
1 bomber placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,6,6,4
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1,17
Russians : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 armour and 2 artilleries; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 cruiser moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
2 fighters moved from Malaya to 46 Sea Zone
2 carriers moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Anhwe to Chahar
1 armour moved from Kiangsu to Chahar
1 artillery moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 artillery, 1 infantry and 3 mech_infantrys moved from Manchuria to Amur
2 fighters moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
5 artilleries moved from Kwangtung to Kiangsi
4 mech_infantrys moved from Kwangtung to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 armour moved from Malaya to 37 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Malaya to 37 Sea Zone
4 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 armour moved from 20 Sea Zone to Kiangsi
4 infantry moved from 20 Sea Zone to Kiangsi
Combat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys
Russians defend with 5 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys in Amur, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 5 infantry in Amur, round 2 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Amur, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 5 infantry
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports in 46 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers in 46 Sea Zone, round 3 : 7/12 hits, 6.83 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 4 fighters and 2 transports in 46 Sea Zone, round 3 : 6/7 hits, 4.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 4 fighters owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 46 Sea Zone
2 transports owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships, 2 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Japanese: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Battle in Chahar
Japanese attack with 1 armour and 2 artilleries
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 2 artilleries in Chahar, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour and 2 artilleries in Chahar, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 9 artilleries, 9 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 9 artilleries, 9 infantry and 4 mech_infantrys in Kiangsi, round 2 : 6/23 hits, 7.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 9 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 20 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Amur to Manchuria
Place Units - Japanese
1 armour and 2 artilleries placed in Malaya
3 armour placed in Kwangtung
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -0.33
Russians : 1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 125 Sea Zone to Normandy Bordeaux
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/10 hits, 4,17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 battleship, 2 carriers and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Solomon Islands to Queensland
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from 30 Sea Zone to Queensland
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0,33
AA fire in Western Germany : : -0,17
Americans : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
4 artilleries and 12 infantry moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 125 Sea Zone to Normandy Bordeaux
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/10 hits, 4,17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 battleship, 2 carriers and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Solomon Islands to Queensland
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from 30 Sea Zone to Queensland
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
4 artilleries and 12 infantry moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Guiana: 2 infantry
EDIT: Adding units owned by Americans to Brazil: 2 infantry
EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 11 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Persia to Anglo Egyptian Sudan
2 fighters moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 80 Sea Zone
British attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 cruiser and 2 submarines
2 submarines owned by the Germans Submerged
British roll dice for 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 cruiser in 80 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Germans lost in 80 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Germans: 1 cruiser
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Anglo Egyptian Sudan
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 5 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/11 hits, 4,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Anglo Egyptian Sudan to Rhodesia
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
2 aaGuns, 1 artillery and 9 infantry moved from Yunnan to Shan State
5 infantry and 2 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 aaGun, 2 fighters and 7 infantry moved from India to Burma
2 fighters moved from Burma to Shan State
1 transport moved from 75 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Persia
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,5,6
British collect 36 PUs; end with 41 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,83
British : -2,67
AA fire in Western Germany : : -0,33
Americans : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Iraq
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
2 aaGuns, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
4 infantry moved from 81 Sea Zone to Egypt
2 aaGuns moved from 81 Sea Zone to Egypt
Place Units - Italians
1 infantry placed in Northern Italy
3 artilleries placed in Egypt
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 fighters moved from India to Persia
2 artilleries and 1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
@Enigma de briter der blir da ved med at skyde huller i luften. Ret vildt. -2,67 i sidste runde, efter alle de andre runder. Det er helt vildt, mand.
@Makalakalane Jep
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 fighters moved from India to Persia
2 artilleries and 1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Enigma Spiller du Tyskland i aften?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 55 PUs;
Germans buy 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour moved from Novgorod to Finland
Germans take Finland from British
2 mech_infantrys moved from Novgorod to Finland
5 infantry moved from Novgorod to Archangel
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Germany to Holland Belgium
6 armour moved from Germany to Western Germany
1 battleship moved from 81 Sea Zone to 71 Sea Zone
Combat - Germans
Battle in Morocco
Battle in 71 Sea Zone
Germans attack with 1 battleship
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Germans win, taking Morocco from French, taking 71 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 6 bombers and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 6 bombers and 3 infantry in Normandy Bordeaux, round 2 : 2/11 hits, 5.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 6 bombers in Normandy Bordeaux, round 3 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 6 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 4 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 2 artilleries, 2 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 4 infantry, 2 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 4.33 expected hits
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 5 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
5 infantry moved from Slovakia Hungary to Germany
1 aaGun moved from Western Germany to Germany
6 bombers moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
1 transport moved from 93 Sea Zone to 98 Sea Zone
1 aaGun moved from Slovakia Hungary to Germany
Place Units - Germans
3 infantry placed in Southern France
3 infantry placed in France
9 infantry and 1 mech_infantry placed in Western Germany
2 infantry placed in Romania
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : 0.33
Americans : 2.00
Russians : -0.33
@Enigma ser først din besked nu. Men ja, har lige spillet dem. Ved ik om det var smart :D Ka mærke jeg måske er ved at miste overblikket i Europa, men lad os nu se. Det er nok ik der sejren skal hives hjem, haha.
@Makalakalane Spiller Rusland nu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
10 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
1 infantry moved from Korea to Amur
2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
3 armour moved from Belarus to Archangel
2 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Novgorod
2 fighters moved from Russia to Eastern Poland
1 bomber and 1 fighter moved from Russia to Baltic States
Combat - Russians
Battle in Novgorod
Russians attack with 16 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 16 infantry in Novgorod, round 2 : 3/16 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 16 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Baltic States, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 5 armour, 2 infantry and 1 mech_infantry
Germans defend with 5 infantry
Russians roll dice for 5 armour, 2 infantry and 1 mech_infantry in Archangel, round 2 : 3/8 hits, 3,00 expected hits
Germans roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
Russians roll dice for 5 armour, 1 infantry and 1 mech_infantry in Archangel, round 3 : 3/7 hits, 2,83 expected hits
Germans roll dice for 2 infantry in Archangel, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 armour remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Germans: 5 infantry
Battle in Amur
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Northwest Persia: 2 armour and 3 mech_infantrys
EDIT: Changing ownership of Northwest Persia from Italians to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Central Mongolia to Suiyuyan
1 armour and 4 mech_infantrys moved from Novosibirsk to Suiyuyan
2 infantry moved from Timguska to Olgiy
2 armour and 3 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Ukraine to Western Ukraine
2 aaGuns and 5 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 bomber moved from Baltic States to Western Ukraine
2 fighters moved from Eastern Poland to Western Ukraine
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 2 armour
EDIT: Removing units owned by Russians from Caucasus: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 bomber placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 2.
2 armour and 1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : -0,33
Russians : 2,50
Japanese : 0,67