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Makalakalane (ax) vs Enigma (al)


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 infantry moved from Karelia to Novgorod
            2 infantry moved from Belarus to Smolensk
            2 infantry moved from Belarus to Archangel
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Western Ukraine to Ukraine
            8 armour, 3 artilleries, 10 infantry and 9 mech_infantrys moved from Belarus to Bryansk
            2 artilleries and 6 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Western Germany to Archangel
            1 fighter moved from Western Germany to Novgorod
            1 tactical_bomber moved from Eastern Poland to Archangel
            1 tactical_bomber moved from Eastern Poland to Smolensk
            1 fighter moved from Eastern Poland to Smolensk
            1 armour moved from Eastern Poland to Novgorod
            5 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Greece to Iraq
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Battle in Novgorod
                Germans attack with 1 armour, 1 fighter and 6 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 6 infantry in Novgorod, round 2 : 0/8 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 6 infantry in Novgorod, round 3 : 2/8 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Bryansk
                Germans attack with 8 armour, 5 artilleries, 16 infantry and 14 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 5 artilleries, 16 infantry and 14 mech_infantrys in Bryansk, round 2 : 11/43 hits, 11,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 8 armour, 5 artilleries, 16 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Iraq to Egypt
            1 bomber moved from Greece to Southern Italy
            1 bomber and 1 tactical_bomber moved from Archangel to Eastern Poland
            5 artilleries and 5 infantry moved from Eastern Poland to Belarus
            3 aaGuns moved from Belarus to Bryansk
            4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Smolensk to Eastern Poland
            1 fighter moved from Smolensk to Eastern Poland
            1 fighter moved from Novgorod to Baltic States
    
        Place Units - Germans
            2 bombers placed in Western Germany
            1 armour and 5 mech_infantrys placed in Germany
            1 factory_minor placed in Yugoslavia
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    AA fire in Iraq : : -0,17
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Vologda to Archangel
            2 infantry moved from Vologda to Smolensk
            1 artillery moved from Russia to Smolensk
            2 fighters moved from Vologda to Archangel
            1 tactical_bomber moved from Vologda to Archangel
            3 fighters moved from Russia to Smolensk
            1 mech_infantry moved from Tsinghai to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 mech_infantry moved from Volgograd to Tsinghai
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 3 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Smolensk, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Smolensk, round 3 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Smolensk to Russia
            2 fighters moved from Archangel to Russia
            1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Tambov to Russia
    
        Place Units - Russians
            2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 fighter and 3 tactical_bombers moved from French Indo China to 42 Sea Zone
            1 fighter moved from Kwangtung to 42 Sea Zone
            1 bomber moved from Kiangsu to 42 Sea Zone
            1 fighter moved from Kwangtung to 42 Sea Zone
            1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            1 fighter moved from Kwangtung to 42 Sea Zone
            1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 mech_infantry moved from Kiangsu to Kweichow
            1 tactical_bomber moved from Shantung to Kweichow
            1 fighter moved from Kiangsu to Kweichow
            1 tactical_bomber moved from Shantung to Kweichow
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
            1 artillery moved from 79 Sea Zone to West India
            1 infantry moved from 79 Sea Zone to West India
            1 mech_infantry moved from Kiangsu to Kweichow
    
        Combat - Japanese
            Battle in West India
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                Japanese win, taking West India from UK_Pacific, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 battleship and 1 cruiser; Americans defend with 1 armour, 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 4 transports; ANZAC defend with 2 cruisers, 1 destroyer and 2 submarines
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 8 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 11/21 hits, 11,67 expected hits
                Units damaged: 2 carriers owned by the Americans, 1 battleship owned by the British and 2 battleships owned by the Americans
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 3 battleships, 2 carriers, 6 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 2 : 8/19 hits, 9,50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 8 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 14/21 hits, 11,67 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits
                    Americans roll dice for 3 battleships, 1 carrier, 6 cruisers and 4 transports in 42 Sea Zone, round 3 : 4/10 hits, 5,33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the ANZAC, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 battleship owned by the British and 2 battleships owned by the Americans lost in 42 Sea Zone
                    1 armour owned by the Americans, 5 infantry owned by the Americans, 2 artilleries owned by the Americans and 4 transports owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 bombers, 2 cruisers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 204
                Casualties for Japanese: 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
                Casualties for ANZAC: 2 cruisers, 1 destroyer and 2 submarines
                Casualties for Americans: 1 armour, 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 4 transports
                Casualties for British: 1 battleship and 1 cruiser
    
        Non Combat Move - Japanese
            2 fighters could not land in 42 Sea Zone and were removed
            1 fighter moved from 42 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 bomber moved from 42 Sea Zone to Java
            1 bomber moved from 42 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to Java
            1 fighter moved from Kweichow to French Indo China
            2 tactical_bombers moved from Kweichow to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 aaGun, 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 aaGun moved from 20 Sea Zone to Kwangtung
            1 armour moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 20 Sea Zone
            1 mech_infantry placed in Kwangtung
            2 artilleries and 1 infantry placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
            Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans : -3,83
    Chinese : 0,67
    Japanese : 2,17
    

    Savegame


  • @Enigma ok hvad var dine chancer i den kamp på havet ved Java?? Jeg havde jo sygt mange skibe og fly… -3,83 dice hit rate… Det er som om spillet har besluttet sig for, at japan rammer alt på havet.
    Den er jo afgjort.


  • @Makalakalane Mine chancer var 80+ procent. Jeg havde jo tonsvis af fly, der kunne nå. At Japan så var og - har været heldige på det seneste - det er vi enige om. Det startede dog super skudt og fik ikke engang Yunnan i første runde…
    Var det det? Nyt spil, hvor vi bytter?


  • @Enigma ok, ja når du tar alle fly med. Er træt af at glemme blokader og tælle forkert med havfelter og overse alt muligt. -.-


  • @Enigma ja, ja, lad os bare prøve. Er godt nok ved at være tom for idéer. Vil du ha samme bid?


  • @Enigma samme bid og ubåd og fighter. Der er ingen grund til at ændre på det. Ellers bliver jeg jo aldrig god nok. Fuck det er tørt lige nu, mand


  • @Makalakalane Det kommer. Det er sindssygt svært at overskue Pacific, især på PC. Giv dig god tid når du trækker - det et det gode ved tripleA. Terningerne nævner vi ikke 😂😂


  • @Enigma Det gik da bedre denne gang. Der var pres på Japan! Men det kostede i vest🤔


  • @Enigma Samme bid er fint. Er dog i tvivl om, om det rykker balancen… Men OK. Starter du op?


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - Germans
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            3 mech_infantrys moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to France
            2 armour moved from Greater Southern Germany to Southern France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Western Germany to France
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma hvordan vil du scramble ved scotland/england?


  • @Makalakalane Scrambler ved Skotland - alle to fly :-)


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - Germans
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            3 mech_infantrys moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to France
            2 armour moved from Greater Southern Germany to Southern France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Western Germany to France
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 8 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 3/14 hits, 4.33 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral_Allies and 4 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 3 : 4/10 hits, 3.67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 6 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in France
                Germans attack with 4 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry in France, round 2 : 8/15 hits, 4.83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 3 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France
                    Germans roll dice for 4 armour, 3 artilleries, 4 infantry and 1 mech_infantry in France, round 3 : 4/12 hits, 4.33 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
                Casualties for Germans: 5 infantry and 1 tactical_bomber
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Battle in Southern France
                Germans attack with 2 armour and 3 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour and 3 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 111 Sea Zone
                1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is 34
                Casualties for Germans: 1 submarine
                Casualties for British: 1 cruiser, 1 destroyer and 2 fighters
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 fighter moved from 111 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 fighter moved from Yugoslavia to Southern Italy
            3 fighters moved from 110 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 transport moved from 114 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Germans collect 42 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    British : -0.83
    AA fire in France : : 0.83
    French : -2.00
    Neutral_Allies : 3.67
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            Russians undo move 2.
            2 artilleries and 1 infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Makalakalane OK, sindssyg tysk start. Undtaget Yugoslavien - det samme skete for mig mod Raimo - 6 ud af 5. Men Paris, Sydfrankrig og flådeslagene gik da vist Tysklands vej. Vildt kun at gå ind med 15 landenheder i Paris og så vinde så komfortabelt - det kunne være gået helt galt ;-)


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Manchuria to Chahar
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kwangsi to Hunan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Kiangsu to Yunnan
            1 fighter moved from Formosa to Hunan
            2 bombers moved from Japan to Yunnan
            2 tactical_bombers moved from Manchuria to Hunan
            2 fighters moved from Manchuria to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 7/10 hits, 4.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits, 2.83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters moved from Hunan to Kwangsi
            2 tactical_bombers moved from Hunan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 fighter moved from Korea to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to Kwangsi
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.83
    

    Savegame


  • @Enigma man kan næsten ikke gøre andet, hvis man vil være sikker på at få Sydfrankrig også. Jugoslavien var pænt grim. Men ja, slaget på havet ved Scotland gik virkelig godt. Men altså, jeg er ikke udenvidere optimist. Jeg ku heller ik ta Yunnan eller Hunan eller hvad fanden den hedder og det er jeg sikker på du er bedre til at udnytte end jeg er. Du har også dine 2 engelske transports intakt i Atlanterhavet og det ved jeg bare kommer til at nakke mig om 3-4 ture :p


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Central United States to Eastern United States
            1 armour moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            2 mech_infantrys moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
            1 fighter moved from Western United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 35 Sea Zone to 38 Sea Zone
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

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