Makalakalane (ax) vs Enigma (al)
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@Makalakalane Der var lige en regel, jeg ikke kendte. Den var den britiske transport i Indonesien, som jeg ikke kunne flytte ud. Den har åbenbart været i kamp fordi den lå der da ubåden sank. Jeg skulle så bare have flyttet den ud før kampen. Jeg tillod mig at editere den ud. Er det ikke i orden, så OK, så kan du bare flytte den tilbage til Sumatra.
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@Enigma jo, så længe du ikke kunne loade den i denne tur og tage den sidste ø med de to mænd, der stod på øen - det var hele pointen med at lægge ubåden dernede.
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@Makalakalane Det ved jeg og det kan man ikke nej.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Turning on Edit Mode EDIT: Changing ownership of Albania from Italians to British EDIT: Turning off Edit Mode Italians buy 2 transports; Remaining resources: 3 PUs; Combat Move - Italians 1 infantry moved from Trans-Jordan to Egypt Italians take Egypt from British 2 artilleries moved from Trans-Jordan to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Albania 2 fighters moved from Southern Italy to Albania 1 bomber moved from Southern Italy to Albania 1 cruiser moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Battle in Albania Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Albania, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Albania Italians win, taking Gibraltar from British, taking Albania from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Albania to Southern Italy 1 bomber moved from Albania to Southern Italy 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 armour moved from Southern France to Yugoslavia 2 infantry moved from Southern France to Northern Italy Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -0.83 British : 0.67 -
@Enigma af en eller anden grund, så stod Albanien ikke som værende engelsk, selvom du var gået der ind med 1 Infantry. Jeg ændrede det med editoren i starten af min tur med Italien. Det går først op fpr mig nu, at du muligvis heller ikke har fået indkomst for Albanien i runde 2 med England? Måske kan du kigge og regne lidt på det? Hvis ik du har så bare giv dig selv en ekstra med editor. Anyways, det var derfor jeg lige gik i editor i satrten af Italiens tur.
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@Makalakalane Bare lad det være.
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@Enigma det gjorde jeg også - eller dvs jeg sørgede for at Albanien blev engelsk, selvfølgelig… Ellers tænker jeg der villa ha været problemer med at tage det tilbage… Anyways, ser fint ud nu. Det var mere hvis den ene IPC gjorde en forskel når det blev England igen.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Sumatra 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : -1,67 Japanese : -0,33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Sumatra 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 cruiser moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone Combat - French Battle in 109 Sea Zone French attack with 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone French roll dice for 1 fighter in 109 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier in 109 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the French lost in 109 Sea Zone Germans win with 1 carrier remaining. Battle score for attacker is -9 Casualties for French: 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 1 fighter and 1 tactical_bomber Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Algeria to Morocco 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Germans : 1,17 French : 1,17 ANZAC : -1,67 Japanese : -0,33 -
@Makalakalane Hele idéen med at angribe den tyske flåde med UK var jo at Frankrig kunne komme efter. Desværre for mig overlevede din carrier :-(
Men jeg er nu godt tilfreds med at være kommet af med nogle tyske enheder og det var jo en klar underkamp for UK. -
@Enigma helt klart. Det gør det i hvert fald ikke lettere at skulle konfrontere den amerikanske flåde om et par ture :D
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers and 3 tactical_bombers moved from Western Germany to Karelia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 fighters and 8 infantry moved from Finland to Karelia 11 armour moved from Germany to Baltic States 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 3 armour and 2 mech_infantrys moved from Poland to Baltic States 6 armour moved from Bessarabia to Baltic States 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 3 artilleries and 9 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Bessarabia to Western Ukraine Combat - Germans Battle in Karelia Germans attack with 2 bombers, 2 fighters, 8 infantry and 3 tactical_bombers Russians defend with 1 aaGun, 2 artilleries and 7 infantry AA fire in Karelia : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 2 fighters, 8 infantry and 3 tactical_bombers in Karelia, round 2 : 2/15 hits, 5.50 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 7 infantry in Karelia, round 2 : 2/9 hits, 3.00 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 2 bombers, 2 fighters, 6 infantry and 3 tactical_bombers in Karelia, round 3 : 7/13 hits, 5.17 expected hits Russians roll dice for 2 artilleries and 6 infantry in Karelia, round 3 : 1/8 hits, 2.67 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans roll dice for 2 bombers, 2 fighters, 5 infantry and 3 tactical_bombers in Karelia, round 4 : 4/12 hits, 5.00 expected hits Russians roll dice for 1 artillery in Karelia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 4 infantry Casualties for Russians: 1 aaGun, 2 artilleries and 7 infantry Battle in Baltic States Germans attack with 20 armour, 3 artilleries, 9 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 20 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Baltic States, round 2 : 13/34 hits, 13.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 20 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 tactical_bombers moved from Karelia to Finland 2 fighters moved from Karelia to Finland 1 artillery and 4 infantry moved from Bessarabia to Eastern Poland 2 infantry moved from Bulgaria to Romania 3 aaGuns moved from Poland to Baltic States 2 mech_infantrys moved from Holland Belgium to Germany 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 carrier moved from 109 Sea Zone to 91 Sea Zone 2 bombers moved from Karelia to Eastern Poland Place Units - Germans 7 mech_infantrys placed in Germany 2 destroyers placed in 105 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -3.00 AA fire in Karelia : : -0.50 Russians : -2.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 artillery moved from Bryansk to Western Ukraine 2 infantry moved from Smolensk to Belarus 1 armour moved from Bryansk to Ukraine 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Smolensk to Belarus Combat - Russians Battle in 91 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 91 Sea Zone Germans win with 1 carrier remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Ukraine Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Western Ukraine, round 3 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 aaGun and 5 infantry moved from Archangel to Smolensk 1 armour and 2 mech_infantrys moved from Novgorod to Smolensk 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Tsagaan Olom to Suiyuyan 2 infantry moved from Kansu to Novosibirsk Place Units - Russians 10 infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -1,00 Russians : 1,83 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Buryatia Japanese take Buryatia from Russians 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 1 artillery and 9 infantry moved from Amur to Buryatia 1 armour moved from Manchuria to Buryatia 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 battleships, 3 carriers and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kweichow to Hopei 1 fighter moved from Jehol to Hopei 1 tactical_bomber moved from Manchuria to Hopei 3 infantry moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to 42 Sea Zone 3 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 5 artilleries and 5 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Kweichow to Kiangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from Jehol to Kiangsi 1 tactical_bomber moved from Jehol to Kiangsi 5 fighters and 4 tactical_bombers moved from Jehol to Suiyuyan 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to 41 Sea Zone 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 destroyer Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone British win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/10 hits, 4.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Chinese: 5 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 5 fighters and 4 tactical_bombers Chinese defend with 3 infantry; Russians defend with 1 infantry Japanese roll dice for 5 fighters and 4 tactical_bombers in Suiyuyan, round 2 : 3/9 hits, 5.17 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 4 fighters and 4 tactical_bombers in Suiyuyan, round 3 : 4/8 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 2 fighters Casualties for Chinese: 3 infantry Casualties for Russians: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 2 destroyers British defend with 1 cruiser Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 destroyers in 37 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Japanese 1 fighter moved from Yunnan to Jehol 3 fighters moved from Suiyuyan to Jehol 4 tactical_bombers moved from Suiyuyan to Jehol 3 fighters moved from Yunnan to 37 Sea Zone 3 tactical_bombers moved from Yunnan to 37 Sea Zone 1 fighter moved from Kiangsi to Hunan 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Kiangsi to Hunan 1 fighter moved from Hopei to Chahar 1 tactical_bomber moved from Hopei to Chahar 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 1 infantry placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in Japan 2 armour placed in Kiangsu 3 mech_infantrys placed in Manchuria 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Amur: 1 aaGun EDIT: Adding units owned by Japanese to Buryatia: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUsCombat Hit Differential Summary :
British : -0.17 ANZAC : 0.67 Chinese : -1.00 UK_Pacific : -0.33 Japanese : -1.50 -
@Enigma jeg tillod mig at editere 1 enhed (en AAA Gun) et felt fra Amur til Buryatia, da jeg ikke fik rykket den i Non-Combat. Håber det er ok. Ellers må du rykke den tilbage igen…
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@Enigma damn, den tog sin tid :D Klokken er lige lidt senere hos dig, så regner ikke med modsvar i aften :p Men synes stadig det er skide svært, at få enderne til at mødes med Japan. Specielt når trenden fortsætter med, at du er uheldig i Atlanten/Stillehavet, men har lidt mere tur i den i Stillehavet. Ikke ngoet vildt, slet ikke, men du tog da 2 bombers med 2 Destoyers :D Den ene havde godt nok 2 forsøg, men det er stadig over-perfoermance af sådan 2 helt alene Destroyers. Men, oh well, har lært at hvis Axis ikke ofrer sig, så får de tæsk alligevel. Kunne ha været rart, hvis jeg havde valgt at bruge et af de billige fly istedet, dog :D Nå, men for en gangs skyld syns jeg ikke det ser håbløst ud i slutningen af tur 3 - nu må vi se, måske har du det vildeste trick oppe i ærmet med ANZAC :) Sov brunt og ha det rart.
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@Makalakalane Det ser da bestemt ikke håbløst ud for aksen, nærmest tværtimod. Italiens gode start kommer igen til at forfølge alliancen og kan blive afgørende - USA’s indtræden i krigen er imødeset med glæde. Tjah, et par lucky punches med to destroyere - dem har jeg ikke været særligt begunstiget af i tidligere spil men er selv blevet ramt hårdt, selvom jeg går tungere ind som ved Malta hvor din destroyer ramte 2 af 2 og mine enheder missede 3 af 3. Nu må vi se.
Jeg får måske ikke spillet i dag, da min tilstedeværelse - også mentalt - påkræves af familien og vi tager på tur. Det har stormet her ved den jyske vestkyst i mange dage nu og jeg tror min kæreste keder sig lidt mens jeg sagtens får tiden til at gå på tripleA 😂😂
Hav det selv brunt og rart - du skal vel snart hjem til DK… -
@Enigma er helet enig, syns ikke det ser håbløst ud. Damn, var ik klar over mine destroyers ramte så godt ved Malta (tjekker ikke så tit rapporterne nærmere efter). Yes, nu må vi se - jo jeg dribler hjem fredag morgen og så blir der også lidt mindre tid til TripleA igen.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 38 Sea Zone to 39 Sea Zone Place Units - Americans 2 fighters placed in Western United States 2 transports placed in 101 Sea Zone 1 bomber and 2 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Burma Place Units - Chinese 4 infantry placed in Shensi Chinese undo move 1. 4 infantry placed in Hopei Chinese undo move 1. 4 infantry placed in Shensi Chinese undo move 1. 4 infantry placed in Tsinghai Turning on Edit Mode EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter EDIT: Removing units owned by Chinese from Burma: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Chinese to Tsinghai: 2 infantry EDIT: Removing units owned by Chinese from Shensi: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :





