Scramble sz6 and if you scramble does the sub fight?
Wiz (X) vs Sov (L) G1 BM3 2020
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 2 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 fighters and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 8 artilleries, 6 fighters, 22 infantry, 31 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 1 mech_infantry moved from Tambov to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia 3 tactical_bombers moved from Rostov to Russia 3 armour moved from Volgograd to Russia 3 armour moved from Ukraine to Russia 4 bombers moved from Slovakia Hungary to Russia 2 bombers moved from Western Germany to Russia
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 8 artilleries, 6 fighters, 22 infantry, 31 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 1 mech_infantry moved from Tambov to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia 3 tactical_bombers moved from Rostov to Russia 3 armour moved from Volgograd to Russia 3 armour moved from Ukraine to Russia 4 bombers moved from Slovakia Hungary to Russia 2 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 14 armour, 8 artilleries, 6 bombers, 6 fighters, 24 infantry, 32 mech_infantrys and 5 tactical_bombers British defend with 5 fighters; Russians defend with 6 aaGuns, 1 airfield, 19 artilleries, 1 factory_major, 3 fighters and 64 infantry AA fire in Russia : 5/17 hits, 2.83 expected hits 5 fighters owned by the Germans lost in Russia Germans roll dice for 14 armour, 8 artilleries, 6 bombers, 1 fighter, 24 infantry, 32 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 22/90 hits, 28.17 expected hits Russians roll dice for 6 aaGuns, 19 artilleries, 8 fighters and 64 infantry in Russia, round 2 : 41/91 hits, 33.00 expected hits 16 infantry owned by the Russians, 24 infantry owned by the Germans, 6 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia 8 artilleries owned by the Germans, 14 armour owned by the Germans and 15 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 19 artilleries, 8 fighters and 48 infantry remaining. Battle score for attacker is -112 Casualties for Germans: 5 fighters, 24 infantry and 17 mech_infantrys Casualties for Russians: 6 aaGuns and 16 infantry Non Combat Move - Germans 6 bombers, 1 fighter and 5 tactical_bombers moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 5 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 tactical_bomber moved from Germany to Bryansk 1 tactical_bomber moved from Western Germany to Bryansk 1 artillery and 1 infantry moved from Archangel to Smolensk 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 2 bombers placed in Western Germany 3 armour placed in Western Ukraine 3 armour placed in Ukraine 3 armour placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,5,1,2,3,4,5,5 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 2.17 Germans : -6.17 Russians : 8.00
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@Sovietishcat 16 point dice swing in your favour!!! Unbelievable… I hate this game sometimes.
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@wizmark -112 TUV
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 8 PUs; Russians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 1 aaGun and 1 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
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@wizmark said in Wiz (X) vs Sov (L) G1 BM3 2020:
@Sovietishcat 16 point dice swing in your favour!!! Unbelievable… I hate this game sometimes.
I am quite surprise you attacked Russia right away, I thought I had good odds if I am not mistaken, no matter what you should be able to take it next turn… I believe the game is slipping away for the allies, I am not doing well in neither boards, losing Normandy Bordeaux is crushing right now, i have never guessed a 1-2 puch with Italy, next time I will be more careful!
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 3 fighters moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 2 bombers moved from Philippines to 22 Sea Zone 5 fighters moved from 34 Sea Zone to Java 1 fighter moved from 34 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from West India to Eastern Persia 1 bomber and 2 tactical_bombers moved from West India to Eastern Persia 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 battleships moved from 34 Sea Zone to 42 Sea Zone
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 3 fighters moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 2 bombers moved from Philippines to 22 Sea Zone 5 fighters moved from 34 Sea Zone to Java 1 fighter moved from 34 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from West India to Eastern Persia 1 bomber and 2 tactical_bombers moved from West India to Eastern Persia 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 battleships moved from 34 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 3 bombers, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 3 bombers, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 3 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 marine in Java, round 2 : 3/8 hits, 3.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Eastern Persia Japanese attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 mech_infantrys moved from Novosibirsk to Kazakhstan 2 armour and 1 mech_infantry moved from West India to India 2 tactical_bombers moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India 2 armour moved from Shensi to Yunnan 1 aaGun moved from Tsinghai to Kazakhstan 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 3 bombers moved from 22 Sea Zone to French Indo China 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to Japan 1 tactical_bomber moved from 21 Sea Zone to Japan 1 fighter moved from 34 Sea Zone to Japan 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 4 destroyers and 11 submarines moved from 34 Sea Zone to 42 Sea Zone 5 fighters moved from Java to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 3 fighters moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from 34 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Burma 1 submarine moved from 39 Sea Zone to 41 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 transport placed in 19 Sea Zone 1 artillery placed in Manchuria 1 artillery and 2 infantry placed in Japan 3 infantry placed in West India 1 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : 0.67 ANZAC : 1.50 Japanese : -0.67
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@Sovietishcat My thinking was that with 9 tanks being built and slower units moving up, an equal loss of units eg 29-33 each was far better for me as my losses were almost replaced and yours wouldnt be…however that set of dice has given me problems! Should still do it though…:grimacing:
Allies are in big trouble even with that roll…Japan back up to 90+ income…no allied tts to threaten the islands and now a threat to hawaii being built as well. You have a powerful US force in the med but with no back up following it up you are at risk of being wiped out again on any landing site…tricky times!
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@Sovietishcat hold on
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@Sovietishcat need to make a change
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 3 fighters moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 2 bombers moved from Philippines to 22 Sea Zone 5 fighters moved from 34 Sea Zone to Java 1 fighter moved from 34 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from West India to Eastern Persia 1 bomber and 2 tactical_bombers moved from West India to Eastern Persia 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 battleships moved from 34 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 3 bombers, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 3 bombers, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 3 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 marine in Java, round 2 : 3/8 hits, 3.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Eastern Persia Japanese attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 mech_infantrys moved from Novosibirsk to Kazakhstan 2 armour and 1 mech_infantry moved from West India to India 2 tactical_bombers moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India 2 armour moved from Shensi to Yunnan 1 aaGun moved from Tsinghai to Kazakhstan 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 3 bombers moved from 22 Sea Zone to French Indo China 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to Japan 1 tactical_bomber moved from 21 Sea Zone to Japan 1 fighter moved from 34 Sea Zone to Japan 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 4 destroyers and 11 submarines moved from 34 Sea Zone to 42 Sea Zone 5 fighters moved from Java to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 3 fighters moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from 34 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Burma 1 submarine moved from 39 Sea Zone to 41 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 transport placed in 19 Sea Zone 1 artillery placed in Manchuria 1 artillery and 2 infantry placed in Japan 3 infantry placed in West India 1 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.67 Americans : 0.67 ANZAC : 1.50 Japanese : -0.67
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@Sovietishcat sorry…stupid placement of transport needed changing
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 3 fighters moved from Iraq to Northwest Persia 1 armour, 2 artilleries and 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese Combat - Americans Battle in Greece Battle in Northwest Persia Americans attack with 1 armour, 2 artilleries, 3 fighters and 2 infantry Italians defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in Northwest Persia, round 2 : 3/8 hits, 3,33 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Northwest Persia Americans win, taking Greece from Italians, taking Northwest Persia from Italians with 1 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Non Combat Move - Americans 3 fighters moved from Northwest Persia to Russia 5 artilleries and 5 infantry moved from Morocco to 92 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone 4 artilleries and 4 infantry moved from 99 Sea Zone to Greece 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Greece 1 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 aaGun and 2 infantry moved from 99 Sea Zone to Greece 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 2 cruisers moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber and 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 2 armour and 1 mech_infantry placed in Iraq 5 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone 2 artilleries and 2 infantry moved from 79 Sea Zone to West India 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians 1 armour and 2 infantry moved from Persia to Eastern Persia Combat - British Battle in West India British attack with 2 artilleries and 4 infantry Japanese defend with 1 factory_minor and 3 infantry British roll dice for 2 artilleries and 4 infantry in West India, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 3 infantry in West India, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British roll dice for 2 artilleries and 3 infantry in West India, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 artilleries and 3 infantry in West India, round 4 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 3 infantry Battle in Eastern Persia British attack with 1 armour and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 infantry in Eastern Persia, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from 80 Sea Zone to 99 Sea Zone 4 infantry moved from Algeria to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 4 infantry moved from 99 Sea Zone to Greece 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 armour and 1 infantry moved from Crete to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 2 carriers and 1 fighter moved from 92 Sea Zone to 99 Sea Zone 3 mech_infantrys moved from Egypt to Iraq 1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Removing units owned by British from Iceland: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Changing PUs for British from 40 to 52 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,83 British : -2,33 Americans : -0,33 Japanese : -0,33
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@wizmark By mistake I bought a minor IC with UK to put it on Persia, but I realized that US has Persia… not use to that lol, so I just refunded the 12$ back to UK, like mentioned in the rules.
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TripleA Move Summary: Italians round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Rostov to Caucasus 1 bomber moved from Rostov to Caucasus
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Rostov to Caucasus 1 bomber moved from Rostov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Southern Italy 1 aaGun, 5 infantry and 1 marine moved from Northern Italy to Yugoslavia 4 infantry moved from Germany to Slovakia Hungary 1 artillery and 3 infantry moved from Southern France to Northern Italy 4 artilleries moved from France to Northern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Bryansk to Rostov Place Units - Italians 1 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 mech_infantry EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,1,4,4,4,6,1 Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 2.00 Russians : 0.67
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Non Combat Move - ANZAC 3 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Iraq to Northwest Persia Non Combat Move - French 2 infantry moved from 99 Sea Zone to Greece Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 armour, 2 fighters and 10 mech_infantrys moved from Western Germany to Yugoslavia 3 armour moved from Volgograd to Bryansk 3 armour moved from Ukraine to Bryansk 3 armour moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Smolensk to Bryansk 2 aaGuns moved from Bryansk to Ukraine 1 fighter and 4 tactical_bombers moved from Bryansk to Ukraine Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Western Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 bombers EDIT: Adding units owned by Germans to Germany: 2 bombers EDIT: Turning off Edit Mode 1 bomber placed in Germany 1 fighter placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,4,2,1,3,3,2,1 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :