Wiz (X) vs Sov (L) G1 BM3 2020

  • '20 '19

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Rostov to Caucasus
            1 bomber moved from Rostov to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Southern Italy
            1 aaGun, 5 infantry and 1 marine moved from Northern Italy to Yugoslavia
            4 infantry moved from Germany to Slovakia Hungary
            1 artillery and 3 infantry moved from Southern France to Northern Italy
            4 artilleries moved from France to Northern Italy
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Bryansk to Rostov
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 mech_infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,1,4,4,4,6,1
            Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - ANZAC
            3 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
            2 infantry moved from 99 Sea Zone to Greece
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 armour, 2 fighters and 10 mech_infantrys moved from Western Germany to Yugoslavia
            3 armour moved from Volgograd to Bryansk
            3 armour moved from Ukraine to Bryansk
            3 armour moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Smolensk to Bryansk
            2 aaGuns moved from Bryansk to Ukraine
            1 fighter and 4 tactical_bombers moved from Bryansk to Ukraine
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 bombers
            EDIT: Adding units owned by Germans to Germany: 2 bombers
            EDIT: Turning off Edit Mode
            1 bomber placed in Germany
            1 fighter placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,4,2,1,3,3,2,1
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Sovietishcat not sure not going for moscow this turn was the right move but I got scared after last turn! :grimacing:

  • '19

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 3 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @wizmark said in Wiz (X) vs Sov (L) G1 BM3 2020:

    @Sovietishcat not sure not going for moscow this turn was the right move but I got scared after last turn! :grimacing:

    @wizmark I do not blame you! With all those tanks, Moscow should be very easy to take!

  • '20 '19

    TripleA Move Summary: Japanese round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 tactical_bomber moved from Japan to Iwo Jima
            3 fighters moved from 6 Sea Zone to Iwo Jima
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 46 Sea Zone to 55 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            14 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            3 bombers moved from French Indo China to Eastern Persia
            1 bomber moved from India to Eastern Persia
            1 tactical_bomber moved from Burma to West India
            1 tactical_bomber moved from India to West India
            1 tactical_bomber moved from India to Eastern Persia
            6 armour and 2 mech_infantrys moved from India to West India
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 tactical_bomber moved from Japan to Iwo Jima
            3 fighters moved from 6 Sea Zone to Iwo Jima
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 46 Sea Zone to 55 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            14 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            3 bombers moved from French Indo China to Eastern Persia
            1 bomber moved from India to Eastern Persia
            1 tactical_bomber moved from Burma to West India
            1 tactical_bomber moved from India to West India
            1 tactical_bomber moved from India to Eastern Persia
            6 armour and 2 mech_infantrys moved from India to West India
    
        Combat - Japanese
            Battle in 79 Sea Zone
                Japanese attack with 1 submarine
                British defend with 3 transports
                    3 transports owned by the British lost in 79 Sea Zone
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                Casualties for British: 3 transports
            Battle in 55 Sea Zone
                Japanese attack with 14 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 14 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 8/16 hits, 8.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 14 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Eastern Persia
                Japanese attack with 4 bombers, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 2 infantry
                    Japanese roll dice for 4 bombers, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 5/8 hits, 3.67 expected hits
                    British roll dice for 1 armour and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 4 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour and 2 infantry
            Battle in Caroline Islands
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in West India
                Japanese attack with 6 armour, 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 6 armour, 2 mech_infantrys and 2 tactical_bombers in West India, round 2 : 5/10 hits, 4.67 expected hits
                    UK_Pacific roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 6 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 2 artilleries and 2 infantry
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/6 hits, 2.83 expected hits
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to Japan
            3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 marines moved from French Indo China to 36 Sea Zone
            2 marines and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 marines moved from 35 Sea Zone to Philippines
            3 battleships, 8 carriers, 2 cruisers, 4 destroyers, 1 marine and 12 submarines moved from 42 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            14 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            4 bombers and 1 tactical_bomber moved from Eastern Persia to India
            2 tactical_bombers moved from West India to India
            2 armour and 1 mech_infantry moved from Yunnan to India
            1 infantry moved from French Indo China to Yunnan
            1 aaGun and 1 infantry moved from Kazakhstan to Caucasus
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 22 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in India
            2 destroyers and 1 submarine placed in 20 Sea Zone
            1 battleship and 3 transports placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
            EDIT: Adding units owned by Japanese to Korea: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : -0.33
    UK_Pacific : 0.67
    Japanese : 3.17
    

    Savegame

  • '19

    @wizmark This one is yours, I will post the game result, Well played but Japan is getting too strong and if I spent too much in Pacific with USA, Europe will crumble. Even if I spent everything in Pacific, Japan will capture the last VC anyway. Losing Normandy was crushing and you played well with Germany, I feel like I should have waited a turn or two and maybe would have been fine… who knows! Let me know if you are up for a rematch.

  • '20 '19

    @Sovietishcat Thanks for the game! It was a tough one and you are canny allies player. I think you perhaps needed to concentrate more on one theatre to get that decisive breakthrough with the US but you had me worried right up to the end!

    GG

  • '20 '19

    @Sovietishcat And happy for a rematch when you are…

  • '19

    @Wizmark Can you set it up, I’ll take the allies again same rules plz!

  • '19

    @wizmark are you still interested in a game?

  • '20 '19

    @Sovietishcat yes will set it up in a bit…been a bit busy :+1:

  • '19

    @wizmark said in Wiz (X) vs Sov (L) G1 BM3 2020:

    @Sovietishcat yes will set it up in a bit…been a bit busy :+1:

    Ok no problems

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