@Jacob16 and @oysteilo Happy to play with anyone gents, if any one has an opinion or preference. Or we would just leave it up to chance.
Wiz (X) vs Sov (L) G1 BM3 2020
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 2 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 fighters and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 8 artilleries, 6 fighters, 22 infantry, 31 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 1 mech_infantry moved from Tambov to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia 3 tactical_bombers moved from Rostov to Russia 3 armour moved from Volgograd to Russia 3 armour moved from Ukraine to Russia 4 bombers moved from Slovakia Hungary to Russia 2 bombers moved from Western Germany to Russia
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 8 artilleries, 6 fighters, 22 infantry, 31 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 1 mech_infantry moved from Tambov to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia 3 tactical_bombers moved from Rostov to Russia 3 armour moved from Volgograd to Russia 3 armour moved from Ukraine to Russia 4 bombers moved from Slovakia Hungary to Russia 2 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 14 armour, 8 artilleries, 6 bombers, 6 fighters, 24 infantry, 32 mech_infantrys and 5 tactical_bombers British defend with 5 fighters; Russians defend with 6 aaGuns, 1 airfield, 19 artilleries, 1 factory_major, 3 fighters and 64 infantry AA fire in Russia : 5/17 hits, 2.83 expected hits 5 fighters owned by the Germans lost in Russia Germans roll dice for 14 armour, 8 artilleries, 6 bombers, 1 fighter, 24 infantry, 32 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 22/90 hits, 28.17 expected hits Russians roll dice for 6 aaGuns, 19 artilleries, 8 fighters and 64 infantry in Russia, round 2 : 41/91 hits, 33.00 expected hits 16 infantry owned by the Russians, 24 infantry owned by the Germans, 6 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia 8 artilleries owned by the Germans, 14 armour owned by the Germans and 15 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 19 artilleries, 8 fighters and 48 infantry remaining. Battle score for attacker is -112 Casualties for Germans: 5 fighters, 24 infantry and 17 mech_infantrys Casualties for Russians: 6 aaGuns and 16 infantry Non Combat Move - Germans 6 bombers, 1 fighter and 5 tactical_bombers moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 5 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 tactical_bomber moved from Germany to Bryansk 1 tactical_bomber moved from Western Germany to Bryansk 1 artillery and 1 infantry moved from Archangel to Smolensk 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 2 bombers placed in Western Germany 3 armour placed in Western Ukraine 3 armour placed in Ukraine 3 armour placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,5,1,2,3,4,5,5 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 2.17 Germans : -6.17 Russians : 8.00
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@Sovietishcat 16 point dice swing in your favour!!! Unbelievable… I hate this game sometimes.
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@wizmark -112 TUV
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 8 PUs; Russians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 1 aaGun and 1 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
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@wizmark said in Wiz (X) vs Sov (L) G1 BM3 2020:
@Sovietishcat 16 point dice swing in your favour!!! Unbelievable… I hate this game sometimes.
I am quite surprise you attacked Russia right away, I thought I had good odds if I am not mistaken, no matter what you should be able to take it next turn… I believe the game is slipping away for the allies, I am not doing well in neither boards, losing Normandy Bordeaux is crushing right now, i have never guessed a 1-2 puch with Italy, next time I will be more careful!
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 3 fighters moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 2 bombers moved from Philippines to 22 Sea Zone 5 fighters moved from 34 Sea Zone to Java 1 fighter moved from 34 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from West India to Eastern Persia 1 bomber and 2 tactical_bombers moved from West India to Eastern Persia 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 battleships moved from 34 Sea Zone to 42 Sea Zone
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 3 fighters moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 2 bombers moved from Philippines to 22 Sea Zone 5 fighters moved from 34 Sea Zone to Java 1 fighter moved from 34 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from West India to Eastern Persia 1 bomber and 2 tactical_bombers moved from West India to Eastern Persia 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 battleships moved from 34 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 3 bombers, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 3 bombers, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 3 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 marine in Java, round 2 : 3/8 hits, 3.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Eastern Persia Japanese attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 mech_infantrys moved from Novosibirsk to Kazakhstan 2 armour and 1 mech_infantry moved from West India to India 2 tactical_bombers moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India 2 armour moved from Shensi to Yunnan 1 aaGun moved from Tsinghai to Kazakhstan 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 3 bombers moved from 22 Sea Zone to French Indo China 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to Japan 1 tactical_bomber moved from 21 Sea Zone to Japan 1 fighter moved from 34 Sea Zone to Japan 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 4 destroyers and 11 submarines moved from 34 Sea Zone to 42 Sea Zone 5 fighters moved from Java to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 3 fighters moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from 34 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Burma 1 submarine moved from 39 Sea Zone to 41 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 transport placed in 19 Sea Zone 1 artillery placed in Manchuria 1 artillery and 2 infantry placed in Japan 3 infantry placed in West India 1 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : 0.67 ANZAC : 1.50 Japanese : -0.67
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@Sovietishcat My thinking was that with 9 tanks being built and slower units moving up, an equal loss of units eg 29-33 each was far better for me as my losses were almost replaced and yours wouldnt be…however that set of dice has given me problems! Should still do it though…:grimacing:
Allies are in big trouble even with that roll…Japan back up to 90+ income…no allied tts to threaten the islands and now a threat to hawaii being built as well. You have a powerful US force in the med but with no back up following it up you are at risk of being wiped out again on any landing site…tricky times!
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@Sovietishcat hold on
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@Sovietishcat need to make a change
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 3 fighters moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 2 bombers moved from Philippines to 22 Sea Zone 5 fighters moved from 34 Sea Zone to Java 1 fighter moved from 34 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from West India to Eastern Persia 1 bomber and 2 tactical_bombers moved from West India to Eastern Persia 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 battleships moved from 34 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 3 bombers, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 3 bombers, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 3 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 marine in Java, round 2 : 3/8 hits, 3.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Eastern Persia Japanese attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 mech_infantrys moved from Novosibirsk to Kazakhstan 2 armour and 1 mech_infantry moved from West India to India 2 tactical_bombers moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India 2 armour moved from Shensi to Yunnan 1 aaGun moved from Tsinghai to Kazakhstan 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 3 bombers moved from 22 Sea Zone to French Indo China 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to Japan 1 tactical_bomber moved from 21 Sea Zone to Japan 1 fighter moved from 34 Sea Zone to Japan 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 4 destroyers and 11 submarines moved from 34 Sea Zone to 42 Sea Zone 5 fighters moved from Java to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 3 fighters moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from 34 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Burma 1 submarine moved from 39 Sea Zone to 41 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 transport placed in 19 Sea Zone 1 artillery placed in Manchuria 1 artillery and 2 infantry placed in Japan 3 infantry placed in West India 1 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.67 Americans : 0.67 ANZAC : 1.50 Japanese : -0.67
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@Sovietishcat sorry…stupid placement of transport needed changing
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 3 fighters moved from Iraq to Northwest Persia 1 armour, 2 artilleries and 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese Combat - Americans Battle in Greece Battle in Northwest Persia Americans attack with 1 armour, 2 artilleries, 3 fighters and 2 infantry Italians defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in Northwest Persia, round 2 : 3/8 hits, 3,33 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Northwest Persia Americans win, taking Greece from Italians, taking Northwest Persia from Italians with 1 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Non Combat Move - Americans 3 fighters moved from Northwest Persia to Russia 5 artilleries and 5 infantry moved from Morocco to 92 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone 4 artilleries and 4 infantry moved from 99 Sea Zone to Greece 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Greece 1 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 aaGun and 2 infantry moved from 99 Sea Zone to Greece 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 2 cruisers moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber and 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 2 armour and 1 mech_infantry placed in Iraq 5 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone 2 artilleries and 2 infantry moved from 79 Sea Zone to West India 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians 1 armour and 2 infantry moved from Persia to Eastern Persia Combat - British Battle in West India British attack with 2 artilleries and 4 infantry Japanese defend with 1 factory_minor and 3 infantry British roll dice for 2 artilleries and 4 infantry in West India, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 3 infantry in West India, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British roll dice for 2 artilleries and 3 infantry in West India, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 artilleries and 3 infantry in West India, round 4 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 3 infantry Battle in Eastern Persia British attack with 1 armour and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 infantry in Eastern Persia, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from 80 Sea Zone to 99 Sea Zone 4 infantry moved from Algeria to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 4 infantry moved from 99 Sea Zone to Greece 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 armour and 1 infantry moved from Crete to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 2 carriers and 1 fighter moved from 92 Sea Zone to 99 Sea Zone 3 mech_infantrys moved from Egypt to Iraq 1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Removing units owned by British from Iceland: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Changing PUs for British from 40 to 52 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,83 British : -2,33 Americans : -0,33 Japanese : -0,33
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@wizmark By mistake I bought a minor IC with UK to put it on Persia, but I realized that US has Persia… not use to that lol, so I just refunded the 12$ back to UK, like mentioned in the rules.
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TripleA Move Summary: Italians round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Rostov to Caucasus 1 bomber moved from Rostov to Caucasus
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Rostov to Caucasus 1 bomber moved from Rostov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Southern Italy 1 aaGun, 5 infantry and 1 marine moved from Northern Italy to Yugoslavia 4 infantry moved from Germany to Slovakia Hungary 1 artillery and 3 infantry moved from Southern France to Northern Italy 4 artilleries moved from France to Northern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Bryansk to Rostov Place Units - Italians 1 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 mech_infantry EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,1,4,4,4,6,1 Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 2.00 Russians : 0.67
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Non Combat Move - ANZAC 3 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Iraq to Northwest Persia Non Combat Move - French 2 infantry moved from 99 Sea Zone to Greece Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 armour, 2 fighters and 10 mech_infantrys moved from Western Germany to Yugoslavia 3 armour moved from Volgograd to Bryansk 3 armour moved from Ukraine to Bryansk 3 armour moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Smolensk to Bryansk 2 aaGuns moved from Bryansk to Ukraine 1 fighter and 4 tactical_bombers moved from Bryansk to Ukraine Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Western Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 bombers EDIT: Adding units owned by Germans to Germany: 2 bombers EDIT: Turning off Edit Mode 1 bomber placed in Germany 1 fighter placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,4,2,1,3,3,2,1 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :