one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Wiz (X) vs Sov (L) G1 BM3 2020
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@wizmark I must say this is a real chess match!
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 77 PUs; Germans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 4 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 5 mech_infantrys moved from Western Germany to France 5 mech_infantrys moved from France to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Germany to Normandy Bordeaux 1 fighter moved from Norway to Normandy Bordeaux 3 fighters and 3 tactical_bombers moved from Yugoslavia to Normandy Bordeaux 4 bombers moved from Eastern Poland to Normandy Bordeaux -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 77 PUs; Germans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 4 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 5 mech_infantrys moved from Western Germany to France 5 mech_infantrys moved from France to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Germany to Normandy Bordeaux 1 fighter moved from Norway to Normandy Bordeaux 3 fighters and 3 tactical_bombers moved from Yugoslavia to Normandy Bordeaux 4 bombers moved from Eastern Poland to Normandy Bordeaux Combat - Germans Battle in Ukraine Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 5 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Normandy Bordeaux Germans attack with 1 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 6 mech_infantrys and 4 tactical_bombers British defend with 2 artilleries, 1 fighter, 11 infantry, 1 marine and 2 mech_infantrys; French defend with 1 fighter; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 marines AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 6 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 : 17/29 hits, 12.83 expected hits Americans roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 5 fighters, 12 infantry, 3 marines and 2 mech_infantrys in Normandy Bordeaux, round 2 : 13/27 hits, 10.67 expected hits 2 mech_infantrys owned by the British, 4 artilleries owned by the Germans, 1 aaGun owned by the Americans, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 6 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 4 bombers, 7 fighters and 4 tactical_bombers in Normandy Bordeaux, round 3 : 10/16 hits, 9.33 expected hits Americans roll dice for 1 armour, 2 artilleries, 5 fighters and 3 marines in Normandy Bordeaux, round 3 : 6/11 hits, 5.50 expected hits 1 marine owned by the British, 6 fighters owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 2 marines owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 4 bombers, 1 fighter and 4 tactical_bombers in Normandy Bordeaux, round 4 : 5/10 hits, 6.00 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 4 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 4 artilleries, 6 fighters, 3 infantry and 6 mech_infantrys Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 marines Casualties for British: 2 artilleries, 1 fighter, 11 infantry, 1 marine and 2 mech_infantrys Casualties for French: 1 fighter Non Combat Move - Germans 2 infantry moved from Western Germany to France 4 bombers, 1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to France 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 3 infantry moved from Germany to Western Germany 5 infantry moved from Germany to Poland 3 mech_infantrys moved from Eastern Poland to Germany 10 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 armour moved from Urals to Novosibirsk 2 aaGuns, 6 armour, 8 artilleries, 24 infantry and 28 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Archangel Place Units - Germans 1 bomber, 2 fighters and 3 mech_infantrys placed in Western Germany Germans undo move 1. 3 fighters and 3 mech_infantrys placed in Western Germany 1 bomber and 1 fighter placed in Germany 1 armour, 1 artillery and 1 infantry placed in Iraq Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,1,6,4,3 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 1.50 Americans : 2.17 AA fire in Normandy Bordeaux : : -0.50 Russians : -0.33 -
@Sovietishcat Yes you are playing a stubborn defence!..hopefully kicking you out of normandy will set you back a long way though…:smiling_imp:
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 20 PUs; Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Vologda to Novosibirsk 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Italians 1 mech_infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Tambov to Samara 2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Samara 1 mech_infantry moved from Russia to Urals Russians take Urals from Germans 1 armour moved from Russia to Novosibirsk 1 artillery and 1 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Russia to Ukraine Combat - Russians Battle in Novosibirsk Russians attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour; Japanese defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/10 hits, 4,17 expected hits Japanese roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 4/7 hits, 2,83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novosibirsk Russians roll dice for 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Novosibirsk, round 3 : 3/6 hits, 3,00 expected hits Japanese roll dice for 3 armour and 1 artillery in Novosibirsk, round 3 : 2/4 hits, 1,83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novosibirsk, round 4 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Germans: 1 armour Battle in Ukraine Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Novosibirsk to Russia 1 fighter moved from Samara to Russia 2 armour and 7 mech_infantrys moved from Russia to Bryansk 2 artilleries moved from Smolensk to Bryansk 2 aaGuns, 4 artilleries and 18 infantry moved from Tambov to Bryansk 1 mech_infantry moved from Volgograd to Novosibirsk 2 aaGuns moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : -0,67 Japanese : 1,50 -
@wizmark sure is a setback, hopefully it will open more doors for the allies.
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 3 bombers, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 marines moved from Philippines to 35 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 56 Sea Zone 2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 1 fighter moved from Japan to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 3 battleships, 7 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 marines and 7 submarines moved from 35 Sea Zone to 34 Sea Zone 4 fighters moved from 34 Sea Zone to Paulau Island 3 marines moved from 34 Sea Zone to Paulau Island 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 36 Sea Zone to 34 Sea Zone 2 fighters moved from 34 Sea Zone to Paulau Island -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 3 bombers, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 marines moved from Philippines to 35 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 56 Sea Zone 2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 1 fighter moved from Japan to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 3 battleships, 7 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 marines and 7 submarines moved from 35 Sea Zone to 34 Sea Zone 4 fighters moved from 34 Sea Zone to Paulau Island 3 marines moved from 34 Sea Zone to Paulau Island 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 36 Sea Zone to 34 Sea Zone 2 fighters moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in Western Australia Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in 34 Sea Zone Japanese attack with 3 battleships, 8 carriers, 2 cruisers, 6 destroyers and 9 submarines Americans defend with 1 destroyer Japanese roll dice for 9 submarines in 34 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 3 battleships, 8 carriers, 2 cruisers, 6 destroyers and 9 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Paulau Island Japanese attack with 6 fighters and 3 marines Americans defend with 1 mech_infantry Japanese roll dice for 6 fighters and 3 marines in Paulau Island, round 2 : 5/9 hits, 4.00 expected hits Americans roll dice for 1 mech_infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 6 fighters and 3 marines remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 3 tactical_bombers moved from 45 Sea Zone to Philippines 2 tactical_bombers moved from 21 Sea Zone to Philippines 3 fighters moved from 45 Sea Zone to 34 Sea Zone 6 fighters moved from Paulau Island to 34 Sea Zone 2 fighters moved from 21 Sea Zone to 34 Sea Zone 2 fighters moved from French Indo China to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 fighter moved from Japan to Philippines 1 tactical_bomber moved from French Indo China to Japan 1 mech_infantry moved from Olgiy to Evenkiyskiy 1 infantry moved from Kansu to Timguska 1 mech_infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Manchuria to Ulaanbaatar 1 bomber moved from Kansu to French Indo China Place Units - Japanese 3 submarines placed in 36 Sea Zone 2 submarines placed in 20 Sea Zone 1 submarine placed in 6 Sea Zone 2 armour placed in Manchuria 3 bombers and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans : -0.50 Japanese : 1.17 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Marianas to Paulau Island 6 bombers moved from Caroline Islands to Western Australia 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island 10 fighters moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Battle in Western Australia Americans attack with 6 bombers Japanese defend with 3 artilleries and 3 infantry Americans roll dice for 6 bombers in Western Australia, round 2 : 5/6 hits, 4,00 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Western Australia, round 2 : 4/6 hits, 2,00 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 4 bombers owned by the Americans lost in Western Australia Americans roll dice for 2 bombers in Western Australia, round 3 : 0/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Western Australia, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Western Australia Americans roll dice for 1 bomber in Western Australia, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Western Australia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Western Australia Japanese win with no units remaining. Battle score for attacker is -51 Casualties for Americans: 6 bombers Casualties for Japanese: 3 artilleries and 3 infantry Battle in Paulau Island Americans attack with 3 bombers and 2 fighters Japanese defend with 3 marines Americans roll dice for 3 bombers and 2 fighters in Paulau Island, round 2 : 4/5 hits, 3,00 expected hits Japanese roll dice for 3 marines in Paulau Island, round 2 : 2/3 hits, 1,00 expected hits 3 marines owned by the Japanese and 2 bombers owned by the Americans lost in Paulau Island Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 2 bombers Casualties for Japanese: 3 marines Battle in 45 Sea Zone Americans attack with 10 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Paulau Island to 33 Sea Zone 10 fighters moved from 45 Sea Zone to 54 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 9 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Paulau Island to New Guinea Place Units - Americans 5 artilleries and 5 infantry placed in Central United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Syria British take Syria from Germans 1 armour moved from Syria to Trans-Jordan Combat - British Non Combat Move - British 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 8 infantry moved from United Kingdom to 110 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 8 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 8 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from Trans-Jordan to 92 Sea Zone Place Units - British 1 fighter and 1 infantry placed in United Kingdom 2 infantry placed in United Kingdom 3 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6 British collect 29 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 1,67 Japanese : 4,00 -
TripleA Move Summary: Italians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Belarus to Smolensk -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Belarus to Smolensk Combat - Italians Battle in Smolensk Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 2 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 aaGun, 3 infantry and 1 marine moved from Western Germany to Northern Italy 1 bomber moved from France to Southern Italy 2 armour, 2 infantry and 3 mech_infantrys moved from Bessarabia to Western Ukraine 1 fighter moved from France to Southern Italy 2 infantry moved from Southern France to Northern Italy 2 artilleries moved from Southern France to Northern Italy 1 fighter moved from Caucasus to Romania Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,4,6,6,5,6,2 Italians collect 11 PUs (8 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -0.17 Russians : 0.33 -
TripleA Manual Gamesave Post: ANZAC round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 carrier moved from 33 Sea Zone to 56 Sea Zone 2 fighters moved from Caroline Islands to 56 Sea Zone 2 destroyers and 2 submarines moved from 33 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in Java Battle in 56 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 56 Sea Zone, round 2 : 2/4 hits, 1,67 expected hitsCombat Hit Differential Summary :
ANZAC : -0,33 -
@wizmark OOL for sz 56? 2 hits
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@Sovietishcat destroyer, tac bomber
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 carrier moved from 33 Sea Zone to 56 Sea Zone 2 fighters moved from Caroline Islands to 56 Sea Zone 2 destroyers and 2 submarines moved from 33 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in Java Battle in 56 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 56 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 56 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 56 Sea Zone, round 3 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 carrier and 3 transports in 56 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone 2 transports owned by the Japanese lost in 56 Sea Zone ANZAC win, taking Java from Japanese with 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 54 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports Non Combat Move - ANZAC 1 carrier and 2 fighters moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from 33 Sea Zone to Queensland 1 aaGun moved from South Australia to Queensland 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from South Australia to Queensland 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1,67 Japanese : -0,83 -
@wizmark I know it cost me almost all my bombers but If Japan was settled in Anzac right now, I was screwed
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Ukraine to Ukraine 4 bombers moved from France to Ukraine 1 mech_infantry moved from Northwest Persia to Rostov Germans take Rostov from Russians 10 armour moved from Northwest Persia to Volgograd 2 fighters and 2 tactical_bombers moved from Iraq to Volgograd 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 113 Sea Zone to 119 Sea Zone -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Ukraine to Ukraine 4 bombers moved from France to Ukraine 1 mech_infantry moved from Northwest Persia to Rostov Germans take Rostov from Russians 10 armour moved from Northwest Persia to Volgograd 2 fighters and 2 tactical_bombers moved from Iraq to Volgograd 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 113 Sea Zone to 119 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 4 bombers and 3 infantry Russians defend with 1 armour, 1 artillery and 1 factory_minor Germans roll dice for 4 bombers and 3 infantry in Ukraine, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 2/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 artillery Battle in Volgograd Germans attack with 10 armour, 2 fighters and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 10 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 2 : 9/14 hits, 7.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 10 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 4 bombers moved from Ukraine to Western Ukraine 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus 2 mech_infantrys moved from Western Germany to Southern Italy 1 armour moved from Normandy Bordeaux to Western Germany 3 infantry moved from Western Germany to France 3 tactical_bombers moved from France to Western Ukraine 1 fighter moved from France to Western Ukraine 1 fighter moved from Germany to Western Ukraine 1 bomber moved from Germany to Western Germany 2 fighters moved from Western Germany to Western Ukraine 1 tactical_bomber moved from France to Western Germany 5 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Novgorod to Archangel 10 armour moved from Iraq to Caucasus 1 aaGun, 1 artillery and 1 infantry moved from Iraq to Northwest Persia Place Units - Germans 1 factory_minor placed in Western Ukraine 1 bomber and 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,6,1,3,1,6,4,5 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 1.50 Russians : 0.17 -
@Sovietishcat yeah you had to do something about it…was expensive though! Although I didnt expect you to hit the little fleet there as well…and taking out the marines was a good move…couple of rounds without the islands now…should have left a sub in java
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@Sovietishcat sorry can you hold up!!





