@gamerman01 And of course I immediately regret these moves before the dice are even thrown… I think I should have moved the Japanese fleet in the Atlantic north to the sea zone west of Spain and dumped the infantry into France. I’m hoping we can chat about it after the game is over? I think we’re pretty close to the end now barring some very lucky rolls for me.
Adam +3 v JWW (axis)
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@Adam514 you don’t leave a lot of openings, seems like you have everything covered all the time…frustrating. Do you drink Adam?
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 12 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Volgograd to Caucasus 2 bombers and 5 fighters moved from Bryansk to Russia 4 tactical_bombers moved from Bryansk to Caucasus Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Caucasus Germans attack with 1 mech_infantry and 4 tactical_bombers British defend with 1 infantry Germans roll dice for 1 mech_infantry and 4 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win with 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 4 tactical_bombers moved from Caucasus to Bryansk 3 infantry moved from Ukraine to Rostov 10 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 7 armour and 18 mech_infantrys moved from Romania to Ukraine 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 aaGun and 8 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Southern Italy to Western Germany 1 aaGun, 2 artilleries and 17 infantry moved from Yugoslavia to Northern Italy 2 bombers and 5 fighters moved from Russia to Bryansk Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4 Germans collect 54 PUs (1 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 0.83 Russians : 0.67Territory Summary for Germans :
Kazakhstan : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 7 mech_infantrys Poland : 1 mech_infantry Germany : 1 factory_major Holland Belgium : 1 aaGun and 8 infantry Northern Italy : 1 aaGun, 2 artilleries and 17 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 4 aaGuns, 18 armour, 14 artilleries, 2 bombers, 5 fighters, 34 infantry, 42 mech_infantrys and 4 tactical_bombers Rostov : 1 flag, 3 infantry Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 1 flag, 4 armour and 6 mech_infantrys Bessarabia : 1 flag Ukraine : 1 flag, 7 armour, 1 factory_minor, 3 infantry and 18 mech_infantrys Western Ukraine : 1 flag Volgograd : 1 flag, 1 factory_minor and 3 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 2 marines Smolensk : 1 flag, 1 infantry 115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 69 Russians : 14 / 26 Japanese : 49 / 53 Americans : 66 / 101 Chinese : 6 / 7 British : 34 / 46 UK_Pacific : 2 / 0 Italians : 15 / 3 ANZAC : 18 / 24 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@666 I don’t really drink.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 16 PUs; Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 1 fighter moved from Russia to Archangel 2 infantry moved from Vologda to Archangel 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Russia Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 aaGun and 2 infantry moved from Samara to Russia 1 aaGun and 3 infantry moved from Vologda to Russia 2 infantry moved from Timguska to Novosibirsk 2 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : -3.00 -
@Adam514 said in Adam +3 v JWW (axis):
@666 I don’t really drink.
I am not surprised, it benefits your play and weakens my already mediocre play…
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hunan to Kweichow 1 fighter and 3 tactical_bombers moved from Yunnan to Kweichow 2 infantry moved from India to West India 2 fighters and 2 tactical_bombers moved from India to West India 2 bombers moved from Siam to West India 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in West India Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 mech_infantrys Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 4/8 hits, 4.00 expected hits UK_Pacific roll dice for 3 mech_infantrys in West India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 mech_infantrys Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from Kweichow to Siam 2 fighters and 2 tactical_bombers moved from West India to Siam 2 bombers moved from West India to Yunnan 1 armour and 2 mech_infantrys moved from Sikang to Yunnan 1 infantry moved from Szechwan to Sikang 1 artillery and 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Anhwe 1 aaGun moved from Kiangsi to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 1 marine moved from Soviet Far East to 5 Sea Zone 2 battleships moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from Amur to 5 Sea Zone 1 marine moved from Siberia to 5 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 5 Sea Zone to 6 Sea Zone 3 marines moved from 6 Sea Zone to Japan 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 marine moved from Sakha to Amur 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Malaya to Shan State Place Units - Japanese 3 infantry placed in India 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 fighter placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1 Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.00 Japanese : -1.33Territory Summary for Japanese :
Iwo Jima : 2 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 2 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 marines Jehol : 1 flag Siam : 1 aaGun, 1 airfield, 4 fighters, 2 infantry and 6 tactical_bombers Manchuria : 1 flag Yunnan : 1 flag, 1 armour, 1 artillery, 2 bombers, 16 infantry and 3 mech_infantrys Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun and 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun and 2 infantry Shan State : 1 flag, 2 infantry Burma : 1 flag India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry Kwangtung : 1 flag, 1 harbour Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag, 1 marine Siberia : 1 flag Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 infantry 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 6 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 14 fighters, 5 submarines and 1 transport Buyant-Uhaa : 1 flag, 1 infantry Ulaanbaatar : 1 flag, 1 infantry West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 69 Russians : 17 / 30 Japanese : 56 / 56 Americans : 66 / 101 Chinese : 2 / 7 British : 34 / 46 UK_Pacific : 0 / 0 Italians : 14 / 3 ANZAC : 18 / 24 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 carrier, 12 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Persia to West India 1 bomber moved from Syria to Ukraine 1 fighter moved from Syria to West India 1 infantry moved from Southern France to Normandy Bordeaux Americans take Normandy Bordeaux from Germans Combat - Americans Americans creates battle in territory 19 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in West India Americans attack with 1 armour, 1 fighter and 3 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in West India, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India Americans win, taking 19 Sea Zone from Japanese, taking West India from Japanese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from West India to Eastern Persia 2 fighters moved from Syria to Russia 1 bomber moved from Ukraine to Syria 1 artillery and 1 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Iraq to Persia 2 infantry moved from Alexandria to Egypt 2 transports moved from 93 Sea Zone to 94 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 aaGun and 3 infantry moved from Algeria to 94 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 3 transports moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 4 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 94 Sea Zone to 93 Sea Zone 1 aaGun, 1 artillery and 10 infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to Syria 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Syria to Russia 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 artilleries placed in Western United States 1 armour and 2 infantry placed in Southern France 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Central United States 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan 4 infantry moved from Shensi to Tsinghai 4 infantry moved from Shensi to Sikang Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Eastern Persia to India 1 bomber, 8 fighters and 2 tactical_bombers moved from Eastern Persia to India EDIT: 1 submarine moved from 17 Sea Zone to 24 Sea Zone Combat - British Battle in India British attack with 1 bomber, 8 fighters, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry British roll dice for 1 bomber, 8 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 8/12 hits, 6.17 expected hits Japanese roll dice for 4 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India British win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Japanese: 4 infantry Non Combat Move - British 1 bomber, 8 fighters and 2 tactical_bombers moved from India to West India 1 artillery, 1 infantry and 2 mech_infantrys moved from Eastern Persia to West India 1 armour moved from Persia to West India 1 artillery and 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Northwest Persia to Caucasus 2 artilleries and 1 infantry moved from Iraq to Persia 1 aaGun moved from Iraq to Persia 2 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 5 fighters moved from Southern France to Syria 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 cruiser and 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to Southern France Place Units - British 1 artillery and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 3 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 1.83 Americans : 0.50 AA fire in Ukraine : : -0.17 Chinese : -1.33 Japanese : 0.33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 bomber moved from Southern Italy to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 bombers and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 bombers and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 bombers moved from Normandy Bordeaux to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,2,5,1,4,3,6,3,6,3,4,2,1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6,5,1 Italians collect 3 PUs (14 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : -0.33Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry Romania : 2 mech_infantrys Northern Italy : 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 22 infantry Bryansk : 1 flag, 1 armour, 2 fighters and 3 mech_infantrys Tambov : 1 flag Bulgaria : 1 flag, 1 aaGun and 1 infantry Greece : 1 flag Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 69 Russians : 16 / 30 Japanese : 51 / 56 Americans : 68 / 115 Chinese : 5 / 6 British : 34 / 48 UK_Pacific : 0 / 0 Italians : 17 / 3 ANZAC : 18 / 24 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Queensland to Philippines 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Iraq to Northwest Persia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs; Germans buy 3 armour, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Caucasus 10 mech_infantrys moved from Bryansk to Volgograd 3 armour moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 14 armour and 32 mech_infantrys moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 3 infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 armour and 10 mech_infantrys moved from Ukraine to Volgograd 6 armour and 8 mech_infantrys moved from Ukraine to Caucasus Combat - Germans Battle in Caucasus Germans attack with 20 armour, 2 infantry and 40 mech_infantrys British defend with 1 infantry Germans roll dice for 20 armour, 2 infantry and 40 mech_infantrys in Caucasus, round 2 : 17/62 hits, 17.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 20 armour, 2 infantry and 40 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 5 armour, 1 infantry and 20 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 armour, 1 infantry and 20 mech_infantrys in Volgograd, round 2 : 8/26 hits, 6.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 3/9 hits, 4.00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Bryansk to Germany 2 bombers moved from Bryansk to Western Germany 7 infantry moved from Western Germany to France 1 aaGun and 8 infantry moved from Holland Belgium to France 7 mech_infantrys moved from Western Germany to France 2 fighters moved from Western Germany to France 4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 3 infantry moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Ukraine 3 aaGuns, 14 artilleries and 31 infantry moved from Bryansk to Rostov 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 armour, 2 infantry and 5 mech_infantrys placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 5 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.67Territory Summary for Germans :
Kazakhstan : 1 flag France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 16 infantry and 2 mech_infantrys Western Germany : 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 10 mech_infantrys Germany : 1 factory_major, 2 fighters and 1 tactical_bomber Northern Italy : 1 aaGun, 2 artilleries and 17 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 infantry Rostov : 1 flag, 3 aaGuns, 14 artilleries and 34 infantry Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag, 3 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Tambov : 1 infantry Ukraine : 1 flag, 1 aaGun, 4 armour, 1 factory_minor, 3 infantry and 6 mech_infantrys Western Ukraine : 1 flag, 1 mech_infantry Vologda : 1 flag, 1 infantry Volgograd : 1 flag, 5 armour, 1 factory_minor, 1 infantry and 20 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 2 marines and 3 tactical_bombers Caucasus : 1 flag, 20 armour, 2 infantry and 40 mech_infantrys Smolensk : 1 flag, 1 infantry 113 Sea Zone : 1 submarine 115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 75 Russians : 10 / 30 Japanese : 51 / 56 Americans : 68 / 115 Chinese : 5 / 6 British : 34 / 48 UK_Pacific : 0 / 0 Italians : 17 / 3 ANZAC : 18 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; Russians buy 8 infantry; Remaining resources: 3 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 artillery and 6 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 2 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 armour, 2 fighters and 3 mech_infantrys Russians roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/11 hits, 3.67 expected hits Italians roll dice for 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 4/7 hits, 3.17 expected hits 4 infantry owned by the Russians, 3 mech_infantrys owned by the Italians, 1 infantry owned by the Germans, 2 fighters owned by the Italians and 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Russians: 4 infantry Casualties for Italians: 1 armour, 2 fighters and 3 mech_infantrys Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Samara Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.83 Russians : 3.50 -
@Adam514 hey adam, I think I had a stroke or something when I posted that german turn, I might have been sleep walking, or I had an out of body experience. The IPC and TUV advantage you have, plus your superior play, intelligence, I could go on and on, has this thing won, imo, but can I redo the entire German turn. Really not sure what I was thinking leaving all those ITA’s exposed like that. Let me know, if not, that’s cool too, just let me know…
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@666 Yeah sure, go ahead.
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@Adam514 thanks
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs; Germans buy 2 armour, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Caucasus 1 bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 7 armour and 10 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Bryansk to Volgograd 4 fighters and 3 tactical_bombers moved from Bryansk to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Ukraine to Volgograd 7 mech_infantrys moved from Ukraine to Caucasus Combat - Germans Battle in Caucasus Germans attack with 7 armour, 1 infantry and 17 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour, 1 infantry and 17 mech_infantrys in Caucasus, round 2 : 6/25 hits, 6.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour and 17 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 4 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 2/10 hits, 4.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 2 bombers moved from Volgograd to Novgorod 1 infantry moved from Bryansk to Smolensk 4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Poland to Novgorod 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 aaGun and 8 infantry moved from Holland Belgium to France 7 infantry moved from Western Germany to France 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to France 7 mech_infantrys moved from Western Germany to France 3 infantry moved from Ukraine to Bryansk Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in France 2 armour and 8 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : 2.33Territory Summary for Germans :
Kazakhstan : 1 flag France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 16 infantry and 7 mech_infantrys Western Germany : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 8 mech_infantrys Germany : 1 factory_major Northern Italy : 1 aaGun, 2 artilleries and 17 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 4 aaGuns, 22 armour, 14 artilleries, 1 fighter, 36 infantry, 48 mech_infantrys and 1 tactical_bomber Rostov : 1 flag Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag, 2 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag Vologda : 1 flag, 1 infantry Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers Caucasus : 1 flag, 7 armour and 17 mech_infantrys Smolensk : 1 flag, 1 infantry 113 Sea Zone : 1 submarine 115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 76 Russians : 10 / 30 Japanese : 51 / 56 Americans : 68 / 115 Chinese : 5 / 6 British : 34 / 48 UK_Pacific : 0 / 0 Italians : 17 / 3 ANZAC : 18 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; Russians buy 8 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Russia 2 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 6 fighters moved from 6 Sea Zone to 23 Sea Zone 6 fighters moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Yunnan to Szechwan 2 bombers moved from Yunnan to Szechwan Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 23 Sea Zone Japanese attack with 6 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters in 23 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 6 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters in 22 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 15 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 3 infantry moved from French Indo China to Siam 3 infantry moved from Malaya to Shan State 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Buyant-Uhaa to Chahar 1 aaGun and 1 infantry moved from Anhwe to Hunan 1 aaGun and 1 infantry moved from Hunan to Yunnan 5 fighters moved from 19 Sea Zone to 6 Sea Zone 6 fighters moved from 22 Sea Zone to 6 Sea Zone 6 fighters moved from 23 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from Amur to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 bombers moved from Szechwan to Caucasus Place Units - Japanese 6 submarines placed in 6 Sea Zone 3 infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China Japanese undo move 3. 2 mech_infantrys placed in Malaya 1 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : 0.17 Chinese : -0.33 Japanese : 5.00Territory Summary for Japanese :
Iwo Jima : 2 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 2 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 marines Jehol : 1 flag Siam : 1 aaGun, 1 airfield, 4 fighters, 5 infantry and 6 tactical_bombers Manchuria : 1 flag Yunnan : 1 flag, 1 aaGun, 1 armour, 1 infantry and 3 mech_infantrys Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun and 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 3 infantry Burma : 1 flag, 1 artillery and 17 infantry India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys Kwangtung : 1 flag, 1 harbour Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag Siberia : 1 flag Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 22 Sea Zone : 1 submarine 19 Sea Zone : 1 destroyer Central Mongolia : 1 flag, 1 infantry 6 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 14 fighters, 9 submarines and 1 transport Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Caucasus : 2 bombersProduction/PUs Summary :
Germans : 54 / 76 Russians : 13 / 20 Japanese : 53 / 52 Americans : 68 / 115 Chinese : 3 / 6 British : 34 / 48 UK_Pacific : 0 / 0 Italians : 16 / 3 ANZAC : 18 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 3 fighters, 13 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 16 fighters and 14 submarines moved from 35 Sea Zone to 6 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Syria to Normandy Bordeaux Combat - AmericansCombat Hit Differential Summary :
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@666 Scramble and Kamis in sz6?
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@Adam514 yes to all. Kamis one each to Cr, BB, and then 4 CV’s





