@farmboy said in L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54):
@AndrewAAGamer I’m getting very lucky defensive dice here.
Yeah - so far. I am hoping it will even out soon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs;
Germans buy 3 armour, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Caucasus
10 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
14 armour and 32 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
3 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 armour and 10 mech_infantrys moved from Ukraine to Volgograd
6 armour and 8 mech_infantrys moved from Ukraine to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 20 armour, 2 infantry and 40 mech_infantrys
British defend with 1 infantry
Germans roll dice for 20 armour, 2 infantry and 40 mech_infantrys in Caucasus, round 2 : 17/62 hits, 17.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 20 armour, 2 infantry and 40 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 5 armour, 1 infantry and 20 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 armour, 1 infantry and 20 mech_infantrys in Volgograd, round 2 : 8/26 hits, 6.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 3/9 hits, 4.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Germany
2 bombers moved from Bryansk to Western Germany
7 infantry moved from Western Germany to France
1 aaGun and 8 infantry moved from Holland Belgium to France
7 mech_infantrys moved from Western Germany to France
2 fighters moved from Western Germany to France
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Ukraine
3 aaGuns, 14 artilleries and 31 infantry moved from Bryansk to Rostov
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 armour, 2 infantry and 5 mech_infantrys placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.67
Territory Summary for Germans :
Kazakhstan : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 16 infantry and 2 mech_infantrys
Western Germany : 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 10 mech_infantrys
Germany : 1 factory_major, 2 fighters and 1 tactical_bomber
Northern Italy : 1 aaGun, 2 artilleries and 17 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 infantry
Rostov : 1 flag, 3 aaGuns, 14 artilleries and 34 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 infantry
Ukraine : 1 flag, 1 aaGun, 4 armour, 1 factory_minor, 3 infantry and 6 mech_infantrys
Western Ukraine : 1 flag, 1 mech_infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 5 armour, 1 factory_minor, 1 infantry and 20 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 2 marines and 3 tactical_bombers
Caucasus : 1 flag, 20 armour, 2 infantry and 40 mech_infantrys
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 submarine
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 75
Russians : 10 / 30
Japanese : 51 / 56
Americans : 68 / 115
Chinese : 5 / 6
British : 34 / 48
UK_Pacific : 0 / 0
Italians : 17 / 3
ANZAC : 18 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 27 PUs;
Russians buy 8 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 armour, 2 fighters and 3 mech_infantrys
Russians roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/11 hits, 3.67 expected hits
Italians roll dice for 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 4/7 hits, 3.17 expected hits
4 infantry owned by the Russians, 3 mech_infantrys owned by the Italians, 1 infantry owned by the Germans, 2 fighters owned by the Italians and 1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Russians: 4 infantry
Casualties for Italians: 1 armour, 2 fighters and 3 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.83
Russians : 3.50
@Adam514 hey adam, I think I had a stroke or something when I posted that german turn, I might have been sleep walking, or I had an out of body experience. The IPC and TUV advantage you have, plus your superior play, intelligence, I could go on and on, has this thing won, imo, but can I redo the entire German turn. Really not sure what I was thinking leaving all those ITA’s exposed like that. Let me know, if not, that’s cool too, just let me know…
@666 Yeah sure, go ahead.
@Adam514 thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs;
Germans buy 2 armour, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
1 bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
7 armour and 10 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Volgograd
4 fighters and 3 tactical_bombers moved from Bryansk to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Volgograd
7 mech_infantrys moved from Ukraine to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 7 armour, 1 infantry and 17 mech_infantrys
British defend with 1 infantry
Germans roll dice for 7 armour, 1 infantry and 17 mech_infantrys in Caucasus, round 2 : 6/25 hits, 6.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour and 17 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 4 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 2/10 hits, 4.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
2 bombers moved from Volgograd to Novgorod
1 infantry moved from Bryansk to Smolensk
4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 8 infantry moved from Holland Belgium to France
7 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to France
7 mech_infantrys moved from Western Germany to France
3 infantry moved from Ukraine to Bryansk
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in France
2 armour and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : 2.33
Territory Summary for Germans :
Kazakhstan : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 16 infantry and 7 mech_infantrys
Western Germany : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 8 mech_infantrys
Germany : 1 factory_major
Northern Italy : 1 aaGun, 2 artilleries and 17 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 4 aaGuns, 22 armour, 14 artilleries, 1 fighter, 36 infantry, 48 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
Caucasus : 1 flag, 7 armour and 17 mech_infantrys
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 submarine
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 76
Russians : 10 / 30
Japanese : 51 / 56
Americans : 68 / 115
Chinese : 5 / 6
British : 34 / 48
UK_Pacific : 0 / 0
Italians : 17 / 3
ANZAC : 18 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 27 PUs;
Russians buy 8 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
6 fighters moved from 6 Sea Zone to 23 Sea Zone
6 fighters moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Szechwan
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters in 23 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters in 22 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 15 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Siam
3 infantry moved from Malaya to Shan State
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Buyant-Uhaa to Chahar
1 aaGun and 1 infantry moved from Anhwe to Hunan
1 aaGun and 1 infantry moved from Hunan to Yunnan
5 fighters moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from 22 Sea Zone to 6 Sea Zone
6 fighters moved from 23 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from Amur to 5 Sea Zone
1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 bombers moved from Szechwan to Caucasus
Place Units - Japanese
6 submarines placed in 6 Sea Zone
3 infantry placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
Japanese undo move 3.
2 mech_infantrys placed in Malaya
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.17
Chinese : -0.33
Japanese : 5.00
Territory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 marines
Jehol : 1 flag
Siam : 1 aaGun, 1 airfield, 4 fighters, 5 infantry and 6 tactical_bombers
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun, 1 armour, 1 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun and 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 1 artillery and 17 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
22 Sea Zone : 1 submarine
19 Sea Zone : 1 destroyer
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 14 fighters, 9 submarines and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Caucasus : 2 bombers
Production/PUs Summary :
Germans : 54 / 76
Russians : 13 / 20
Japanese : 53 / 52
Americans : 68 / 115
Chinese : 3 / 6
British : 34 / 48
UK_Pacific : 0 / 0
Italians : 16 / 3
ANZAC : 18 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 fighters, 13 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 16 fighters and 14 submarines moved from 35 Sea Zone to 6 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Syria to Normandy Bordeaux
Combat - Americans
Combat Hit Differential Summary :
@666 Scramble and Kamis in sz6?
@Adam514 yes to all. Kamis one each to Cr, BB, and then 4 CV’s
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 fighters, 13 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 16 fighters and 14 submarines moved from 35 Sea Zone to 6 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Syria to Normandy Bordeaux
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 9 carriers, 1 cruiser, 7 destroyers, 19 fighters, 22 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters, 9 submarines and 1 transport
Americans roll dice for 22 submarines in 6 Sea Zone, round 2 : 5/22 hits, 7.33 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 9 carriers, 1 cruiser, 7 destroyers, 19 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 16/30 hits, 14.33 expected hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 1.50 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters and 1 transport in 6 Sea Zone, round 2 : 20/31 hits, 17.00 expected hits
11 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 9 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 11 submarines in 6 Sea Zone, round 3 : 6/11 hits, 3.67 expected hits
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 19 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 13/30 hits, 14.33 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 17 fighters and 1 transport in 6 Sea Zone, round 3 : 17/28 hits, 16.00 expected hits
8 fighters owned by the Japanese, 7 submarines owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 10 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 12/20 hits, 9.33 expected hits
Japanese roll dice for 9 fighters in 6 Sea Zone, round 4 : 5/9 hits, 6.00 expected hits
9 fighters owned by the Japanese, 3 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Americans: 6 carriers, 3 destroyers, 12 fighters and 18 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters, 9 submarines and 1 transport
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 3 mech_infantrys moved from West India to Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Syria
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from Sardinia to 95 Sea Zone
3 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 aaGun, 1 armour, 1 artillery and 6 infantry moved from 93 Sea Zone to Southern France
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to Central United States
Place Units - Americans
1 armour and 2 infantry placed in Southern France
4 transports placed in 101 Sea Zone
3 artilleries and 6 infantry placed in Central United States
1 infantry placed in Central United States
2 infantry placed in Western United States
3 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Sikang to Szechwan
1 fighter moved from Shensi to Szechwan
4 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Non Combat Move - British
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from United Kingdom to Southern France
2 fighters moved from Southern France to Syria
1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 bomber, 8 fighters and 2 tactical_bombers moved from West India to Syria
2 artilleries moved from Northwest Persia to Persia
2 mech_infantrys moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 35 Sea Zone to 33 Sea Zone
Place Units - British
3 fighters placed in United Kingdom
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.67
Americans : 2.33
Chinese : 0.83
Japanese : 2.17
@Adam514 well that should do it. Hope you enjoyed the game. I hope to become better competition for you and JDOW, someday?!?..I think much of it is my lack of focus, bad decision making, etc…etc…maybe I just need to put more time into each move but I clearly need to do something different! Thanks for the game, I hope I learned something besides don’t drink and play against you!
@666 Thanks for the game! You need to be more aggressive as Axis for sure.