@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Adam +3 v JWW (axis)
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs; Germans buy 3 armour, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Caucasus 10 mech_infantrys moved from Bryansk to Volgograd 3 armour moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 14 armour and 32 mech_infantrys moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 3 infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 armour and 10 mech_infantrys moved from Ukraine to Volgograd 6 armour and 8 mech_infantrys moved from Ukraine to Caucasus Combat - Germans Battle in Caucasus Germans attack with 20 armour, 2 infantry and 40 mech_infantrys British defend with 1 infantry Germans roll dice for 20 armour, 2 infantry and 40 mech_infantrys in Caucasus, round 2 : 17/62 hits, 17.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 20 armour, 2 infantry and 40 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 5 armour, 1 infantry and 20 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 armour, 1 infantry and 20 mech_infantrys in Volgograd, round 2 : 8/26 hits, 6.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 3/9 hits, 4.00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Bryansk to Germany 2 bombers moved from Bryansk to Western Germany 7 infantry moved from Western Germany to France 1 aaGun and 8 infantry moved from Holland Belgium to France 7 mech_infantrys moved from Western Germany to France 2 fighters moved from Western Germany to France 4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 3 infantry moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Ukraine 3 aaGuns, 14 artilleries and 31 infantry moved from Bryansk to Rostov 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 armour, 2 infantry and 5 mech_infantrys placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 5 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.67Territory Summary for Germans :
Kazakhstan : 1 flag France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 16 infantry and 2 mech_infantrys Western Germany : 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 10 mech_infantrys Germany : 1 factory_major, 2 fighters and 1 tactical_bomber Northern Italy : 1 aaGun, 2 artilleries and 17 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 infantry Rostov : 1 flag, 3 aaGuns, 14 artilleries and 34 infantry Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag, 3 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Tambov : 1 infantry Ukraine : 1 flag, 1 aaGun, 4 armour, 1 factory_minor, 3 infantry and 6 mech_infantrys Western Ukraine : 1 flag, 1 mech_infantry Vologda : 1 flag, 1 infantry Volgograd : 1 flag, 5 armour, 1 factory_minor, 1 infantry and 20 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 2 marines and 3 tactical_bombers Caucasus : 1 flag, 20 armour, 2 infantry and 40 mech_infantrys Smolensk : 1 flag, 1 infantry 113 Sea Zone : 1 submarine 115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 75 Russians : 10 / 30 Japanese : 51 / 56 Americans : 68 / 115 Chinese : 5 / 6 British : 34 / 48 UK_Pacific : 0 / 0 Italians : 17 / 3 ANZAC : 18 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; Russians buy 8 infantry; Remaining resources: 3 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 artillery and 6 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 2 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 armour, 2 fighters and 3 mech_infantrys Russians roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/11 hits, 3.67 expected hits Italians roll dice for 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 4/7 hits, 3.17 expected hits 4 infantry owned by the Russians, 3 mech_infantrys owned by the Italians, 1 infantry owned by the Germans, 2 fighters owned by the Italians and 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Russians: 4 infantry Casualties for Italians: 1 armour, 2 fighters and 3 mech_infantrys Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Samara Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.83 Russians : 3.50 -
@Adam514 hey adam, I think I had a stroke or something when I posted that german turn, I might have been sleep walking, or I had an out of body experience. The IPC and TUV advantage you have, plus your superior play, intelligence, I could go on and on, has this thing won, imo, but can I redo the entire German turn. Really not sure what I was thinking leaving all those ITA’s exposed like that. Let me know, if not, that’s cool too, just let me know…
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@666 Yeah sure, go ahead.
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@Adam514 thanks
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs; Germans buy 2 armour, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Caucasus 1 bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 7 armour and 10 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Bryansk to Volgograd 4 fighters and 3 tactical_bombers moved from Bryansk to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Ukraine to Volgograd 7 mech_infantrys moved from Ukraine to Caucasus Combat - Germans Battle in Caucasus Germans attack with 7 armour, 1 infantry and 17 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour, 1 infantry and 17 mech_infantrys in Caucasus, round 2 : 6/25 hits, 6.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour and 17 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 4 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 2/10 hits, 4.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 2 bombers moved from Volgograd to Novgorod 1 infantry moved from Bryansk to Smolensk 4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Poland to Novgorod 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 aaGun and 8 infantry moved from Holland Belgium to France 7 infantry moved from Western Germany to France 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to France 7 mech_infantrys moved from Western Germany to France 3 infantry moved from Ukraine to Bryansk Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in France 2 armour and 8 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : 2.33Territory Summary for Germans :
Kazakhstan : 1 flag France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 16 infantry and 7 mech_infantrys Western Germany : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 8 mech_infantrys Germany : 1 factory_major Northern Italy : 1 aaGun, 2 artilleries and 17 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 4 aaGuns, 22 armour, 14 artilleries, 1 fighter, 36 infantry, 48 mech_infantrys and 1 tactical_bomber Rostov : 1 flag Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag, 2 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag Vologda : 1 flag, 1 infantry Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers Caucasus : 1 flag, 7 armour and 17 mech_infantrys Smolensk : 1 flag, 1 infantry 113 Sea Zone : 1 submarine 115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 76 Russians : 10 / 30 Japanese : 51 / 56 Americans : 68 / 115 Chinese : 5 / 6 British : 34 / 48 UK_Pacific : 0 / 0 Italians : 17 / 3 ANZAC : 18 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; Russians buy 8 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Russia 2 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 6 fighters moved from 6 Sea Zone to 23 Sea Zone 6 fighters moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Yunnan to Szechwan 2 bombers moved from Yunnan to Szechwan Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 23 Sea Zone Japanese attack with 6 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters in 23 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 6 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters in 22 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 15 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 3 infantry moved from French Indo China to Siam 3 infantry moved from Malaya to Shan State 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Buyant-Uhaa to Chahar 1 aaGun and 1 infantry moved from Anhwe to Hunan 1 aaGun and 1 infantry moved from Hunan to Yunnan 5 fighters moved from 19 Sea Zone to 6 Sea Zone 6 fighters moved from 22 Sea Zone to 6 Sea Zone 6 fighters moved from 23 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from Amur to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 bombers moved from Szechwan to Caucasus Place Units - Japanese 6 submarines placed in 6 Sea Zone 3 infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China Japanese undo move 3. 2 mech_infantrys placed in Malaya 1 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : 0.17 Chinese : -0.33 Japanese : 5.00Territory Summary for Japanese :
Iwo Jima : 2 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 2 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 marines Jehol : 1 flag Siam : 1 aaGun, 1 airfield, 4 fighters, 5 infantry and 6 tactical_bombers Manchuria : 1 flag Yunnan : 1 flag, 1 aaGun, 1 armour, 1 infantry and 3 mech_infantrys Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun and 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 3 infantry Burma : 1 flag, 1 artillery and 17 infantry India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys Kwangtung : 1 flag, 1 harbour Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag Siberia : 1 flag Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 22 Sea Zone : 1 submarine 19 Sea Zone : 1 destroyer Central Mongolia : 1 flag, 1 infantry 6 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 14 fighters, 9 submarines and 1 transport Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Caucasus : 2 bombersProduction/PUs Summary :
Germans : 54 / 76 Russians : 13 / 20 Japanese : 53 / 52 Americans : 68 / 115 Chinese : 3 / 6 British : 34 / 48 UK_Pacific : 0 / 0 Italians : 16 / 3 ANZAC : 18 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 3 fighters, 13 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 16 fighters and 14 submarines moved from 35 Sea Zone to 6 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Syria to Normandy Bordeaux Combat - AmericansCombat Hit Differential Summary :
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@666 Scramble and Kamis in sz6?
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@Adam514 yes to all. Kamis one each to Cr, BB, and then 4 CV’s
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 3 fighters, 13 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 16 fighters and 14 submarines moved from 35 Sea Zone to 6 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Syria to Normandy Bordeaux Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Battle in Normandy Bordeaux Americans attack with 1 bomber, 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 9 carriers, 1 cruiser, 7 destroyers, 19 fighters, 22 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters, 9 submarines and 1 transport Americans roll dice for 22 submarines in 6 Sea Zone, round 2 : 5/22 hits, 7.33 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 9 carriers, 1 cruiser, 7 destroyers, 19 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 16/30 hits, 14.33 expected hits Units damaged: 4 carriers owned by the Japanese Japanese roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 1.50 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters and 1 transport in 6 Sea Zone, round 2 : 20/31 hits, 17.00 expected hits 11 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 9 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 11 submarines in 6 Sea Zone, round 3 : 6/11 hits, 3.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 19 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 13/30 hits, 14.33 expected hits Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 17 fighters and 1 transport in 6 Sea Zone, round 3 : 17/28 hits, 16.00 expected hits 8 fighters owned by the Japanese, 7 submarines owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 10 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 12/20 hits, 9.33 expected hits Japanese roll dice for 9 fighters in 6 Sea Zone, round 4 : 5/9 hits, 6.00 expected hits 9 fighters owned by the Japanese, 3 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 83 Casualties for Americans: 6 carriers, 3 destroyers, 12 fighters and 18 submarines Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters, 9 submarines and 1 transport Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from 6 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 3 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Syria 1 infantry moved from Northwest Persia to Persia 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from Sardinia to 95 Sea Zone 3 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 aaGun, 1 armour, 1 artillery and 6 infantry moved from 93 Sea Zone to Southern France 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 10 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to Central United States Place Units - Americans 1 armour and 2 infantry placed in Southern France 4 transports placed in 101 Sea Zone 3 artilleries and 6 infantry placed in Central United States 1 infantry placed in Central United States 2 infantry placed in Western United States 3 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter moved from Shensi to Szechwan 4 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Non Combat Move - British 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 2 fighters moved from United Kingdom to Southern France 2 fighters moved from Southern France to Syria 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from West India to Persia 1 bomber, 8 fighters and 2 tactical_bombers moved from West India to Syria 2 artilleries moved from Northwest Persia to Persia 2 mech_infantrys moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 battleship moved from 35 Sea Zone to 33 Sea Zone Place Units - British 3 fighters placed in United Kingdom 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : -0.67 Americans : 2.33 Chinese : 0.83 Japanese : 2.17 -
@Adam514 well that should do it. Hope you enjoyed the game. I hope to become better competition for you and JDOW, someday?!?..I think much of it is my lack of focus, bad decision making, etc…etc…maybe I just need to put more time into each move but I clearly need to do something different! Thanks for the game, I hope I learned something besides don’t drink and play against you!
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@666 Thanks for the game! You need to be more aggressive as Axis for sure.





