@simon-tressel Enjoy!
Let’s take a break from 1914 then. Thanks for the games everyone.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 1,4,2,5 and gets 0 hits
Combat Move - Britain
2 colonials and 2 field_guns moved from Normandy to Paris
2 fighters moved from England to London
1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic
1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea
2 colonials moved from Sea Zone 24 Irish Sea to England
1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea
1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 18 North Atlantic
1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea
1 cruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea
1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea
1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea
1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean
1 battlecruiser moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean
1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean
2 cruisers moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea
1 cavalry and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands
Britain take Bismarck Islands from Germany
2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea
2 colonials moved from New South Wales to Queensland
1 field_gun and 1 infantry moved from Madura to Madras
1 colonial moved from Nagpur to Madras
2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Cairo-Suez to Sinai
1 cavalry moved from Transvaal to Bechuanaland
Britain take Bechuanaland from Germany
1 cavalry moved from Bechuanaland to Pretoria
Britain take Pretoria from Germany
1 infantry moved from Chad to Western Sudan
1 colonial moved from Congo to Western Sudan
2 field_guns moved from London to England
Purchase Units - Britain
Britain buy 2 colonials, 4 field_guns, 2 heavy_guns, 9 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Combat - Britain
Battle in Marshall Islands
Britain attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits
Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Marshall Islands
Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Britain: 1 infantry
Casualties for Germany: 1 infantry
Non Combat Move - Britain
1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean
2 battlecruisers and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
1 cruiser and 1 destroyer moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 battleship and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden
1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden
Place Units - Britain
2 heavy_guns and 3 trenchs placed in Cape Town
1 field_gun and 1 infantry placed in Cairo-Suez
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
2 transports placed in Sea Zone 115 Tasman Sea
1 transport placed in Sea Zone 22 Mid Atlantic
1 colonial placed in Nova Scotia
2 infantry placed in Singapore
1 field_gun and 4 infantry placed in London
1 colonial placed in Ottawa-Montreal
Activate Technology - Britain
Trigger RussiaT1: buyfield_gun_w added to productionRussia
Trigger RussiaT1: buyheavy_gun_w added to productionRussia
Trigger RussiaT1: buyfield_gun removed from productionRussia
Trigger RussiaT1: buyheavy_gun removed from productionRussia
Trigger RussiaT1: buygas_w added to productionRussia
Trigger RussiaT1: buyfighter_w added to productionRussia
Trigger RussiaT1: buygas removed from productionRussia
Trigger RussiaT1: buyfighter removed from productionRussia
Trigger BritainP: Britain has 3 infantry placed in London
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Britain
Britain collect 81 PUs; end with 81 PUs
Britain collect 6 PUs from War Bonds; end with 87 PUs
Combat Hit Differential Summary :
Britain : -0.33
Germany : 0.67
@redrum Just occurred to me! Having edited out Armour tech I should still have a research token. Can you edit one in for me? If not then 5 PUs I guess. Ta!
@Private-Panic Ok, I’ll make sure to do that. I think we’ll have a few edits on UK’s NCM/placements as well as I think @Degrasse missed our messages before playing UK’s turn.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 1,4,2,5 and gets 0 hits
Combat Move - Britain
2 colonials and 2 field_guns moved from Normandy to Paris
2 fighters moved from England to London
1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic
1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea
2 colonials moved from Sea Zone 24 Irish Sea to England
1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea
1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 18 North Atlantic
1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea
1 cruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea
1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea
1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea
1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean
1 battlecruiser moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean
1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean
2 cruisers moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea
1 cavalry and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands
Britain take Bismarck Islands from Germany
2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea
2 colonials moved from New South Wales to Queensland
1 field_gun and 1 infantry moved from Madura to Madras
1 colonial moved from Nagpur to Madras
2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Cairo-Suez to Sinai
1 cavalry moved from Transvaal to Bechuanaland
Britain take Bechuanaland from Germany
1 cavalry moved from Bechuanaland to Pretoria
Britain take Pretoria from Germany
1 infantry moved from Chad to Western Sudan
1 colonial moved from Congo to Western Sudan
2 field_guns moved from London to England
Purchase Units - Britain
Britain buy 2 colonials, 4 field_guns, 2 heavy_guns, 9 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Combat - Britain
Battle in Marshall Islands
Britain attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits
Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Marshall Islands
Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Britain: 1 infantry
Casualties for Germany: 1 infantry
Non Combat Move - Britain
1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean
2 battlecruisers and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
1 cruiser and 1 destroyer moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 battleship and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden
1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden
Place Units - Britain
2 heavy_guns and 3 trenchs placed in Cape Town
1 field_gun and 1 infantry placed in Cairo-Suez
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
2 transports placed in Sea Zone 115 Tasman Sea
1 transport placed in Sea Zone 22 Mid Atlantic
1 colonial placed in Nova Scotia
2 infantry placed in Singapore
1 field_gun and 4 infantry placed in London
1 colonial placed in Ottawa-Montreal
Activate Technology - Britain
Trigger RussiaT1: buyfield_gun_w added to productionRussia
Trigger RussiaT1: buyheavy_gun_w added to productionRussia
Trigger RussiaT1: buyfield_gun removed from productionRussia
Trigger RussiaT1: buyheavy_gun removed from productionRussia
Trigger RussiaT1: buygas_w added to productionRussia
Trigger RussiaT1: buyfighter_w added to productionRussia
Trigger RussiaT1: buygas removed from productionRussia
Trigger RussiaT1: buyfighter removed from productionRussia
Trigger BritainP: Britain has 3 infantry placed in London
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Britain
Britain collect 81 PUs; end with 81 PUs
Britain collect 6 PUs from War Bonds; end with 87 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germany from 132 to 147
EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 destroyer
EDIT: Removing units owned by Britain from Sea Zone 18 North Atlantic: 1 destroyer
EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 cruiser, 2 destroyers and 1 submarine
EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 1 cruiser, 2 destroyers and 1 submarine
EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 transport
EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 1 transport
EDIT: Adding units owned by Britain to Normandy: 1 colonial and 1 field_gun
EDIT: Removing units owned by Britain from England: 1 colonial and 1 field_gun
EDIT: Adding units owned by Britain to Sea Zone 25 Mid Atlantic: 2 transports
EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 2 transports
EDIT: Adding units owned by Britain to Normandy: 2 colonials
EDIT: Removing units owned by Britain from England: 2 colonials
EDIT: Adding units owned by Britain to Congo: 1 colonial
EDIT: Removing units owned by Britain from Western Sudan: 1 colonial
EDIT: Adding units owned by Britain to Calcutta: 2 infantry
EDIT: Removing units owned by Britain from London: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Britain : -0.33
Germany : 0.67
@Private-Panic Actually you get 15 PUs back for Germany and just need to use those to buy 3 tokens next turn as that’s how many you already had. Unless you’d like to donate those to the Allied cause? :)
I made a few NCM/placement edits and posted above. The biggest one is moving the UK fleet to the channel as UK/USA are going to combine fleets there.
@redrum nobody likes you.
@Wittmann That’s ok. Most people don’t like politicians either but they get lots of donations :)
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 1,1 and gets 0 hits
Combat Move - Russia
14 conscripts, 2 field_guns, 14 heavy_guns and 11 infantry moved from Eastern Poland to Western Poland
1 heavy_gun and 1 infantry moved from Warsaw to Western Poland
1 heavy_gun and 1 infantry moved from East Prussia to Western Poland
1 cavalry, 18 conscripts, 2 field_guns and 10 heavy_guns moved from Bratsk to Tiksi
1 cavalry moved from Novosibirsk to Western Siberian Lowlands
1 conscript moved from Novosibirsk to Krasnoyarsk
3 cavalrys moved from Novosibirsk to Tiksi
1 conscript moved from Novosibirsk to Perm
2 conscripts moved from Omsk to Novosibirsk
1 conscript moved from Irkutsk to Bratsk
2 heavy_guns moved from Irkutsk to Buryatia
3 conscripts moved from Vladivostok to Primorsky
Purchase Units - Russia
Russia buy 14 conscripts, 8 field_guns, 6 heavy_guns and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Tiksi
Russia attack with 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns
Communists defend with 1 conscript
Russia roll dice for 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns in Tiksi, round 2 : 12/28 hits, 6.67 expected hits
Communists roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Tiksi
Russia win, taking Tiksi from Communists with 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns remaining. Battle score for attacker is 2
Casualties for Communists: 1 conscript
Battle in Western Poland
Russia attack with 14 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry
Germany defend with 1 infantry and 3 trenchs
Russia roll dice for 14 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry in Western Poland, round 2 : 11/45 hits, 11.17 expected hits
Germany roll dice for 1 infantry and 3 trenchs in Western Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany, 3 trenchs owned by the Germany and 1 conscript owned by the Russia lost in Western Poland
Russia win, taking Western Poland from Germany with 13 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry remaining. Battle score for attacker is 10
Casualties for Russia: 1 conscript
Casualties for Germany: 1 infantry and 3 trenchs
Non Combat Move - Russia
1 heavy_gun moved from Belarus to Eastern Poland
1 heavy_gun moved from Odessa to Belarus
3 heavy_guns moved from Minsk to Belarus
1 conscript, 1 heavy_gun and 1 infantry moved from Kiev to Odessa
3 conscripts moved from Don to Belarus
3 conscripts moved from Moscow to Don
2 conscripts moved from Latvia to Lithuania
2 conscripts moved from Latvia to Belarus
5 conscripts moved from Pskov to Latvia
2 conscripts moved from St. Petersburg to Finland
2 conscripts moved from St. Petersburg to Pskov
1 cavalry moved from Belarus to Warsaw
Place Units - Russia
2 heavy_guns and 1 trench placed in Warsaw
1 trench placed in Odessa
3 heavy_guns placed in Belarus
2 conscripts and 1 heavy_gun placed in Kiev
3 field_guns placed in Minsk
3 conscripts placed in Moscow
3 field_guns placed in Irkutsk
2 conscripts placed in Omsk
3 conscripts placed in Vladivostok
4 conscripts and 2 field_guns placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Russia
Russia collect 91 PUs; end with 91 PUs
Russia collect 8 PUs from War Bonds; end with 99 PUs
Combat Hit Differential Summary :
Communists : -0.17
Germany : 0.67
Russia : 5.17
The march to Berlin begins!
@redrum I am sorry that @Private-Panic is such a roll over .
@redrum said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:
@Private-Panic Actually you get 15 PUs back for Germany and just need to use those to buy 3 tokens next turn as that’s how many you already had. Unless you’d like to donate those to the Allied cause? :)
Okay. Thanks very much. Will try to remember.
@redrum @Wittmann Why are Turkey and the Commies allowing so many Russians to target my heroic forces. Pull your finger out Leo! :left-facing_fist:
@Private-Panic what sort of player allows the weak and vacillating Russians to break through? The Eastern Front is a solidly defensive front.
Can’t blame me.
I am off to fry some lambs’ brains and to smoke some perfumed incense.
Hehehe!
On a serious note though @Wittmann - I am not sure I have seen so many Russian units on the eastern front before. @redrum has done this to me before - when he was playing F to my G in a previous game he had the knack of growing new units out of thin air.
I have just noticed that it is my go. Apologies. Will try and do soon.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Communists
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 conscript moved from Magadan to Sakhe
1 conscript moved from Chukotka to Magadan
6 cavalrys moved from Norilsk to Western Siberian Lowlands
Purchase Units - Communists
Communists buy 1 conscript and 7 field_guns; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Western Siberian Lowlands
Communists attack with 6 cavalrys
Russia defend with 1 cavalry
Communists roll dice for 6 cavalrys in Western Siberian Lowlands, round 2 : 1/6 hits, 1.00 expected hits
Russia roll dice for 1 cavalry in Western Siberian Lowlands, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Russia lost in Western Siberian Lowlands
Communists win, taking Western Siberian Lowlands from Russia with 6 cavalrys remaining. Battle score for attacker is 4
Casualties for Russia: 1 cavalry
Non Combat Move - Communists
1 conscript and 1 field_gun moved from Magadan to Khabarovsk
1 conscript moved from Aldan to Khabarovsk
6 conscripts, 9 field_guns and 7 infantry moved from Aldan to Yakutsk
Place Units - Communists
1 conscript and 7 field_guns placed in Yakutsk
Activate Technology - Communists
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 2 techTokens
Turn Complete - Communists
Communists collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : 0.00
Russia : -0.17
Territory Summary for Communists :
Aldan : 1 flag, 1 conscript, 1 infantry and 6 trenchs
Amur : 1 flag
Chita : 1 flag, 1 conscript
Chukotka : 1 flag
Khabarovsk : 1 flag, 7 conscripts, 1 field_gun, 3 infantry and 3 trenchs
Magadan : 1 flag, 1 conscript
Norilsk : 1 flag, 1 conscript
Sakhe : 1 flag, 1 conscript and 1 trench
Western Siberian Lowlands : 1 flag, 6 cavalrys
Yakutsk : 1 Factory, 11 conscripts, 16 field_guns and 10 infantry
Production/PUs Summary :
Germany : 118 / 147
France : 74 / 74
Serbia : 12 / 12
Austria : 82 / 93
Italy : 28 / 29
Arabia : 4 / 10
Turkey : 60 / 66
Britain : 81 / 87
Russia : 90 / 99
Communists : 30 / 30
USA : 77 / 77
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - USA
USA spend 10 on tech rolls
USA roll 1,2 and gets 0 hits
Combat Move - USA
1 field_gun and 1 infantry moved from Cape Verde to Sea Zone 51 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 51 Mid Atlantic to Sea Zone 53 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands
1 battleship, 3 cruisers, 1 destroyer and 3 submarines moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel
4 cruisers and 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
2 submarines moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic
2 cruisers moved from Sea Zone 32 Sargasso Sea to Sea Zone 15 English Channel
3 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 field_guns and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 infantry moved from Hudson-Delaware to Sea Zone 30 Mid Atlantic
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea
Purchase Units - USA
USA buy 2 cruisers, 4 infantry and 5 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat - USA
Battle in Canary Islands
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Canary Islands, round 2 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Canary Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Canary Islands
USA loses 0 PUs for violating Canary Islandss neutrality.
USA win, taking Canary Islands from Neutral with 1 field_gun remaining. Battle score for attacker is 0
Casualties for USA: 1 infantry
Casualties for Neutral: 1 infantry
Non Combat Move - USA
Place Units - USA
2 cruisers placed in Sea Zone 32 Sargasso Sea
1 transport placed in Sea Zone 147 Gulf of California
2 transports placed in Sea Zone 153 Pacific Ocean
1 transport placed in Sea Zone 29 Mid Atlantic
2 infantry placed in New York
1 transport placed in Sea Zone 30 Mid Atlantic
2 infantry placed in Charleston
Turn Complete - USA
USA collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Neutral : 0.67
USA : 1.33
@redrum Adam is away fir a few days, so might not do Germany for a while.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 4,4,2 and gets 0 hits
Combat Move - Germany
1 cavalry moved from Cape Colony to Natal
Germany take Natal from Britain
1 cavalry moved from Natal to Transvaal
Germany take Transvaal from Britain
1 cavalry moved from Transvaal to Pretoria
1 cavalry moved from Cape Colony to Basutoland
Germany take Basutoland from Britain
1 cavalry moved from Basutoland to Orange River
Germany take Orange River from Britain
1 cavalry moved from Orange River to Pretoria
1 cavalry moved from Northern Rhodesia to Bechuanaland
Germany take Bechuanaland from Britain
1 cavalry moved from Bechuanaland to Pretoria
1 cavalry, 1 field_gun and 1 infantry moved from Cape Colony to Pretoria
1 field_gun moved from Northern Rhodesia to Congo
1 field_gun moved from Rwanda to Congo
2 infantry moved from Rwanda to Congo
1 cavalry moved from Dar es Salaam to Congo
1 field_gun moved from German East Africa to Uganda
4 infantry moved from German East Africa to Uganda
2 fighters moved from Champagne to Picardy
1 field_gun moved from Belgium to Picardy
2 cavalrys moved from Champagne to Picardy
1 infantry moved from Belgium to Picardy
3 field_guns and 7 stormtruppens moved from Champagne to Burgundy
1 field_gun moved from Champagne to Burgundy
3 infantry moved from Champagne to Burgundy
1 infantry moved from Champagne to Burgundy
1 field_gun moved from Champagne to Burgundy
1 infantry moved from Champagne to Burgundy
2 fighters moved from West Prussia to East Prussia
1 infantry moved from West Prussia to East Prussia
2 infantry moved from Norway to Sea Zone 13 Skagerrak
2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 2 infantry, 7 submarines and 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
2 infantry moved from Sea Zone 12 Baltic Sea to Pomerania
Purchase Units - Germany
Germany buy 1 cavalry, 13 field_guns, 6 infantry, 18 stormtruppens and 1 trench; Remaining resources: 1 PUs; 3 techTokens;
Combat - Germany
Battle in East Prussia
Germany attack with 2 fighters and 1 infantry
Russia defend with 1 conscript
Germany roll dice for 2 fighters and 1 infantry in East Prussia, round 2 : 0/3 hits, 1.00 expected hits
Russia roll dice for 1 conscript in East Prussia, round 2 : 0/1 hits, 0.17 expected hits
Germany roll dice for 2 fighters and 1 infantry in East Prussia, round 3 : 2/3 hits, 1.00 expected hits
Russia roll dice for 1 conscript in East Prussia, round 3 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in East Prussia
Germany win, taking East Prussia from Russia with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Picardy
Germany attack with 2 cavalrys, 1 field_gun, 2 fighters and 1 infantry
France defend with 1 field_gun and 2 infantry
Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters and 1 infantry in Picardy, round 2 : 2/6 hits, 2.17 expected hits
France roll dice for 1 field_gun and 2 infantry in Picardy, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the France lost in Picardy
Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters and 1 infantry in Picardy, round 3 : 2/6 hits, 2.17 expected hits
France roll dice for 1 field_gun in Picardy, round 3 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the France and 1 cavalry owned by the Germany lost in Picardy
Germany win, taking Picardy from France with 1 cavalry, 1 field_gun, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for France: 1 field_gun and 2 infantry
Casualties for Germany: 1 cavalry
Battle in Burgundy
Germany attack with 5 field_guns, 5 infantry and 7 stormtruppens
France defend with 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry
Germany roll dice for 5 field_guns, 5 infantry and 7 stormtruppens in Burgundy, round 2 : 4/17 hits, 6.50 expected hits
France roll dice for 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry in Burgundy, round 2 : 3/9 hits, 3.33 expected hits
3 infantry owned by the Germany, 3 colonials owned by the France and 1 infantry owned by the France lost in Burgundy
5 field_guns owned by the Germany, 7 stormtruppens owned by the Germany and 2 infantry owned by the Germany retreated to Champagne
France win with 1 colonial, 3 field_guns and 1 heavy_gun remaining. Battle score for attacker is 3
Casualties for Germany: 3 infantry
Casualties for France: 3 colonials and 1 infantry
Battle in Pretoria
Germany attack with 4 cavalrys, 1 field_gun and 1 infantry
Britain defend with 1 cavalry
Germany roll dice for 4 cavalrys, 1 field_gun and 1 infantry in Pretoria, round 2 : 2/6 hits, 1.50 expected hits
Britain roll dice for 1 cavalry in Pretoria, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Britain lost in Pretoria
Germany win, taking Pretoria from Britain with 4 cavalrys, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4
Casualties for Britain: 1 cavalry
Battle in Uganda
Germany attack with 1 field_gun and 4 infantry
France defend with 1 infantry
Germany roll dice for 1 field_gun and 4 infantry in Uganda, round 2 : 2/5 hits, 1.33 expected hits
Britain roll dice for 1 infantry in Uganda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Uganda
Germany win, taking Uganda from Britain with 1 field_gun and 4 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Battle in Congo
Germany attack with 1 cavalry, 2 field_guns and 2 infantry
Britain defend with 1 colonial
Germany roll dice for 1 cavalry, 2 field_guns and 2 infantry in Congo, round 2 : 2/5 hits, 1.83 expected hits
Britain roll dice for 1 colonial in Congo, round 2 : 0/1 hits, 0.33 expected hits
1 colonial owned by the Britain lost in Congo
Germany win, taking Congo from Britain with 1 cavalry, 2 field_guns and 2 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 colonial
Non Combat Move - Germany
1 field_gun moved from Northern Rhodesia to German Southwest Africa
2 infantry moved from German East Africa to Dar es Salaam
2 battlecruisers, 2 cruisers, 1 destroyer, 2 field_guns, 1 infantry, 1 submarine and 2 transports moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean
2 fighters moved from East Prussia to Brandenburg
1 cavalry, 5 field_guns, 2 heavy_guns, 9 infantry and 1 stormtruppen moved from West Prussia to Brandenburg
1 infantry moved from Brandenburg to Posen
1 field_gun moved from Bohemia to Galicia
2 infantry moved from Bohemia to Galicia
1 infantry moved from Brandenburg to Silesia
2 field_guns moved from Belgium to Champagne
2 field_guns moved from Rhine to Champagne
2 field_guns and 1 infantry moved from Alsace to Champagne
1 infantry moved from Rhine to Belgium
1 infantry moved from Rhine to Belgium
1 infantry moved from Rhine to Champagne
6 stormtruppens moved from Rhine to Champagne
2 field_guns and 8 stormtruppens moved from Westphalia to Rhine
3 field_guns moved from Wurttemburg to Alsace
9 stormtruppens moved from Saxony to Westphalia
2 field_guns moved from Hanover to Westphalia
1 infantry moved from Hanover to Westphalia
2 field_guns moved from Bavaria to Wurttemburg
1 infantry moved from Bavaria to Wurttemburg
2 infantry moved from Bavaria to Bohemia
1 field_gun moved from Bavaria to Bohemia
2 field_guns moved from Mecklenburg to Hanover
1 infantry moved from Mecklenburg to Hanover
1 field_gun moved from Mecklenburg to Brandenburg
2 infantry moved from Mecklenburg to Brandenburg
7 stormtruppens moved from Berlin to Brandenburg
10 stormtruppens moved from Berlin to Saxony
2 fighters moved from Picardy to Champagne
Place Units - Germany
3 field_guns and 1 trench placed in Belgium
18 stormtruppens placed in Berlin
6 field_guns placed in Bavaria
3 field_guns and 3 infantry placed in Mecklenburg
1 cavalry, 1 field_gun and 1 infantry placed in Dar es Salaam
2 infantry placed in German New Guinea
Turn Complete - Germany
Germany collect 130 PUs; end with 131 PUs
Combat Hit Differential Summary :
Britain : -0.83
France : -0.67
Germany : -1.50
Russia : -0.33
Territory Summary for Germany :
Alsace : 3 field_guns
Bavaria : 1 Factory and 6 field_guns
Berlin : 1 Factory and 18 stormtruppens
Brandenburg : 1 cavalry, 7 field_guns, 2 fighters, 2 heavy_guns, 11 infantry and 12 stormtruppens
Dar es Salaam : 1 Factory, 1 cavalry, 1 field_gun, 5 infantry and 6 trenchs
East Prussia : 1 infantry
German New Guinea : 1 Factory, 2 field_guns, 6 infantry and 2 trenchs
German Southwest Africa : 1 field_gun
Hanover : 2 field_guns, 1 infantry and 2 trenchs
Mecklenburg : 1 Factory, 3 field_guns and 3 infantry
Pomerania : 2 infantry
Posen : 1 infantry
Rhine : 2 field_guns and 8 stormtruppens
Saxony : 10 stormtruppens
Silesia : 1 infantry
West Prussia : 1 infantry
Westphalia : 2 field_guns, 1 infantry and 9 stormtruppens
Wurttemburg : 2 field_guns and 1 infantry
Champagne : 1 flag, 15 field_guns, 2 fighters, 3 heavy_guns, 25 infantry, 27 stormtruppens and 4 trenchs
Franche-Comte : 1 flag, 1 infantry
Picardy : 1 flag, 1 cavalry, 1 field_gun and 1 infantry
Tahiti : 1 flag
Tuamotu : 1 flag
Bohemia : 1 field_gun and 2 infantry
Galicia : 4 field_guns and 8 infantry
Basutoland : 1 flag
Bechuanaland : 1 flag
Belgium : 1 flag, 1 Factory, 3 field_guns, 4 infantry and 2 trenchs
Cape Colony : 1 flag
Congo : 1 flag, 1 cavalry, 2 field_guns and 2 infantry
Easter Island : 1 flag
Line Islands : 1 flag
Natal : 1 flag
Northern Rhodesia : 1 flag
Orange River : 1 flag
Papua : 1 flag
Pretoria : 1 flag, 4 cavalrys, 1 field_gun and 1 infantry
Southern Rhodesia : 1 flag
Transvaal : 1 flag
Uganda : 1 flag, 1 field_gun and 4 infantry
Sea Zone 12 Baltic Sea : 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 7 submarines and 1 transport
Sea Zone 104 Southern Ocean : 2 battlecruisers, 2 cruisers, 1 destroyer, 2 field_guns, 1 infantry, 1 submarine and 2 transports
Norway : 1 flag
My thanks to witt for offering my apologies. Will try to catch up on my other games tomorrow.