@captainwalker take ElroodCorrino@web.de
as gmail will not work. Just registered it and tried it out - works
@Wittmann @Private-Panic Yeah, gas can take non-defended territories as they are still land units that just suicide on attack in any battle. Whether that is the ideal thing for this map, I think could be debated but that’s how its always worked to my knowledge. I was a bit surprised that you left SF open though you would have had to invest significantly in it this turn to hold it.
@redrum do you mean Mr. Big is trying to lose this game? A game that I have, graciously, allowed him to win all by himself. I despair!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - France
France spend 0 on tech rolls
France roll 1,5,3,5 and gets 0 hits
Combat Move - France
1 colonial, 1 heavy_gun and 2 infantry moved from Rhone to Burgundy
2 infantry moved from Normandy to Picardy
1 fighter moved from Paris to Picardy
1 heavy_gun and 1 infantry moved from Brittany to Burgundy
1 cavalry moved from Western Sudan to Uganda
Britain take Uganda from Germany
1 cavalry moved from Uganda to British East Africa
Britain take British East Africa from Germany
1 infantry moved from Congo to Northern Rhodesia
Britain take Northern Rhodesia from Germany
1 cavalry moved from Middle Congo to Rwanda
France take Rwanda from Germany
2 infantry moved from Yanaon to Sea Zone 81 Bay of Bengal
2 infantry and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea
2 infantry moved from Sea Zone 79 Arabian Sea to Travancore
Britain take Travancore from Turkey
Purchase Units - France
France buy 3 colonials, 3 field_guns, 4 heavy_guns, 7 infantry and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Combat - France
Battle in Burgundy
France attack with 1 colonial, 2 heavy_guns and 3 infantry
Germany defend with 1 field_gun and 2 infantry
France roll dice for 1 colonial, 2 heavy_guns and 3 infantry in Burgundy, round 2 : 1/6 hits, 1.83 expected hits
Germany roll dice for 1 field_gun and 2 infantry in Burgundy, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germany lost in Burgundy
France roll dice for 1 colonial, 2 heavy_guns and 3 infantry in Burgundy, round 3 : 1/6 hits, 1.83 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Burgundy, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germany lost in Burgundy
France roll dice for 1 colonial, 2 heavy_guns and 3 infantry in Burgundy, round 4 : 0/6 hits, 1.83 expected hits
Germany roll dice for 1 field_gun in Burgundy, round 4 : 0/1 hits, 0.33 expected hits
France roll dice for 1 colonial, 2 heavy_guns and 3 infantry in Burgundy, round 5 : 2/6 hits, 1.83 expected hits
Germany roll dice for 1 field_gun in Burgundy, round 5 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in Burgundy
France win, taking Burgundy from Germany with 1 colonial, 2 heavy_guns and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germany: 1 field_gun and 2 infantry
Battle in Picardy
France attack with 1 fighter and 2 infantry
Germany defend with 1 infantry
France roll dice for 1 fighter and 2 infantry in Picardy, round 2 : 1/3 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Picardy
France win, taking Picardy from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - France
1 infantry moved from Normandy to Paris
1 fighter moved from Picardy to Paris
4 colonials moved from Marseilles to Rhone
2 field_guns moved from Marseilles to Rhone
2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
1 cavalry and 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
1 colonial moved from Algeria to Sea Zone 55 Western Mediterranean
1 cavalry, 3 colonials and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
1 cavalry and 3 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles
1 battlecruiser moved from Sea Zone 51 Mid Atlantic to Sea Zone 54 Alboran Sea
1 infantry moved from Middle Congo to Western Sudan
1 heavy_gun moved from Tobruk to Sea Zone 60 Central Mediterranean
1 heavy_gun moved from Sea Zone 60 Central Mediterranean to Greece
1 battleship and 1 destroyer moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean
1 cruiser and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 129 South China Sea
Place Units - France
2 heavy_guns, 6 infantry and 3 trenchs placed in Paris
1 field_gun, 1 heavy_gun and 1 infantry placed in Brittany
2 field_guns and 1 heavy_gun placed in Marseilles
2 colonials placed in Algiers
1 colonial placed in Tobruk
Turn Complete - France
France collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
France : -3.17
Germany : -2.67
Territory Summary for France :
Kamerun : 1 flag
Rwanda : 1 flag, 1 cavalry
Shanghai 1 : 1 flag
Togo : 1 flag
Tsingtao : 1 flag
Algeria : 1 cavalry
Algiers : 1 Factory and 2 colonials
Auvergne : 1 infantry
Brittany : 1 Factory, 1 field_gun, 1 heavy_gun and 1 infantry
Burgundy : 1 colonial, 2 heavy_guns and 3 infantry
Cochinchina : 1 colonial
Madagascar : 1 infantry
Marseilles : 1 Factory, 1 cavalry, 3 colonials, 2 field_guns and 1 heavy_gun
Paris : 1 Factory, 2 cavalrys, 3 field_guns, 1 fighter, 11 heavy_guns, 44 infantry and 12 trenchs
Picardy : 2 infantry
Rhone : 4 colonials and 2 field_guns
Tobruk : 1 Factory and 2 colonials
Yanaon : 1 Factory
Greece : 4 colonials and 2 heavy_guns
British East Africa : 1 cavalry
Northern Rhodesia : 1 infantry
Travancore : 2 infantry
Western Sudan : 1 infantry
Sea Zone 54 Alboran Sea : 1 battlecruiser
Sea Zone 56 Gulf of Lyon : 1 cruiser and 2 transports
Sea Zone 60 Central Mediterranean : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Sea Zone 79 Arabian Sea : 1 transport
Sea Zone 129 South China Sea : 1 cruiser and 1 transport
Majorca : 1 flag
Production/PUs Summary :
Germany : 121 / 131
France : 73 / 73
Serbia : 13 / 15
Austria : 81 / 84
Italy : 28 / 28
Arabia : 10 / 14
Turkey : 57 / 60
Britain : 78 / 91
Russia : 85 / 91
Communists : 29 / 29
USA : 76 / 76
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Purchase Units - Serbia
Serbia buy 4 infantry and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Serbia
2 heavy_guns and 3 infantry moved from Greece to Macedonia
Place Units - Serbia
4 infantry and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Territory Summary for Serbia :
Albania : 1 infantry
Greece : 1 Factory, 4 infantry and 1 trench
Macedonia : 2 heavy_guns and 5 infantry
Montenegro : 1 infantry
Production/PUs Summary :
Germany : 121 / 131
France : 73 / 73
Serbia : 13 / 13
Austria : 81 / 84
Italy : 28 / 28
Arabia : 10 / 14
Turkey : 57 / 60
Britain : 78 / 91
Russia : 85 / 91
Communists : 29 / 29
USA : 76 / 76
@redrum Would one inf have held it for the turn?
@Private-Panic Yes. As then you force a battle and the gas need at least one non-gas unit to attack with them.
@Private-Panic … you have lost us the game for the want of one measly Inf. I would have lent you the unit! I have Commies doing nothing, as Redrum says.
@Wittmann A Commie conscript in San Francisco would certainly have been entertaining. Thanks for the offer when it is already too late. Take Mecca and Irkutsk and I will forgive you!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Austria
Austria spend 0 on tech rolls
Austria roll 5,3 and gets 0 hits
Combat Move - Austria
2 infantry moved from Tyrol to Milan
1 infantry moved from Tyrol to Milan
1 field_gun moved from Venice to Milan
1 fighter moved from Venice to Milan
1 heavy_gun moved from Bosnia to Montenegro
2 infantry moved from Serbia to Montenegro
3 field_guns moved from Serbia to Montenegro
1 field_gun moved from Serbia to Montenegro
2 infantry moved from Galicia to Odessa
2 fighters moved from Galicia to Odessa
1 infantry moved from Galicia to Odessa
Purchase Units - Austria
Austria buy 5 field_guns, 18 infantry and 3 trenchs; Remaining resources: 1 PUs; 2 techTokens;
Combat - Austria
Battle in Milan
Austria attack with 1 field_gun, 1 fighter and 3 infantry
Italy defend with 1 field_gun and 2 infantry
Austria roll dice for 1 field_gun, 1 fighter and 3 infantry in Milan, round 2 : 0/5 hits, 1.50 expected hits
Italy roll dice for 1 field_gun and 2 infantry in Milan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Austria lost in Milan
Austria roll dice for 1 field_gun, 1 fighter and 2 infantry in Milan, round 3 : 0/4 hits, 1.33 expected hits
Italy roll dice for 1 field_gun and 2 infantry in Milan, round 3 : 0/3 hits, 1.00 expected hits
Austria roll dice for 1 field_gun, 1 fighter and 2 infantry in Milan, round 4 : 0/4 hits, 1.33 expected hits
Italy roll dice for 1 field_gun and 2 infantry in Milan, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Austria lost in Milan
Austria roll dice for 1 field_gun, 1 fighter and 1 infantry in Milan, round 5 : 1/3 hits, 1.00 expected hits
Italy roll dice for 1 field_gun and 2 infantry in Milan, round 5 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Italy, 1 field_gun owned by the Austria and 1 infantry owned by the Austria lost in Milan
retreated to Milan
Italy win with 1 field_gun and 1 infantry remaining. Battle score for attacker is -10
Casualties for Austria: 1 field_gun and 3 infantry
Casualties for Italy: 1 infantry
Battle in Montenegro
Austria attack with 4 field_guns, 1 heavy_gun and 2 infantry
Serbia defend with 1 infantry
Austria roll dice for 4 field_guns, 1 heavy_gun and 2 infantry in Montenegro, round 2 : 1/7 hits, 2.33 expected hits
Serbia roll dice for 1 infantry in Montenegro, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Montenegro
Austria win, taking Montenegro from Serbia with 4 field_guns, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Battle in Odessa
Austria attack with 2 fighters and 3 infantry
Russia defend with 2 conscripts and 1 heavy_gun
Austria roll dice for 2 fighters and 3 infantry in Odessa, round 2 : 2/5 hits, 1.50 expected hits
Russia roll dice for 2 conscripts and 1 heavy_gun in Odessa, round 2 : 2/3 hits, 1.00 expected hits
2 conscripts owned by the Russia and 2 infantry owned by the Austria lost in Odessa
1 infantry owned by the Austria retreated to Galicia
Russia win with 1 heavy_gun remaining. Battle score for attacker is -2
Casualties for Austria: 2 infantry
Casualties for Russia: 2 conscripts
Non Combat Move - Austria
2 fighters moved from Odessa to Galicia
1 field_gun and 2 infantry moved from Carpathia to Galicia
2 field_guns, 1 heavy_gun and 5 infantry moved from Transylvania to Galicia
1 fighter moved from Hungary to Galicia
2 field_guns and 3 infantry moved from Hungary to Transylvania
4 infantry moved from Belgrade to Bulgaria
1 fighter moved from Milan to Venice
1 infantry moved from Venice to Tyrol
2 infantry moved from Venice to Tyrol
1 field_gun and 5 infantry moved from Trieste to Venice
Place Units - Austria
1 field_gun and 3 infantry placed in Belgrade
3 trenchs placed in Galicia
1 field_gun and 3 infantry placed in Venice
1 field_gun and 5 infantry placed in Trieste
2 field_guns and 5 infantry placed in Hungary
2 infantry placed in Vienna
Activate Technology - Austria
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Austria
Austria collect 82 PUs; end with 83 PUs
Combat Hit Differential Summary :
Austria : -5.00
Italy : 0.00
Serbia : -0.33
Russia : 1.00
Territory Summary for Austria :
Belgrade : 1 flag, 1 Factory, 1 field_gun and 3 infantry
Montenegro : 1 flag, 4 field_guns, 1 heavy_gun and 2 infantry
Serbia : 1 flag, 1 infantry
Bulgaria : 4 infantry and 2 trenchs
Galicia : 4 cavalrys, 3 field_guns, 3 fighters, 1 heavy_gun, 12 infantry and 9 trenchs
Hungary : 1 Factory, 2 field_guns and 5 infantry
Transylvania : 2 field_guns and 3 infantry
Trieste : 1 Factory, 1 field_gun and 5 infantry
Tyrol : 3 infantry
Vienna : 1 Factory and 2 infantry
Venice : 1 flag, 1 Factory, 7 field_guns, 1 fighter and 18 infantry
Bloody hell! That s the second time Milan has done that to my Austrians!!!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 6,2 and gets 1 hit
Italy removing all Technology Tokens after successful research.
Italy discover workingWomen
Combat Move - Italy
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 field_gun and 1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean
1 field_gun and 1 infantry moved from Sea Zone 59 Central Mediterranean to Tripolitania
1 field_gun and 2 infantry moved from Latium to Tuscany
1 field_gun moved from Milan to Piedmont
Purchase Units - Italy
Italy buy 1 heavy_gun and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
1 field_gun and 1 infantry moved from Rome to Latium
Place Units - Italy
3 infantry placed in Piedmont
1 heavy_gun and 3 infantry placed in Rome
Activate Technology - Italy
Italy activating workingWomen
Trigger ItalyT1: buyfield_gun_w added to productionItaly
Trigger ItalyT1: buyheavy_gun_w added to productionItaly
Trigger ItalyT1: buyfield_gun removed from productionItaly
Trigger ItalyT1: buyheavy_gun removed from productionItaly
Trigger ItalyT1: buygas_w added to productionItaly
Trigger ItalyT1: buyfighter_w added to productionItaly
Trigger ItalyT1: buygas removed from productionItaly
Trigger ItalyT1: buyfighter removed from productionItaly
triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Combat Move - Arabia
3 Bedouins moved from Mecca to Al-Dammam
Purchase Units - Arabia
Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 0 PUs;
Combat - Arabia
Battle in Al-Dammam
Arabia attack with 3 Bedouins
Turkey defend with 1 field_gun
Arabia roll dice for 3 Bedouins in Al-Dammam, round 2 : 0/3 hits, 0.50 expected hits
Turkey roll dice for 1 field_gun in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits
Arabia roll dice for 3 Bedouins in Al-Dammam, round 3 : 1/3 hits, 0.50 expected hits
Turkey roll dice for 1 field_gun in Al-Dammam, round 3 : 1/1 hits, 0.33 expected hits
1 Bedouin owned by the Arabia and 1 field_gun owned by the Turkey lost in Al-Dammam
Arabia win, taking Al-Dammam from Turkey with 2 Bedouins remaining. Battle score for attacker is 2
Casualties for Arabia: 1 Bedouin
Casualties for Turkey: 1 field_gun
Non Combat Move - Arabia
Place Units - Arabia
4 Bedouins and 2 trenchs placed in Mecca
Turn Complete - Arabia
Arabia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Turkey : 0.33
Arabia : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Turkey
Turkey spend 0 on tech rolls
Turkey roll 5,4 and gets 0 hits
Combat Move - Turkey
1 fighter moved from Mesopotamia to Al-Dammam
1 infantry moved from Mesopotamia to Arabia
Turkey take Arabia from Arabia
1 field_gun moved from Mesopotamia to Al-Dammam
3 infantry moved from Mesopotamia to Al-Dammam
1 infantry moved from Mesopotamia to Arabia
1 infantry moved from Mesopotamia to Arabia
1 infantry moved from Jordan to Hejaz
3 infantry moved from Baghdad to Mesopotamia
Purchase Units - Turkey
Turkey buy 3 field_guns, 1 fighter, 3 gass, 2 heavy_guns and 5 infantry; Remaining resources: 2 PUs; 2 techTokens;
Combat - Turkey
Battle in Hejaz
Turkey attack with 1 infantry
Arabia defend with 3 trenchs
3 trenchs owned by the Arabia lost in Hejaz
Turkey win, taking Hejaz from Arabia with 1 infantry remaining. Battle score for attacker is 9
Casualties for Arabia: 3 trenchs
Battle in Al-Dammam
Turkey attack with 1 field_gun, 1 fighter and 3 infantry
Arabia defend with 2 Bedouins
Turkey roll dice for 1 field_gun, 1 fighter and 3 infantry in Al-Dammam, round 2 : 2/5 hits, 1.50 expected hits
Arabia roll dice for 2 Bedouins in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits
2 Bedouins owned by the Arabia lost in Al-Dammam
Turkey win, taking Al-Dammam from Arabia with 1 field_gun, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Arabia: 2 Bedouins
Non Combat Move - Turkey
1 fighter moved from Al-Dammam to Mesopotamia
1 infantry moved from Syria to Mesopotamia
1 infantry moved from Syria to Mesopotamia
1 field_gun and 4 infantry moved from Smyrna to Syria
1 infantry moved from Constantinople to Dardanelles
1 field_gun and 1 infantry moved from Constantinople to Smyrna
1 infantry moved from Smyrna to Syria
3 field_guns and 2 infantry moved from Damascus to Jordan
Place Units - Turkey
3 field_guns placed in Damascus
3 gass placed in Baghdad
1 fighter, 2 heavy_guns and 5 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 60 PUs; end with 62 PUs
Combat Hit Differential Summary :
Turkey : 0.50
Arabia : -0.67
Territory Summary for Turkey :
Bulgaria : 1 infantry
Arabia : 1 flag, 3 infantry
Hejaz : 1 flag, 1 infantry
Al-Dammam : 1 field_gun and 3 infantry
Baghdad : 1 Factory and 3 gass
Constantinople : 1 Factory, 1 fighter, 2 heavy_guns, 5 infantry and 2 trenchs
Cyprus : 1 infantry
Damascus : 1 Factory, 3 field_guns and 1 trench
Dardanelles : 1 field_gun, 2 infantry and 1 trench
Jordan : 3 field_guns and 2 infantry
Mesopotamia : 1 fighter, 5 infantry and 2 trenchs
Palestine : 1 field_gun, 1 heavy_gun, 6 infantry and 6 trenchs
Qatar : 2 trenchs
Smyrna : 1 field_gun, 2 infantry and 2 trenchs
Syria : 1 field_gun, 5 infantry and 1 trench
Basra : 1 flag
Kuwait : 1 flag
Madura : 1 flag, 1 infantry
Azerbaijan : 1 flag, 1 infantry
Georgia : 1 flag, 1 field_gun and 5 infantry
Sea Zone 67 Black Sea : 1 cruiser
Production/PUs Summary :
Germany : 121 / 131
France : 73 / 73
Serbia : 12 / 13
Austria : 82 / 83
Italy : 28 / 28
Arabia : 7 / 12
Turkey : 60 / 62
Britain : 78 / 91
Russia : 85 / 91
Communists : 29 / 29
USA : 76 / 76
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 1,5 and gets 0 hits
Combat Move - Britain
1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 cavalry moved from Sydney-Canberra to Queensland
3 colonials moved from Sydney-Canberra to New South Wales
1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 113 Pacific Ocean
1 cavalry and 1 infantry moved from Sarawak to Sea Zone 125 Sulu Sea
1 battlecruiser, 1 cavalry, 3 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 125 Sulu Sea to Sea Zone 123 Banda Sea
1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 field_gun moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 135 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 131 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau
1 cruiser moved from Sea Zone 118 Java Sea to Sea Zone 123 Banda Sea
1 field_gun moved from Madras to Madura
2 infantry moved from Madras to Madura
4 field_guns moved from Goa to Sea Zone 79 Arabian Sea
2 infantry moved from Goa to Sea Zone 79 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 79 Arabian Sea to Sea Zone 74 Gulf of Aden
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 74 Gulf of Aden to Sea Zone 75 Red Sea
2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Hejaz
2 field_guns and 2 transports moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea
2 infantry moved from Madras to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam
1 battleship moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf
1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf
1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea
1 battlecruiser moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea
2 cruisers moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea
2 cruisers moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf
1 field_gun and 1 infantry moved from Cairo-Suez to Sinai
1 infantry moved from Cape Town to Cape Colony
1 colonial moved from Middle Congo to Congo
1 infantry moved from Niger to Chad
2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea
2 colonials moved from Sea Zone 24 Irish Sea to England
2 transports moved from Sea Zone 28 Sargasso Sea to Sea Zone 22 Mid Atlantic
1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 27 Mid Atlantic
1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic
2 battlecruisers and 3 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea
2 colonials and 2 field_guns moved from Brittany to Normandy
1 cavalry moved from Cape Colony to Pretoria
Britain take Pretoria from Germany
1 cavalry moved from Pretoria to Transvaal
Britain take Transvaal from Germany
Purchase Units - Britain
Britain buy 2 colonials, 1 destroyer, 1 field_gun, 4 fighters, 1 heavy_gun, 3 infantry and 5 trenchs; Remaining resources: 2 PUs; 2 techTokens;
Combat - Britain
Battle in Hejaz
Britain attack with 2 field_guns and 2 infantry
Turkey defend with 1 infantry
Britain roll dice for 1 battlecruiser in Hejaz, round 2 : 1/1 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Hejaz
Britain win, taking Hejaz from Turkey with 2 field_guns and 2 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Battle in Al-Dammam
Britain attack with 2 field_guns and 2 infantry
Turkey defend with 1 field_gun and 3 infantry
Britain roll dice for 1 battleship in Al-Dammam, round 2 : 1/1 hits, 0.67 expected hits
Britain roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 1/4 hits, 1.33 expected hits
Turkey roll dice for 1 field_gun and 3 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Turkey and 2 infantry owned by the Britain lost in Al-Dammam
Britain roll dice for 2 field_guns in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits
Turkey roll dice for 1 field_gun and 1 infantry in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Al-Dammam
Britain roll dice for 1 field_gun in Al-Dammam, round 4 : 1/1 hits, 0.33 expected hits
Turkey roll dice for 1 field_gun in Al-Dammam, round 4 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Britain and 1 field_gun owned by the Turkey lost in Al-Dammam
Turkey win with no units remaining. Battle score for attacker is -1
Casualties for Britain: 2 field_guns and 2 infantry
Casualties for Turkey: 1 field_gun and 3 infantry
Battle in Madura
Britain attack with 1 field_gun and 2 infantry
Turkey defend with 1 infantry
Britain roll dice for 1 field_gun and 2 infantry in Madura, round 2 : 0/3 hits, 0.83 expected hits
Turkey roll dice for 1 infantry in Madura, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun and 2 infantry in Madura, round 3 : 0/3 hits, 0.83 expected hits
Turkey roll dice for 1 infantry in Madura, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Madura
Britain roll dice for 1 field_gun and 1 infantry in Madura, round 4 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Madura, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun and 1 infantry in Madura, round 5 : 1/2 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Madura, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Madura
Britain win, taking Madura from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
Casualties for Britain: 1 infantry
Casualties for Turkey: 1 infantry
Non Combat Move - Britain
1 infantry moved from Northern Ireland to Ireland
Place Units - Britain
1 heavy_gun, 1 infantry and 3 trenchs placed in Cape Town
4 fighters placed in London
1 destroyer placed in Sea Zone 22 Mid Atlantic
1 colonial placed in Nova Scotia
1 field_gun and 1 infantry placed in Cairo-Suez
1 trench placed in Cape Colony
1 trench placed in Sinai
Britain undo move 1.
1 heavy_gun, 1 infantry and 3 trenchs placed in Cape Town
1 infantry placed in Goa
1 colonial placed in Sydney-Canberra
Activate Technology - Britain
Trigger BritainP: Britain has 3 infantry placed in London
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Britain
Britain collect 81 PUs; end with 83 PUs
Britain collect 11 PUs from War Bonds; end with 94 PUs
Combat Hit Differential Summary :
Turkey : 1.00
Britain : -0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Russia
Russia spend 0 on tech rolls
Russia roll 6,4,3,1 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover workingWomen
Combat Move - Russia
1 conscript, 1 heavy_gun and 1 infantry moved from Eastern Poland to Warsaw
1 heavy_gun moved from Eastern Poland to East Prussia
1 conscript moved from Lithuania to East Prussia
1 infantry moved from Eastern Poland to East Prussia
Purchase Units - Russia
Russia buy 14 conscripts, 9 heavy_guns, 1 infantry and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Warsaw
Russia attack with 1 conscript, 1 heavy_gun and 1 infantry
Germany defend with 1 Factory and 1 infantry
Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Warsaw, round 2 : 0/3 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Warsaw, round 2 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Warsaw, round 3 : 1/3 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Warsaw, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Warsaw
Russia win, taking Warsaw from Germany with 1 conscript, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in East Prussia
Russia attack with 1 conscript, 1 heavy_gun and 1 infantry
Germany defend with 1 infantry
Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in East Prussia, round 2 : 1/3 hits, 0.67 expected hits
Germany roll dice for 1 infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in East Prussia
Russia win, taking East Prussia from Germany with 1 conscript, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Russia
1 heavy_gun moved from Odessa to Belarus
3 heavy_guns moved from Minsk to Belarus
3 conscripts moved from Don to Belarus
3 conscripts and 1 field_gun moved from Latvia to Belarus
2 conscripts and 1 heavy_gun moved from Kiev to Odessa
2 cavalrys moved from Lithuania to Belarus
9 infantry moved from Belarus to Eastern Poland
6 heavy_guns moved from Belarus to Eastern Poland
4 conscripts moved from Belarus to Eastern Poland
1 conscript and 2 field_guns moved from Lithuania to Eastern Poland
4 conscripts moved from Pskov to Latvia
3 conscripts moved from Moscow to Don
5 conscripts moved from St. Petersburg to Pskov
2 conscripts moved from Novosibirsk to Bratsk
3 heavy_guns moved from Irkutsk to Bratsk
2 conscripts moved from Omsk to Novosibirsk
3 conscripts moved from Vladivostok to Primorsky
Place Units - Russia
1 trench placed in Odessa
1 trench placed in Eastern Poland
3 heavy_guns and 3 trenchs placed in Belarus
3 heavy_guns placed in Minsk
1 conscript, 1 heavy_gun and 1 infantry placed in Kiev
3 conscripts placed in Moscow
1 conscript and 2 heavy_guns placed in Irkutsk
2 conscripts placed in Omsk
3 conscripts placed in Vladivostok
4 conscripts placed in St. Petersburg
Activate Technology - Russia
Russia activating workingWomen
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Russia
Russia collect 89 PUs; end with 89 PUs
Russia collect 5 PUs from War Bonds; end with 94 PUs
Combat Hit Differential Summary :
Germany : -1.00
Russia : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Communists
Communists spend 0 on tech rolls
Communists roll 6,2 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover science
Combat Move - Communists
1 conscript moved from Tiksi to Norilsk
6 cavalrys moved from Aldan to Norilsk
1 conscript, 2 field_guns and 2 infantry moved from Yakutsk to Aldan
1 conscript moved from Aldan to Tiksi
1 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 4 conscripts, 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Norilsk
Communists attack with 6 cavalrys and 1 conscript
Russia defend with 1 conscript
Communists roll dice for 6 cavalrys and 1 conscript in Norilsk, round 2 : 1/6 hits, 1.00 expected hits
Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Norilsk
Communists win, taking Norilsk from Russia with 6 cavalrys and 1 conscript remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Non Combat Move - Communists
Place Units - Communists
2 trenchs placed in Aldan
1 trench placed in Khabarovsk
1 trench placed in Aldan
4 conscripts and 3 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating science
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Communists : 0.00
Russia : -0.17
Territory Summary for Communists :
Aldan : 1 flag, 8 conscripts, 9 field_guns, 8 infantry and 6 trenchs
Amur : 1 flag
Chita : 1 flag, 1 conscript
Chukotka : 1 flag, 1 conscript
Khabarovsk : 1 flag, 5 conscripts, 3 infantry and 3 trenchs
Magadan : 1 flag, 2 conscripts and 1 field_gun
Norilsk : 1 flag, 6 cavalrys and 1 conscript
Sakhe : 1 flag, 1 trench
Tiksi : 1 flag, 1 conscript
Yakutsk : 1 Factory, 4 conscripts and 3 infantry
Production/PUs Summary :
Germany : 115 / 131
France : 73 / 73
Serbia : 12 / 13
Austria : 82 / 83
Italy : 28 / 28
Arabia : 9 / 12
Turkey : 57 / 62
Britain : 81 / 94
Russia : 88 / 94
Communists : 30 / 30
USA : 76 / 76
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - USA
USA spend 0 on tech rolls
USA roll 6,1 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover merchantmarine
Combat Move - USA
USA loses 0 PUs for violating Cape Verdes neutrality.
1 field_gun and 1 infantry moved from Madeira to Sea Zone 33 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 51 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 51 Mid Atlantic to Cape Verde
USA take Cape Verde from Neutral
1 battleship, 3 cruisers, 1 destroyer and 3 submarines moved from Sea Zone 28 Sargasso Sea to Sea Zone 24 Irish Sea
1 cruiser moved from Sea Zone 32 Sargasso Sea to Sea Zone 23 Mid Atlantic
3 cruisers and 1 submarine moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
2 submarines moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea
4 infantry moved from California to San Francisco
1 gas moved from San Francisco to Texas
2 gass moved from Chihuahua to Texas
Purchase Units - USA
USA buy 5 cruisers, 4 field_guns, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Non Combat Move - USA
1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 30 Mid Atlantic
Place Units - USA
2 field_guns and 1 infantry placed in Charleston
1 transport placed in Sea Zone 30 Mid Atlantic
2 cruisers placed in Sea Zone 32 Sargasso Sea
3 cruisers placed in Sea Zone 29 Mid Atlantic
2 field_guns placed in San Francisco
Activate Technology - USA
USA activating merchantmarine
Turn Complete - USA
USA collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 3,6,1 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover armour
Combat Move - Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Poland to Warsaw
1 infantry moved from Western Poland to Warsaw
1 fighter moved from Western Poland to Warsaw
1 fighter moved from Western Poland to Warsaw
1 field_gun moved from Western Poland to Warsaw
2 infantry moved from Belgium to Sea Zone 15 English Channel
2 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer, 2 infantry, 7 submarines and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
2 infantry moved from Sea Zone 13 Skagerrak to Norway
1 cruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
2 fighters moved from Champagne to Picardy
2 infantry moved from Champagne to Picardy
1 field_gun moved from Champagne to Picardy
5 infantry moved from Champagne to Burgundy
5 field_guns moved from Champagne to Burgundy
1 cavalry moved from German East Africa to Uganda
Germany take Uganda from Britain
1 cavalry moved from Uganda to Northern Rhodesia
1 field_gun moved from German East Africa to Rwanda
2 infantry moved from German East Africa to Rwanda
2 field_guns moved from German East Africa to Northern Rhodesia
1 infantry moved from German East Africa to Northern Rhodesia
1 cavalry moved from German Southwest Africa to Bechuanaland
Germany take Bechuanaland from Britain
1 cavalry moved from Bechuanaland to Pretoria
Germany take Pretoria from Britain
1 cavalry moved from Pretoria to Cape Colony
2 infantry moved from German Southwest Africa to Cape Colony
1 field_gun moved from German Southwest Africa to Cape Colony
Purchase Units - Germany
Germany buy 1 cavalry, 10 field_guns, 9 infantry, 17 stormtruppens and 1 trench; Remaining resources: 1 PUs; 0 techTokens;
Combat - Germany
Battle in Norway
Germany attack with 2 infantry
Neutral defend with 2 infantry
Germany roll dice for 1 battlecruiser and 1 battleship in Norway, round 2 : 2/2 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Norway
Germany loses 0 PUs for violating Norways neutrality.
Germany win, taking Norway from Neutral with 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Picardy
Germany attack with 1 field_gun, 2 fighters and 2 infantry
France defend with 2 infantry
Germany roll dice for 1 field_gun, 2 fighters and 2 infantry in Picardy, round 2 : 2/5 hits, 1.83 expected hits
France roll dice for 2 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 2 infantry owned by the France lost in Picardy
Germany win, taking Picardy from France with 1 field_gun, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Casualties for France: 2 infantry
Battle in Burgundy
Germany attack with 5 field_guns and 5 infantry
France defend with 1 colonial, 2 heavy_guns and 3 infantry
Germany roll dice for 5 field_guns and 5 infantry in Burgundy, round 2 : 6/10 hits, 4.17 expected hits
France roll dice for 1 colonial, 2 heavy_guns and 3 infantry in Burgundy, round 2 : 2/6 hits, 2.67 expected hits
2 heavy_guns owned by the France, 2 infantry owned by the Germany, 1 colonial owned by the France and 3 infantry owned by the France lost in Burgundy
Germany win, taking Burgundy from France with 5 field_guns and 3 infantry remaining. Battle score for attacker is 16
Casualties for Germany: 2 infantry
Casualties for France: 1 colonial, 2 heavy_guns and 3 infantry
Battle in Warsaw
Germany attack with 1 field_gun, 2 fighters and 2 infantry
Russia defend with 1 Factory, 1 conscript, 1 heavy_gun and 1 infantry
Germany roll dice for 1 field_gun, 2 fighters and 2 infantry in Warsaw, round 2 : 1/5 hits, 1.83 expected hits
Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Warsaw, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Germany and 1 conscript owned by the Russia lost in Warsaw
Germany roll dice for 1 field_gun and 2 fighters in Warsaw, round 3 : 0/3 hits, 1.17 expected hits
Russia roll dice for 1 heavy_gun and 1 infantry in Warsaw, round 3 : 1/2 hits, 1.00 expected hits
1 field_gun owned by the Germany lost in Warsaw
retreated to Warsaw
Russia win with 1 heavy_gun and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germany: 1 field_gun and 2 infantry
Casualties for Russia: 1 conscript
Battle in Rwanda
Germany attack with 1 field_gun and 2 infantry
France defend with 1 cavalry
Germany roll dice for 1 field_gun and 2 infantry in Rwanda, round 2 : 1/3 hits, 1.00 expected hits
France roll dice for 1 cavalry in Rwanda, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the France lost in Rwanda
Germany win, taking Rwanda from France with 1 field_gun and 2 infantry remaining. Battle score for attacker is 4
Casualties for France: 1 cavalry
Battle in Cape Colony
Germany attack with 1 cavalry, 1 field_gun and 2 infantry
Britain defend with 1 infantry and 2 trenchs
Germany roll dice for 1 cavalry, 1 field_gun and 2 infantry in Cape Colony, round 2 : 1/4 hits, 1.17 expected hits
Units damaged: 1 trench owned by the Britain
Britain roll dice for 1 infantry and 2 trenchs in Cape Colony, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 cavalry, 1 field_gun and 2 infantry in Cape Colony, round 3 : 1/4 hits, 1.17 expected hits
Units damaged: 1 trench owned by the Britain
Britain roll dice for 1 infantry and 2 trenchs in Cape Colony, round 3 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 cavalry, 1 field_gun and 2 infantry in Cape Colony, round 4 : 1/4 hits, 1.17 expected hits
Britain roll dice for 1 infantry and 2 trenchs in Cape Colony, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 trench owned by the Britain lost in Cape Colony
Germany roll dice for 1 cavalry, 1 field_gun and 1 infantry in Cape Colony, round 5 : 2/3 hits, 1.00 expected hits
Britain roll dice for 1 infantry and 1 trench in Cape Colony, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain and 1 trench owned by the Britain lost in Cape Colony
Germany win, taking Cape Colony from Britain with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry
Casualties for Britain: 1 infantry and 2 trenchs
Battle in Northern Rhodesia
Germany attack with 1 cavalry, 2 field_guns and 1 infantry
France defend with 1 infantry
Germany roll dice for 1 cavalry, 2 field_guns and 1 infantry in Northern Rhodesia, round 2 : 3/4 hits, 1.67 expected hits
Britain roll dice for 1 infantry in Northern Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Northern Rhodesia
Germany win, taking Northern Rhodesia from Britain with 1 cavalry and 2 field_guns remaining. Battle score for attacker is 0
Casualties for Germany: 1 infantry
Casualties for France: 1 infantry
Non Combat Move - Germany
2 cavalrys moved from German East Africa to Cape Colony
1 field_gun moved from Dar es Salaam to German East Africa
3 infantry moved from Dar es Salaam to German East Africa
1 infantry moved from Dar es Salaam to German East Africa
1 field_gun moved from Tahiti to Sea Zone 112 Pacific Ocean
1 infantry moved from Tahiti to Sea Zone 112 Pacific Ocean
2 battlecruisers, 2 cruisers, 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 106 Pacific Ocean
1 field_gun moved from Easter Island to Sea Zone 111 Pacific Ocean
1 field_gun and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 106 Pacific Ocean
2 fighters moved from Picardy to Champagne
2 field_guns moved from Belgium to Champagne
1 field_gun moved from Wurttemburg to Alsace
1 field_gun and 1 infantry moved from Wurttemburg to Alsace
3 infantry moved from Rhine to Belgium
2 field_guns and 14 stormtruppens moved from Rhine to Champagne
2 field_guns, 3 infantry and 6 stormtruppens moved from Westphalia to Rhine
2 field_guns and 8 stormtruppens moved from Saxony to Westphalia
1 cavalry, 4 field_guns, 2 heavy_guns, 9 infantry and 1 stormtruppen moved from Western Poland to West Prussia
2 infantry moved from Brandenburg to West Prussia
1 field_gun moved from Brandenburg to West Prussia
3 infantry moved from Bohemia to Galicia
1 field_gun moved from Bohemia to Galicia
2 field_guns moved from Bavaria to Wurttemburg
1 field_gun moved from Bavaria to Wurttemburg
1 field_gun moved from Bavaria to Bohemia
2 infantry moved from Bavaria to Bohemia
2 infantry moved from Mecklenburg to Brandenburg
1 field_gun moved from Mecklenburg to Brandenburg
1 infantry moved from Mecklenburg to Hanover
2 field_guns moved from Mecklenburg to Hanover
4 stormtruppens moved from Berlin to Brandenburg
9 stormtruppens moved from Berlin to Saxony
2 fighters moved from Warsaw to West Prussia
1 infantry moved from Galicia to Western Poland
Place Units - Germany
3 field_guns and 1 trench placed in Belgium
3 field_guns and 3 infantry placed in Bavaria
3 field_guns and 3 infantry placed in Mecklenburg
17 stormtruppens placed in Berlin
1 field_gun and 1 infantry placed in German New Guinea
1 cavalry and 2 infantry placed in Dar es Salaam
Activate Technology - Germany
Germany activating armour
Trigger GermanyT5: buytank added to productionGermany
Turn Complete - Germany
Germany collect 131 PUs; end with 132 PUs
Turning on Edit Mode
EDIT: Removing Technology armour for Germany
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -0.67
Britain : 0.33
France : -0.50
Germany : 2.50
Russia : 0.83
Territory Summary for Germany :
Alsace : 2 field_guns and 1 infantry
Bavaria : 1 Factory, 3 field_guns and 3 infantry
Berlin : 1 Factory and 17 stormtruppens
Brandenburg : 1 field_gun, 2 infantry and 4 stormtruppens
Dar es Salaam : 1 Factory, 1 cavalry, 2 infantry and 6 trenchs
German East Africa : 1 field_gun and 6 infantry
German New Guinea : 1 Factory, 2 field_guns, 4 infantry and 2 trenchs
Hanover : 2 field_guns, 1 infantry and 2 trenchs
Marshall Islands : 1 infantry
Mecklenburg : 1 Factory, 3 field_guns and 3 infantry
Rhine : 2 field_guns, 3 infantry and 6 stormtruppens
Rwanda : 1 field_gun and 2 infantry
Saxony : 9 stormtruppens
West Prussia : 1 cavalry, 5 field_guns, 2 fighters, 2 heavy_guns, 11 infantry and 1 stormtruppen
Westphalia : 2 field_guns and 8 stormtruppens
Wurttemburg : 3 field_guns
Burgundy : 1 flag, 5 field_guns and 3 infantry
Champagne : 1 flag, 2 cavalrys, 9 field_guns, 2 fighters, 3 heavy_guns, 26 infantry, 21 stormtruppens and 4 trenchs
Franche-Comte : 1 flag, 1 infantry
Picardy : 1 flag, 1 field_gun and 1 infantry
Tahiti : 1 flag
Tuamotu : 1 flag
Bohemia : 1 field_gun and 2 infantry
Galicia : 3 field_guns and 6 infantry
Bechuanaland : 1 flag
Belgium : 1 flag, 1 Factory, 3 field_guns, 3 infantry and 1 trench
Cape Colony : 1 flag, 3 cavalrys, 1 field_gun and 1 infantry
Easter Island : 1 flag
Line Islands : 1 flag
Northern Rhodesia : 1 flag, 1 cavalry and 2 field_guns
Papua : 1 flag
Pretoria : 1 flag
Southern Rhodesia : 1 flag
Uganda : 1 flag
Western Poland : 1 flag, 1 infantry and 3 trenchs
Sea Zone 13 Skagerrak : 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 7 submarines and 1 transport
Sea Zone 106 Pacific Ocean : 2 battlecruisers, 2 cruisers, 1 destroyer, 2 field_guns, 1 infantry, 1 submarine and 2 transports
Norway : 1 flag, 2 infantry
Spot the disaster!!! :anguished:
Oh - I edited out Armour tech as I did not get it the first time I started this turn.
@Private-Panic Cheater!
Ok, unfortunately, I believe it won’t reverse the tank being added to your production list as the trigger already fired. So you’ll need to just refrain from buying tanks until you research it fair and square :)