I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
[1914] Overly Detailed Modified Version
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@Nippon-koku Thank you for the suggestion. I will definitely check that out!
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I’d like to see resources developed a little more. Gold and silver, for instance, basically just increase the IPC value of a territory. Maybe you could add some technicality to make it more interesting and influential?
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@Charles-de-Gaulle I’m interested. Anything in particular you have in mind?
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I hadn’t really given it a thought, but here’s two ideas that just came to mind:
Make it so that the player has to somehow “transfer” the precious metal from the area. This could be as simple as forcing there to be one unit in the zone, or somehow involve a shipping convoy.
Another thing I was thinking that might help with the same old boredom in Africa, is perhaps gold or silver can be used to recruit more African locals and deploy infantry in the colonies.