@barnee Thanks for the replies, the CIS ones sound good, and I like the idea of Gibraltar actually being important in 1914. I might also give the Spanish objectives in North Africa to motivate them to spread out a bit more. Not quite sure what to do with China yet, but they will probably be with the Central Powers (I know they weren’t historically, but it balances the game better). I’m thinking maybe I will give them IPCs for capturing Korea and parts of south Asia.
[1914] Overly Detailed Modified Version
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@Nippon-koku Thank you for the suggestion. I will definitely check that out!
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I’d like to see resources developed a little more. Gold and silver, for instance, basically just increase the IPC value of a territory. Maybe you could add some technicality to make it more interesting and influential?
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@Charles-de-Gaulle I’m interested. Anything in particular you have in mind?
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I hadn’t really given it a thought, but here’s two ideas that just came to mind:
Make it so that the player has to somehow “transfer” the precious metal from the area. This could be as simple as forcing there to be one unit in the zone, or somehow involve a shipping convoy.
Another thing I was thinking that might help with the same old boredom in Africa, is perhaps gold or silver can be used to recruit more African locals and deploy infantry in the colonies.