Scramble to sz97?
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Ah okay, duh lol. I will place two on each cruiser and one on the battleship then, thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Karelia to Archangel
12 fighters moved from Karelia to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Turkmenistan to India
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery moved from Siam to Shan State
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 bomber moved from Egypt to Russia
2 artilleries moved from Greece to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Iraq to Persia
8 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to India
3 mech_infantrys moved from Turkmenistan to Persia
1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Turkmenistan to Eastern Persia
2 artilleries moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Normandy Bordeaux to Southern France
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 artilleries placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -0.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
Combat - Italians
Non Combat Move - Italians
4 armour moved from Poland to Yugoslavia
1 artillery and 4 infantry moved from Bulgaria to Yugoslavia
6 mech_infantrys moved from Bulgaria to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from Normandy Bordeaux to United Kingdom
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys moved from Caucasus to Kazakhstan
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys in Kazakhstan, round 2 : 14/42 hits, 14.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Caucasus to Kazakhstan
16 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
5 fighters moved from Western Germany to Eastern Poland
2 artilleries and 5 infantry moved from Holland Belgium to France
9 infantry and 2 mech_infantrys moved from Holland Belgium to Western Germany
7 infantry moved from Germany to Poland
1 bomber moved from Novgorod to Poland
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 31 PUs;
Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
6 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
4 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Evenkiyskiy to Urals
1 submarine moved from 125 Sea Zone to 110 Sea Zone
5 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
4 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 12 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 artilleries and 12 infantry in Novgorod, round 2 : 5/14 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
8 infantry moved from Russia to Tambov
1 armour moved from Russia to Bryansk
5 armour moved from Bryansk to Tambov
2 artilleries moved from Russia to Tambov
22 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
2 aaGuns moved from Russia to Tambov
3 artilleries moved from Bryansk to Tambov
Place Units - Russians
3 artilleries placed in Ukraine
4 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 armour, 1 artillery and 4 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 1 submarine, 5 tactical_bombers and 3 transports moved from 30 Sea Zone to 49 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 49 Sea Zone
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 2 carriers and 4 destroyers
Americans defend with 1 battleship and 1 cruiser
Japanese roll dice for 2 carriers and 4 destroyers in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship and 1 cruiser in 35 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 2 carriers owned by the Japanese
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 carriers and 4 destroyers in 35 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship in 35 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 carriers and 4 destroyers remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 2 infantry
AA fire in Yunnan : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 2/11 hits, 3.83 expected hits
Chinese roll dice for 1 aaGun, 2 artilleries and 2 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/8 hits, 3.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 2 artilleries and 2 infantry
Battle in Solomon Islands
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
2 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.17
AA fire in Yunnan : : -0.50
Chinese : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Eastern Persia to West India
4 mech_infantrys moved from Persia to West India
7 infantry moved from Persia to Eastern Persia
1 artillery moved from Turkmenistan to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 artillery and 4 infantry moved from Iraq to Persia
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
4 infantry moved from Morocco to 91 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
8 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 bomber moved from Russia to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.17 expected hits
Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in Malta
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malta, round 2 : 0/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malta, round 3 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Malta
British win, taking Malta from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
2 aaGuns moved from Southern France to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
12 fighters moved from Russia to Szechwan
2 artilleries and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour moved from Archangel to Bryansk
Place Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Persia
1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -2.50
Italians : 0.67
Japanese : -1.00
Well Lennard; you’ve done it. The jig is up. I thought I could race to Calcutta while stealing Sydney or Honolulu for a round but I don’t think I can. Turns out the secret of Allied play is Fighters, all the fighters! Well done.
Thanks Carl, a good game, I was nervous about the Germans running straight through to Middle Earth like that. And, yeah, fighters can come in handy when you just can’t get enough boots to an island!