Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys moved from Rostov to Caucasus
2 artilleries and 16 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Germany to Holland Belgium
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Belarus
1 infantry moved from Novgorod to Belarus
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Finland causes 5 damage total.
Battle in Holland Belgium
Germans attack with 2 artilleries, 16 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 2 artilleries, 16 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 5/20 hits, 4.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys
French defend with 1 infantry
Germans roll dice for 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys in Caucasus, round 2 : 13/43 hits, 14.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Rostov to Caucasus
17 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Novgorod to Baltic States
2 fighters moved from Germany to Denmark
1 fighter moved from Germany to Western Germany
2 tactical_bombers moved from Germany to Western Germany
3 infantry moved from Germany to Western Germany
1 bomber moved from Belarus to Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Finland to Western Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.17
AA fire in Norway : : -0.17
Americans : 0.67
AA fire in Finland : : -0.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
4 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry moved from Russia to Bryansk
2 artilleries and 22 infantry moved from Smolensk to Belarus
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Urals to Evenkiyskiy
8 infantry moved from Vologda to Russia
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 22 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 22 infantry in Belarus, round 2 : 5/24 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Vologda to Russia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports moved from 26 Sea Zone to 30 Sea Zone
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Hunan to French Indo China
1 tactical_bomber moved from Hunan to Yunnan
3 artilleries and 4 mech_infantrys moved from Hunan to Yunnan
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 3 artilleries, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 artilleries, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Johnston Island from Americans to Japanese
EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 armour, 1 artillery, 4 infantry and 3 transports
EDIT: Adding units owned by Japanese to Johnston Island: 1 armour, 1 artillery and 4 infantry
EDIT: Adding units owned by Japanese to 30 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
1 tactical_bomber moved from Yunnan to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Sakha to Buryatia
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
2 carriers and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -0.50
Small problem… I was testing turns and must have hit PBEM as I’m seeing a bunch of combats in my email. I can try and rebuild that turn but I don’t know what I spent or where I sent things… Very sorry for this, are there rules for handling this situation?
No worries Len, just go back to my last post and start the turn over.
Thanks. I’ve been trying a lot of things in the Pacific, the Japanese are kind of running amok. I’m going to send a note to the TripleA folks, a little red dot or some other on screen reminder would be helpful when playing PBEM.
Scramble orders in 35?
I don’t have any land based planes in 35; looks like I made a mistake moving there, well done!
You have 6 kamikaze.
Ah okay, duh lol. I will place two on each cruiser and one on the battleship then, thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Karelia to Archangel
12 fighters moved from Karelia to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Turkmenistan to India
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery moved from Siam to Shan State
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 bomber moved from Egypt to Russia
2 artilleries moved from Greece to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Iraq to Persia
8 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to India
3 mech_infantrys moved from Turkmenistan to Persia
1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Turkmenistan to Eastern Persia
2 artilleries moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Normandy Bordeaux to Southern France
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 artilleries placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -0.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
Combat - Italians
Non Combat Move - Italians
4 armour moved from Poland to Yugoslavia
1 artillery and 4 infantry moved from Bulgaria to Yugoslavia
6 mech_infantrys moved from Bulgaria to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from Normandy Bordeaux to United Kingdom
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys moved from Caucasus to Kazakhstan
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys in Kazakhstan, round 2 : 14/42 hits, 14.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Caucasus to Kazakhstan
16 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
5 fighters moved from Western Germany to Eastern Poland
2 artilleries and 5 infantry moved from Holland Belgium to France
9 infantry and 2 mech_infantrys moved from Holland Belgium to Western Germany
7 infantry moved from Germany to Poland
1 bomber moved from Novgorod to Poland
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 31 PUs;
Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
6 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
4 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Evenkiyskiy to Urals
1 submarine moved from 125 Sea Zone to 110 Sea Zone
5 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
4 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 12 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 artilleries and 12 infantry in Novgorod, round 2 : 5/14 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
8 infantry moved from Russia to Tambov
1 armour moved from Russia to Bryansk
5 armour moved from Bryansk to Tambov
2 artilleries moved from Russia to Tambov
22 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
2 aaGuns moved from Russia to Tambov
3 artilleries moved from Bryansk to Tambov
Place Units - Russians
3 artilleries placed in Ukraine
4 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 armour, 1 artillery and 4 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 1 submarine, 5 tactical_bombers and 3 transports moved from 30 Sea Zone to 49 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 49 Sea Zone
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 2 carriers and 4 destroyers
Americans defend with 1 battleship and 1 cruiser
Japanese roll dice for 2 carriers and 4 destroyers in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship and 1 cruiser in 35 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 2 carriers owned by the Japanese
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 carriers and 4 destroyers in 35 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship in 35 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 carriers and 4 destroyers remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 2 infantry
AA fire in Yunnan : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 2/11 hits, 3.83 expected hits
Chinese roll dice for 1 aaGun, 2 artilleries and 2 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/8 hits, 3.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 2 artilleries and 2 infantry
Battle in Solomon Islands
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
2 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.17
AA fire in Yunnan : : -0.50
Chinese : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Eastern Persia to West India
4 mech_infantrys moved from Persia to West India
7 infantry moved from Persia to Eastern Persia
1 artillery moved from Turkmenistan to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 artillery and 4 infantry moved from Iraq to Persia
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
4 infantry moved from Morocco to 91 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
8 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 bomber moved from Russia to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.17 expected hits
Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in Malta
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malta, round 2 : 0/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malta, round 3 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Malta
British win, taking Malta from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
2 aaGuns moved from Southern France to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
12 fighters moved from Russia to Szechwan
2 artilleries and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour moved from Archangel to Bryansk
Place Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Persia
1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -2.50
Italians : 0.67
Japanese : -1.00
Well Lennard; you’ve done it. The jig is up. I thought I could race to Calcutta while stealing Sydney or Honolulu for a round but I don’t think I can. Turns out the secret of Allied play is Fighters, all the fighters! Well done.
Thanks Carl, a good game, I was nervous about the Germans running straight through to Middle Earth like that. And, yeah, fighters can come in handy when you just can’t get enough boots to an island!