Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Hopei to Ulaanbaatar
3 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
1 bomber, 3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 armour, 2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 16 Sea Zone
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 44 Sea Zone to 45 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 battleship and 1 destroyer moved from 41 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Malaya
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking Malaya from UK_Pacific with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Ulaanbaatar
Japanese attack with 1 fighter and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 fighter and 3 infantry in Ulaanbaatar, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
Japanese roll dice for 1 fighter and 2 infantry in Ulaanbaatar, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Ulaanbaatar, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Ulaanbaatar
Japanese roll dice for 1 fighter and 1 infantry in Ulaanbaatar, round 5 : 2/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 4 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantry
Non Combat Move - Japanese
1 fighter could not land in Ulaanbaatar and was removed
1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hopei
1 aaGun, 1 artillery and 4 infantry moved from Chahar to Hopei
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -0.33
Russians : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from India to 37 Sea Zone
2 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from Egypt to 96 Sea Zone
2 fighters moved from 98 Sea Zone to 96 Sea Zone
2 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
2 cruisers moved from 81 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to 98 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 98 Sea Zone to 99 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 99 Sea Zone
British attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 bomber, 2 cruisers, 3 destroyers, 3 fighters and 1 transport
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 96 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 destroyers owned by the British, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone
British win with 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 23
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Greece
Battle in Shan State
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Greece from Italians, taking Shan State from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
Non Combat Move - British
1 bomber moved from 96 Sea Zone to Egypt
3 fighters moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Persia
1 artillery moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
3 fighters moved from Shan State to Sikang
1 tactical_bomber moved from 37 Sea Zone to Burma
3 aaGuns, 5 artilleries and 7 infantry moved from India to Burma
Place Units - British
3 fighters placed in Persia
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 fighter
Combat Hit Differential Summary :
British : -0.33
Italians : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Belarus to Tambov
Italians take Tambov from Russians
4 armour moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
1 artillery and 4 infantry moved from Albania to Greece
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 artillery and 2 infantry moved from Belgian Congo to French Equatorial Africa
Combat - Italians
Battle in Greece
Italians attack with 1 artillery and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Greece, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 marine in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in French Equatorial Africa
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 2 : 0/3 hits, 0.83 expected hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 3 : 2/3 hits, 0.83 expected hits
French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3,6,6,1,5,6,2,5,3
Italians collect 19 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.00
British : -0.33
French : -0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Ukraine to Russia
1 artillery, 2 fighters and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,5,5 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Germany
1 aaGun moved from Western Germany to Germany
3 bombers moved from Russia to Bryansk
3 armour moved from Ukraine to Bryansk
3 aaGuns, 11 armour, 4 artilleries, 3 fighters, 20 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Finland to Karelia
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
10 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -1.67
Americans : -0.67
Forgot to hit post again, here’s the file.R5PostCombat.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
5 fighters and 3 tactical_bombers moved from 45 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 45 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 3 transports moved from 45 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to India
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Yunnan
2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 submarine moved from 75 Sea Zone to 80 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the attackers have all died
Battle in New Guinea
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 3/10 hits, 5.17 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 infantry
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Shan State to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 aaGun, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Hopei to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Anhwe
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 3 tactical_bombers moved from New Guinea to 33 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 carrier and 1 destroyer placed in 19 Sea Zone
1 tactical_bomber placed in 19 Sea Zone
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67
ANZAC : 0.33
Chinese : -0.33
Attackers Fire, : : -0.17
UK_Pacific : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Caucasus to Rostov
4 fighters moved from 99 Sea Zone to Rostov
1 infantry moved from Libya to 96 Sea Zone
2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Kenya to Belgian Congo
4 fighters moved from Persia to Russia
3 fighters moved from Sikang to Russia
5 artilleries moved from Burma to Shan State
7 infantry and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
1 artillery moved from India to Burma
1 fighter moved from United Kingdom to Finland
1 armour, 1 artillery and 2 infantry moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Finland
1 battleship, 1 cruiser and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in Greece
British attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 1 artillery and 4 infantry
British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 4 infantry in Greece, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British roll dice for 2 artilleries, 1 bomber and 1 infantry in Greece, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Greece
British win, taking Greece from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 4 infantry
Battle in Rostov
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 5/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 5/14 hits, 4.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 artillery and 1 infantry moved from Caucasus to Volgograd
4 fighters moved from Rostov to Russia
1 bomber moved from Greece to Egypt
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
1 artillery placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.33
British : 2.50
Italians : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery and 1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
Combat - Italians
Non Combat Move - Italians
4 armour moved from Nenetsia to Novgorod
1 mech_infantry moved from Eastern Poland to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Libya to Tobruk
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 cruiser moved from 112 Sea Zone to 105 Sea Zone
Non Combat Move - French
1 fighter moved from United Kingdom to Finland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
18 armour, 4 artilleries, 19 infantry and 14 mech_infantrys moved from Bryansk to Rostov
2 fighters moved from Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 5 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 6 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 18 armour, 4 artilleries, 20 infantry and 16 mech_infantrys
British defend with 2 infantry
Germans roll dice for 18 armour, 4 artilleries, 20 infantry and 16 mech_infantrys in Rostov, round 2 : 18/58 hits, 17.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 18 armour, 4 artilleries, 19 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
5 infantry moved from Western Germany to Denmark
1 aaGun and 10 infantry moved from Germany to Western Germany
3 bombers moved from Bryansk to Western Germany
3 fighters and 2 tactical_bombers moved from Bryansk to Germany
3 aaGuns moved from Bryansk to Rostov
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vologda to Smolensk
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 14 infantry
EDIT: Adding units owned by Germans to Ukraine: 14 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 fighters, 3 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 3.
3 infantry and 2 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -2.17
Americans : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 21 PUs;
Russians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Tambov to Russia
1 infantry moved from Timguska to Urals
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Russia to Tambov
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
8 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
7 infantry moved from Samara to Russia
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Italians
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Olgiy to Dzavhan
2 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
20 infantry moved from Russia to Smolensk
2 aaGuns moved from Novosibirsk to Vologda
1 fighter moved from Bryansk to Russia
Place Units - Russians
2 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 artilleries and 3 mech_infantrys moved from Anhwe to Hunan
3 mech_infantrys moved from French Indo China to Hunan
1 aaGun moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry and 1 tactical_bomber placed in Japan
Japanese undo move 2.
1 carrier, 1 submarine, 1 tactical_bomber and 3 transports placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : 0.33
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour, 1 artillery, 2 fighters and 1 infantry moved from Finland to Karelia
1 fighter moved from Russia to 99 Sea Zone
10 fighters moved from Russia to Karelia
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Kazakhstan
3 mech_infantrys moved from Persia to Turkmenistan
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
2 infantry moved from Shan State to Siam
1 artillery moved from Shan State to Siam
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Siam
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Siam, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Siam, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
British roll dice for 1 artillery and 1 infantry in Siam, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from 99 Sea Zone to Crete
British take Crete from Neutral_Allies
1 tactical_bomber moved from 80 Sea Zone to Turkmenistan
1 bomber moved from 80 Sea Zone to Egypt
2 infantry moved from Shan State to Burma
3 artilleries moved from Shan State to Burma
1 fighter moved from Yunnan to Sikang
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in United Kingdom
British undo move 1.
2 infantry and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : -1.17
Italians : 0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 5 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
1 fighter and 2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from French
Combat - Italians
Battle in Bulgaria
Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/7 hits, 1.50 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
5 mech_infantrys moved from Northern Italy to Bulgaria
4 armour moved from Novgorod to Poland
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Finland to Normandy Bordeaux
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys moved from Rostov to Caucasus
2 artilleries and 16 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Germany to Holland Belgium
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Belarus
1 infantry moved from Novgorod to Belarus
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Finland causes 5 damage total.
Battle in Holland Belgium
Germans attack with 2 artilleries, 16 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 2 artilleries, 16 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 5/20 hits, 4.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys
French defend with 1 infantry
Germans roll dice for 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys in Caucasus, round 2 : 13/43 hits, 14.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Rostov to Caucasus
17 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Novgorod to Baltic States
2 fighters moved from Germany to Denmark
1 fighter moved from Germany to Western Germany
2 tactical_bombers moved from Germany to Western Germany
3 infantry moved from Germany to Western Germany
1 bomber moved from Belarus to Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Finland to Western Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.17
AA fire in Norway : : -0.17
Americans : 0.67
AA fire in Finland : : -0.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
4 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry moved from Russia to Bryansk
2 artilleries and 22 infantry moved from Smolensk to Belarus
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Urals to Evenkiyskiy
8 infantry moved from Vologda to Russia
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 22 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 22 infantry in Belarus, round 2 : 5/24 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Vologda to Russia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports moved from 26 Sea Zone to 30 Sea Zone
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Hunan to French Indo China
1 tactical_bomber moved from Hunan to Yunnan
3 artilleries and 4 mech_infantrys moved from Hunan to Yunnan
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 3 artilleries, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 artilleries, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Johnston Island from Americans to Japanese
EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 armour, 1 artillery, 4 infantry and 3 transports
EDIT: Adding units owned by Japanese to Johnston Island: 1 armour, 1 artillery and 4 infantry
EDIT: Adding units owned by Japanese to 30 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
1 tactical_bomber moved from Yunnan to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Sakha to Buryatia
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
2 carriers and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -0.50
Small problem… I was testing turns and must have hit PBEM as I’m seeing a bunch of combats in my email. I can try and rebuild that turn but I don’t know what I spent or where I sent things… Very sorry for this, are there rules for handling this situation?