@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Odonis (Axis) vs OwlGod (Allies) BML20
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no scramble
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Greece to Bessarabia 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 3 armour moved from Novgorod to Archangel 1 artillery moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in 80 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone 1 transport owned by the British lost in 80 Sea Zone Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win, taking 80 Sea Zone from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Bessarabia Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 tactical_bomber in Bessarabia, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 tactical_bomber in Bessarabia, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 tactical_bomber in Bessarabia, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia Russians win with no units remaining. Battle score for attacker is -11 Casualties for Germans: 1 artillery, 1 infantry and 1 tactical_bomber Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour in Archangel, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 2 fighters, 3 submarines and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 mech_infantry moved from France to Western Germany 4 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Germany 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery moved from France to Northern Italy 1 infantry moved from France to Northern Italy Place Units - Germans 2 armour and 1 artillery placed in Novgorod 8 mech_infantrys placed in Germany 3 infantry placed in France 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -6.33 British : 0.33 Russians : -1.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Bryansk to Belarus 1 artillery moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 7 infantry moved from Russia to Bryansk 2 armour moved from Caucasus to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Volgograd to Northwest Persia 4 infantry moved from Caucasus to Northwest Persia 3 infantry moved from Volgograd to Rostov Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd 2 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Russians to Iraq: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -1.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Malaya to Sumatra 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 55 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 49 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 49 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 49 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport Battle in Sumatra Japanese attack with 2 artilleries, 1 bomber and 2 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Sumatra, round 2 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 1 bomber moved from Sumatra to Malaya 1 mech_infantry moved from Malaya to Yunnan 3 artilleries and 1 mech_infantry moved from Shan State to Yunnan 2 artilleries and 1 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Shensi to Yunnan 1 armour and 2 mech_infantrys moved from Hopei to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Hopei 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Jehol to Kweichow 2 armour and 1 mech_infantry moved from Manchuria to Anhwe 1 fighter moved from Malaya to Yunnan 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 2 battleships, 2 carriers and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from New Guinea to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 artillery and 1 infantry placed in French Indo China 1 submarine placed in 36 Sea Zone Japanese undo move 4. 1 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -0.17 ANZAC : 0.67 Japanese : -1.17 -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 harbour, 4 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone -
scramble?
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full scramble
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 harbour, 4 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 2 submarines Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 26 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone retreated to 26 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 2 fighters and 1 submarine Casualties for Japanese: 1 destroyer Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Non Combat Move - Americans 2 fighters moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 2 infantry moved from Southeast Mexico to 64 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 64 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Southeast Mexico to Western United States 1 artillery and 2 infantry moved from 10 Sea Zone to Western United States 2 carriers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 64 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 armour and 1 artillery placed in Western United States 4 submarines and 2 tactical_bombers placed in 10 Sea Zone 1 harbour placed in Southeast Mexico Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Iraq to Persia British take Persia from Italians 1 armour moved from Persia to Iraq 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in 92 Sea Zone British attack with 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 92 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 85 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 infantry moved from French West Africa to French Central Africa 2 infantry moved from Brazil to 85 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 aaGuns, 5 artilleries and 13 infantry moved from Burma to India Place Units - British 1 artillery and 2 infantry placed in Iraq 3 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 3 fighters EDIT: Adding units owned by British to French West Africa: 3 fighters EDIT: Turning off Edit Mode 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3 British collect 28 PUs (6 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : 0.67 British : -0.67 Italians : 0.33 Americans : -1.67 Japanese : 0.67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 25 PUs; Italians buy 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 marine moved from Southern Italy to 95 Sea Zone 1 battleship and 1 marine moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Morocco 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 cruiser moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 1 mech_infantry moved from Yugoslavia to Bessarabia Italians take Bessarabia from Russians Combat - Italians Battle in Gibraltar Battle in Morocco Battle in Algeria Battle in Tunisia Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Alexandria to Southern Italy 1 fighter moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Trans-Jordan Place Units - Italians 1 armour, 1 marine and 1 mech_infantry placed in Egypt 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to New Zealand 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone 19 armour, 5 artilleries, 19 infantry and 36 mech_infantrys moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Poland to Western Ukraine 1 artillery moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus 3 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 3 armour moved from Nenetsia to Urals Combat - Germans Battle in Western Ukraine Germans attack with 19 armour, 5 artilleries, 19 infantry and 41 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 19 armour, 5 artilleries, 19 infantry and 41 mech_infantrys in Western Ukraine, round 2 : 25/84 hits, 22.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 19 armour, 5 artilleries, 18 infantry and 41 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Urals Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Urals, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 2 aaGuns moved from Eastern Poland to Western Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from France to Southern France 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 1 transport placed in 93 Sea Zone 1 artillery placed in Southern France 3 artilleries and 7 infantry placed in Germany 3 armour placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Iraq to Syria Russians take Syria from Italians 1 armour moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Trans-Jordan 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 artillery and 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Trans-Jordan Russians attack with 2 armour and 2 mech_infantrys Italians defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Bessarabia Russians attack with 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda 9 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Iraq to Bryansk 3 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Rostov 4 infantry moved from Northwest Persia to Iraq Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2 Russians collect 29 PUs (1 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.00 Russians : 0.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State 6 artilleries, 1 infantry and 7 mech_infantrys moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State Combat - Japanese Battle in Shan State Japanese attack with 1 armour, 10 artilleries, 5 infantry and 7 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 10 artilleries, 5 infantry and 7 mech_infantrys in Shan State, round 2 : 9/23 hits, 7.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 10 artilleries, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Malaya to Caroline Islands 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to French Indo China 1 infantry moved from Shensi to Sikang 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 3 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 2 armour moved from Anhwe to Kweichow 1 armour and 1 mech_infantry moved from Kweichow to Shan State 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Kweichow to Hunan 1 armour moved from Kweichow to Yunnan 1 fighter moved from Japan to Hawaiian Islands Place Units - Japanese 4 fighters placed in Japan 3 submarines placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : 1.50 -
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 destroyer and 2 fighters moved from 64 Sea Zone to 26 Sea Zone 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 10 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone -
scramble?
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@OwlGod
Full scramble. Leave 1 DD alive until SS’s are dead. Otherwise Max D -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 destroyer and 2 fighters moved from 64 Sea Zone to 26 Sea Zone 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 10 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone Americans attack with 4 carriers, 1 cruiser, 6 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers Americans roll dice for 10 submarines in 26 Sea Zone, round 2 : 4/10 hits, 3.33 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 4 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/13 hits, 5.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 13/19 hits, 9.83 expected hits 5 submarines owned by the Americans, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 26 Sea Zone Americans roll dice for 5 submarines in 26 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits Americans roll dice for 1 cruiser, 6 destroyers, 4 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/13 hits, 5.83 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/16 hits, 8.83 expected hits 2 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 6/11 hits, 5.17 expected hits Japanese roll dice for 2 battleships, 1 destroyer and 7 fighters in 26 Sea Zone, round 4 : 5/10 hits, 6.33 expected hits 6 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 4 destroyers and 1 tactical_bomber in 26 Sea Zone, round 5 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 battleships in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 cruiser and 4 destroyers in 26 Sea Zone, round 6 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 battleship in 26 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 20 Casualties for Americans: 4 carriers, 3 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers Non Combat Move - Americans Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 fighters moved from French West Africa to Anglo Egyptian Sudan Combat - British Battle in Anglo Egyptian Sudan British attack with 3 fighters and 2 mech_infantrys Italians defend with 1 artillery British roll dice for 3 fighters and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 85 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 85 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 83 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 infantry moved from French Central Africa to French Equatorial Africa 3 fighters moved from Anglo Egyptian Sudan to French Equatorial Africa 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour, 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from United Kingdom to French West Africa Place Units - British 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,5 British collect 29 PUs (6 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 infantry placed in India Turning on Edit Mode EDIT: Adding units owned by British to French West Africa: 2 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 1.17 Italians : 0.67 Americans : -0.67 Japanese : -0.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Egypt to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 armour, 2 fighters and 1 mech_infantry moved from Egypt to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Algeria to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Gibraltar to 92 Sea Zone 1 battleship and 1 marine moved from 92 Sea Zone to 89 Sea Zone 1 marine moved from 89 Sea Zone to Central America 1 submarine moved from 92 Sea Zone to 83 Sea Zone Combat - Italians Battle in Central America Battle in 83 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 83 Sea Zone Italians roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians win, taking Central America from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Trans-Jordan Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry British defend with 1 armour, 1 artillery and 2 infantry; Russians defend with 2 armour and 1 mech_infantry Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry in Trans-Jordan, round 2 : 4/11 hits, 4.33 expected hits British roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 marines in Trans-Jordan, round 3 : 4/8 hits, 3.67 expected hits British roll dice for 3 armour in Trans-Jordan, round 3 : 1/3 hits, 1.50 expected hits 2 armour owned by the Russians, 1 artillery owned by the Italians and 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour, 1 bomber, 2 fighters and 2 marines remaining. Battle score for attacker is 18 Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 2 armour and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Egypt 1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 mech_infantry moved from Yugoslavia to Romania Place Units - Italians 1 armour, 1 artillery and 1 fighter placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : -0.33 British : -0.33





