Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
@BrentStoudtKY sure. I have never played the Europe and the Pacific editions, but we can try. Are all the rules the same, but with half a board?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Iceland
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia
1 mech_infantry moved from Mexico to British Columbia
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Alaska
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
Americans undo move 1.
3 destroyers placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 2.
1 armour and 4 infantry placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Chahar, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Place Units - UK_Pacific
2 artilleries placed in India
UK_Pacific undo move 1.
2 artilleries placed in India
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 6:04:21 PM
Savegame
@BrentStoudtKY do you want me to place the 2 artilleries in India? You have posted before ending your turn… :)
@BrentStoudtKY or was it a mistake and maybe you’re still doing the english turn?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 2 transports; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 aaGuns moved from France to Northern Italy
1 artillery moved from Algeria to Tunisia
1 battleship, 2 cruisers, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Greece to Southern Italy
Place Units - Italians
2 transports placed in 95 Sea Zone
1 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
@BrentStoudtKY I took the liberty of finishing the british turn and getting on with it. Let me know if that was a mistake. We can call it now, if you want to, it’s up to you. It will take a pretty solid effort from the US for them to turn the tide… :p
Test summary from TripleA, engine version: 1.9, time: 8:37:55 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Western Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
1 fighter moved from 56 Sea Zone to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : -1.33
Test summary from TripleA, engine version: 1.9, time: 8:47:50 PM
Savegame
Test summary from TripleA, engine version: 1.9, time: 8:49:27 PM
Savegame
Test summary from TripleA, engine version: 1.9, time: 8:51:05 PM
Savegame
Test summary from TripleA, engine version: 1.9, time: 8:52:46 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Western Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
1 fighter moved from 56 Sea Zone to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from Novgorod to Archangel
2 armour and 12 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 2 transports moved from 110 Sea Zone to 119 Sea Zone
1 armour moved from Scotland to 119 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 119 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
1 armour moved from 123 Sea Zone to Iceland
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alexandria
Battle in Western Ukraine
Germans attack with 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 4/22 hits, 5.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Alexandria from British, taking Western Ukraine from Russians with 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iceland
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 airfield; Americans defend with 1 bomber
Germans roll dice for 1 armour and 1 mech_infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 bomber in Iceland, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Iceland, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Iceland
Germans win, taking Iceland from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 destroyer and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 93 Sea Zone
2 bombers moved from Germany to Western Germany
6 aaGuns moved from Eastern Poland to Western Ukraine
5 armour moved from Germany to Poland
5 armour moved from Germany to Romania
2 infantry moved from Bulgaria to Romania
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 infantry moved from Vyborg to Finland
3 transports moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
5 armour placed in Germany
1 fighter and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
2 artilleries and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 armour moved from Smolensk to Archangel
1 armour moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Caucasus to Northwest Persia
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 2 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in Archangel, round 2 : 4/12 hits, 4.00 expected hits
Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Archangel, round 3 : 3/8 hits, 3.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 4 infantry and 2 mech_infantrys
Casualties for Germans: 1 artillery and 5 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
11 artilleries moved from Belarus to Bryansk
1 aaGun moved from Belarus to Archangel
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Tambov
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Tsagaan Olom to Olgiy
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to Yenisey
1 fighter moved from Archangel to Bryansk
Place Units - Russians
1 infantry placed in Volgograd
1 fighter and 4 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 2.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 fighters moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Buryatia to Chahar
2 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Shantung to Chahar
1 artillery and 8 infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 2 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
3 infantry moved from 38 Sea Zone to Burma
1 artillery and 2 infantry moved from Shan State to Burma
1 armour moved from Siam to Burma
2 bombers moved from Yunnan to India
3 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 cruiser moved from 41 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from Hunan to Burma
2 fighters moved from Hunan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 3 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 armour, 1 infantry and 1 transport
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 infantry and 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 8 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 8 infantry in Yakut S.S.R., round 2 : 3/9 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Chahar, round 2 : 3/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 battleships, 1 carrier and 1 cruiser moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 3 Sea Zone to 4 Sea Zone
1 armour moved from Korea to Siberia
1 infantry moved from Sakha to Siberia
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter moved from Chahar to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 fighters moved from Burma to Malaya
3 tactical_bombers moved from Burma to Malaya
3 fighters moved from Japan to French Indo China
5 tactical_bombers moved from Japan to French Indo China
2 bombers moved from India to French Indo China
1 destroyer moved from 41 Sea Zone to 38 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 armour placed in Shantung
1 battleship, 1 destroyer and 1 submarine placed in 19 Sea Zone
Japanese undo move 4.
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 0.67
AA fire in India : : -0.33
Russians : -0.33
Japanese : 3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
Combat - Americans
Battle in Algeria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Algeria
Italians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Americans
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour moved from New Brunswick Nova Scotia to Eastern United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Alaska to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United States
3 infantry placed in Central United States
2 armour placed in Eastern United States
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 1.00
Americans : -1.67