• @BrentStoudtKY I forgot to move 3 infantry in Non-combat, so I edited. I hope it’s ok.


  • @Makalakalane
    No problem.
    House rules.
    This game is decided.
    Once Moscow falls let’s play a
    1940 Europe 2nd Edition
    1940 Japan 2nd Edition
    I would like to be the Allies in both games with no bid.
    I want to see how I do without the Axis synergies
    derived in 1940 Global version.


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    Test summary from TripleA, engine version: 1.9, time: 5:45:50 PM
    Savegame


  • @BrentStoudtKY sure. I have never played the Europe and the Pacific editions, but we can try. Are all the rules the same, but with half a board?


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 4 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Iceland
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 mech_infantry moved from Mexico to British Columbia
            1 bomber moved from Hawaiian Islands to Queensland
            1 fighter moved from Hawaiian Islands to Alaska
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            Americans undo move 1.
            3 destroyers placed in 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            Americans undo move 2.
            1 armour and 4 infantry placed in Eastern United States
            1 infantry placed in Western United States
            Americans undo move 2.
            1 armour and 1 infantry placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            3 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Kansu to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour and 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Chahar, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Place Units - UK_Pacific
            2 artilleries placed in India
            UK_Pacific undo move 1.
            2 artilleries placed in India
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:04:21 PM
    Savegame


  • @BrentStoudtKY do you want me to place the 2 artilleries in India? You have posted before ending your turn… :)


  • @BrentStoudtKY or was it a mistake and maybe you’re still doing the english turn?


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 aaGuns moved from France to Northern Italy
            1 artillery moved from Algeria to Tunisia
            1 battleship, 2 cruisers, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
            1 armour placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @BrentStoudtKY I took the liberty of finishing the british turn and getting on with it. Let me know if that was a mistake. We can call it now, if you want to, it’s up to you. It will take a pretty solid effort from the US for them to turn the tide… :p


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:37:55 PM
    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
            1 destroyer moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
            1 cruiser moved from 62 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery moved from 56 Sea Zone to Western Australia
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                    1 transport owned by the Japanese lost in 56 Sea Zone
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                ANZAC win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Western Australia
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 56 Sea Zone to South Australia
            1 fighter moved from 56 Sea Zone to South Australia
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to South Australia
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : -1.33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:47:50 PM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:49:27 PM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:51:05 PM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:52:46 PM
    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
            1 destroyer moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
            1 cruiser moved from 62 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery moved from 56 Sea Zone to Western Australia
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                    1 transport owned by the Japanese lost in 56 Sea Zone
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                ANZAC win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Western Australia
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 56 Sea Zone to South Australia
            1 fighter moved from 56 Sea Zone to South Australia
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to South Australia
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 cruiser moved from 89 Sea Zone to 101 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 5 infantry moved from Novgorod to Archangel
            2 armour and 12 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Poland to Western Ukraine
            3 mech_infantrys moved from Poland to Western Ukraine
            1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
            1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 mech_infantry and 2 transports moved from 110 Sea Zone to 119 Sea Zone
            1 armour moved from Scotland to 119 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 119 Sea Zone to 123 Sea Zone
            1 mech_infantry moved from 123 Sea Zone to Iceland
            1 armour moved from 123 Sea Zone to Iceland
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Alexandria
            Battle in Western Ukraine
                Germans attack with 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 4/22 hits, 5.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Alexandria from British, taking Western Ukraine from Russians with 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iceland
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 airfield; Americans defend with 1 bomber
                    Germans roll dice for 1 armour and 1 mech_infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber in Iceland, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Iceland, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Iceland
                Germans win, taking Iceland from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Germans
            1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
            1 destroyer and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Western Germany to 93 Sea Zone
            2 bombers moved from Germany to Western Germany
            6 aaGuns moved from Eastern Poland to Western Ukraine
            5 armour moved from Germany to Poland
            5 armour moved from Germany to Romania
            2 infantry moved from Bulgaria to Romania
            1 transport moved from 112 Sea Zone to 126 Sea Zone
            1 infantry moved from Vyborg to Finland
            3 transports moved from 112 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            5 armour placed in Germany
            1 fighter and 1 transport placed in 93 Sea Zone
            1 infantry placed in Southern France
            2 artilleries and 1 infantry placed in United Kingdom
            1 artillery and 1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.33
    Russians : -0.67
    

    Savegame

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