Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Makalakalane vs Brent
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Any idea what code error 500 is …
I was able to post thru menu.May 15, 2020 2:25:29 PM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
SEVERE: Failed to post game to forum
java.lang.IllegalStateException: Forum responded with code 500
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.post(AxisAndAlliesForumPoster.java:78)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:54)
at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
at java.lang.Thread.run(Unknown Source)May 15, 2020 2:25:48 PM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
SEVERE: Failed to post game to forum
java.lang.IllegalStateException: Forum responded with code 500
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.post(AxisAndAlliesForumPoster.java:78)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:54)
at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
at java.lang.Thread.run(Unknown Source) -
@BrentStoudtKY nope :D
Have you checked that all the info is correct in the lay By Forum menu? Topic ID: 34566 + your login information?
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from United Kingdom to Scotland 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 battleship moved from 110 Sea Zone to 104 Sea Zone 1 cruiser moved from 110 Sea Zone to 104 Sea Zone 1 carrier moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 109 Sea Zone to 104 Sea Zone 2 infantry moved from Finland to Vyborg 1 bomber moved from Western Germany to Vyborg 1 bomber moved from Western Germany to Bessarabia 3 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 5 infantry moved from Karelia to Novgorod 2 infantry moved from Baltic States to Belarus 1 armour moved from Romania to Belarus 1 artillery moved from Baltic States to Belarus 1 artillery moved from Baltic States to Novgorod Combat - Germans Battle in 91 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 104 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Novgorod Germans attack with 1 artillery and 5 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 3/6 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Scotland Germans attack with 3 armour British defend with 1 aaGun, 1 airfield and 1 infantry Germans roll dice for 3 armour in Scotland, round 2 : 0/3 hits, 1,50 expected hits British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Scotland Germans roll dice for 2 armour in Scotland, round 3 : 0/2 hits, 1,00 expected hits British roll dice for 1 aaGun and 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Scotland, round 4 : 1/2 hits, 1,00 expected hits British roll dice for 1 aaGun and 1 infantry in Scotland, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Scotland Germans roll dice for 2 armour in Scotland, round 5 : 2/2 hits, 1,00 expected hits British roll dice for 1 infantry in Scotland, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour Casualties for British: 1 aaGun and 1 infantry Battle in Belarus Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vyborg, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vyborg to Germany 10 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Western Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 1 bomber moved from Bessarabia to Germany 2 armour moved from Romania to Eastern Poland 3 aaGuns and 6 infantry moved from Baltic States to Eastern Poland 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Holland Belgium to Western Germany 4 transports moved from 110 Sea Zone to 112 Sea Zone Place Units - Germans 10 armour placed in Germany 1 carrier and 1 transport placed in 93 Sea Zone 1 infantry placed in Southern France Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 0,83 British : 0,67 Americans : -0,33 Russians : -0,67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 9 infantry moved from Smolensk to Belarus 9 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 11 artilleries moved from Bryansk to Belarus 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 7 infantry moved from Russia to Bryansk 1 artillery moved from Volgograd to Rostov 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov Combat - Russians Battle in Belarus Russians attack with 11 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 11 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Belarus, round 2 : 9/32 hits, 10.17 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 4/4 hits, 1.50 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 11 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 4 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Belarus 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Belarus to Russia 1 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 2.50 Russians : -1.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 armour moved from Yunnan to Siam 1 infantry moved from French Indo China to Siam 1 infantry moved from Yunnan to Shan State 3 infantry moved from Shantung to Jehol 1 artillery moved from Hopei to Chahar 1 armour moved from Kiangsu to Chahar 3 infantry moved from Manchuria to Korea 1 armour moved from Siberia to Korea 1 armour moved from Buyant-Uhaa to Korea 1 fighter moved from Japan to Korea 1 fighter moved from Hunan to Chahar 1 tactical_bomber moved from Hunan to Chahar 1 fighter moved from Hunan to Jehol 1 tactical_bomber moved from Hunan to Jehol 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from Hunan to Shan State 1 bomber moved from Yunnan to Malaya 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Buryatia to 6 Sea Zone 1 fighter moved from Hunan to Siam 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 bomber moved from Yunnan to 38 Sea Zone Combat - Japanese Battle in Western Australia Battle in Java Battle in 38 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 38 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Java from ANZAC with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 6/16 hits, 9,00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 5/11 hits, 5,17 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans and 2 destroyers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 7/16 hits, 9,00 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 5/9 hits, 4,50 expected hits 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 7/14 hits, 8,17 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 82 Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports Casualties for Japanese: 3 carriers, 1 destroyer and 2 fighters Battle in 41 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 1 transport French defend with 1 destroyer Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Siam Japanese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Battle in Jehol Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Sumatra from Dutch, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 2 armour, 1 fighter and 3 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 2 armour, 1 fighter and 3 infantry in Korea, round 2 : 1/6 hits, 2,00 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Korea, round 3 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese roll dice for 2 armour and 1 fighter in Korea, round 4 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 armour in Korea, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour and 3 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber and 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Malaya, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from 38 Sea Zone to Yunnan 1 fighter moved from Siam to French Indo China 1 tactical_bomber moved from Shan State to Yunnan 1 bomber moved from Malaya to Yunnan 1 tactical_bomber moved from Chahar to Hunan 1 fighter moved from Chahar to Hunan 1 fighter moved from Jehol to Hunan 1 tactical_bomber moved from Jehol to Hunan 1 fighter moved from 6 Sea Zone to Buryatia 1 fighter moved from Korea to Japan 2 fighters moved from 6 Sea Zone to Japan 5 tactical_bombers moved from 6 Sea Zone to Japan 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry EDIT: Turning off Edit Mode 3 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
British : 0,67 French : -0,33 Americans : 0,50 Chinese : 0,33 UK_Pacific : -1,33 Japanese : -8,50 -
@BrentStoudtKY I forgot to move 3 infantry in Non-combat, so I edited. I hope it’s ok.
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@Makalakalane
No problem.
House rules.
This game is decided.
Once Moscow falls let’s play a
1940 Europe 2nd Edition
1940 Japan 2nd Edition
I would like to be the Allies in both games with no bid.
I want to see how I do without the Axis synergies
derived in 1940 Global version. -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:45:50 PM
Savegame -
@BrentStoudtKY sure. I have never played the Europe and the Pacific editions, but we can try. Are all the rules the same, but with half a board?
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 4 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Iceland 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from Mexico to British Columbia 1 bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Alaska Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone Americans undo move 1. 3 destroyers placed in 101 Sea Zone 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States Americans undo move 2. 1 armour and 4 infantry placed in Eastern United States 1 infantry placed in Western United States Americans undo move 2. 1 armour and 1 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour and 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Chahar, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.33 -
TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Place Units - UK_Pacific 2 artilleries placed in India UK_Pacific undo move 1. 2 artilleries placed in IndiaCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:04:21 PM
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@BrentStoudtKY do you want me to place the 2 artilleries in India? You have posted before ending your turn… :)
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@BrentStoudtKY or was it a mistake and maybe you’re still doing the english turn?
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 2 transports; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 4 aaGuns moved from France to Northern Italy 1 artillery moved from Algeria to Tunisia 1 battleship, 2 cruisers, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Greece to Southern Italy Place Units - Italians 2 transports placed in 95 Sea Zone 1 armour placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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@BrentStoudtKY I took the liberty of finishing the british turn and getting on with it. Let me know if that was a mistake. We can call it now, if you want to, it’s up to you. It will take a pretty solid effort from the US for them to turn the tide… :p
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:37:55 PM
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