@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Whack Allies WAW vs dawg Axis #?
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 4 Transports moved from 51 Sea Zone to 48 Sea Zone 4 Infantrys moved from Greece to 51 Sea Zone 4 Infantrys and 2 Transports moved from 51 Sea Zone to 55 Sea Zone 4 Infantrys moved from 55 Sea Zone to Palestine 1 Adv.Fighter and 1 Fighter moved from 51 Sea Zone to Palestine 1 Infantry moved from New Valley to Lower Egypt 1 Infantry moved from Nubia to Lower Egypt 2 Fighters moved from 51 Sea Zone to Lower Egypt 1 Infantry moved from Kufra to Tobruk 1 Infantry moved from Kufra to New Valley 1 Artillery moved from Tuscany to 46 Sea Zone 1 Artillery and 1 Transport moved from 46 Sea Zone to 51 Sea Zone 1 Infantry moved from Greece to 51 Sea Zone 1 Artillery and 1 Infantry moved from 51 Sea Zone to Crete Italians take Crete from British 2 Transports moved from 48 Sea Zone to 46 Sea Zone 4 Infantrys moved from Campania to 48 Sea Zone 4 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 4 Infantrys moved from 51 Sea Zone to Crete 1 Battleship and 3 Destroyers moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from Darfur to French Equatorial Africa 1 Infantry moved from Kufra to Darfur 1 Infantry moved from Hun to Kufra 3 Artillerys, 1 Elite, 14 Infantrys and 2 Tanks moved from N.Algeria to E.Morocco 4 Mech.Infs moved from Tunis to E.Morocco 4 Infantrys moved from N.Tunisia to S.Algeria 1 Artillery moved from Tuscany to Rome 5 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 1 Elite, 1 HeavyTank, 11 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Palestine Italians attack with 1 Adv.Fighter, 1 Fighter and 4 Infantrys British defend with 1 Factory and 2 Tanks Italians roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Palestine, round 2 : 0/6 hits, 1.50 expected hits British roll dice for 2 Tanks in Palestine, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Palestine, round 3 : 0/6 hits, 1.50 expected hits British roll dice for 2 Tanks in Palestine, round 3 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Italians lost in Palestine Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Palestine, round 4 : 2/4 hits, 1.17 expected hits British roll dice for 2 Tanks in Palestine, round 4 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the British lost in Palestine Italians win, taking Palestine from British with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 2 Infantrys Casualties for British: 2 Tanks Battle in Lower Egypt Italians attack with 2 Fighters and 2 Infantrys British defend with 3 Fighters Italians roll dice for 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 3 Fighters in Lower Egypt, round 2 : 1/3 hits, 1.50 expected hits 2 Fighters owned by the British and 1 Infantry owned by the Italians lost in Lower Egypt Italians roll dice for 2 Fighters and 1 Infantry in Lower Egypt, round 3 : 2/3 hits, 0.83 expected hits British roll dice for 1 Fighter in Lower Egypt, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 22 Casualties for Italians: 1 Infantry Casualties for British: 3 Fighters Battle in E.Morocco Italians attack with 3 Artillerys, 1 Elite, 14 Infantrys, 4 Mech.Infs and 2 Tanks British defend with 1 Fighter; French defend with 1 AAGun, 1 Artillery, 1 Factory, 13 Infantrys and 4 Tanks Italians roll dice for 3 Artillerys, 1 Elite, 14 Infantrys, 4 Mech.Infs and 2 Tanks in E.Morocco, round 2 : 9/24 hits, 7.17 expected hits French roll dice for 1 Artillery, 1 Fighter, 13 Infantrys and 4 Tanks in E.Morocco, round 2 : 6/19 hits, 7.17 expected hits 9 Infantrys owned by the French and 6 Infantrys owned by the Italians lost in E.Morocco Italians roll dice for 3 Artillerys, 1 Elite, 8 Infantrys, 4 Mech.Infs and 2 Tanks in E.Morocco, round 3 : 5/18 hits, 6.17 expected hits French roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 4 Tanks in E.Morocco, round 3 : 4/10 hits, 4.17 expected hits 1 Artillery owned by the French, 4 Infantrys owned by the French and 4 Infantrys owned by the Italians lost in E.Morocco Italians roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 4 Mech.Infs and 2 Tanks in E.Morocco, round 4 : 8/14 hits, 5.17 expected hits French roll dice for 1 Fighter and 4 Tanks in E.Morocco, round 4 : 3/5 hits, 2.50 expected hits 1 Fighter owned by the British, 4 Tanks owned by the French and 3 Infantrys owned by the Italians lost in E.Morocco Italians win, taking E.Morocco from French with 3 Artillerys, 1 Elite, 1 Infantry, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 32 Casualties for Italians: 13 Infantrys Casualties for French: 1 Artillery, 13 Infantrys and 4 Tanks Casualties for British: 1 Fighter Battle in French Equatorial Africa Italians attack with 1 Infantry British defend with 1 Infantry; French defend with 1 Factory Italians roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in French Equatorial Africa French win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Italians: 1 Infantry Battle in S.Algeria Italians attack with 4 Infantrys British defend with 1 Infantry Italians roll dice for 4 Infantrys in S.Algeria, round 2 : 1/4 hits, 0.67 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in S.Algeria Italians win, taking S.Algeria from French with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in 56 Sea Zone Italians attack with 1 Battleship and 3 Destroyers British defend with 2 Cruisers and 2 Transports Italians roll dice for 1 Battleship and 3 Destroyers in 56 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 2 Cruisers and 2 Transports in 56 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Italians 2 Transports owned by the British lost in 56 Sea Zone Italians roll dice for 1 Battleship and 3 Destroyers in 56 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 2 Cruisers in 56 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 2 Destroyers owned by the Italians and 2 Cruisers owned by the British lost in 56 Sea Zone Italians win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20 Casualties for British: 2 Cruisers and 2 Transports Casualties for Italians: 2 Destroyers Non Combat Move - Italians 1 Fighter moved from Lower Egypt to 51 Sea Zone 1 Carrier moved from 51 Sea Zone to 55 Sea Zone 1 Fighter moved from Lower Egypt to 55 Sea Zone 1 Adv.Fighter moved from Palestine to 55 Sea Zone 1 Fighter moved from Palestine to 51 Sea Zone Place Units - Italians 4 Mech.Infs placed in Tunis 1 Elite, 1 HeavyTank and 1 Tank placed in Hun 4 Infantrys placed in Greece 3 Infantrys placed in Campania 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Italians : 4.33 British : -1.33 French : 0.50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Fighter, 2 Infantrys and 1 Tank moved from Syria to Palestine 1 Infantry and 1 Tank moved from Cape Verde to 33 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 33 Sea Zone to 38 Sea Zone 1 Infantry and 1 Tank moved from 38 Sea Zone to Angola 1 Transport moved from 33 Sea Zone to 32 Sea Zone 1 Destroyer moved from 33 Sea Zone to 38 Sea Zone Purchase Units - French French buy 1 Bunker, 1 Elite and 5 Infantrys; Remaining resources: 4 PUs; Combat - French Battle in Palestine French attack with 1 Fighter, 2 Infantrys and 1 Tank Italians defend with 1 Factory and 2 Infantrys French roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Palestine, round 2 : 1/4 hits, 1.17 expected hits Italians roll dice for 2 Infantrys in Palestine, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Palestine French roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Palestine, round 3 : 2/4 hits, 1.17 expected hits Italians roll dice for 1 Infantry in Palestine, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Palestine French win, taking Palestine from Italians with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Italians: 2 Infantrys Battle in Angola French attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry French roll dice for 1 Infantry and 1 Tank in Angola, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry and 1 Tank in Angola, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Angola French loses 0 PUs for violating Angolas neutrality. French win, taking Angola from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French 1 Fighter moved from Palestine to Syria Place Units - French 1 Bunker placed in W.Morocco 2 Infantrys placed in Syria 3 Infantrys placed in French Equatorial Africa 1 Elite placed in French Guiana Turn Complete - French French collect 19 PUs; end with 23 PUsCombat Hit Differential Summary :
Neutral : -0.67 Italians : -1.00 French : 0.33 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Artillery and 1 Infantry moved from Koryakia to Kolyma 1 Artillery and 1 Infantry moved from Kamchatka to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kolyma 1 ArmoredCar moved from Tokyo to 85 Sea Zone 1 ArmoredCar and 1 T.Boat moved from 85 Sea Zone to 75 Sea Zone 1 ArmoredCar moved from 75 Sea Zone to Kolyma 1 Transport moved from 75 Sea Zone to 85 Sea Zone 2 ArmoredCars moved from Tokyo to 85 Sea Zone 2 ArmoredCars and 1 Transport moved from 85 Sea Zone to 75 Sea Zone 2 ArmoredCars moved from 75 Sea Zone to Okhotsk 1 Transport moved from 75 Sea Zone to 85 Sea Zone 1 ArmoredCar moved from Tokyo to 85 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 1 ArmoredCar, 1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone 1 ArmoredCar and 1 Infantry moved from 75 Sea Zone to Ayan 1 B.Transport moved from 75 Sea Zone to 84 Sea Zone 1 Artillery moved from Vladivostok to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Elite moved from Tokyo to 84 Sea Zone 1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 75 Sea Zone to Ayan 1 B.Transport moved from 75 Sea Zone to 84 Sea Zone 1 Elite moved from Tokyo to 84 Sea Zone 1 B.Transport and 1 Elite moved from 84 Sea Zone to 75 Sea Zone 2 Artillerys moved from Vladivostok to 75 Sea Zone 1 Elite, 1 Infantry and 1 Marine moved from Vladivostok to 75 Sea Zone 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from 75 Sea Zone to Ayan 1 Artillery, 1 Elite and 2 Infantrys moved from N.Buryat Mongolia to Irkutsk 1 Submarine moved from 76 Sea Zone to 72 Sea Zone 3 Destroyers moved from 85 Sea Zone to 72 Sea Zone 1 Bomber moved from Heilungchiang to 72 Sea Zone 2 Fighters moved from Heilungchiang to Irkutsk 2 Fighters moved from 102 Sea Zone to 72 Sea Zone 1 Battleship and 1 Destroyer moved from 110 Sea Zone to 111 Sea Zone 2 Artillerys and 2 Marines moved from Hollandia to 108 Sea Zone 2 Artillerys, 2 Marines and 4 Transports moved from 108 Sea Zone to 107 Sea Zone 1 Artillery and 3 Elites moved from Davao to 107 Sea Zone 3 Artillerys, 3 Elites, 2 Marines and 4 Transports moved from 107 Sea Zone to 111 Sea Zone 3 Artillerys, 3 Elites and 2 Marines moved from 111 Sea Zone to Soembawa 1 Artillery and 1 Elite moved from West Borneo to 110 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Artillery and 1 Elite moved from 111 Sea Zone to Soembawa Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 1 Destroyer, 4 Elites, 4 Infantrys, 3 Marines, 2 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Kolyma Yamamoto attack with 1 ArmoredCar, 2 Artillerys and 2 Infantrys Russians defend with 3 ArmoredCars Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys and 2 Infantrys in Kolyma, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 3 ArmoredCars in Kolyma, round 2 : 0/3 hits, 0.50 expected hits 1 ArmoredCar owned by the Russians lost in Kolyma Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys and 2 Infantrys in Kolyma, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 ArmoredCars in Kolyma, round 3 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Russians lost in Kolyma Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys and 2 Infantrys in Kolyma, round 4 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 ArmoredCar in Kolyma, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Russians lost in Kolyma Yamamoto win, taking Kolyma from Russians with 1 ArmoredCar, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 3 ArmoredCars Battle in Ayan Yamamoto attack with 1 ArmoredCar, 3 Artillerys, 3 Elites, 3 Infantrys and 1 Marine Russians defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar, 3 Artillerys, 3 Elites, 3 Infantrys and 1 Marine in Ayan, round 2 : 6/11 hits, 3.83 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Yamamoto win, taking Ayan from Russians with 1 ArmoredCar, 3 Artillerys, 3 Elites, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Okhotsk Yamamoto attack with 2 ArmoredCars Russians defend with 1 Mech.Inf Yamamoto roll dice for 2 ArmoredCars in Okhotsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Mech.Inf in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 ArmoredCars in Okhotsk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Mech.Inf in Okhotsk, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Yamamoto lost in Okhotsk Yamamoto roll dice for 1 ArmoredCar in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Mech.Inf in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Mech.Inf in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar in Okhotsk, round 6 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Mech.Inf in Okhotsk, round 6 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Okhotsk Yamamoto win, taking Okhotsk from Russians with 1 ArmoredCar remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 ArmoredCar Casualties for Russians: 1 Mech.Inf Battle in Irkutsk Yamamoto attack with 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys Russians defend with 1 AAGun, 3 Artillerys, 1 Bomber, 1 Elite and 1 Infantry AA fire in Irkutsk : 1/2 hits, 0.33 expected hits 1 Fighter owned by the Yamamoto lost in Irkutsk Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Irkutsk, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 Artillerys, 1 Bomber, 1 Elite and 1 Infantry in Irkutsk, round 2 : 0/6 hits, 1.83 expected hits 1 Infantry owned by the Russians lost in Irkutsk Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Irkutsk, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 Artillerys, 1 Bomber and 1 Elite in Irkutsk, round 3 : 1/5 hits, 1.50 expected hits 1 Elite owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Yamamoto lost in Irkutsk Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Irkutsk, round 4 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 Artillerys and 1 Bomber in Irkutsk, round 4 : 0/3 hits, 0.83 expected hits 1 Bomber owned by the Russians lost in Irkutsk Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Irkutsk, round 5 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 Artillerys in Irkutsk, round 5 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Yamamoto lost in Irkutsk Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Fighter in Irkutsk, round 6 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Irkutsk, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Fighter owned by the Yamamoto lost in Irkutsk Yamamoto win, taking Irkutsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 11 Casualties for Yamamoto: 2 Fighters and 2 Infantrys Casualties for Russians: 3 Artillerys, 1 Bomber, 1 Elite and 1 Infantry Battle in 111 Sea Zone Yamamoto attack with 1 Battleship, 1 Destroyer and 5 Transports Anzac defend with 2 Submarines Anzac roll dice for 2 Submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 1 Destroyer and 5 Transports in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Anzac lost in 111 Sea Zone Anzac roll dice for 1 Submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship, 1 Destroyer and 5 Transports in 111 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 111 Sea Zone Yamamoto win with 1 Battleship and 5 Transports remaining. Battle score for attacker is 6 Casualties for Anzac: 2 Submarines Casualties for Yamamoto: 1 Destroyer Battle in Soembawa Yamamoto attack with 4 Artillerys, 4 Elites and 2 Marines British defend with 2 Infantrys; Dutch defend with 1 Artillery Yamamoto roll dice for 4 Artillerys, 4 Elites and 2 Marines in Soembawa, round 2 : 4/10 hits, 4.33 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Soembawa, round 2 : 3/3 hits, 1.00 expected hits 1 Artillery owned by the Dutch, 2 Elites owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Soembawa Yamamoto win, taking Soembawa from Dutch with 3 Artillerys, 2 Elites and 2 Marines remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Artillery and 2 Elites Casualties for Dutch: 1 Artillery Casualties for British: 2 Infantrys Battle in 72 Sea Zone Yamamoto attack with 1 Bomber, 3 Destroyers, 2 Fighters and 1 Submarine British defend with 1 Destroyer; Americans defend with 1 ArmoredCar, 1 Cruiser, 1 Destroyer, 2 T.Boats and 1 Transport Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber, 3 Destroyers and 2 Fighters in 72 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 Cruiser, 2 Destroyers, 2 T.Boats and 1 Transport in 72 Sea Zone, round 2 : 1/6 hits, 1.67 expected hits 1 Submarine owned by the Yamamoto, 1 Transport owned by the Americans and 1 T.Boat owned by the Americans lost in 72 Sea Zone Yamamoto roll dice for 1 Bomber, 3 Destroyers and 2 Fighters in 72 Sea Zone, round 3 : 0/6 hits, 2.33 expected hits Americans roll dice for 1 Cruiser, 2 Destroyers and 1 T.Boat in 72 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 Destroyer owned by the Yamamoto lost in 72 Sea Zone Yamamoto roll dice for 1 Bomber, 2 Destroyers and 2 Fighters in 72 Sea Zone, round 4 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 Cruiser, 2 Destroyers and 1 T.Boat in 72 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits 1 Destroyer owned by the Americans, 1 Destroyer owned by the British and 1 T.Boat owned by the Americans lost in 72 Sea Zone Yamamoto roll dice for 1 Bomber, 2 Destroyers and 2 Fighters in 72 Sea Zone, round 5 : 0/5 hits, 2.00 expected hits Americans roll dice for 1 Cruiser in 72 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Yamamoto lost in 72 Sea Zone Yamamoto roll dice for 1 Bomber, 2 Destroyers and 1 Fighter in 72 Sea Zone, round 6 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 Cruiser in 72 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 ArmoredCar owned by the Americans lost in 72 Sea Zone Yamamoto win with 1 Bomber, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 19 Casualties for Yamamoto: 2 Destroyers, 1 Fighter and 1 Submarine Casualties for Americans: 1 ArmoredCar, 1 Cruiser, 1 Destroyer, 2 T.Boats and 1 Transport Casualties for British: 1 Destroyer Non Combat Move - Yamamoto 1 Carrier moved from 102 Sea Zone to 76 Sea Zone 1 Fighter moved from 72 Sea Zone to 76 Sea Zone 1 Bomber moved from 72 Sea Zone to Koryakia 1 Submarine moved from 102 Sea Zone to 95 Sea Zone 1 Submarine moved from 102 Sea Zone to 109 Sea Zone 4 Destroyers and 2 Submarines moved from 102 Sea Zone to 76 Sea Zone Place Units - Yamamoto 3 Elites placed in West Borneo 1 Elite and 3 Marines placed in Davao 4 Artillerys and 4 Infantrys placed in Tokyo 1 Destroyer, 2 S.Submarines and 1 Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
AA fire in Irkutsk : : 0.67 Yamamoto : -7.00 Americans : -1.33 Anzac : 1.00 Russians : -4.17 Dutch : 2.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 2 ArmoredCars moved from Ningsia to Hupeh 1 Infantry moved from Shensi to Hupeh 1 Infantry moved from Lanchow to Szechwan 3 Infantrys moved from Chahar to Shantung 2 ArmoredCars moved from Suiyuan to Shantung 1 Infantry moved from Chahar to Shantung 1 Infantry moved from Chahar to Shansi 3 ArmoredCars moved from Ningsia to Shensi 1 ArmoredCar moved from Shensi to Hupeh 1 Infantry moved from Ningsia to Shensi 1 ArmoredCar moved from Gobi Altai to Shensi 2 Tanks moved from Hsining to Ningsia 2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai 4 ArmoredCars moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 L.Fighter; Remaining resources: 0 PUs; Combat - Chinese Battle in Shantung Chinese attack with 2 ArmoredCars and 4 Infantrys Hisaichi defend with 1 Elite and 2 Infantrys Chinese roll dice for 2 ArmoredCars and 4 Infantrys in Shantung, round 2 : 1/6 hits, 1.33 expected hits Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Chinese roll dice for 2 ArmoredCars and 3 Infantrys in Shantung, round 3 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Elite and 1 Infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shantung, round 4 : 1/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Elite in Shantung, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shantung Chinese win, taking Shantung from Hisaichi with 3 Infantrys remaining. Battle score for attacker is -3 Casualties for Chinese: 2 ArmoredCars and 1 Infantry Casualties for Hisaichi: 1 Elite and 2 Infantrys Battle in Hupeh Chinese attack with 3 ArmoredCars and 1 Infantry Hisaichi defend with 1 ArmoredCar and 1 Infantry Chinese roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Hupeh Chinese roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 3 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 4 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 5 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Non Combat Move - Chinese 1 AAGun moved from Chahar to Suiyuan Place Units - Chinese 4 ArmoredCars placed in Urumqi 2 Artillerys, 2 Elites, 1 Infantry and 1 L.Fighter placed in Hsining Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Hisaichi : -0.50 Chinese : -3.00 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 Infantry moved from Chita to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Infantry moved from Chita to N.Buryat Mongolia 1 Infantry moved from Chita to N.Buryat Mongolia 1 Infantry moved from Chita to N.Buryat Mongolia 1 Infantry moved from Chita to S.Buryat Mongolia 1 Infantry moved from Peking to Chahar Hisaichi take Chahar from Chinese 2 Tanks moved from N.Thailand to Yunnan 2 ArmoredCars and 1 Tank moved from Anhwei to Hupeh 1 Tank moved from Kweichow to Hupeh 1 Infantry moved from Kweichow to Yunnan 2 Infantrys moved from Malaya to 110 Sea Zone 1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 111 Sea Zone 1 Artillery and 4 Infantrys moved from 111 Sea Zone to Soembawa 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 111 Sea Zone 1 Bomber moved from Bangkok to Yunnan 1 Artillery and 2 Infantrys moved from Heilungchiang to Chita 1 Artillery and 5 Infantrys moved from Changchun to 84 Sea Zone 1 Artillery and 5 Infantrys moved from 84 Sea Zone to Shantung 1 Marine moved from Peking to Shantung 1 Elite moved from Peking to Chahar 4 Infantrys moved from Peking to Chahar 2 Infantrys moved from Peking to Chahar Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 4 Artillerys, 10 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 2 ArmoredCars and 2 Tanks Chinese defend with 3 ArmoredCars and 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 2 Tanks in Hupeh, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 2 : 2/4 hits, 0.83 expected hits 2 ArmoredCars owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi roll dice for 2 Tanks in Hupeh, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 ArmoredCars and 1 Infantry in Hupeh, round 3 : 1/3 hits, 0.67 expected hits 1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 4 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 Tank in Hupeh, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 7 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Tank remaining. Battle score for attacker is 1 Casualties for Hisaichi: 2 ArmoredCars and 1 Tank Casualties for Chinese: 3 ArmoredCars and 1 Infantry Battle in Yunnan Hisaichi attack with 1 Bomber, 1 Infantry and 2 Tanks British defend with 3 Infantrys Hisaichi roll dice for 1 Bomber, 1 Infantry and 2 Tanks in Yunnan, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 3 Infantrys in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Yunnan Hisaichi roll dice for 1 Bomber, 1 Infantry and 2 Tanks in Yunnan, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 Infantrys in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Yunnan Hisaichi roll dice for 1 Bomber, 1 Infantry and 2 Tanks in Yunnan, round 4 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 1 Bomber and 2 Tanks remaining. Battle score for attacker is 4 Casualties for British: 3 Infantrys Casualties for Hisaichi: 1 Infantry Battle in Shantung Hisaichi attack with 1 Artillery, 5 Infantrys and 1 Marine Chinese defend with 3 Infantrys Hisaichi roll dice for 1 Artillery, 5 Infantrys and 1 Marine in Shantung, round 2 : 2/7 hits, 1.83 expected hits Chinese roll dice for 3 Infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shantung Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Marine in Shantung, round 3 : 1/6 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 3 Infantrys Non Combat Move - Hisaichi 4 ArmoredCars moved from Hong Kong to Hunan 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina 1 Bomber moved from Yunnan to Bangkok Place Units - Hisaichi 2 Artillerys and 2 Marines placed in Banjarmasin 8 Infantrys placed in Changchun 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking 3 ArmoredCars placed in Heilungchiang 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank placed in Hong Kong Hisaichi undo move 2. 1 Infantry placed in Hong Kong 7 Infantrys placed in Changchun Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 1 Submarine EDIT: Adding units owned by Hisaichi to 112 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Hisaichi : -3.67 Chinese : -1.33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Artillery and 1 Infantry moved from Java to Lombok 5 Infantrys moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 6 Infantrys moved from Hyderabad to Calcutta 5 Infantrys moved from Madras to Hyderabad 3 Submarines moved from 18 Sea Zone to 21 Sea Zone 2 Mot.Infs moved from Belgian Congo to Darfur 1 Infantry moved from French Equatorial Africa to Darfur 3 Infantrys moved from Iraq to Syria 2 ArmoredCars moved from S.Saudi Arabia to N.Saudi Arabia 2 ArmoredCars moved from N.Saudi Arabia to Lower Egypt 1 Infantry and 6 Tanks moved from Mersa Matruh to New Valley 2 Artillerys and 8 Infantrys moved from Mersa Matruh to Kufra 3 Infantrys moved from Mozambique to Kenya 2 Transports moved from 62 Sea Zone to 64 Sea Zone Purchase Units - British British buy 4 ArmoredCars, 1 Elite, 20 Infantrys, 2 S.Submarines, 4 T.Boats and 1 Tank; Remaining resources: 0 PUs; Combat - British Battle in Darfur British attack with 1 Infantry and 2 Mot.Infs Italians defend with 1 Infantry British roll dice for 1 Infantry and 2 Mot.Infs in Darfur, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur British win, taking Darfur from Italians with 1 Infantry and 2 Mot.Infs remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in New Valley British attack with 1 Infantry and 6 Tanks Italians defend with 1 Infantry British roll dice for 1 Infantry and 6 Tanks in New Valley, round 2 : 2/7 hits, 3.17 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley British win, taking New Valley from Italians with 6 Tanks remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry Battle in Kufra British attack with 2 Artillerys and 8 Infantrys Italians defend with 1 Infantry British roll dice for 2 Artillerys and 8 Infantrys in Kufra, round 2 : 2/10 hits, 2.33 expected hits Italians roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra British win, taking Kufra from Italians with 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry Battle in Lower Egypt British attack with 2 ArmoredCars Italians defend with 1 Infantry British roll dice for 2 ArmoredCars in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for British: 1 ArmoredCar Casualties for Italians: 1 Infantry Non Combat Move - British 2 Adv.Fighters moved from Cairo to Syria 1 AAGun moved from Belgian Congo to French Equatorial Africa 2 Infantrys moved from Central America to Colombia 2 Infantrys moved from Northeast USA to South Central USA 1 Tank moved from Bolivia to Bahia 2 Infantrys moved from W.Iran to Iraq Place Units - British 4 T.Boats placed in 21 Sea Zone 2 S.Submarines placed in 18 Sea Zone 6 Infantrys placed in Cairo 2 ArmoredCars placed in N.Saudi Arabia 2 ArmoredCars and 1 Tank placed in W.Iran 2 Infantrys placed in S.Saudi Arabia 1 Elite and 4 Infantrys placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in Cape Town 1 Infantry placed in Bombay Turn Complete - British British collect 109 PUs; end with 109 PUsCombat Hit Differential Summary :
British : -0.67 Italians : 1.67 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 2 Fighters moved from Broome to Soembawa 1 Artillery and 1 Tank moved from West Papua to 114 Sea Zone 2 Marines moved from Port Moresby to 114 Sea Zone 1 Artillery, 2 Marines, 1 Tank and 2 Transports moved from 114 Sea Zone to 67 Sea Zone 1 Artillery, 2 Marines and 1 Tank moved from 67 Sea Zone to Soembawa 1 Fighter moved from Merauke to Soembawa 2 Elites moved from Townsville to 113 Sea Zone 1 Elite moved from Merauke to 113 Sea Zone 1 Cruiser, 3 Elites and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 3 Elites moved from 67 Sea Zone to Soembawa 4 Elites moved from Merauke to 113 Sea Zone 4 Elites and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 4 Elites moved from 67 Sea Zone to Soembawa 1 Transport moved from 114 Sea Zone to 113 Sea Zone 1 Infantry moved from Townsville to 113 Sea Zone 1 Infantry moved from West Papua to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Tanimbar 1 Infantry moved from West Papua to Hollandia Dutch take Hollandia from Yamamoto 3 Elites and 2 Infantrys moved from West Papua to Merauke 1 Elite moved from Port Moresby to West Papua 1 Carrier and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone Purchase Units - Anzac Anzac buy 2 Cruisers and 6 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Soembawa Anzac attack with 1 Artillery, 7 Elites, 3 Fighters, 2 Marines and 1 Tank Hisaichi defend with 1 Artillery and 4 Infantrys; Yamamoto defend with 3 Artillerys, 2 Elites and 2 Marines Anzac roll dice for 1 Cruiser in Soembawa, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Artillery, 7 Elites, 3 Fighters, 2 Marines and 1 Tank in Soembawa, round 2 : 5/14 hits, 5.33 expected hits Yamamoto roll dice for 4 Artillerys, 2 Elites, 4 Infantrys and 2 Marines in Soembawa, round 2 : 3/12 hits, 4.00 expected hits 3 Elites owned by the Anzac, 1 Elite owned by the Yamamoto and 4 Infantrys owned by the Hisaichi lost in Soembawa Anzac roll dice for 1 Artillery, 4 Elites, 3 Fighters, 2 Marines and 1 Tank in Soembawa, round 3 : 6/11 hits, 4.33 expected hits Yamamoto roll dice for 4 Artillerys, 1 Elite and 2 Marines in Soembawa, round 3 : 3/7 hits, 2.33 expected hits 3 Elites owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto, 3 Artillerys owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Soembawa Anzac roll dice for 1 Artillery, 1 Elite, 3 Fighters, 2 Marines and 1 Tank in Soembawa, round 4 : 4/8 hits, 3.33 expected hits Yamamoto roll dice for 1 Marine in Soembawa, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Anzac and 1 Marine owned by the Yamamoto lost in Soembawa Anzac win, taking Soembawa from Yamamoto with 1 Artillery, 3 Fighters, 2 Marines and 1 Tank remaining. Battle score for attacker is 17 Casualties for Anzac: 7 Elites Casualties for Hisaichi: 1 Artillery and 4 Infantrys Casualties for Yamamoto: 3 Artillerys, 2 Elites and 2 Marines Non Combat Move - Anzac 2 Fighters moved from Soembawa to 113 Sea Zone 1 Fighter moved from Soembawa to Flores Place Units - Anzac 2 Cruisers placed in 67 Sea Zone 3 Infantrys placed in Broome 3 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto : 0.33 Anzac : 1.50 -
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Dutch Dutch buy 1 Bunker and 4 Infantrys; Remaining resources: 3 PUs; Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 AAGun moved from West Papua to Port Moresby 2 Infantrys moved from Lombok to Soembawa 1 Infantry moved from Java to Lombok 1 Infantry moved from Sumatra to Java 1 Infantry moved from Java to Lombok 1 Infantry moved from Flores to Soembawa Place Units - Dutch 1 Bunker placed in Tanimbar 2 Infantrys placed in Java 2 Infantrys placed in Sumatra Turn Complete - Dutch Dutch collect 19 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Artillery and 1 Elite moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Elite moved from 24 Sea Zone to East Prussia 1 Fighter moved from Oulu to East Prussia 2 ArmoredCars, 1 Elite, 13 Infantrys and 1 Tank moved from Oulu to Vyborg 2 Artillerys and 1 Infantry moved from Tampere to Oulu 1 Artillery and 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in East Prussia Finns attack with 1 Artillery, 1 Elite and 1 Fighter Russians defend with 2 Infantrys and 1 Tank Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in East Prussia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys and 1 Tank in East Prussia, round 2 : 2/3 hits, 1.17 expected hits 1 Elite owned by the Finns and 1 Artillery owned by the Finns lost in East Prussia Russians win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -7 Casualties for Finns: 1 Artillery and 1 Elite 1 Fighter owned by the Finns retreated Non Combat Move - Finns 1 Fighter moved from East Prussia to Vyborg Place Units - Finns 2 Elites, 3 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Finns : -1.17 Russians : 0.83 -
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Infantrys moved from Kiev to Minsk 1 Fighter moved from Vinnytsia to Minsk 2 Tanks moved from Vinnytsia to Minsk 1 Elite, 1 Infantry and 6 Tanks moved from E.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 1 Fighter, 2 Infantrys and 2 Tanks Russians defend with 1 Infantry and 1 Tank Romanians roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Minsk, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Russians lost in Minsk Romanians roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Minsk, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 Tank in Minsk, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Minsk Romanians win, taking Minsk from Russians with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Russians: 1 Infantry and 1 Tank Non Combat Move - Romanians 1 Fighter moved from Minsk to Vinnytsia Place Units - Romanians 2 Artillerys and 2 Tanks placed in Vinnytsia 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Romanians : -1.33 Russians : -1.33 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from Burma to S.Thailand 3 Infantrys moved from Bangkok to Malaya Purchase Units - Thai Thai buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Malaya 1 Elite and 1 Infantry placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 14 ArmoredCars moved from Bahia to 32 Sea Zone 1 ArmoredCar and 1 Tank moved from Salvador to 35 Sea Zone 2 ArmoredCars and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 2 ArmoredCars moved from 34 Sea Zone to Canarians 2 ArmoredCars and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 2 ArmoredCars moved from 34 Sea Zone to Canarians 6 ArmoredCars and 3 Transports moved from 32 Sea Zone to 34 Sea Zone 6 ArmoredCars moved from 34 Sea Zone to Rio de Oro 4 ArmoredCars and 2 Transports moved from 32 Sea Zone to 36 Sea Zone 4 ArmoredCars moved from 36 Sea Zone to Liberia 1 ArmoredCar, 1 Tank and 1 Transport moved from 35 Sea Zone to 38 Sea Zone 1 ArmoredCar and 1 Tank moved from 38 Sea Zone to Spanish Guinea 1 Fighter moved from Bahia to Mauritania 2 Battleships moved from 35 Sea Zone to 34 Sea Zone 1 Destroyer and 1 Submarine moved from 35 Sea Zone to 34 Sea Zone 3 ArmoredCars and 2 Tanks moved from S.Chile to Rio De Janeiro 1 Artillery and 1 Tank moved from Argentina to Rio De Janeiro 4 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bahia 2 ArmoredCars and 1 Tank moved from Salvador to Bahia 3 S.Submarines moved from 26 Sea Zone to 34 Sea Zone 1 Infantry moved from Kusaie to 103 Sea Zone 1 Infantry moved from Eniwetok to 103 Sea Zone 1 Infantry moved from Rongelap to 103 Sea Zone 1 Infantry moved from Rongelap to 103 Sea Zone 1 Artillery moved from Rongelap to 103 Sea Zone 1 Cruiser, 4 Infantrys and 3 S.Submarines moved from 103 Sea Zone to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Ulithi 1 Infantry moved from 102 Sea Zone to Ponape 1 Infantry moved from 102 Sea Zone to Truk 1 Infantry moved from 102 Sea Zone to Woleai 1 Artillery and 1 Transport moved from 103 Sea Zone to 102 Sea Zone 1 Artillery moved from 102 Sea Zone to Ponape 2 Fighters moved from 103 Sea Zone to 109 Sea Zone 2 Fighters moved from 103 Sea Zone to 95 Sea Zone 1 Destroyer moved from 103 Sea Zone to 109 Sea Zone 1 Destroyer moved from 103 Sea Zone to 95 Sea Zone 1 ArmoredCar and 1 Elite moved from Johnston to 91 Sea Zone 1 ArmoredCar, 1 Elite and 2 S.Submarines moved from 91 Sea Zone to 95 Sea Zone 1 ArmoredCar and 1 Elite moved from 95 Sea Zone to Minamitori 1 Destroyer moved from 103 Sea Zone to 102 Sea Zone 2 Submarines moved from 103 Sea Zone to 95 Sea Zone 1 Carrier moved from 103 Sea Zone to 95 Sea Zone 1 Carrier moved from 103 Sea Zone to 102 Sea Zone 1 Submarine moved from 103 Sea Zone to 95 Sea Zone 1 Submarine moved from 103 Sea Zone to 95 Sea Zone 1 S.Bomber moved from Johnston to 112 Sea Zone 1 S.Bomber moved from Pearl Harbor to Java 1 B.Transport moved from 91 Sea Zone to 98 Sea Zone 1 Infantry moved from Christmas to 98 Sea Zone 1 Infantry moved from Palmyra to 98 Sea Zone 2 Infantrys moved from Johnston to 98 Sea Zone 1 B.Transport and 4 Infantrys moved from 98 Sea Zone to 117 Sea Zone Purchase Units - Americans Americans buy 1 Cruiser, 1 Destroyer, 3 Fighters, 4 Marines, 1 S.Bomber, 3 S.Submarines and 1 Transport; Remaining resources: 2 PUs; Combat - Americans Battle in 109 Sea Zone Americans attack with 1 Destroyer and 2 Fighters Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 2 Fighters in 109 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 2 Fighters in 109 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 109 Sea Zone Americans win with 2 Fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Submarine Battle in 102 Sea Zone Americans attack with 1 Carrier, 1 Cruiser, 1 Destroyer, 3 S.Submarines and 1 Transport Yamamoto defend with 1 Submarine Americans roll dice for 3 S.Submarines in 102 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 102 Sea Zone Americans win with 1 Carrier, 1 Cruiser, 1 Destroyer, 3 S.Submarines and 1 Transport remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 95 Sea Zone Americans attack with 1 Carrier, 1 Destroyer, 2 Fighters, 2 S.Submarines and 4 Submarines Yamamoto defend with 1 Submarine Americans roll dice for 2 S.Submarines and 4 Submarines in 95 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits Yamamoto roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 95 Sea Zone Americans win with 1 Carrier, 1 Destroyer, 2 Fighters, 2 S.Submarines and 4 Submarines remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Truk Battle in Ponape Battle in Canarians Americans attack with 4 ArmoredCars Neutral defend with 1 Infantry Americans roll dice for 1 Battleship in Canarians, round 2 : 1/1 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Canarians Americans loses 0 PUs for violating Canarianss neutrality. Americans win, taking Truk from Yamamoto, taking Ponape from Yamamoto, taking Canarians from Neutral with 3 ArmoredCars remaining. Battle score for attacker is -2 Casualties for Americans: 1 ArmoredCar Casualties for Neutral: 1 Infantry Battle in Minamitori Americans attack with 1 ArmoredCar and 1 Elite Yamamoto defend with 1 Infantry Americans roll dice for 1 ArmoredCar and 1 Elite in Minamitori, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 ArmoredCar and 1 Elite in Minamitori, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Ulithi Battle in 112 Sea Zone Americans attack with 1 S.Bomber Hisaichi defend with 1 Submarine Americans roll dice for 1 S.Bomber in 112 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 Submarine owned by the Hisaichi lost in 112 Sea Zone Americans win, taking Ulithi from Yamamoto with 1 S.Bomber remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Battle in Woleai Battle in Spanish Guinea Americans attack with 1 ArmoredCar and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 ArmoredCar and 1 Tank in Spanish Guinea, round 2 : 2/2 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Spanish Guinea Americans loses 0 PUs for violating Spanish Guineas neutrality. Americans win, taking Woleai from Yamamoto, taking Spanish Guinea from Neutral with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Liberia Americans attack with 4 ArmoredCars Neutral defend with 1 Infantry Americans roll dice for 4 ArmoredCars in Liberia, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Liberia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Liberia Americans loses 0 PUs for violating Liberias neutrality. Americans win, taking Liberia from Neutral with 3 ArmoredCars remaining. Battle score for attacker is -2 Casualties for Americans: 1 ArmoredCar Casualties for Neutral: 1 Infantry Battle in Rio de Oro Americans attack with 6 ArmoredCars Neutral defend with 3 Infantrys Americans roll dice for 1 Battleship in Rio de Oro, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 6 ArmoredCars in Rio de Oro, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Rio de Oro Americans roll dice for 5 ArmoredCars in Rio de Oro, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Rio de Oro Americans roll dice for 5 ArmoredCars in Rio de Oro, round 4 : 0/5 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Americans lost in Rio de Oro Americans roll dice for 4 ArmoredCars in Rio de Oro, round 5 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 4 ArmoredCars remaining. Battle score for attacker is -2 Casualties for Americans: 2 ArmoredCars Casualties for Neutral: 3 Infantrys Non Combat Move - Americans 2 Fighters moved from 109 Sea Zone to 102 Sea Zone 1 S.Bomber moved from 112 Sea Zone to Java Place Units - Americans 2 Marines placed in Salvador 2 Marines placed in Bahia 1 Cruiser, 1 Destroyer and 1 Transport placed in 83 Sea Zone 3 S.Submarines placed in 91 Sea Zone 3 Fighters placed in Alaska 1 S.Bomber placed in San Francisco Turn Complete - Americans Americans collect 129 PUs; end with 131 PUsCombat Hit Differential Summary :
Neutral : 0.67 Yamamoto : -1.00 Americans : -3.17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans AA fire in Donetsk : 0/3 hits, 0.50 expected hits 1 Infantry moved from Lithuania to Latvia Germans take Latvia from Russians 2 ArmoredCars, 8 Artillerys, 2 Elites and 15 Infantrys moved from Oulu to Vyborg 1 Infantry moved from Brest to Kiev 5 ArmoredCars, 8 Infantrys and 3 Tanks moved from Krakow to Vinnytsia 3 Infantrys moved from Brest to East Prussia 1 Bomber and 2 Stukas moved from Vinnytsia to 54 Sea Zone 1 Tank moved from Bohemia to Vinnytsia 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Infantry moved from Pomerania to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Infantry moved from Pomerania to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery and 2 Infantrys moved from Pomerania to 23 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 2 Infantrys moved from 24 Sea Zone to Vyborg 2 Artillerys moved from Picardy to Belgium 3 Infantrys moved from Paris to Picardy 3 Infantrys moved from Picardy to Belgium 1 Infantry moved from Belgium to Netherlands 1 Infantry moved from Belgium to Netherlands 3 Infantrys moved from Rhine to Netherlands 4 Infantrys moved from Rhine to Belgium 2 Infantrys moved from Belgium to Picardy 2 Infantrys moved from Paris to Picardy 2 Infantrys moved from Paris to Normandy 2 Infantrys moved from Normandy to Brittany 1 Infantry moved from Paris to Picardy 2 Infantrys moved from Normandy to Picardy 4 Infantrys moved from Picardy to Belgium 2 Infantrys moved from Belgium to Netherlands 4 Infantrys moved from Netherlands to Hamburg 3 Infantrys moved from Berlin to Brandenburg 4 Infantrys moved from Brandenburg to Silesia 5 Infantrys moved from Bohemia to Krakow 1 Destroyer moved from 51 Sea Zone to 56 Sea Zone Purchase Units - Germans Germans buy 28 Infantrys and 6 Submarines; Remaining resources: 0 PUs; Combat - Germans Battle in East Prussia Germans attack with 2 Artillerys and 5 Infantrys Russians defend with 2 Infantrys and 1 Tank Germans roll dice for 2 Artillerys and 5 Infantrys in East Prussia, round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 2 Infantrys and 1 Tank in East Prussia, round 2 : 0/3 hits, 1.17 expected hits 2 Infantrys owned by the Russians lost in East Prussia Germans roll dice for 2 Artillerys and 5 Infantrys in East Prussia, round 3 : 0/7 hits, 1.83 expected hits Russians roll dice for 1 Tank in East Prussia, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 Artillerys and 5 Infantrys in East Prussia, round 4 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 Tank in East Prussia, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 2 Infantrys and 1 Tank Casualties for Germans: 1 Infantry Battle in 54 Sea Zone Germans attack with 1 Bomber and 2 Stukas Russians defend with 1 Destroyer, 1 Submarine and 1 Transport Germans roll dice for 1 Bomber and 2 Stukas in 54 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 54 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 54 Sea Zone Germans roll dice for 1 Bomber and 2 Stukas in 54 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 Destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Russians lost in 54 Sea Zone Germans win with 1 Bomber and 2 Stukas remaining. Battle score for attacker is 21 Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport Non Combat Move - Germans AA fire in Donetsk : 1/3 hits, 0.50 expected hits 1 Stuka lost in Donetsk 1 Bomber and 2 Stukas moved from 54 Sea Zone to Vinnytsia 4 Infantrys moved from Warsaw to Brest Place Units - Germans 6 Submarines placed in 22 Sea Zone 4 Infantrys placed in Warsaw 3 Infantrys placed in Krakow 5 Infantrys placed in Bohemia 3 Infantrys placed in Normandy 13 Infantrys placed in Berlin Turn Complete - Germans Germans collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : -2.00 AA fire in Donetsk : : 0.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 1 Tank moved from Georgia to Donetsk 5 Tanks moved from Stalingrad to Donetsk 2 Infantrys moved from Georgia to Rostov 10 Infantrys moved from Kursk to Donetsk 5 Infantrys moved from Yaroslavl to Kursk 4 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Estonia to Leningrad 10 Infantrys moved from Moscow to Yaroslavl 2 ArmoredCars moved from Khobdo to Irkutsk 1 Infantry moved from Krasnoyarsk to Irkutsk 6 Infantrys moved from Sibirsky to Evenkia 1 Infantry moved from Sverdlovsk to Perm Purchase Units - Russians Russians buy 32 Infantrys and 5 Mot.Infs; Remaining resources: 2 PUs; Combat - Russians Battle in Irkutsk Russians attack with 2 ArmoredCars and 1 Infantry Yamamoto defend with 1 AAGun, 1 Artillery and 1 Elite Russians roll dice for 2 ArmoredCars and 1 Infantry in Irkutsk, round 2 : 2/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Elite in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Irkutsk Russians win, taking Irkutsk from Yamamoto with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Artillery and 1 Elite Non Combat Move - Russians Place Units - Russians 6 Infantrys placed in Sibirsky 2 Infantrys placed in Khobdo 4 Infantrys placed in Leningrad 10 Infantrys placed in Moscow 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 1 Infantry placed in Georgia 5 Mot.Infs placed in Sverdlovsk Turn Complete - Russians Russians collect 81 PUs; end with 83 PUsCombat Hit Differential Summary :
Yamamoto : -0.67 Russians : 1.17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 1 unit repaired. 1 Transport moved from 51 Sea Zone to 48 Sea Zone 2 Transports moved from 55 Sea Zone to 51 Sea Zone 1 Artillery moved from Crete to 51 Sea Zone 5 Infantrys moved from Crete to 51 Sea Zone 2 Infantrys moved from Greece to 51 Sea Zone 1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 55 Sea Zone to 56 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 56 Sea Zone to Hun 2 Fighters moved from 51 Sea Zone to Hun 1 Infantry moved from Tobruk to El Agheila 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Destroyer moved from 56 Sea Zone to 51 Sea Zone 1 Artillery moved from 51 Sea Zone to Tobruk 1 Infantry moved from 51 Sea Zone to Mersa Matruh Italians take Mersa Matruh from British 5 Infantrys moved from 51 Sea Zone to Tobruk 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 3 Infantrys moved from Rome to 46 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 46 Sea Zone to 51 Sea Zone 1 Artillery and 3 Infantrys moved from 51 Sea Zone to Tobruk 1 Infantry moved from Rome to Campania 4 Mech.Infs moved from Tunis to Hun 3 Infantrys moved from S.Algeria to E.Morocco 1 Elite and 1 Infantry moved from E.Morocco to W.Morocco 1 Artillery moved from E.Morocco to W.Morocco Purchase Units - Italians Italians buy 1 Bunker, 2 HeavyTanks, 10 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in W.Morocco Italians attack with 1 Artillery, 1 Elite and 1 Infantry French defend with 1 Bunker Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in W.Morocco, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 1 Bunker in W.Morocco, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Italians lost in W.Morocco Italians roll dice for 1 Artillery and 1 Elite in W.Morocco, round 3 : 2/2 hits, 0.83 expected hits French roll dice for 1 Bunker in W.Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Italians and 1 Bunker owned by the French lost in W.Morocco Italians win, taking W.Morocco from French with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 Elite and 1 Infantry Casualties for French: 1 Bunker Non Combat Move - Italians Place Units - Italians 1 Bunker, 1 HeavyTank, 1 Infantry and 1 Tank placed in Hun 1 HeavyTank, 1 Infantry and 2 Tanks placed in E.Morocco 4 Infantrys placed in Greece 4 Infantrys placed in Tunis 2 Submarines placed in 43 Sea Zone Turn Complete - Italians Italians collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Italians : 1.17 French : 1.00 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 2 Infantrys and 1 Tank moved from Palestine to Syria 3 Infantrys moved from French Equatorial Africa to Darfur 1 Tank moved from Angola to French Equatorial Africa 1 Infantry moved from Angola to Belgian Congo 1 Destroyer and 1 Transport moved from 38 Sea Zone to 36 Sea Zone 1 Elite and 1 Tank moved from French Guiana to 32 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 33 Sea Zone 1 Elite and 1 Tank moved from 33 Sea Zone to Cape Verde Purchase Units - French French buy 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 2 PUs; Combat - French Non Combat Move - French Place Units - French 1 Bunker and 2 Infantrys placed in Syria 3 Infantrys placed in French Equatorial Africa 1 Tank placed in French Guiana Turn Complete - French French collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 unit repaired. 1 ArmoredCar moved from Kolyma to Bulun Yamamoto take Bulun from Russians 1 ArmoredCar moved from Bulun to Khatanga Yamamoto take Khatanga from Russians 2 Artillerys and 2 Infantrys moved from Kolyma to Zhigansk Yamamoto take Zhigansk from Russians 1 ArmoredCar moved from Okhotsk to Yakutsk Yamamoto take Yakutsk from Russians 1 ArmoredCar moved from Yakutsk to Olyokminsk Yamamoto take Olyokminsk from Russians 1 ArmoredCar, 3 Artillerys, 3 Elites, 3 Infantrys and 1 Marine moved from Ayan to N.Buryat Mongolia 2 Transports moved from 111 Sea Zone to 107 Sea Zone 1 Elite and 3 Marines moved from Davao to 107 Sea Zone 1 Elite, 3 Marines and 2 Transports moved from 107 Sea Zone to 111 Sea Zone 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Transport moved from 111 Sea Zone to 110 Sea Zone 3 Elites moved from West Borneo to 110 Sea Zone 3 Elites and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 4 Elites and 3 Marines moved from 111 Sea Zone to Flores 1 Transport moved from 111 Sea Zone to 85 Sea Zone 1 Destroyer moved from 72 Sea Zone to 86 Sea Zone 1 Carrier, 4 Destroyers, 1 Fighter and 2 Submarines moved from 76 Sea Zone to 95 Sea Zone 1 Submarine moved from 85 Sea Zone to 101 Sea Zone 1 Destroyer and 2 S.Submarines moved from 85 Sea Zone to 95 Sea Zone 3 B.Transports moved from 75 Sea Zone to 84 Sea Zone 4 Artillerys and 4 Infantrys moved from Tokyo to 84 Sea Zone 4 Artillerys, 3 B.Transports and 4 Infantrys moved from 84 Sea Zone to 75 Sea Zone 4 Artillerys and 4 Infantrys moved from 75 Sea Zone to Okhotsk Purchase Units - Yamamoto Yamamoto buy 6 ArmoredCars, 2 Destroyers, 1 Factory, 4 Infantrys and 5 Marines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Flores Yamamoto attack with 4 Elites and 3 Marines Anzac defend with 1 Fighter and 6 Infantrys Yamamoto roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 4 Elites and 3 Marines in Flores, round 2 : 2/7 hits, 2.83 expected hits Dutch roll dice for 1 Fighter and 6 Infantrys in Flores, round 2 : 2/7 hits, 2.50 expected hits 3 Infantrys owned by the Anzac and 2 Elites owned by the Yamamoto lost in Flores Yamamoto roll dice for 2 Elites and 3 Marines in Flores, round 3 : 2/5 hits, 2.17 expected hits Dutch roll dice for 1 Fighter and 3 Infantrys in Flores, round 3 : 1/4 hits, 1.50 expected hits 2 Infantrys owned by the Anzac and 1 Elite owned by the Yamamoto lost in Flores Yamamoto roll dice for 1 Elite and 3 Marines in Flores, round 4 : 3/4 hits, 1.83 expected hits Dutch roll dice for 1 Fighter and 1 Infantry in Flores, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Flores Yamamoto win, taking Flores from Dutch with 3 Marines remaining. Battle score for attacker is 8 Casualties for Yamamoto: 4 Elites Casualties for Anzac: 1 Fighter and 6 Infantrys Battle in 95 Sea Zone Yamamoto attack with 1 Carrier, 5 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines Americans defend with 1 Carrier, 1 Destroyer, 2 Fighters, 2 S.Submarines and 4 Submarines Yamamoto roll dice for 2 S.Submarines and 2 Submarines in 95 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 2 S.Submarines and 4 Submarines in 95 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits Yamamoto roll dice for 1 Carrier, 5 Destroyers and 1 Fighter in 95 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits Americans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in 95 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 4 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 95 Sea Zone Yamamoto roll dice for 2 S.Submarines in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 2 S.Submarines in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 3 Destroyers and 1 Fighter in 95 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits 1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 95 Sea Zone Yamamoto roll dice for 2 S.Submarines in 95 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 S.Submarines in 95 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Fighters in 95 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits 1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 95 Sea Zone Yamamoto roll dice for 2 S.Submarines in 95 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 Fighters in 95 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits 1 S.Submarine owned by the Yamamoto lost in 95 Sea Zone Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits 1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 95 Sea Zone Americans win with 2 Fighters remaining. Battle score for attacker is -26 Casualties for Yamamoto: 1 Carrier, 5 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines Casualties for Americans: 1 Carrier, 1 Destroyer, 2 S.Submarines and 4 Submarines 2 Fighters owned by the Americans forced to land in Rongelap Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Removing units owned by Americans from Rongelap: 2 Fighters EDIT: Adding units owned by Americans to Minamitori: 2 Fighters EDIT: Turning off Edit Mode 1 T.Boat and 3 Transports moved from 75 Sea Zone to 85 Sea Zone Place Units - Yamamoto 2 Destroyers placed in 85 Sea Zone 1 Factory placed in Manila 3 Marines placed in West Borneo 2 ArmoredCars and 2 Marines placed in Davao Yamamoto undo move 4. 2 Infantrys and 2 Marines placed in Davao 6 ArmoredCars and 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
Yamamoto : -0.50 Americans : 0.00 Dutch : -0.83 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Infantry moved from Shansi to Anhwei Chinese take Anhwei from Hisaichi 1 Infantry moved from Szechwan to Kweichow Chinese take Kweichow from Hisaichi 3 ArmoredCars moved from Shensi to Yunnan 1 Infantry moved from Shensi to Hupeh 2 Tanks moved from Ningsia to Hupeh 4 ArmoredCars moved from Gobi Altai to Shensi 2 Artillerys and 2 Infantrys moved from E.Qinghai to Ningsia 1 L.Fighter moved from Hsining to Yunnan 2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai 4 ArmoredCars moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 1 Infantry and 2 Tanks Hisaichi defend with 1 Tank Chinese roll dice for 1 Infantry and 2 Tanks in Hupeh, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 2 Tanks remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in Yunnan Chinese attack with 3 ArmoredCars and 1 L.Fighter Hisaichi defend with 2 Tanks Chinese roll dice for 3 ArmoredCars and 1 L.Fighter in Yunnan, round 2 : 0/4 hits, 1.50 expected hits Hisaichi roll dice for 2 Tanks in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 ArmoredCars owned by the Chinese lost in Yunnan Chinese roll dice for 1 ArmoredCar and 1 L.Fighter in Yunnan, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Tanks in Yunnan, round 3 : 1/2 hits, 1.00 expected hits 1 ArmoredCar owned by the Chinese lost in Yunnan retreated to Yunnan Hisaichi win with 2 Tanks remaining. Battle score for attacker is -12 Casualties for Chinese: 3 ArmoredCars Non Combat Move - Chinese 1 L.Fighter moved from Yunnan to Shensi 1 AAGun moved from Suiyuan to Shensi Place Units - Chinese 4 ArmoredCars placed in Urumqi 2 Artillerys, 2 Elites and 2 Marines placed in Hsining Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Hisaichi : 1.50 Chinese : -2.50 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 Infantry moved from Chahar to Suiyuan Hisaichi take Suiyuan from Chinese 1 Infantry moved from Chahar to Shansi Hisaichi take Shansi from Chinese 2 Infantrys moved from Shantung to Anhwei 3 ArmoredCars moved from Hunan to Hupeh 1 ArmoredCar moved from Hunan to Hupeh 1 Tank moved from Yunnan to Szechwan Hisaichi take Szechwan from Chinese 1 Tank moved from Szechwan to Lanchow Hisaichi take Lanchow from Chinese 1 Artillery moved from N.French Indochina to Kweichow 1 Tank moved from Yunnan to Kweichow 1 Infantry moved from N.French Indochina to Yunnan 1 ArmoredCar moved from Peking to Anhwei 1 Elite and 5 Infantrys moved from Chahar to Shansi 1 Infantry and 1 Tank moved from Hong Kong to 92 Sea Zone 2 Transports moved from 111 Sea Zone to 110 Sea Zone 1 Transport moved from 110 Sea Zone to 92 Sea Zone 2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone 2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 111 Sea Zone 2 Artillerys, 1 Infantry, 2 Marines and 1 Tank moved from 111 Sea Zone to Soembawa 1 Bomber moved from Bangkok to Soembawa 1 Battleship moved from 110 Sea Zone to 111 Sea Zone 1 Destroyer moved from 111 Sea Zone to 110 Sea Zone 1 Submarine moved from 111 Sea Zone to 108 Sea Zone 1 S.Submarine moved from 111 Sea Zone to 112 Sea Zone 1 Infantry moved from S.Buryat Mongolia to Ulan Bator Hisaichi take Ulan Bator from Russians 1 Artillery and 2 Infantrys moved from Chita to S.Buryat Mongolia 3 ArmoredCars moved from Heilungchiang to S.Buryat Mongolia 3 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia 7 Infantrys moved from Changchun to 84 Sea Zone 1 B.Transport, 6 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone 6 Infantrys moved from 111 Sea Zone to Soembawa 1 Artillery and 1 Infantry moved from Peking to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 111 Sea Zone 1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa 1 Artillery and 1 Marine moved from Shantung to 84 Sea Zone 2 Infantrys moved from Shantung to Anhwei 1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 111 Sea Zone 1 Artillery and 1 Marine moved from 111 Sea Zone to Soembawa 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina 2 ArmoredCars, 1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung 2 ArmoredCars moved from Kwangtung to Hunan 1 Carrier moved from 76 Sea Zone to 85 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 4 Artillerys, 13 Infantrys, 2 Marines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 4 ArmoredCars Chinese defend with 2 Tanks Hisaichi roll dice for 4 ArmoredCars in Hupeh, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits 1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 2 Tanks Battle in Anhwei Hisaichi attack with 1 ArmoredCar and 4 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Anhwei, round 2 : 0/5 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Anhwei, round 3 : 1/5 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 ArmoredCar and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Soembawa Hisaichi attack with 4 Artillerys, 1 Bomber, 8 Infantrys, 3 Marines and 1 Tank Anzac defend with 1 Artillery, 2 Marines and 1 Tank; Dutch defend with 3 Infantrys Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 4 Artillerys, 1 Bomber, 8 Infantrys, 3 Marines and 1 Tank in Soembawa, round 2 : 6/17 hits, 6.00 expected hits Dutch roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 1 Tank in Soembawa, round 2 : 2/7 hits, 2.50 expected hits 1 Artillery owned by the Anzac, 2 Marines owned by the Anzac, 3 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Soembawa Hisaichi roll dice for 4 Artillerys, 1 Bomber, 6 Infantrys, 3 Marines and 1 Tank in Soembawa, round 3 : 6/15 hits, 5.67 expected hits Dutch roll dice for 1 Tank in Soembawa, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 4 Artillerys, 1 Bomber, 6 Infantrys, 3 Marines and 1 Tank remaining. Battle score for attacker is 19 Casualties for Hisaichi: 2 Infantrys Casualties for Anzac: 1 Artillery, 2 Marines and 1 Tank Casualties for Dutch: 3 Infantrys Battle in Kweichow Hisaichi attack with 1 Artillery and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Tank in Kweichow, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Kweichow, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Bomber moved from Soembawa to Mindoro Place Units - Hisaichi 1 Transport placed in 92 Sea Zone Hisaichi undo move 1. 1 Transport placed in 84 Sea Zone 2 Artillerys and 2 Marines placed in Banjarmasin 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank placed in Hong Kong 1 ArmoredCar, 1 Infantry and 1 Tank placed in Peking 3 Infantrys placed in Heilungchiang 1 Artillery and 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Hisaichi : -1.33 Chinese : -1.33 Dutch : -1.00 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 9 Submarines, 10 T.Boats and 1 Transport moved from 21 Sea Zone to 22 Sea Zone 2 S.Submarines moved from 18 Sea Zone to 22 Sea Zone 1 Bomber and 1 Fighter moved from Dover to 22 Sea Zone 2 Infantrys moved from Cape Town to South Africa 3 Infantrys moved from Kenya to Equatoria 1 Artillery and 2 Infantrys moved from Kufra to El Agheila 1 Artillery and 5 Infantrys moved from Kufra to Tobruk 6 Tanks moved from New Valley to Tobruk 2 Mot.Infs moved from Darfur to Tobruk 10 Infantrys moved from Cairo to Lower Egypt 1 ArmoredCar moved from Lower Egypt to Mersa Matruh 2 Adv.Fighters moved from Syria to Mersa Matruh 1 Infantry moved from Darfur to Kufra 2 Infantrys moved from S.Saudi Arabia to N.Saudi Arabia 4 ArmoredCars moved from N.Saudi Arabia to Lower Egypt 2 Infantrys moved from Iraq to Palestine 2 ArmoredCars and 1 Tank moved from W.Iran to Palestine 3 Infantrys moved from Syria to Palestine 10 Infantrys moved from Assam to Yunnan 5 Infantrys moved from Bihar to Assam 6 Infantrys moved from Calcutta to Assam 1 Elite and 4 Infantrys moved from Delhi to Bihar 2 Transports moved from 64 Sea Zone to 60 Sea Zone 4 Infantrys moved from Madras to 60 Sea Zone 4 Infantrys moved from 60 Sea Zone to Assam 1 Infantry moved from Madras to Hyderabad 5 Infantrys moved from Hyderabad to Calcutta 2 Infantrys moved from South Central USA to E.Mexico 2 Infantrys moved from Colombia to Amazon Purchase Units - British British buy 12 Infantrys and 17 Tanks; Remaining resources: 0 PUs; Combat - British Battle in El Agheila British attack with 1 Artillery and 2 Infantrys Italians defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in El Agheila, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in El Agheila British win, taking El Agheila from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Tobruk British attack with 1 Artillery, 5 Infantrys, 2 Mot.Infs and 6 Tanks Italians defend with 2 Artillerys and 8 Infantrys British roll dice for 1 Artillery, 5 Infantrys, 2 Mot.Infs and 6 Tanks in Tobruk, round 2 : 4/14 hits, 4.67 expected hits Italians roll dice for 2 Artillerys and 8 Infantrys in Tobruk, round 2 : 4/10 hits, 3.33 expected hits 4 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Tobruk British roll dice for 1 Artillery, 1 Infantry, 2 Mot.Infs and 6 Tanks in Tobruk, round 3 : 5/10 hits, 4.00 expected hits Italians roll dice for 2 Artillerys and 4 Infantrys in Tobruk, round 3 : 2/6 hits, 2.00 expected hits 1 Artillery owned by the Italians, 4 Infantrys owned by the Italians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Tobruk British roll dice for 2 Mot.Infs and 6 Tanks in Tobruk, round 4 : 3/8 hits, 3.33 expected hits Italians roll dice for 1 Artillery in Tobruk, round 4 : 1/1 hits, 0.33 expected hits 1 Mot.Inf owned by the British and 1 Artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 Mot.Inf and 6 Tanks remaining. Battle score for attacker is 5 Casualties for British: 1 Artillery, 5 Infantrys and 1 Mot.Inf Casualties for Italians: 2 Artillerys and 8 Infantrys Battle in Yunnan British attack with 10 Infantrys Hisaichi defend with 1 Infantry British roll dice for 10 Infantrys in Yunnan, round 2 : 5/10 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan British win, taking Yunnan from Hisaichi with 9 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Mersa Matruh British attack with 2 Adv.Fighters and 1 ArmoredCar Italians defend with 2 Infantrys British roll dice for 2 Adv.Fighters and 1 ArmoredCar in Mersa Matruh, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British roll dice for 2 Adv.Fighters and 1 ArmoredCar in Mersa Matruh, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Mersa Matruh British win with 2 Adv.Fighters remaining. Battle score for attacker is 0 Casualties for Italians: 2 Infantrys Casualties for British: 1 ArmoredCar Battle in 22 Sea Zone British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 5 Destroyers, 4 Fighters, 2 S.Submarines, 9 Submarines, 10 T.Boats and 1 Transport Germans defend with 2 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 18 Submarines and 2 T.Boats; Finns defend with 1 Destroyer British roll dice for 2 S.Submarines and 9 Submarines in 22 Sea Zone, round 2 : 2/11 hits, 4.00 expected hits Units damaged: 2 Battleships owned by the Germans Germans roll dice for 18 Submarines in 22 Sea Zone, round 2 : 6/18 hits, 6.00 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 5 Destroyers, 4 Fighters, 10 T.Boats and 1 Transport in 22 Sea Zone, round 2 : 6/24 hits, 8.50 expected hits Germans roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 4 Destroyers, 1 Fighter and 2 T.Boats in 22 Sea Zone, round 2 : 4/11 hits, 4.50 expected hits 4 Submarines owned by the Germans, 2 Carriers owned by the British, 1 Transport owned by the British, 6 T.Boats owned by the British and 2 T.Boats owned by the Germans lost in 22 Sea Zone British roll dice for 2 S.Submarines and 9 Submarines in 22 Sea Zone, round 3 : 7/11 hits, 4.00 expected hits Germans roll dice for 14 Submarines in 22 Sea Zone, round 3 : 3/14 hits, 4.67 expected hits British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 5 Destroyers, 4 Fighters and 4 T.Boats in 22 Sea Zone, round 3 : 7/16 hits, 6.17 expected hits Germans roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Fighter in 22 Sea Zone, round 3 : 4/9 hits, 4.17 expected hits 14 Submarines owned by the Germans, 3 Submarines owned by the British and 4 T.Boats owned by the British lost in 22 Sea Zone British roll dice for 2 S.Submarines and 6 Submarines in 22 Sea Zone, round 4 : 2/8 hits, 3.00 expected hits British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 4 : 4/12 hits, 4.83 expected hits Germans roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Fighter in 22 Sea Zone, round 4 : 4/9 hits, 4.17 expected hits 1 Fighter owned by the Germans, 2 Destroyers owned by the Germans, 4 Submarines owned by the British, 1 Cruiser owned by the Germans, 1 Carrier owned by the Germans and 1 Destroyer owned by the Finns lost in 22 Sea Zone British roll dice for 2 S.Submarines and 2 Submarines in 22 Sea Zone, round 5 : 3/4 hits, 1.67 expected hits Germans roll dice for 2 Battleships and 1 Destroyer in 22 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits 1 Destroyer owned by the Germans, 2 Submarines owned by the British and 2 Battleships owned by the Germans lost in 22 Sea Zone British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 5 Destroyers, 4 Fighters and 2 S.Submarines remaining. Battle score for attacker is 87 Casualties for British: 2 Carriers, 9 Submarines, 10 T.Boats and 1 Transport Casualties for Germans: 2 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 18 Submarines and 2 T.Boats Casualties for Finns: 1 Destroyer Non Combat Move - British 4 Fighters moved from 22 Sea Zone to Dover 1 Adv.Fighter and 1 Bomber moved from 22 Sea Zone to Dover 1 AAGun moved from Iraq to Palestine 1 AAGun moved from French Equatorial Africa to Darfur 2 Adv.Fighters moved from Mersa Matruh to Lower Egypt Place Units - British 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 6 Tanks placed in Cairo 2 Tanks placed in Palestine 2 Tanks placed in N.Saudi Arabia 2 Tanks placed in S.Saudi Arabia 3 Tanks placed in W.Iran 2 Tanks placed in Cape Town Turn Complete - British British collect 111 PUs; end with 111 PUsCombat Hit Differential Summary :
Germans : -2.50 British : 3.67 Italians : 1.33 Hisaichi : 0.67





